💥 1941 Global Command Decision - Official Thread
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Like Haribo?
https://www.youtube.com/watch?v=hcE1Z3KDYrc -
@ezgaming said in 1941 Global Command Decision - Official Thread:
but it is what it is so I need a new gaming PC.
Depending where you live in the world?
I was going to buy this, but thought I will make do, so did not buy in the end.
https://www.currys.co.uk/products/medion-erazer-engineer-x31-gaming-pc-intel-core-i7-rtx-4060-ti-1-tb-ssd-10254465.html
Usually I buy Dell or HP. Medion is a German brand, I have had one before with no faults, but is owned by Lenovo, so ...
Back to GCD, when you and your group come to a consensus, post back here as we would like to know your bids/suggestions.
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@ezgaming and @all
Update Bid placing of Ships in owned SZ with own ships does not work. -
This is a new problem with 2.6. If "isAI" commented/changed and version number changed to 2.5, then placement of sea units is possible in 2.5.
In 2.6 there is an error recorded in triplea.log file which captures the placement problem. Suggestion create a save game file and create a GitHub error and include a copy of the recorded error.
I would do this but as of right now my GCD file has a lot of modifications, and should not be used to make the save game.
Sorry
Cheers...
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Thanks, I ran out time, I will GitHub tonight or tomorrow morning.
EDIT: raised
https://github.com/triplea-game/triplea/issues/12376 -
@thedog added 2.6 to it. I know you have it in the title but it looks a little more eye catching to me
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@TheDog something real weird with this one https://github.com/triplea-game/triplea/issues/12379
Looks like the doc folder for GCD is in WW II Global ?
@wc_sumpton what do you make of this ?
Edit
Seems as if it went wrong here https://github.com/triplea-game/triplea/pull/12365/commits/82ee763a227f230af643d49dd5dccf0c139b35d2This is showing for the UHD global map.
Edit 2
Actually i read it wrong. That should be ok -
@ezgaming this actually was a bug https://github.com/triplea-game/triplea/issues/12373 myrd fixed it
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@beelee AWESOME
THX for telling me
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- The latest TripleA release has a bid placement ship fix. (Thanks Myrd/asvitkine for the quick fix)
- This map has a xml fix for bids to work as intended
But bid ship placement on this map is limited to;
- Having own ships in the SZ
- Having a suitable factory ie. Industry-Med or Industry-Hvy on adjacent land.
For this map, the above works.
Is this how it is meant to be for A&A maps?
Perhaps someone else can check/test?
@beelee does ship bid placement work on your UHD map?
@ezgaming & others
go here for TripleA latest
https://github.com/triplea-game/triplea/releasesv165 1941 Global Command Decision here
https://drive.google.com/file/d/1kdDueu55skGDNIoo2ohFWdN9BGjFW6LG/view?usp=sharingNote v165 is NOT yet available as a direct update inside TripleA
But you can remove the old version and reinstall the new version by;
TripleA Downloads> Installed tab> Highlight 1941 Global Command Decision> Remove
Once removed on New Maps tab and reinstall 1941 Global Command Decision -
@thedog said in 1941 Global Command Decision - Official Thread:
But bid ship placement on this map is limited to;
Having own ships in the SZ
Having a suitable factory ie. Industry-Med or Industry-Hvy on adjacent land.For this map, the above works.
I don't think this is correct per axisandallies wiki. Bid unit can be placed in any controlled territory. In normal A&A sea zone territories cannot be controlled, so a sea unit needs to be present to allow placement. No production is needed to place bid unit.
Other House Rules for bid placement may require only 1 unit per territory. But I don't think TripleA should enforce this.
Thoughts and 2 cents.
Cheers...
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@thedog yea idk. I've never really used the bid feature before. Always just edited in the extra dudes at game start.
I'll give it a whirl and see what comes up.
Edit
Looks as if Myrd has fixed this https://github.com/triplea-game/triplea/pull/12381Edit 2
Merged your 165 update -
Thanks for checking/testing this.
Yes Myrds merge allows ship bid placement to work but maybe not as intended
Thanks for the merge, just tested it, it has no effect in 2.6 as 2.6 does not check versions. As this version of download is temporary, Im OK with its current state.
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Now when placing any "Bid" purchase unit a production unit needs to be present. This is not only for sea unit, but also for land unit. When trying to place the Armor-Lgt unit Brest, a message pops up saying that placement has been cancelled because of missing production.
In 2.5 this does not happen as I am allowed to place in Brest.
This seem like a major change to how Bib placement was working. This requirement for production affects all maps. Tested on World War II Classic, and could only place Bid units at production locations, which is quite different the 2.5.
So I think that the check for production must be removed.
Cheers...
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@wc_sumpton should this be ropened ? Myrd closed as fixed.
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@wc_sumpton
So I have been testing using 2.5 & WW2 v3 1941 and I have come to the same conclusion as you, that the check in 2.6 for factories/production should be removed.Cernel says
https://forums.triplea-game.org/topic/785/bid-explanation-resolved/11His points are
- You can place infinite per territory or sea zone
- You can place in any territory you own (no factory or anything required)
- You can place in any friendly sea zone with ship of the same owner already in it
I will raise our findings on GitHub, thanks all!
@beelee Yes I will reopen it
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@beelee
I dont appear to be able to reopen it, could you do the honours please! -
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Myrd/asvitkine has done another very fast turnaround fix, he has asked us to test it.
TripleA 2.6.14661current release
https://github.com/triplea-game/triplea/releasesCurrently it does not place units in a territory with no 'factory' as it should, it errors with;
However it does allow the placement of a 'factory'.
Please test more and also confirm the above.
.
This is a modified list of what Bid & Bid Placement can/should do.
You can;
- buy upto the maxBuiltPerPlayer limit
- place infinite or stacking limit units per territory or sea zone
- place in any territory you own (no 'factory' required)
- place in any friendly sea zone with ship(s) of the same owner already in it
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FWIW, the problem seems to stem from "requiresUnits" and "Unit Placement Restrictions".
For land units, 2.5 seem to not use this restriction, but the other options, "unitPlacementRestrictions", "unitPlacementOnlyAllowedIn" and "canOnlyBePlacedInTerritoryValuedAtX" are enforced, while sea unit still seemed to be restricted by "requiresUnits".
It looks like 2.6 uses the same requirements for both bid and regular placement, "requiresUnits" was added to land units during bid placement, and this is causing all the problems.
"requiresUnits" should not interfere with unit bid placement, but "unitPlacementRestrictions", "unitPlacementOnlyAllowedIn" and "canOnlyBePlacedInTerritoryValuedAtX" enforced.
Noted: With GCD sea zones have ownership like land territories, so the requiring the presents of another unit should not mater unless the only units are non-allied unit, which should still block placement.
Cheers...