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    Proposed Map: Domination 1941

    Scheduled Pinned Locked Moved Maps & Mods
    496 Posts 11 Posters 696.7k Views 7 Watching
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    • L Offline
      luhhlz @Black_Elk
      last edited by luhhlz

      @black_elk
      Yeah we think the same. Also, if you lose a bomber to AA, now you are unexpectedly down a bomber for all big/small battles in that theatre, for at least 2 turns, the opportunity cost of which is probably 2-3PU/turn. And not all "PU" are equal, it is MUCH more beneficial to destroy 1PU of units on a battlefront (that had to be purchased, and then marched to the front) than to destroy a PU from a piggy bank, that has no immediate effect on the field. I think maybe that's what you were talking about with 'immediate gratification'.

      If you gave each SBR roll +2 dmg, with 15PU bombers, so it became (5/6)*5.5 - (1/6)*15= 2.08PU per run, I would start considering doing an SBR, when I had nothing better to do with the bomber AND no prospect of effectively using the bomber in the next turn, which would still be an uncommon occurrence.

      More interesting maps allow destruction of units (factories, etc) after a set amount of damage. This is the only way SBR becomes an interesting tactical decision

      TheDogT 1 Reply Last reply Reply Quote 2
      • TheDogT Offline
        TheDog @luhhlz
        last edited by

        @Black_Elk

        I think periods and spaces are fine though right?

        Yes and underscores and hyphens are OK.

        I'm only like a third of the way through the list

        Its a third less to do, and only 2/3 to go 😁

        Then its my turn to pick up the repetitive baton and to fit your work into the code.

        https://forums.triplea-game.org/tags/thedog
        https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

        B 1 Reply Last reply Reply Quote 2
        • B Offline
          beelee @TheDog
          last edited by

          @thedog said in Proposed Map: Domination 1941:

          Its a third less to do, and only 2/3 to go
          Then its my turn to pick up the repetitive baton and to fit your work into the code.

          Rock On !!!.png

          Black_ElkB 1 Reply Last reply Reply Quote 2
          • Black_ElkB Offline
            Black_Elk @beelee
            last edited by

            Right on! Coming down the home stretch now. I just gotta finish Africa and the islands on the Pacific side, so basically the last third. I'll try to knock it out this weekend.

            I posted the key over at A&A org to see if anyone has suggestions or whatever, but I'll just keep charging ahead. See ya next round!

            B 1 Reply Last reply Reply Quote 1
            • B Offline
              beelee @Black_Elk
              last edited by

              @black_elk Way Cool Brother This map gonna be a Huge Resource for many Very Impressed 👍

              TheDogT 1 Reply Last reply Reply Quote 1
              • TheDogT Offline
                TheDog @beelee
                last edited by

                Ah, the light at the end of the tunnel is in sight.

                @Black_Elk

                I posted the key over at A&A org to see if anyone has suggestions

                Good idea!

                https://forums.triplea-game.org/tags/thedog
                https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                Black_ElkB 1 Reply Last reply Reply Quote 1
                • Black_ElkB Offline
                  Black_Elk @TheDog
                  last edited by Black_Elk

                  No replies over there yet, guess it's just a bit quieter lately than the halcyon days that I recall lol. Probably just cause nothing has come out since Zombies and the Larry boards moved on to War Room stuff. Random aside, but Renegade said "A brand new site for Axis & Allies" was coming in 2023, so it'll be curious to see what kind of activity that drums up. They also said 'Fan involvement in selecting new themes to add to the line. New printings of staples for the line. The return of some long out of print editions' in their comic con press release. So that's kinda cool, if it pans out and doesn't get upended by recession-y woes. A 'return of some long out of print editions' makes me think they might just reissue the older map boards like for Classic or Revised. That'd be a cool one to do reversible, with front facing Classic reverse Revised for the mapboard or something similar. Maybe they will do the smaller tactical boards reissued as well. 1942, AA50, and G40 all seem like the staples to me. I'm guessing they also got 1914 as part of the deal, although that one didn't ever seem to catch on.

                  It's too bad cause WW1 is a cool theme. I thought 1914 had a cool box cover and cool sculpts, but the branding felt off. They should have just used the acronym "A&A" alone instead of writing out "Axis and Allies 1914-18 The War to End All Wars" cause it doesn't really fit to call the Central Powers the "Axis." But really I think it was the diamond shaped board that kinda tanked that game lol. Banging a knee or catching a hip to the corner of the table, I mean it just seems bad for business lol. Honestly if they just reissued that game with a more regular shaped board I bet it would do a lot better hehe. Anyhow, just a ramble cause I'm into the former Ottoman territories now. It'll be done by tomorrow I'd imagine.

                  I'm curious which blues you guys prefer for the oceans? I'm partial to a simple solid color myself. For me, if the oceans are too busy, it gets kind of distracting. Map blends allows for a more pastel look, so I prefer to have the base blue be somewhat darker/higher saturation, otherwise it tints pretty bright. Most of the visual effects I've seen for oceans end up looking more like clouds or wet paper, or else too busy with tiny waves that don't really do it for me. I think they look better as a solid shade of blue, but maybe just that's me. It'd be cool if the player could change the Sz color in the map properties by a HEX designation though, like they can with TT ownership colors. Just cause so much of the map is ocean blue, it really sets the vibe for the rest of the visual.

                  I generally use #6cccfe or #76cafd in the baselines I've made. For me Logan's Classic blue felt way too teal, and Bung's dark blue is a bit too midrange for me. Like with the map details/blends off I mean, cause when those are on the ocean just looks like clouds. As a player I'd like to be able to change that color on the fly, so it doesn't have to be such a one-size-fits-all situation. Right now the only way to adjust that stuff is to rework the baseline and re-chop the tiles, which is a lot of work just to change a shade of blue heheh. It'd be cooler if tripleA just painted the high seas color from the map properties the same way it paints the land tiles.

                  Black_ElkB 1 Reply Last reply Reply Quote 2
                  • Black_ElkB Offline
                    Black_Elk @Black_Elk
                    last edited by Black_Elk

                    Ok here's the txt

                    domination tiles list.txt

                    Feel free to add or make whatever adjustments to the labels.

                    Base
                    https://www.dropbox.com/s/xnvwl23sf092dia/Domination_1941_baseline.png?dl=0

                    Relief with White Borders (25% opacity)
                    https://www.dropbox.com/s/k0g0vwg2vf14vxb/Domination 1941 relief 25 opacity.png?dl=0

                    HEX Colors used in the earlier key

                    Americans: 026400
                    ANZAC: 5ba399
                    British: 9e7035
                    Chinese: 533c69
                    Dutch: e77600
                    French: 0063a5
                    Germans: 656565
                    Italians: 6c4513
                    Japanese: e19521
                    Mongolians: a13030
                    Russians: 940000

                    Let me know if I get em all hehe
                    Catch ya in a few!

                    TheDogT 1 Reply Last reply Reply Quote 2
                    • TheDogT Offline
                      TheDog @Black_Elk
                      last edited by

                      @black_elk
                      Ooh out of the tunnel, and now Im blinded by the shiny light of the goodies!
                      Thanks for all your hard work!

                      Oh dear, now its my turn.

                      Hopefully I will have something to test late January.

                      https://forums.triplea-game.org/tags/thedog
                      https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                      Black_ElkB 1 Reply Last reply Reply Quote 2
                      • Black_ElkB Offline
                        Black_Elk @TheDog
                        last edited by Black_Elk

                        Right on! Sounds good

                        Also here is the World War II Global 1940

                        Base
                        https://www.dropbox.com/s/4740bj0l87sbb57/World_War_II_Global_1940_baseline.png?dl=0

                        Relief
                        https://www.dropbox.com/s/sdxpie0ku4526fh/World War II Global 1940 relief white line 25 opacity.png?dl=0

                        Units
                        https://www.dropbox.com/s/pqkn53r1vzjj467/units.7z?dl=0

                        I never got around to doing the Dutch and whatnot, but I think most everything we'd need to get a basic WWII game going is in there. We can come back later to fill in the gaps or fix anything I missed or whatever hehe. Just let me know if there's anything else we need.

                        Catch ya in a few! And Happy Holidays!

                        TheDogT 1 Reply Last reply Reply Quote 2
                        • TheDogT Offline
                          TheDog @Black_Elk
                          last edited by

                          @black_elk
                          Just realised Shetland is in SZ 112.

                          Geographically Im thinking it should be in SZ 111 B, what do you think?

                          Game wise I'm unsure, but Im thinking best in SZ 111 B ?

                          https://forums.triplea-game.org/tags/thedog
                          https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                          Black_ElkB 1 Reply Last reply Reply Quote 1
                          • Black_ElkB Offline
                            Black_Elk @TheDog
                            last edited by

                            Sounds good. Makes sense to me for the gameplay too.

                            I updated the files in the links above for that adjustment just now.

                            TheDogT 1 Reply Last reply Reply Quote 1
                            • TheDogT Offline
                              TheDog @Black_Elk
                              last edited by TheDog

                              @black_elk
                              I have been a busy zombie these past 2 days, well it is cold outside 🙄 , centers.txt is populated, thanks again for your text file, it was invaluable and labour saving.

                              On to the polygons.txt
                              Bermuda is causing grief there is a split in the SZ line between 101 A and 101 C.

                              Guatemala and Honduras both have something wrong in them, it could be

                              • a stray pixel
                              • not black pixels, so remove antialiasing
                              • or a border that the Polygon Grabber does not like and needs smoothing out/straightening

                              Its probably something on the border between the two?

                              As above for these;
                              St.Louis-Arkansas (probably not a border problem)
                              Brittany, Normandy, Poitou
                              Toulouse, Provence-Marseille
                              Most of northern Spain
                              3 areas of Portugal
                              Savo-Ostrobothnia & Helsinki
                              Netherlands & Belgium-Luxembourg
                              Natal, Praetoria
                              Aleppo-Deir ez Zor, Al Hasakah
                              Kurdistan, Gilan

                              There are more, hopefully there is a pattern?
                              I will send the other half, when you post the updated baseline.

                              https://forums.triplea-game.org/tags/thedog
                              https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                              TheDogT 1 Reply Last reply Reply Quote 2
                              • TheDogT Offline
                                TheDog @TheDog
                                last edited by

                                @Black_Elk

                                I'm curious which blues you guys prefer for the oceans?

                                I like both #6cccfe or #76cafd, but if I have to pick one its #6cccfe. I too like simple backgrounds, the main event/eye candy are the units.

                                https://forums.triplea-game.org/tags/thedog
                                https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                Black_ElkB 1 Reply Last reply Reply Quote 1
                                • Black_ElkB Offline
                                  Black_Elk @TheDog
                                  last edited by Black_Elk

                                  Progress! Right on! hehe

                                  OK so I found line breaks in each of those spots you mentioned. In most cases it was a single missing black pixel along the border, go figure lol.

                                  It's odd as I remembered fixing many of those, but I think what happened was I made those corrections on the paintjob as I was paintbucketing, but must have forgot to pull the lines back out again for the base after I was done. I found maybe a dozen other line breaks as I was scanning around, so fixed those where I saw em. It was mostly in the TTs I had adjusted more recently, so hopefully not too many more. Let me know if this one is still hanging up anywhere.

                                  https://www.dropbox.com/s/xnvwl23sf092dia/Domination_1941_baseline.png?dl=0

                                  ps. There ya go, I attached the right file link this time lol. Hopefully the World War II Global base is cool, as most of the pixel breaks I found were in the Domination subdivisions. Catch you in a few

                                  TheDogT 1 Reply Last reply Reply Quote 2
                                  • TheDogT Offline
                                    TheDog @Black_Elk
                                    last edited by TheDog

                                    @black_elk
                                    Thanks!

                                    St.Louis-Arkansas @ 705, 2628

                                    Castille-Leon @ 4629, 3181
                                    Madrid-Cen.Spain @ 4630, 3179

                                    Netherlands & Belgium-Luxembourg no coordinates, but a hole in the border
                                    Tsinghai no coordinates

                                    Siberia @ 9906, 725
                                    Evenika @ 9951, 1356
                                    Krasnoyarsk no coordinates, but a hole in the border with Evenika

                                    Broome-Exmouth @ 12079, 6804

                                    Just under Arizona-New Mexico, right hand side of the map, is a triangle of land that is part of Monterrey, no coordinates, its part of the wrap around. This is my first wrap around map so I cannot offer any suggestions.

                                    Do/did the coordinates help?

                                    .
                                    Also @ 0-355, 8084 thicker black line than the rest (just an observation, its not part of the Polygon Grabbers errors)

                                    https://forums.triplea-game.org/tags/thedog
                                    https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                    Black_ElkB 1 Reply Last reply Reply Quote 2
                                    • Black_ElkB Offline
                                      Black_Elk @TheDog
                                      last edited by Black_Elk

                                      Very helpful! Ok here I nixed a pair of floaters and closed those holes you mentioned. For the life of me I couldn't find what was up on the Belgium border. I just erased and redrew the line thinking maybe it was an off black somewhere somehow. Anyhow fingers crossed let me know if it flies.

                                      https://www.dropbox.com/s/xnvwl23sf092dia/Domination_1941_baseline.png?dl=0

                                      Ps. For that border with Texas/Mexico I just erased the line to fold it into the New Mexico Arizona tile, updated just now. Hopefully it works.

                                      TheDogT 1 Reply Last reply Reply Quote 2
                                      • TheDogT Offline
                                        TheDog @Black_Elk
                                        last edited by

                                        @black_elk
                                        Absorbing the triangle worked.

                                        Well done, all the major TT pass.

                                        Next islands and the SZ.

                                        .
                                        There is a minor imperfection around 16808, 3766, you might want to resolve, but no rush on that.

                                        https://forums.triplea-game.org/tags/thedog
                                        https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                        Black_ElkB 1 Reply Last reply Reply Quote 2
                                        • Black_ElkB Offline
                                          Black_Elk @TheDog
                                          last edited by

                                          Sweet!

                                          Ok got that one too, must have been a slip of the wrist or something hehe. Updated the dropbox file linked above.

                                          TheDogT 1 Reply Last reply Reply Quote 2
                                          • TheDogT Offline
                                            TheDog @Black_Elk
                                            last edited by

                                            @black_elk
                                            Fab.
                                            There is just under 100 island/SZ polygons missing, it will take me hours/elapsed days to fix these, so hopefully by the weekend/Monday, I will have some more fixes.

                                            https://forums.triplea-game.org/tags/thedog
                                            https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

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