Unit Option Can Submerge/Hide for Land Units (Partisan/Guerrilla/Spy/Diplomat/Munition)
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@hepps Intriguing. Both AA attack and SBR but very little attack/defense. I like the concept. Now I need the counter unit

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@redrum uh oh Spies and Anti-Spies, Guerillas and Command units.. more Tylenol required

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@redrum Will provide tonight. Just had to get this to you since you made me stay up half the night thinking about it.

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@hepps Whatever do you mean I let you two brainstorm?
Wife dragging me to bed was a good thing

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btw I read the convo EXCELLENT THOUGHTS! about clarifications etc
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@prastle Yes was a very productive convo.
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@redrum Ok I couldn't wait.

<attachment name="unitAttachment" attachTo="germanSpy" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType"> <option name="movement" value="1"/> <option name="attack" value="0"/> <option name="defense" value="0"/> <option name="canHide" value="true"/> <option name="cancelsHide" value="Partisan:1:Spy:1"/> <option name="isAAforCombatOnly" value="true"/> <option name="isAAforBombingThisUnitOnly" value="false"/> <option name="isAAforFlyOverOnly" value="false"/> <option name="typeAA" value="Spyespionageattack"/> <option name="offensiveAttackAA" value="2"/> <option name="attackAA" value="3"/> <option name="targetsAA" value="Diplomat:Spy:Patrisan"/> <option name="maxAAattacks" value="1"/> <option name="maxRoundsAA" value="-1"/> <option name="mayOverStackAA" value="true"/> <option name="transportCost" value="1"/> <option name="isStrategicBomber" value="true"/> <option name="bombingMaxDieSides" value="4"/> <option name="bombingBonus" value="-2"/> <option name="bombingTargets" value="Truck:Material:Train:Rail:Factory:Aircraftplant:Barracks:Researchcenter:Airfield"/> <option name="isLandTransportable" value="true"/> <option name="isAirTransportable" value="true"/> <option name="requiresUnits" value="germanCity:germanBarracks"/> <option name="canInvadeOnlyFrom" value="none"/> <option name="canBeGivenByTerritoryTo" value="Germany"/> <option name="unitPlacementOnlyAllowedIn" value="Berlin:Hamburg:Stettin:Hannover:Bremen:Cologne:Breslau:Prague:Vienna:Munich:East Prussia"/> </attachment> -
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... Just taking a stroll through some over grown untended gardens...

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@hepps Guess someone should tend to the gardens...
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@redrum Hopefully you know of a man with the shears enough to cut through the brambles.
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@hepps Let's say I know a guy that definitely has the gardening skills... I hear he takes bribes...
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@redrum This sounds suspiciously like extortion.

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@hepps More like a capitalistic way for him to appropriately prioritize which gardens to tend...
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@redrum Boy the gardener definitely let the vines grow thick in these gardens. The brambles have grown over everything.
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@hepps The only reason I followed up with a post in this thread was because I was reminded of it while revamping the sub/destroyer mechanics. Made me think it might be better to approach this idea with a broader scope in mind. As far as looking all the behaviors associated with this and how they are dealt with across all units (land/sea/air).
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@hepps Open to discussion. I come back and think about this every so often. I'm waiting til we are working towards an incompatible release to address this as it'll probably break stuff. There are a bunch of issues with subs/destroyers and I think I'm going to break it into 3 parts:
- Allowing the existing system to work for land/air units
- Breaking isSub and isDestroyer into smaller attributes so more fine grained control can be achieved (canHide, firstStrike, canTarget, canBeTargetedBy, etc)
- Rework some of the global XML sub properties so that they make more sense and for some be specified at the unit level: https://forums.triplea-game.org/topic/355/sub-xml-properties
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Cool. All basically what I was thinking of. Glad to see the gardener still looks in on the brabbles once in a while.

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Let's generalize it with the concept of a "stealth" property and "anti-stealth" property. Stealth units can retreat before a combat round unless an anti-stealth unit is present. "stealth" units can't be attacked unless an anti-stealth unit is present, but they can be fired on when the "stealth" unit is an attacker.
Possibly you would need "land-stealth" and "sea-stealth" properties. Your ASW aircraft would not help against guerillas.
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