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    2.6 Testing (Report 2.6 problems here)

    Scheduled Pinned Locked Moved Development
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    • B Online
      beelee
      last edited by

      Total Resources don't show up in 2.6.814
      Screenshot from 2022-05-31 00-53-32.png

      Here's 2.5
      Screenshot from 2022-05-31 00-52-45.png

      1 Reply Last reply Reply Quote 0
      • M Offline
        Myrd
        last edited by Myrd

        @beelee The resource totals should be fixed.

        For the unit issues, can you check whether they're all fixed on the following prerelease: https://github.com/triplea-game/triplea/releases/tag/2.6.836 ?

        B 1 Reply Last reply Reply Quote 1
        • B Online
          beelee @Myrd
          last edited by beelee

          @myrd yea everything is working correctly now, except resource totals has some redundancy

          Screenshot from 2022-06-01 20-02-25.png

          Edit
          2.6.838

          B 1 Reply Last reply Reply Quote 0
          • B Online
            beelee @beelee
            last edited by beelee

            @beelee it also does it under Players
            Screenshot from 2022-06-03 02-25-18.png

            Edit
            It's also counting Italy when it shouldn't

            TheDogT 1 Reply Last reply Reply Quote 0
            • TheDogT Offline
              TheDog @beelee
              last edited by

              The Players tab is looking very crowded.

              Would the tech table be better in its own panel, with a ctrl+T, a bit like the Politics Panel?

              Then the normal Flag and Player faction name could be on the left and the Tech across the top. (This is in player order, just like the Players tab)

              https://forums.triplea-game.org/tags/thedog
              https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

              1 Reply Last reply Reply Quote 0
              • M Offline
                Myrd
                last edited by Myrd

                Looks like it's indeed a 2.6 bug that 1-player alliances get shown. Being fixed here: https://github.com/triplea-game/triplea/pull/10571

                1 Reply Last reply Reply Quote 2
                • B Online
                  beelee
                  last edited by beelee

                  Noticing an old problem. Sometimes scroll freezes and I have to click anywhere and it'll start working again. I don't remember the specifics, just that it used to happen. Couple years ago or so anyway

                  Edit
                  On Ubuntu 20.04 if it matters

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                  • B Online
                    beelee
                    last edited by

                    2.6.838 is giving incorrect supportAttachment. Here is 2.5 working correctly
                    2.5 correct support .tsvg
                    The Waffen_Oberst_4 provides an extra roll to the Waffen_Panzer and the Panzer gives the Oberst an extra roll as well for a total of 6 rolls.

                    In 2.6, If I take a hit in the first rd of combat, the extra roll or rolls is negated depending on if it's 2 hits or 1.
                    2.6 Wrong Support.tsvg

                    If not, it works correctly. 6 dice are rolled.
                    2.6 Correct Wrong Support.tsvg

                    M 1 Reply Last reply Reply Quote 0
                    • M Offline
                      Myrd @beelee
                      last edited by

                      @beelee said in 2.6 Testing (Report 2.6 problems here):

                      2.6.838 is giving incorrect supportAttachment. Here is 2.5 working correctly
                      2.5 correct support .tsvg
                      The Waffen_Oberst_4 provides an extra roll to the Waffen_Panzer and the Panzer gives the Oberst an extra roll as well for a total of 6 rolls.

                      In 2.6, If I take a hit in the first rd of combat, the extra roll or rolls is negated depending on if it's 2 hits or 1.
                      2.6 Wrong Support.tsvg

                      If not, it works correctly. 6 dice are rolled.
                      2.6 Correct Wrong Support.tsvg

                      In your "2.6 Wrong Support.tsvg" you're defending with "Germans defend with 1 Waffen_Arty, 1 Waffen_Oberst_3 and 2 waffen_infantrys"

                      There's no Panzer and the Arty doesn't give support to Oberst. Here's a save right before combat with panzer and oberst defending and I'm getting the same results on 2.5 and 2.6: 2.5-correct-support-test.tsvg

                      Let me know if I'm missing something.

                      B 1 Reply Last reply Reply Quote 0
                      • B Online
                        beelee @Myrd
                        last edited by

                        @myrd here's one with the panzer. i saved before combat so you can run multiple battles. 2.6 Wrong Support A.tsvg

                        So if there are no German casualties they roll 6 dice. If there are German casualties, they only roll 5. There are multiple Oberst's that provide an extra roll depending on who there paired with. And the Oberst in turn receives an extra roll. So 2 extra rolls total. Take the Oberst as a casualty, so it won't give support 2nd rd of battle because you need all 4 units present to get the bonuses according to the rules.

                        Oberst 4 is for Panzer
                        Oberst 3 is for Arty, PnzrGrndr and Para
                        Oberst 2 is for Inf

                        All are Waffen units. They should be getting the extra rolls whether there are casualties in the first rd of battle or not.

                        Here's 2.5 before combat.2.5 Correct support A.tsvg
                        It gets 6 rolls regardless of 1st rd casualties.

                        M 1 Reply Last reply Reply Quote 0
                        • M Offline
                          Myrd @beelee
                          last edited by

                          @beelee said in 2.6 Testing (Report 2.6 problems here):

                          @myrd here's one with the panzer. i saved before combat so you can run multiple battles. 2.6 Wrong Support A.tsvg

                          So if there are no German casualties they roll 6 dice. If there are German casualties, they only roll 5. There are multiple Oberst's that provide an extra roll depending on who there paired with. And the Oberst in turn receives an extra roll. So 2 extra rolls total. Take the Oberst as a casualty, so it won't give support 2nd rd of battle because you need all 4 units present to get the bonuses according to the rules.

                          Oberst 4 is for Panzer
                          Oberst 3 is for Arty, PnzrGrndr and Para
                          Oberst 2 is for Inf

                          All are Waffen units. They should be getting the extra rolls whether there are casualties in the first rd of battle or not.

                          Here's 2.5 before combat.2.5 Correct support A.tsvg
                          It gets 6 rolls regardless of 1st rd casualties.

                          Oh, I see what you mean - the number of rolls should be based on the units & supports prior to units being killed. Whereas in 2.6, there's a bug where it seems to consider supports for purposes of # of rolls based on the state after casualties. OK, agree that this regressed, I'll file a bug on GitHub and we can follow up from there.

                          1 Reply Last reply Reply Quote 3
                          • B Online
                            beelee
                            last edited by

                            2.6.838 doesn't have Game "Notes" in the upper right by "Actions" "Players" etc ... that 2.5 does.

                            2.6
                            Screenshot from 2022-06-16 22-27-29.png

                            2.5
                            Screenshot from 2022-06-16 22-28-54.png

                            @Myrd do you want me to make a Git issue ?

                            TheDogT 1 Reply Last reply Reply Quote 1
                            • TheDogT Offline
                              TheDog @beelee
                              last edited by

                              @beelee
                              Notes tab by Actions, was removed early in 2.6. It was a request by me to be removed as the tab occupied valuable space, but more importantly lots of maps have detailed notes and that area is not big enough to display them.

                              As you know its function is already in Help> Game Notes, so this should be fine.

                              https://forums.triplea-game.org/tags/thedog
                              https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                              B Z 2 Replies Last reply Reply Quote 1
                              • B Online
                                beelee @TheDog
                                last edited by

                                @thedog Hmm ... seems like the space is still available. is it gonna be used for something in the future ?

                                Not a huge deal, but, if you've never played the map before, I think it'd be better to have the notes more visible imo

                                1 Reply Last reply Reply Quote 1
                                • Z Offline
                                  zlefin Moderators @TheDog
                                  last edited by

                                  @thedog

                                  it was possible to make the notes tab large enough to be read easily; you can/could easily modify that panel size ingame. Sometimes I'd enlarge it as much as possible to read notes while still being able to see the game; you can make it cover about half the screen iirc.

                                  M B 2 Replies Last reply Reply Quote 1
                                  • M Offline
                                    Myrd @zlefin
                                    last edited by

                                    @zlefin said in 2.6 Testing (Report 2.6 problems here):

                                    @thedog

                                    it was possible to make the notes tab large enough to be read easily; you can/could easily modify that panel size ingame. Sometimes I'd enlarge it as much as possible to read notes while still being able to see the game; you can make it cover about half the screen iirc.

                                    You could also just do that with the standalone notes window. You can resize it to be alongside your game window.

                                    1 Reply Last reply Reply Quote 1
                                    • B Online
                                      beelee @zlefin
                                      last edited by

                                      @zlefin said in 2.6 Testing (Report 2.6 problems here):

                                      @thedog

                                      it was possible to make the notes tab large enough to be read easily; you can/could easily modify that panel size ingame. Sometimes I'd enlarge it as much as possible to read notes while still being able to see the game; you can make it cover about half the screen iirc.

                                      yea i almost always drag it open to about 2/3 screen width when i want to check something. i just don't see the space being used. it's just blank now where Notes used to be.

                                      I know you can access via help but you have an extra hoop to jump through. Playing a new game, i refer to the Notes frequently

                                      1 Reply Last reply Reply Quote 1
                                      • M Offline
                                        Myrd
                                        last edited by Myrd

                                        There have been a bunch of other improvements and fixes, so more 2.6 testing welcome!

                                        B 1 Reply Last reply Reply Quote 1
                                        • B Online
                                          beelee @Myrd
                                          last edited by

                                          @myrd right arm :flexed_biceps: i got a couple xml fixes to do and I'll fire up another test game.

                                          Hockey should be over tonight too : )

                                          B 1 Reply Last reply Reply Quote 2
                                          • B Online
                                            beelee @beelee
                                            last edited by

                                            @beelee said in 2.6 Testing (Report 2.6 problems here):

                                            Hockey should be over tonight too : )

                                            well ... maybe not lol

                                            1 Reply Last reply Reply Quote 1

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