Realistic WWII Scenario
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@schulz Since the objective here is to make a realistic scenario, shouldn't you pursue realism regardless of balance or try to set the winning chances at the same level as you believe they were in reality?
Balance is not needed for competition: even if one side has virtually 100% to win on annihilation, you can still set victory conditions arbitrarily or have a minimum time for the victory condition to be achieved by one side otherwise the other side wins (and the players can bid on the minimum time).
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@cernel Increasing Axis income is the only way to make possible pushing forward on the Eastern Front and North Africa.
I wouldn't really want having Axis doomed to lose or incredibly low chance. But it is good to have multiple war goals.
For example setting up the victory condition as controlling 5 capitals within certain amount of rounds, if no side can achieve it, game will be concluded as "draw".
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@cernel BTW I could hand over the map if you want. Currently it is well functioned.
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Could anybody help me to create a relief tiles? Or giving tips about how to create it by using GIMP? I'd be grateful to any kind of graphic enhancements. Here are the base map and its variant without borders.
https://i.ibb.co/2Mmngbp/wwiieurope.png
https://i.ibb.co/LkXs3Cj/wwiieuropeborder.png -
It will be the blind leading the blind, but what do you want to do exactly with the reliefTiles?
Do you know you dont need the reliefTile set, as they are optional?
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@thedog Yes I know. I was looking for relief tiles similar to v3/v4/v5/v6 or Global. I have actually managed to handle the sea part.
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Looking good.
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Is anybody interested in to play it? I am planning to have two version of it which one of them will be balanced as much as possible without changing set up or incomes (instead achieving it by increasing Axis starting income).
While Axis will be handicapped in more historical version but they will still have roughly 30% chance to win.
BTW I am having troble to rescue my original account. If it is a issue to have new account. Please inform me, I can just delete this post.
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@anil-yuksel I think you see what I meant: most of these territories appear able to display only 3 or 4 units (only 1 for Stalingrad). This implies that you will easily have overflow lines, making harder to look at the game. A way to reduce this problem would be to have the Rumanian power part of Germany.
Are the units 48 pixels wide and high and displayed at 100% unit zoom?
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@cernel Actually Stalingrad can display up to 4 units if its placement spots are selected manually.
Units are 48 pixels with %100 zoom.
I am aware there are not plenty of placement spots in the Eastern Front. But increasing the dimensions of map would be problematic which would make tracking air units way harder.
Actually using 87.5% zoom for automatic placement finder significantly reduces overflows.

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