30 Nov 2022, 00:05

@cernel Right on I was trying to remember who was following along on that one, cause I wasn't quite sure. Like I remember reading some thoughts from Schulz, but I wasn't there for that part and was just curious if you were. Guess not

@TheDog
Yeah, I figured that would be a necessary final step for contributing the map materials. I have the working files for 1914, so basically I was just going to give it a pass and rename anything that jumped out to me. Many tiles just follow conventions similar to the ones laid out in that first domination 1900 map, many others were adjusted by Hepps. I think there's maybe a quarter altogether that would need adjustment just to fit the timeline, but for others it's a bit like whether you want to keep with a concept of alternating between urban and regional type designations or just to find something that is more generic/consistent?

You know, like whether you want a TT to be called something like Berlin or Paris, instead of say Brandenburg or รŽle-de-France, or something yet more generic like Central Germany or Central France etc. Just to give a quick example from my neighborhood of the world, so Hepps has a TT in California called "San Francisco" which is clearly a labelling abstraction. I mean the TT extends from the Bay Area to LA over like 500 miles and doesn't correspond to anything particularly real as a local region, it's clearly a blob/zoom. In the 1914 game this happens quite a few places, though it's pretty consistent in inflating the scale of these spots relative to the surrounding TTs, giving them Urban/City designations, and using different visual patterns and production rules to set them apart. I'm not sure if that same approach is desirable here?

Most of the work I did over the past month involved removing many of these spots particularly in some of the more familiar regions of the board like say Europe and the Mid-East, often following requests to make the borders or TT shapes look "more accurate" for whatever region. But mostly it was coming down to that stuff, that Hepps had inserted a more abstract TT somewhere and that in turn made some other border feel a bit wonky to peeps at a glance. Some fit with a regional re-designation better than others, so I didn't nix everything, but anyway there's a fair bit left to parse and modify I think.

Just for an example of the number of entries we're probably looking at, below is a centers txt from the 1914 gamemap... The coordinates would be meaningless and the sz designations too (since we blew up the map and changed all those sz divisions), all the political/inset stuff as well, but otherwise it gives a rough indication of the number of land entries we're likely to see. In the WIP files I have for the 1914 game, nothing in that list appeared to be in order, so I ran it through an alphabetizer real quick and this is what I got... You can see just from reading the list of names, the sort of things I'll likely have to deal with over the next few days to find suitable replacements lol.

1914_centers_alphabetized.txt

Anyhow, that's the txt list I mentioned. I will just produce something along those lines as I fill out my label key rough draft, though again, I think at least a quarter or these will need changing to fit the timeline and the changes we already made in various spots. I'm not sure fancy is the word for my level enthusiasm with the the txt slog, but I'll get it done one way or another, just might take a little bit heheh