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    💥 1941 Global Command Decision - Official Thread

    Scheduled Pinned Locked Moved Maps & Mods
    mapsthedog
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    • C Offline
      captain0 @TheDog
      last edited by captain0

      Hi Dog thanks for the latest version. The game seems to play a little more challengingly.
      A few more land/ sea territories would be great.
      I still keep Russia and Japan allied until the time is right for War between them,
      AI Russia still seems a little tentative to move the Siberian based units though.
      I move them manually but do you think there is an issue with the stacking restrictions on the old 2 hit tanks? Even I find them hard to move through other units..

      The US does tend to evacuate the Pacific automatic placed units to the Atlantic and it does throw the Atlantic battles a little more in the allied favour. Tricky one. I still think random PT boat spawns may help if they were confined to Pacific only.

      Would there also be any way to look at factories. IE enemy factories are destroyed on capture and you can only build light industry on non sovereign territory?
      Also do you think the Russian player should be immune to Winter as they were more better prepared for it historically.
      Maybe also a Rasputitsa effect could block all movement on the Eastern front (all player) for one turn after Winter.

      Lastly, when any player wants to build an aircraft carrier they have to manually enter the quantity as there is no selector arrow for the box like other units.
      Took me a while to figure that one out in my first game.

      Apologies for the ramble and once again the game is playing well.

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