TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    💥 1941 Global Command Decision - Official Thread

    Scheduled Pinned Locked Moved Maps & Mods
    mapsthedog
    1.0k Posts 22 Posters 1.9m Views 18 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • wc_sumptonW Offline
      wc_sumpton @TheDog
      last edited by

      @TheDog

      "placementAnyTerritory" is messing with purchase and is only needed for placement.

      <attachment foreach="$All-Players$" name="triggerAttachment_@All-Players@_Reset_pAT" attachTo="@All-Players@" javaClass="TriggerAttachment" type="player">
      	<option name="conditions" value="conditionAttachment_Always_True"/>
      	<option name="playerAttachmentName" value="RulesAttachment" count="rulesAttachment"/>
      	<option name="playerProperty" value="placementAnyTerritory" count="false"/>
      	<option name="when" value="before:@All-Players@Purchase"/>
      </attachment>
      <attachment foreach="$All-Players$" name="triggerAttachment_@All-Players@_Set_pAT" attachTo="@All-Players@" javaClass="TriggerAttachment" type="player">
      	<option name="conditions" value="conditionAttachment_Always_True"/>
      	<option name="playerAttachmentName" value="RulesAttachment" count="rulesAttachment"/>
      	<option name="playerProperty" value="placementAnyTerritory" count="true"/>
      	<option name="when" value="before:@All-Players@Place"/>
      </attachment>
      <!-- placementAnyTerritory makes the AI place Factories given by isAI/xml, also appears to aid the AI in defending Paris much better -->
      <attachment foreach="$All-Players$" name="rulesAttachment" attachTo="@All-Players@" javaClass="RulesAttachment" type="player">
      	<option name="placementAnyTerritory" value="true"/>
      <!--	<option name="placementAnySeaZone" value="true"/>  -->
      </attachment>
      

      Cheers...

      TheDogT 1 Reply Last reply Reply Quote 2
      • TheDogT Online
        TheDog @wc_sumpton
        last edited by

        @wc_sumpton
        Thanks to the genius that is @wc_sumpton the Factory Placement is now turned on when its needed then off when its not.

        Update v265 incoming.

        https://forums.triplea-game.org/tags/thedog
        https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

        TheDogT 1 Reply Last reply Reply Quote 1
        • TheDogT Online
          TheDog @TheDog
          last edited by TheDog

          Latest version v265 ready for download in TripleA.

          In TripleA
          Click Download Maps Button
          Click Installed tab
          Click 1941 Global Command Decision
          Click Remove Button
          Click Yes button to remove
          Click Ok button (Successfully removed)
          Click Close (To force the map list to refresh)
          Click Download Maps Button
          Find & Click 1941 Global Command Decision
          Click Install button (be aware, old versions of TripleA 2.7 displayed percentage download is NOT working as intended, have a coffee, it takes minutes to download)
          Enjoy!

          .
          v265

          • Thanks to the genius that is @wc_sumpton the Factory Placement is now turned on when its needed then off when its not. 🙂
          • This probably returns the AI game play as before, but we shall see
            .

          🔻 Unchanged v265 documentation, last page has winter turn on instructions. 🔻
          1941_Global_Command_Decision_Manual.pdf

          🔻 Suggested minimum stable TripleA version 🔻
          https://github.com/triplea-game/triplea/releases/tag/2.7.15025
          .
          Link to 1st post that has;
          Downloads for new Players
          https://forums.triplea-game.org/topic/3326/1941-global-command-decision-official-thread

          https://forums.triplea-game.org/tags/thedog
          https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

          TheDogT 1 Reply Last reply Reply Quote 1
          • TheDogT Online
            TheDog @TheDog
            last edited by

            Latest version v270 ready for download in TripleA.

            In TripleA
            Click Download Maps Button
            Click Installed tab
            Click 1941 Global Command Decision
            Click Remove Button
            Click Yes button to remove
            Click Ok button (Successfully removed)
            Click Close (To force the map list to refresh)
            Click Download Maps Button
            Find & Click 1941 Global Command Decision
            Click Install button

            Enjoy!

            .
            v270

            • Bunker 4pu, was 5, helps the AI buy more
            • Turkey will now defend as a nation, if attacked, was as each separate territory

            .
            🔻 Unchanged v255 documentation, last page has winter turn on instructions. 🔻
            1941_Global_Command_Decision_Manual.pdf

            🔻 Suggested TripleA version 🔻
            https://github.com/triplea-game/triplea/releases
            .
            Link to 1st post that has;
            Downloads for new Players
            https://forums.triplea-game.org/topic/3326/1941-global-command-decision-official-thread

            https://forums.triplea-game.org/tags/thedog
            https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

            C 1 Reply Last reply Reply Quote 2
            • C Offline
              captain0 @TheDog
              last edited by

              Well done TheDog and everyone else who has worked on this.,

              I have been playing triplea on and off for 15 years or so now.
              Some online but mostly AI and this is the best map I have played so far.

              The map is huge and the Ai handles the complexity fairly well.

              I like a longer/historic game ,so I change the sea/ land battle rounds to 1 round the air to 1 or2 rounds to slow things up.

              Very accurate setup. and huge map.
              It is on your toes with the random sub pop up for Germany and also quite realistic when yours pop up against the AI and attack anything that is unescorted.
              Keep up the good work.

              TheDogT 1 Reply Last reply Reply Quote 2
              • TheDogT Online
                TheDog @captain0
                last edited by

                @captain0
                Welcome to the forums!

                Thanks for the kind words and your first post 👍

                I still play it now as it does give me also the best of solo games.

                Can you tell, cause I keep on improving it, hopefully for the better 😁

                https://forums.triplea-game.org/tags/thedog
                https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                C 1 Reply Last reply Reply Quote 2
                • C Offline
                  captain0 @TheDog
                  last edited by

                  Thanks Dog.

                  The terrain inclusions are great.
                  The AI put 30 infantry into pripyet marshes and with the terrain bonuses they will be 'hard as hell' to knock out.

                  I feel like some territories should be a little more fortified and/ or difficult to take i.e. cities could favour defenders more when they are outnumbered.

                  The upkeep works well and it is a shame to have a 2 fort limit but I guess that is because of AI.
                  You can edit them on I know,
                  I don't know if other people would like it but perhaps the fort allowance per territory could be increased and the static fort upkeep be halved?

                  Another thing that would be great is that transport planes could airlift HQ units to evacuate them from say, Africa when the Italian navy is knocked out.

                  I set Russia and Japan as allied for a historic game and change that when war in Europe finishes,

                  On my first game AI Germany took Lenningrad on first turn.
                  I was a bit surprised at the effectiveness of the AI at that point.

                  I believe historically the Finns were averse to advancing further than the Vyborg territory that they gave up in the Winter war..
                  The Finnish commander Mannerheim had Soviet roots and Finnish people were not hugely anti Russian in general.

                  Lastly whilst playing the AI some countries are close to maximum upkeep on round one.
                  So a solution is to edit and remove the forts you don't need and convert the value into units.
                  All my opinion of course but what do other people think?

                  TheDogT 1 Reply Last reply Reply Quote 1
                  • TheDogT Online
                    TheDog @captain0
                    last edited by TheDog

                    @captain0
                    Thanks for engaging.

                    The upkeep works well and it is a shame to have a 2 fort limit but I guess that is because of AI.

                    This could be increased but it might feel too much like WW1.
                    When new players come accross Bunkers, they struggled to take them, so I never thought to increase them in number. With the current stacking of other units and of 2 bunkers, it feels about right to give the Atlantic wall feel/vibe and Russian attempt at defence in depth and 1 Bunker in the Pacific gives the dug in Jap feel.

                    .

                    static fort upkeep be halved?

                    Upkeep is in whole numbers only, 0 to say 9, so no .5 allowed.
                    To get the equivilent of .5 you would have to double all PU purchase costs including upkeep to 2, except Bunkers they would be 1. This might mess with the current balance and it might put off human players that are so used to A&A PU costs. The Bunker upkeep cost of 1 also deters the human player from spamming them.

                    .

                    I set Russia and Japan as allied for a historic game and change that when war in Europe finishes,

                    Yes the current NAP is weak, why would Russia declare war on Japan when it is losing to Germany. A reworking is on my TODO list 🙂

                    .

                    I believe historically the Finns were averse to advancing further than the Vyborg territory that they gave up in the Winter war..
                    The Finnish commander Mannerheim had Soviet roots and Finnish people were not hugely anti Russian in general.

                    We wanted to keep the minor powers to a minimum, although realistic they slow the turn speed down, so a compromise, no Finns, just more Germans.

                    I hope others chime in with thoughts to your questions.

                    https://forums.triplea-game.org/tags/thedog
                    https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                    C 1 Reply Last reply Reply Quote 2
                    • C Offline
                      captain0 @TheDog
                      last edited by

                      Thanks Dog. I understand. and thanks for your reply.

                      Regarding the forts, would it be possible for game start forts not to require upkeep but only new build forts require upkeep instead-So like a different kind of starting fort?

                      What I like most about this game are the local battles that occur due to the giant map.
                      Did the game ever have forested areas in Belarus region with partisans popping up?

                      I play iron war and oil and snow maps too.
                      The iron resource make the game and fight for it give the game that extra strategic edge, and the oil too. because it powers most units..
                      Also the partisans popping up occasionally are a bit of a hindrance when sometimes your units are stuck fighting them whilst they could be moving somewhere else where they are more needed.

                      Thanks

                      TheDogT 1 Reply Last reply Reply Quote 1
                      • TheDogT Online
                        TheDog @captain0
                        last edited by

                        @captain0
                        Apologies I have not replied earlier.

                        Yes it is possible to have new build Bunkers/Forts having Upkeep, yes you would need a different kind of starting Bunker/Fort.

                        For reference 2HP units like Battleship, Carriers, Tank-Hvy cost 2pu Upkeep. Bunker is the exception and only costs 1pu Upkeep, so long term are good value, but too many and they drain your resources.

                        Partisans were never in the design of the map, although historically accurate they did sap the strength of the Germans, I thought it was more of a distraction for the player and like in history would be suppressed with reinforcements from the west. I think the German player has a tough time especially if using Winter.

                        Having said the above if more players want Russian Partisans then say.

                        It was a design decision not to have resources other than PU as the AI does not understand them, see here.
                        https://forums.triplea-game.org/topic/3743/how-to-make-a-map-ai-friendly

                        In game there is enough of a draw to get the oil producing TT and they are also VCs so I think the map simulates it well. On the flip side when testing we did not have to balance the Oil Resource vs use in game. 🙂
                        However we did spend ages playing against the AI, making it better to give the solo player a cracking game 🤯

                        https://forums.triplea-game.org/tags/thedog
                        https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                        C 1 Reply Last reply Reply Quote 3
                        • C Offline
                          captain0 @TheDog
                          last edited by

                          @TheDog
                          Thankyou for reply.
                          I understand what you/re saying 100%

                          The AI us interesting. In a game that I played the AI Germany did not defend the beaches of the West wall but located large groups in infrastructure areas (move 3) to launch counter attacks.

                          Also n my observation the AI US generally doesn't put up much of a fight in the Pacific v Japan,
                          Possibly due to confusion and balancing in the Atlantic convoy war and countering subs popping up.
                          Cheers

                          TheDogT 1 Reply Last reply Reply Quote 1
                          • TheDogT Online
                            TheDog @captain0
                            last edited by

                            @captain0 said:

                            Also n my observation the AI US generally doesn't put up much of a fight in the Pacific v Japan,
                            Possibly due to confusion and balancing in the Atlantic convoy war and countering subs popping up.

                            The AI at sea is weak and does need help.
                            Even with USA AI
                            Turns 4, 8,12,16,20,24,28,32 AI purchases 3x Fighter, 1x Carrier-Fleet, 1x Cruiser and places in 010 B Sea Zone
                            and
                            Turn 2-40, USA AI, purchases 2x Destroyer and places in 010 B Sea Zone

                            It does not play well, but it does give an OK game for Japan. Maybe it needs more help to be more of a challenge?

                            https://forums.triplea-game.org/tags/thedog
                            https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                            1 Reply Last reply Reply Quote 2

                            Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                            Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                            With your input, this post could be even better 💗

                            Register Login
                            • 1
                            • 2
                            • 6
                            • 7
                            • 8
                            • 9
                            • 10
                            • 50
                            • 51
                            • 8 / 51
                            • First post
                              Last post
                            Powered by NodeBB Forums