Balancing Scenarios in TripleA
I have been conducting some experiments with the AI to determine how to balance scenarios based upon the boardgames. I have been posting my results at https://axisandallies.fandom.com/wiki/Balance_in_TripleA. Keep in mind the AI plays some powers better than others, but if you are playing against the AI, using all AI for balance makes sense.
Here is what I have so far.
Classic balances well with the Russian first turn movement restriction
Revised needs a 10% income bonus for the Allies
V5 (1942 second edition) needs a 20% income bonus for the Allies.
@rogercooper For World War II v3 1941, 11% is needed for the Allies.
For World War II v3 1942, 15% is need for the Allies.
@rogercooper V5 (2nd edition) should have been 32% for the allies (it is very unbalanced).
Axis & Allies Europe (the old version) needs 19% for the allies