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    2.6 Testing (Report 2.6 problems here)

    Scheduled Pinned Locked Moved Development
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    • wc_sumptonW Offline
      wc_sumpton @ubernaut
      last edited by

      @ubernaut

      Was this problem in 2.5?

      Cheers...

      ubernautU 1 Reply Last reply Reply Quote 1
      • ubernautU Offline
        ubernaut Moderators @wc_sumpton
        last edited by

        @wc_sumpton i dont think i never saw that issue but there was a patch to an existing issue with carriers they were bugged so that they could receive 2 hits without the tech upgrade which would screw up battles in edge cases @zlefin might have some insight here not sure

        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

        wc_sumptonW 2 Replies Last reply Reply Quote 0
        • wc_sumptonW Offline
          wc_sumpton @ubernaut
          last edited by wc_sumpton

          @ubernaut

          Does not happen in 2.5. The only work around is to use a damage dummy that creates the damaged unit, then remove the dummy at the end of the turn.

          Cheers...

          1 Reply Last reply Reply Quote 1
          • wc_sumptonW Offline
            wc_sumpton @ubernaut
            last edited by

            @ubernaut

            GitHub issue opened about "whenHitPointsDamagedChangesInto"

            Issue 12334

            Cheers...

            ubernautU B 2 Replies Last reply Reply Quote 2
            • ubernautU Offline
              ubernaut Moderators @wc_sumpton
              last edited by

              @wc_sumpton thanks 🙂

              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

              wc_sumptonW 1 Reply Last reply Reply Quote 2
              • B Offline
                beelee @wc_sumpton
                last edited by beelee

                @wc_sumpton

                I added regression and 2.6 to the issue 🙂 fwiw 🙂

                Edit
                Same for Dog's https://github.com/triplea-game/triplea/issues/12333

                1 Reply Last reply Reply Quote 2
                • wc_sumptonW Offline
                  wc_sumpton @ubernaut
                  last edited by

                  @ubernaut

                  Looks like the fix for the BB problem is in with pre-release 2.6.14642.

                  Thanks @asvitkine for your prompt help!

                  Cheers...

                  ubernautU 1 Reply Last reply Reply Quote 3
                  • ubernautU Offline
                    ubernaut Moderators @wc_sumpton
                    last edited by

                    @wc_sumpton thanks! any word on the badge bug?

                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                    wc_sumptonW 1 Reply Last reply Reply Quote 0
                    • wc_sumptonW Offline
                      wc_sumpton @ubernaut
                      last edited by

                      @ubernaut said in 2.6 Testing (Report 2.6 problems here):

                      @wc_sumpton thanks! any word on the badge bug?

                      Was removed due to non-use issue #9825.

                      Cheers...

                      ubernautU 1 Reply Last reply Reply Quote 2
                      • ubernautU Offline
                        ubernaut Moderators @wc_sumpton
                        last edited by

                        @wc_sumpton ah i see u have mentioned that the removal was in error surprised @LaFayette wasn't aware of that, fingers crossed!

                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                        wc_sumptonW 1 Reply Last reply Reply Quote 2
                        • wc_sumptonW Offline
                          wc_sumpton @ubernaut
                          last edited by

                          @ubernaut

                          @TheDog beat me to the punch. Icon/Overlays fixed.

                          Cheers...

                          ubernautU 1 Reply Last reply Reply Quote 3
                          • ubernautU Offline
                            ubernaut Moderators @wc_sumpton
                            last edited by

                            @wc_sumpton was noticing these errors in lobby play with the new prerelease Screenshot 2024-02-24 at 9.19.35 AM.png

                            i reported as bug as well

                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                            B 1 Reply Last reply Reply Quote 1
                            • B Offline
                              beelee @ubernaut
                              last edited by

                              @ubernaut looks as if Myrd fixed it.
                              https://github.com/triplea-game/triplea/pull/12363

                              ubernautU 1 Reply Last reply Reply Quote 2
                              • ubernautU Offline
                                ubernaut Moderators @beelee
                                last edited by

                                @beelee thanks @Nothingtoseehere

                                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                TheDogT 1 Reply Last reply Reply Quote 1
                                • TheDogT Offline
                                  TheDog @ubernaut
                                  last edited by

                                  Myrd/asvitkine has been working this past week to fix TripleA 2.6 Bid & Bid Placement, you can now;

                                  • buy units upto the maxBuiltPerPlayer limit
                                  • place infinite or stacking/placementLimit units per territory or sea zone
                                  • place land units in any territory you own (no 'factory' required)
                                  • place ship units in any friendly sea zone with ship(s) of the same owner already in it
                                  • Construction/immobile units placed obeys upgrade rules and canOnlyBePlacedInTerritoryValuedAtX
                                  • Units can only be placed if territoryEffect unitsNotAllowed allows them

                                  Note this is probably different to the way that 2.5 Bid & Bid Placement works and the 2.6 manual should reflect the above.

                                  https://forums.triplea-game.org/tags/thedog
                                  https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                  1 Reply Last reply Reply Quote 3
                                  • Z Offline
                                    zlefin Moderators
                                    last edited by

                                    I don't think this issue occurred in 2.5, though I don't recall for sure;

                                    using 2.6.14762
                                    The casualty selection validation has an error with certain damage distributions.

                                    This uses the current version of the Battle for Arda map (that was recently updated)

                                    The default casualty selection is generating an error for 3hp units when you try to take them damage as one to each unit rather than putting as many units as possible down to 1hp remaining.

                                    To see: load attached save, advance through phases to get to combat then to casualty selection. It's generating an error for "wrong number of casualties selected" even though the correct number is selected. If you change it from 2 getting 1 wound and 1 getting 2 wounds (total 4) TO 2 getting 2 wounds (total 4) then it works.

                                    bug1.tsvg

                                    wc_sumptonW 1 Reply Last reply Reply Quote 0
                                    • wc_sumptonW Offline
                                      wc_sumpton @zlefin
                                      last edited by wc_sumpton

                                      @zlefin

                                      This seems to happen in 2.5 as well. The casualty selection is showing dragon x 3, dragon x 1 and dragon x 0. It does not matter how the 4 hits are divided, the system removes one dragon, sets one dragon as damaged, and 1 is unharmed.

                                      I think that you are changing dragon, because I see the commented-out line about dragon_hit2.

                                      Still, you are right this display of multi-hit units is very confusing and should be looked at.

                                      Cheers...

                                      P.S. After further checking, this does not happen in 2.5, as it takes 3 hits from non-hit units, and another from a 1 hit unit. As 2.6 will not take the 3 hits from the non-hit units. This will need a bug report with the regression label.

                                      Cheers...

                                      N 1 Reply Last reply Reply Quote 2
                                      • N Offline
                                        Nothingtoseehere @wc_sumpton
                                        last edited by

                                        Lately I get the error:
                                        Connection Lobby Closed:
                                        !Connection closed: Connection Idle timeout

                                        Is this newly implemented intended behaviour or is it a bug?
                                        If intended it seems to come pretty fast. Not even after 1 minute or so.

                                        PantherP B 2 Replies Last reply Reply Quote 1
                                        • PantherP Offline
                                          Panther Admin Moderators @Nothingtoseehere
                                          last edited by

                                          @nothingtoseehere
                                          IIRC the 2.6 lobby is deprecated and shut down.
                                          Use a current 2.7 prerelease instead.

                                          Don't always trust TripleA when it comes to rules questions. Know the rules before you start … and better check what TripleA has done.

                                          ubernautU 1 Reply Last reply Reply Quote 1
                                          • ubernautU Offline
                                            ubernaut Moderators @Panther
                                            last edited by

                                            @panther strange there is no stable lobby

                                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                            1 Reply Last reply Reply Quote 1

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