Realistic WWII Scenario
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@schulz If you are doing map at this scale, you probably should not have the US on the map at all. Instead, have an off-board area that connects to the Irish Sea and give the US a gradually increasing income.
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@schulz I love what you are trying to do. No need to go back to larger territories, just increase movement. Unit densities in TripleA are too high anyway, it's ok if if falls. I think if for example infantry movement is 2 and tank movement is 4, and you have ways for players to have can openers or otherwise break through thinly-held areas, you can plausibly say that a turn is 3 months. Then it would not be unrealistic to have production.
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@rogercooper I am still uncertain about these Atlantic sea zones too.
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@andrewthree I was thinking increasing movement of all units too but I am afraid it could make calculations too hard. But definitely somethings should be different. What about limiting stacks per territory or limited battle rounds? Terrrains?
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@schulz I am working on a ww2 Europe map with lots of areas and have both a stacking limit for ground units and greater movement, and limited rounds of combat per battle
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Still progressing;

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@schulz Are you not giving ships the ability to reach Murmansk or Archangel from the Norwegian Sea?
Beside this, a major issue with such a drawing is that the shipping from the United Kingdom circumventing Africa to fuel the armies fighting in Libya and Egypt (against Rommel) cannot be represented. That is by far the main way that those British armies were formed and supplied (next being India, which supplied mostly manpower). Of course, there were no factories in Egypt producing armaments and virtually no soldier fighting from Egypt was Egyptian.
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Probably not because there would be almost no reason to use this route.
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Really I have never seen any TripleA map that UK can reinforce Egypt via Britain. Even extenting the map towards India won't solve the issue totally. Preventing UK to reinforce Egypt would be unrealistic too. Another alternative might be just not representing the Western desert campaign but including Morocco-Algeria and Tunisia only.

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@cernel I don't view a factory as necessarily being a center of industrial production. I view as a logistics center. So in that sense, Britain having a factory in Egypt makes sense. It also makes sense for the US to have a factory in Britain.
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@schulz what about a connection between atlantic and the gulf of suez or eastern med?
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@rogercooper Great point
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@andrewthree I think extending Africa towards Cape Town wouldn't have much effect due to massive distances. Seems like the only reasonable choice is extending the map toward India but that would mean extending Asian Russia as well. There would be just too many territories without much importance.
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@schulz Is it possible to warp the territorys to be smaller like in GW 1936
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Some critic areas should definitely be enlarged while the others which see little action should be shrinked. But I just really don't like extreme distortions.
Since the point of making it realistic as much as possible there is really not much way to have overall less territories either. Siege of Leningrad, Rzhev, Stalingrad, Uranus, Normandy, Bulge etc... all really require relatively small areas to represent properly in a very realistic map.
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@schulz ok it was just an idea
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Here is the first completed draft.

I would appreciate any kind of help to reflect the true situation of 1 April 1942 especially territory values and army compositions.
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@schulz how far will infantry move?
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I am thinking to have 2 differend kind of infantry, one of them will move by 1 the other will move by 2.
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@schulz makes sense to me
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@schulz said in Realistic WWII Scenario:
Here is the first completed draft.

I would appreciate any kind of help to reflect the true situation of 1 April 1942 especially territory values and army compositions.
This map looks like a New World Order 2.0: the scope of the map is almost exactly the same as New World Order (the main exception being that the northern half of Norway and all the Kola peninsula are cut out) but better in shape historically (New World Order has a very bad territory drawing (and naming) on historicity.).
If the rules are not too different from Revised, this can be seen as a historically improved alternative to New World Order, which used to be a popular game and still has a decent number of followers.
Of course, since the game starts at a much later date, the game is not going to be similar (thankfully, since seeing Germany attacking France and the Soviet Union at the same time is horrifying).
Here are some numbers to compare distances between this map and NWO:
Couples of territories: minimum number of territories in between for this map/NWO
Berlin - Moscow: 7/8
Berlin - Stalingrad: 10/8
Moscow - Leningrad: 3/3
Moscow - Stalingrad: 3/2
Definitely much better than New World Order for these numbers: Berlin is farther away from Stalingrad than from Moscow, and Moscow is at least not closer to Stalingrad than to Leningrad.I don't like much the shape of your Moscow territory (which I see groups the cities of Moscow, Tula and Kolomna into one single territory). I don't think that you need to represent the german salient east of Tula: that (as well as the maximum German advance in 1941) is more like something which can be seen as a temporary penetration into a territory. Also, at this scope, I think it would make sense to have Moscow and Tula as separate territories, especially since I see that you have the nearer Mozhaisk and Moscow as separate territories.
You'll need to have something (like the ability to retreat in place) if you want to have a reason to represent Crimea as a contested territory (starting the game with both German and Soviet units inside itself). Also deciding whether Crimea is German or Soviet owned at start game.
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