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    Axis Ascension

    Scheduled Pinned Locked Moved Maps & Mods
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    • SchulzS Offline
      Schulz @Cernel
      last edited by

      @cernel Yes, it is equirectangular projection. I've found equal area projections not visually appealing.

      I am thinking not to add China at all (although I am still not sure) and making unoccupied Chinese territories impassable. But I really don't want Allies having more countries than Axis. If there will be China, I will probably split Japan to represent Imperial Japanese Army and Imperial Japanese Navy.

      Yes, Italy can be splitted but what about the others? Should Germany and Japan be splitted as well considering limited spaces for units?

      C 1 Reply Last reply Reply Quote 0
      • C Offline
        Cernel Moderators @Schulz
        last edited by

        @schulz said in Fortress World 1942:

        Yes, Italy can be splitted but what about the others? Should Germany and Japan be splitted as well considering limited spaces for units?

        I would not split Japan on this map just for placement space reasons.

        As for Germany, it is somewhat interesting to split it along the Soviet and non-Soviet occupation zones on Victory Day, but, in a game, beside having some very random and very impactful tech system (for example, Hitler gets the athomic bomb in 1945, nukes everyone and wins) you would never reach that point under anything close to those conditions (because any normal person would have surrendered the game a lot earlier). The Axis winning the game with Germany conquered implies having a ridiculous Japan: historically there is no way Japan can conquer the world after Germany is taken by the Allies.

        On the other hand, graphically, a single undivided Great Germany right in the centre of Europe looks cool. Moreover, it offers a lot of space for units.

        The conclusion is that I don't think I've a preference on whether or not splitting Germany in a small map like this one.

        SchulzS 1 Reply Last reply Reply Quote 0
        • SchulzS Offline
          Schulz @Cernel
          last edited by

          @cernel The resolution isn't very small actually. For example there are 15 placement spots for Germany.

          sample.png

          I can see the only benefit of splitting Germany is making the map suitable for cold war scenarios.

          Japan can easily be enlarged to have more placement spots too. Japan has 10 placement spot.

          But Italy doesn't have much space. Also there is just not much reason to invade Italy rather than France from gameplay perspective.

          C 1 Reply Last reply Reply Quote 1
          • C Offline
            Cernel Moderators @Schulz
            last edited by

            @schulz One piece Italy just makes no sense in every WW2 game (with the partial exception of the ones allowing for contested territories) because, then, you have either to take all Italy at once or not at all, and neither of these situations ever happened, not even if one would say that a round is one year. The lack of Sicily is also a pretty big deal, but I guess you can have Sicily and south Italy together because they were both taken in 1943 within a few months (the invasion of Sicily started on 9 July and Allied units entered Naples on 1 October).

            If Italy is in two pieces, the border should represent the Gustav line. This should give a decent amount of placement spots to north Italy but very little to south Italy. You can cut a box somewhere for south Italy or something.

            SchulzS 1 Reply Last reply Reply Quote 0
            • SchulzS Offline
              Schulz @Cernel
              last edited by

              @cernel I guess combining of Southern Italy and Sicily can give 4 placement spots. 2

              I am still not sure about splitting Germany, adding Normandy, Sahara Desert, China, Soviet-Japanese war etc.

              1 Reply Last reply Reply Quote -1
              • SchulzS Offline
                Schulz
                last edited by Schulz

                aaa - Kopya.png

                Could anybody slighly shrink American continents and Greenland proportionally? I just don't know any easier way. So I will be able to freely delete all of the top and bottom sea zones without preventing the current sea routes.

                Here is the original one.

                https://i.ibb.co/QnLb620/aaa.png

                TheDogT 1 Reply Last reply Reply Quote 1
                • TheDogT Online
                  TheDog @Schulz
                  last edited by

                  @schulz
                  I tried both a high res and the lower res (4096x1724 both versions are too complex for Inkscape autotrace to work, it crashes, so its not a quick fix.

                  Why not just remove the top tileset and post the png again? I will try again tomorrow.

                  https://forums.triplea-game.org/tags/thedog
                  https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                  Black_ElkB 1 Reply Last reply Reply Quote 1
                  • Black_ElkB Offline
                    Black_Elk @TheDog
                    last edited by Black_Elk

                    @schulz @thedog you may have an easier time pulling a baseline from this one

                    https://commons.wikimedia.org/wiki/File:BlankMap-World-Equirectangular.svg

                    You'd have to redraw some of your borders or re-paste the sz tiles etc, but at least it's already in vector.

                    I think the simplest approach is to pull the baseline at your desired scale, or morphing the scale on the Americas or whatever. Export that as a raster (like PNG) then bring it into GIMP to do your borders at 1px with no antialiasing. Using the magic wand you can select a tile, expand that selection by 1px and fill that with black, then shrink by 1 px, fill that with white, and you'll have the desired 1px borders. But like doing that for each Tile individually.

                    Otherwise what happens is you will get broken lines and have to go in and manually add pixels or redraw borders, which is basically what I've been doing with that other map. It's tediuous, and I wish there was a better solution.

                    Alternatively, if you just want it hard and fast I could rescale and fill the entire landmass of the Americas so that is at 1 pixel, but you'd have to retrace the borders of the smaller TTs. To do that you can basically create two layers, and lay your trace on top, like as if using a lightbox, then remove the bottom layer when you're done and you'll have something that works with the utilities.

                    SchulzS 1 Reply Last reply Reply Quote 1
                    • SchulzS Offline
                      Schulz @Black_Elk
                      last edited by

                      @TheDog @Black_Elk

                      aaa - Kopya.png

                      I've just managed to shrink S.America and got rid of all useless bottom sea zones.

                      Northern top sea zones are harder to get rid off. Because I also want to have naval connection on the top of Greenland. The only way to achive this severely shrinking Greenland and Canadian Islands. I've tried it but unfortunately it didn't look good.

                      It sounds dumd but I do really care aesthetic and I would like to keep land masses and distances realistic asap.

                      For example if you compare this map with my first map. I've actually enlarged Europe to have more room for units. But probably I am very close to natural limits.

                      C 1 Reply Last reply Reply Quote 1
                      • C Offline
                        Cernel Moderators @Schulz
                        last edited by

                        @schulz said in Fortress World 1942:

                        @TheDog @Black_Elk

                        aaa - Kopya.png

                        I've just managed to shrink S.America and got rid of all useless bottom sea zones.

                        Beside the very late Midway carriers (which were not commissioned before the end of the war) and Montana battleships (which were aborted in 1942), the strategic significance of sea-moving south of South America is virtually zero in any historical WW2 game, so (rather than distorthing shapes for virtually no reason) I would suggest you cut whatever part of South America you feel is too down south, together with all the sea zones connecting the Atlantic with the Pacific south of the Americas.

                        I'm just not commenting about the northern sea zones and especially the ability to move north of Greenland beside saying that, in a equirectangular projection, moving horizontally is realistically faster the farther away you are from the equator.

                        SchulzS 1 Reply Last reply Reply Quote 1
                        • SchulzS Offline
                          Schulz @Cernel
                          last edited by

                          @cernel

                          aaa - Kopya.png

                          I've also cut the top sea zones and added Malta, Gibraltar and Hong Kong.

                          I would really like to keep south of South America for aesthetic purpose.

                          SchulzS 1 Reply Last reply Reply Quote 1
                          • SchulzS Offline
                            Schulz @Schulz
                            last edited by Schulz

                            • Do you think should Germany be divided? Dividing Germany will make a lot harder to defend W.Germany, E.Germany and France.

                            • I am kinda annoyed with the fact that Germany usually isn't capable of reinforcing Norway with land troops which results very easy invasions from the British. What about making the Danish stratis canal? Germany will be able to keep a navy in the Baltic Sea more safely plus the ability of reinforcing Norway.

                            • Do you think should Sahara Desert really be represented?

                            • Is it better for all naval units moving 3 rather than 2?

                            • What about merging Sardinia and Corsica?

                            Black_ElkB C 2 Replies Last reply Reply Quote 1
                            • Black_ElkB Offline
                              Black_Elk @Schulz
                              last edited by Black_Elk

                              For M3 ships, just depends what you're after I guess. In normal A&A gameplay, there are strong incentives for players to park it in safe harbors and when they move out to do so only at the max distance along the optimal/shortest path. M3 can sometimes create awkward shucks that encourage players to occupy otherwise disadvantageous Sea Zones, or for the purpose of blocking, but otherwise you'll end up with a lot of spots that are mostly transits. M3 will allow the USA to move into position with less of a delay (fewer turns to get where they want to go), but it will also give the Axis a big boost. Like allowing Japan to reach India in 2 turns rather than 3 or 4. Or for Germany to move a fleet from Holland to the Med in 1 move.

                              For Africa/Sahara, just depends if you want a vibe more like Classic or post Revised A&A games. In all versions of A&A the importance of Africa is somewhat amplified. I'd just be careful not to put too much money in play n down there, otherwise you'll end up with Sub-Saharan Africa as a major theater of operations. It's kinda hard to avoid that already, if the gameplay allows for Japan to bounce towards East Africa with ease, which M3 ships would make more pronounced. One option is to only allow the transports to have that kind of reach, and force the surface fleets to play catchup at M2.

                              For Germany as a single tile, it depends how you want the capital capture dynamic to work. Double hit amphibious assault is sorta the standard, though you can tweak that by changing the turn order sequence. You can also tweak stuff just by the production values, like how much you want Germany to be worth relative to France or Poland and such, or the major Allied spots. In standard A&A you usually get a dynamic where Germany can turtle and just tried out of that single capital tile during the KGF endgame, but not sure if that's something you want to replicate here or try to change?

                              Danish straits would probably be good, if you want to avoid a situation where the Allies nuke the Kriegsmarine and then just invade Poland to pressure Germany rather than France. This is what usually happens in most A&A games, because then the Allies can stack behind the Russians as well. Also the reason why the Allies tend to push Norway and creep towards the Eastern Front along that route so the can tripleA team Berlin, though no Anglo-Americans in the USSR would definitely change that. Basically you just need to make the Russians stronger to compensate I'd think.

                              Corsica could probably be attached to Sardinia. Most midscale A&A boards don't even show Sicily and Sardinia as separate spots, but just attach them to Italy. Again probably depends on how much money is involved. Like if those spots are worth 1 or Zero.

                              SchulzS 1 Reply Last reply Reply Quote 0
                              • C Offline
                                Cernel Moderators @Schulz
                                last edited by

                                @schulz said in Fortress World 1942:

                                • Do you think should Germany be divided? Dividing Germany will make a lot harder to defend W.Germany, E.Germany and France.

                                I already answered this, and I don't have much else to say. If you think that (in your map) the Axis player can still win after Germany is taken, I guess you should split it at least in two between the historical Sovietic and non-Sovietic occupation zones. I think a single piece Great Germany (like in all small basic maps since Classic) looks great, however, and simplifies game-play nicely.

                                • I am kinda annoyed with the fact that Germany usually isn't capable of reinforcing Norway with land troops which results very easy invasions from the British. What about making the Danish stratis canal? Germany will be able to keep a navy in the Baltic Sea more safely plus the ability of reinforcing Norway.

                                I tend to think they should be a canal but passable if each side holds a side (so a weaker canal in which you only need one side to move through (and, by the way, a similar matter would apply to the Dover Strait: no Channel Dash after the Allies conquer France)). However, Germany may be still unable to reinforce Norway if it is easy for the Allies to have or to escalate air units able to kill all German transports in the Baltic. Alternatively, you can have the Germans being able to non-combat-move units via air to Norway.

                                • Do you think should Sahara Desert really be represented?

                                Not the desert as a whole, of course: only the sand-seas are virtually impassable. The main ones are El Djouf, Erg Iguidi and Chech, the Grand Occidental Erg (wich can be represented as a single sand sea together with the contiguous Iguidi and Chech), the Grand Oriental Erg, Idehan Ubari, Idehan Murzuk (there is a very slim passable corridor cutting through these two, the main hub being the city of Murzuk), the Ramlat Rebiana, the Great Sand Sea (which can be represented as contiguous with the Ramlat Rebiana, practically making the Ramlat Rebiana part of the Great Sand Sea). Another candidate may be the Erg of Bilma, but I don't personally consider it to be a proper sand sea, so I doubt I would have it as impassable, but it's disputable. Of course, also don't forget the salt flats, which are about as impassable as the sand seas. Obviously, the most important salt pan is the one south of El Alamein (which is continued eastward by an adjacent sand sea), which is nearby but not contiguous with the Great Sand Sea (as there is a small strip of passable land whose main hub may be the settlement of Bahariya). Also the one almost cutting Tunisia in two is obviously important. Moreover, don't forget to do the same for the sand seas in Arabia (two main ones and a sand sea strip which almost connects the two nearby Riyadh) and, of course, the about as big Taklamakan desert, which is actually two sand seas split by the Khotan river, of course. I'm thinking the only non-African very important salt pans are the one between Pakistan (of course, not called as such at the time) and what is now India near the coast and the one south-west of Afghanistan. All the other ones should be pretty small for the size of your map. Also I guess the sand seas between Ningsia and the Kansu corridor may be too small to worry about in a map like the one you have. Other impassables are the big lakes, of course. Three big ones in Africa, two in Europe, four in Asia (counting also the Garabogazköl), all the great lakes between the United States and Canada plus two or three other ones in Canada itself. I think South America has just a few small salt pans and no deserts, so I think impassables are not needed there (unless you want to do something about the Amazon, which would then require being consistent with similar jungles in other parts of the world), and I would say that none of the Australian deserts is really impassable, especially in a map like this one. A questionable one is, of course, the Changthang, which is, however, not impassable per se (but it has almost no population and virtually no infrastructures).

                                • Is it better for all naval units moving 3 rather than 2?

                                You need to decide how long is a single round (1 month or what?), then set naval movements realistically.

                                • What about merging Sardinia and Corsica?

                                It seems reasonable in a map like the one you have. Of course, this should imply being at all effect the same as removing Corsica from the map: just be careful that Corsica is not adjacent to anything to which Sardinia is, to make the most sense.

                                SchulzS 1 Reply Last reply Reply Quote 0
                                • SchulzS Offline
                                  Schulz @Black_Elk
                                  last edited by

                                  @black_elk

                                  I agree M3 Japanese ships might be really broken. OTOH USA would be way too slow to participat battles. Especially the Pacific front would take forever.

                                  Maybe all ships can remain M2 while only USA ships can move 3? Would it be confusing or better?

                                  Another alternative is combinin the British Empire and the US. But it would be probably super broken.

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                                  • SchulzS Offline
                                    Schulz @Cernel
                                    last edited by

                                    @cernel

                                    • Actually maybe Denmark and Southern Norway can be merged and this single territory might be canal. The correct answer might be found in an alternaive history. Could Germany have reinforced Norway in WWII via Baltics if the Allies attemted to take it?

                                    • I think 1 round will represent 2 months. Normally I am fine with 2 movements but USA would be way too slow.

                                    • In sake of simplicity, I just decided to make only neutral countries impassable. Sahara can be represented with a bunch of valueless territories like this.

                                    aaa - Kopya.png

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                                    • C Offline
                                      Cernel Moderators @Schulz
                                      last edited by Cernel

                                      @schulz said in Fortress World 1942:

                                      @cernel

                                      • Actually maybe Denmark and Southern Norway can be merged and this single territory might be canal. The correct answer might be found in an alternaive history. Could Germany have reinforced Norway in WWII via Baltics if the Allies attemted to take it?

                                      I doubt they could have had unless Sweden would have allowed passage or would have been conquered. I assume Helsinki has a good enough port, but it looks like that all railways connecting Finland and Norway go through Sweden. However, I'm not seeing Sweden as anything difficult to conquer for Germany, and it may be bullied into allowing passage through its territory (and the Germans actually did so albeit not systematically).

                                      • I think 1 round will represent 2 months. Normally I am fine with 2 movements but USA would be way too slow.

                                      If we take a strategic speed of half the maximum speed, so, let's say, 6 knots for transports, 14 knots for battleships and 17 knots for cruisers and aircraft carriers, over a period of 2 months (approximated to 61 days)

                                      • a transport should move 16,000 km.
                                      • a battleship should move 38,000 km.
                                      • a cruiser or aircraft carrier should move 46,000 km.

                                      On the map you have, we can approximate it as that

                                      • a transport should move up to 12 spaces per turn.
                                      • a battleship should move up to 28 spaces per turn.
                                      • a cruiser or aircraft carrier should move up to 34 spaces per turn.

                                      Here ya go.

                                      SchulzS 1 Reply Last reply Reply Quote 0
                                      • SchulzS Offline
                                        Schulz @Cernel
                                        last edited by

                                        @cernel They are crazy numbers . Game would be unplayable due to impossibility of naval calculations. :astonished_face:

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                                        • C Offline
                                          Cernel Moderators @Schulz
                                          last edited by Cernel

                                          @schulz I've actually been very conservative. If you would take a speed of 10 knots for transports, that would be 27,000 km in two months. Going from Scotland to Alexandria around Africa is a voyage of about 22,000 km and in your map that would be a movement of 17. Multiplying 17 per 27 and dividing it by 22, you could say that transports should move 20 spaces per turn, and then you could set units like cruisers and aircraft carriers (which move about 3 times as fast as a transport) at moving 60 spaces per turn. My previous proposals are really the minimum movements, calculated in a very conservative way. So really nothing crazy at all.

                                          SchulzS 1 Reply Last reply Reply Quote 0
                                          • SchulzS Offline
                                            Schulz @Cernel
                                            last edited by

                                            @cernel Game also has no railway. All units move on foot. It makes sense to me to reduce the speed of naval vessels to balance slowed down land units. 20 moving transports would make landings on enemy territories unrealistically way too easy. Maybe we should take into account the speed of naval vessels in 1700s.

                                            SchulzS 1 Reply Last reply Reply Quote 0

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