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    πŸ’₯ 1941 Global Command Decision - Official Thread

    Scheduled Pinned Locked Moved Maps & Mods
    mapsthedog
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    • TheDogT Online
      TheDog @TheDog
      last edited by

      Latest version 155 ready for download from 1st page 1st post

      .
      Note this version requires a minimum of TripleA 2.6.14517 to play

      .
      MAJOR CHANGES

      • NAP improved logic for displaying notifications
      • Germany AI will build on Round 1, Algiers:Industry-Lgt & 2 Bunkers
      • Italy AI will build on Round 1, Kherson:Industry-Med & Mariupol:Industry-Lgt
      • Japan AI will build on Round 1, Okinawa-Ryukyu Is.:Industry-Lgt
      • Updated player help & 14 page manual (Help> Game Notes)

      .
      Link to 1st post that has the download link and to get the latest TripleA version
      https://forums.triplea-game.org/topic/3326/1941-global-command-decision-official-thread

      https://forums.triplea-game.org/tags/thedog
      https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

      E 1 Reply Last reply Reply Quote 1
      • E Offline
        ezgaming @TheDog
        last edited by

        @thedog AWESOME. Thank you !!! I’ll try to get you a complete PC and Mac experience from my end by this weekend. I promise to do my best to break it …. But I have this feeling that with this update everything will be close to perfect if not that.

        Cheers.

        TheDogT 1 Reply Last reply Reply Quote 1
        • TheDogT Online
          TheDog @ezgaming
          last edited by TheDog

          Inf-Motorized
          When playing Germany I just dontΒ buyΒ Inf-Motorized, they are not cost effective.

          Armor & Railways give extra movementΒ to foot infantry, so detract from Inf-Motorized.

          The current synergy is Inf-Motorized can Blitz if paired with Armor, for me this situation is very rare. There is currently no Atk/Def synergy for Inf-Motorized & Armor.

          So what to do?

          1. Increase Inf-Motorized Atk to 2, currently 1, this will increase their cost byΒ +1PU (No pairing)
          2. Inf-Motorized suppress enemy infantry, by -1 Def.Β  eg. enemy Inf-Trained defend on a 1 (No pairing)
          3. Armor paired with Inf-Motorized givesΒ +1 Atk to Inf-Motorized (Armor already gives +1 to Bomber-Tac)
          4. Inf-Motorized paired with Armor givesΒ +1 Atk to Armor
          5. Its fine as is
          6. or ...?

          Thoughts?

          https://forums.triplea-game.org/tags/thedog
          https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

          Jason Green-LoweJ wc_sumptonW 2 Replies Last reply Reply Quote 1
          • Jason Green-LoweJ Offline
            Jason Green-Lowe @TheDog
            last edited by

            @thedog My immediate thought is that armor should not boost the movement of foot infantry. How would that even work? Foot infantry might be trained to fight alongside tanks, but they can't be trained to keep up with the tanks during operational movement; the whole point of tanks is that they can drive faster than men can walk.

            If you take the movement bonus away from foot infantry, then do motorized infantry become an attractive buy?

            If not, what is the role of motorized infantry in your game; what are they supposed to represent or accomplish? In my game I give them a high defensive stat (3 or 4) because I see them as the mobile reserves that can plug holes in my front line -- if enemy tanks threaten a breakthrough, then motorized infantry can rapidly get to the danger zone and then dig in and defend. Motorized infantry don't have weapons that are heavy enough to make them good as shock troops, but they are mobile and they can hold their own. You could also represent this with a -1 to an attacking enemy tank.

            1 Reply Last reply Reply Quote 1
            • wc_sumptonW Offline
              wc_sumpton @TheDog
              last edited by wc_sumpton

              @thedog

              Remove it like the Anti-Air Gun. Armor transports, so the piece has no purpose.

              Cheers...

              P.S. I would also consider dropping submarines.

              TheDogT 1 Reply Last reply Reply Quote 0
              • TheDogT Online
                TheDog @wc_sumpton
                last edited by TheDog

                @Jason-Green-Lowe
                You probably know about Tank Desant, but just in case;
                https://en.wikipedia.org/wiki/Tank_desant
                So ride for kilometres, then they dismount for the last kilometer and support their tank when close to the enemy.

                @wc_sumpton
                I did consider your suggestion, but then googled how many half-tracks were produced M2/M3/M5 & sdkfz 250/251 42K & 4K+15K ~60,000
                So a significant amount for the war, so they are in.

                I have been testing this;
                Armor provide +1 Atk to Inf-Motorized which is also shared with Bomber-Tac & many other combined arms for Blitzkrieg under "OffensiveSupport"
                A small bonus for no PU cost and for me matches history and makes me feel like they are now worth having.
                Maybe they should be renamed as Inf-Mechanized?

                https://forums.triplea-game.org/tags/thedog
                https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                wc_sumptonW 1 Reply Last reply Reply Quote 1
                • wc_sumptonW Offline
                  wc_sumpton @TheDog
                  last edited by

                  @thedog

                  @jason-green-lowe said in πŸ’₯ 1941 Global Command Decision - Official Thread:

                  My immediate thought is that armor should not boost the movement of foot infantry. How would that even work? Foot infantry might be trained to fight alongside tanks, but they can't be trained to keep up with the tanks during operational movement; the whole point of tanks is that they can drive faster than men can walk.
                  If you take the movement bonus away from foot infantry, then do motorized infantry become an attractive buy?
                  If not, what is the role of motorized infantry in your game; what are they supposed to represent or accomplish?

                  Here I have to agree with @Jason-Green-Lowe, without a defined role, what is the purpose for Half-Tracks?

                  @thedog said in πŸ’₯ 1941 Global Command Decision - Official Thread:

                  You probably know about Tank Desant, but just in case;

                  Ok, I understand why armor is used as land transport, but the question remains; Why Half-Tracks?

                  @thedog said in πŸ’₯ 1941 Global Command Decision - Official Thread:

                  I did consider your suggestion, but then googled how many half-tracks were produced M2/M3/M5 & sdkfz 250/251 42K & 4K+15K ~60,000
                  So a significant amount for the war, so they are in.

                  Compared to the number of Anti-Air Guns produced, and yet these units were removed because their abilities were given to every unit. With 'Tank Desant' and Rail Road movement from Industrial unit, the need for another ground transport seems redundant.

                  @thedog said in πŸ’₯ 1941 Global Command Decision - Official Thread:

                  Armor provide +1 Atk to Inf-Motorized which is also shared with Bomber-Tac & many other combined arms for Blitzkrieg under "OffensiveSupport"
                  A small bonus for no PU cost and for me matches history and makes me feel like they are now worth having.
                  Maybe they should be renamed as Inf-Mechanized?

                  They already receive a plus bonus from artillery and bomber-tac. It doesn't need to be a 'super' infantry unit.

                  If you want to leave the unit in the game, that's ok. Like the Fighter, Battleship, Carrier and Submarines, these are all useless units which are just left in the game but never purchased.

                  Cheers...

                  TheDogT 1 Reply Last reply Reply Quote 2
                  • TheDogT Online
                    TheDog @wc_sumpton
                    last edited by

                    @wc_sumpton said in πŸ’₯ 1941 Global Command Decision - Official Thread:

                    Like the Fighter, Battleship, Carrier and Submarines, these are all useless units which are just left in the game but never purchased.

                    Wow, my games are totally different to yours, I buy;
                    Fighter, clear skies of enemy aircraft, then my Bomber-Tac have free reign
                    Battleship, FirstStrike, Bombard 4, carry Inf-Elite, 2HP all for 1pu upkeep
                    Submarines, for the -2 Blockade & being a sub
                    Only playing as the US in the Pacific do I buy Carriers.

                    Does anyone else have useless units?

                    https://forums.triplea-game.org/tags/thedog
                    https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                    wc_sumptonW 1 Reply Last reply Reply Quote 1
                    • wc_sumptonW Offline
                      wc_sumpton @TheDog
                      last edited by

                      @thedog

                      In GCD, the main objective is the capture and control of high value territories/zones. Infantry, artillery and armor. Air units cannot capture territories. Because of their low, 1 attack, and inability to hit infantry, their support value for attacking is very week. They also cannot be taken as fodder. Bomber-Tac are a little better. I think better to spend 20pus on armor, artillery and infantry.

                      For the sea campaign, transports and cruiser. Transport render submarine's isSub useless. All I'm trying to do here is get my transport to a load/unload location. Battleships are susceptible to submarine attacks, as are carriers and cruiser. I purchase transports to guard these units, but once the battleship and carrier are lost, I find no reason to replace them as cruiser do just fine.

                      Also, it's been about a month since I last played. But that was my strategy, infantry with artillery, with a few armor for punch. And run the sea with transports and cruisers when not playing as Italy, Germany or Russia.

                      Cheers...

                      TheDogT 1 Reply Last reply Reply Quote 2
                      • TheDogT Online
                        TheDog @wc_sumpton
                        last edited by

                        Latest version 160 ready for download from 1st page 1st post

                        .
                        Note this version requires a minimum of TripleA 2.6.14517 to play

                        .
                        MAJOR CHANGES

                        • Blitzkrieg Armor support for Inf-Motorized for Britain:Germany:Italy:USA, meaning when paired with armor Inf-Motorized get +1 on the attack

                        Of Note
                        1941 Global Command Decision is now on GitHub maps, but sadly not available yet in TripleA Download map.

                        To be available for download some kind soul will need to fix the 'map server', raised here;
                        https://forums.triplea-game.org/topic/2999/2-6-release-getting-close-need-volunteers-to-help-beta-test-2-6/107

                        .
                        Link to 1st post that has the download link and to get the latest TripleA version
                        https://forums.triplea-game.org/topic/3326/1941-global-command-decision-official-thread

                        https://forums.triplea-game.org/tags/thedog
                        https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                        1 Reply Last reply Reply Quote 2
                        • E Offline
                          Eqqman
                          last edited by

                          How do Conscripts work? Is it "when opposing player moves into territory X, spawn new units belonging to player Y"?

                          TheDogT 1 Reply Last reply Reply Quote 1
                          • TheDogT Online
                            TheDog @Eqqman
                            last edited by TheDog

                            @eqqman said in πŸ’₯ 1941 Global Command Decision - Official Thread:

                            How do Conscripts work? Is it "when opposing player moves into territory X, spawn new units belonging to player Y"?

                            Yes, in 1941 GCD case it does the following; (In the xml see line 7188+)

                            • Adds old equipment to be placed, like 2x Armor-Lgt & 1x Fighter-Early
                            • Adds Inf-Conscript to the Purchase list, so the AI/player will buy these as they are a 'Fodder' unit

                            .
                            Japan also has a Kamikaze variant based on Sea Zones. see 7481+

                            https://forums.triplea-game.org/tags/thedog
                            https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                            E 1 Reply Last reply Reply Quote 1
                            • E Offline
                              Eqqman @TheDog
                              last edited by

                              @thedog Thanks for the assistance. I had looked through all that code, my reading of it was that bonus units were added to the player's purchase phase and then could be placed anywhere. Is the actual effect that the German player has the 2tank/1fighter placement happen in every territory from the list on line 7190 they don't own when their combat move phase starts?

                              TheDogT 1 Reply Last reply Reply Quote 0
                              • TheDogT Online
                                TheDog @Eqqman
                                last edited by

                                @eqqman said in πŸ’₯ 1941 Global Command Decision - Official Thread:

                                bonus units were added to the player's purchase phase and then could be placed anywhere

                                Yes, but as greater Germany has been invaded, the player would/should defend with everything available.

                                .

                                2tank/1fighter placement happen in every territory from the list on line 7190

                                No

                                https://forums.triplea-game.org/tags/thedog
                                https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                E 1 Reply Last reply Reply Quote 1
                                • E Offline
                                  Eqqman @TheDog
                                  last edited by

                                  @thedog Ok. I guess I wasn't explicit enough in my original question. If an enemy player moves into a specific territory, I want defending units spawned exactly in that territory and no other. My reading of the Command Decision code was that the Conscript triggers didn't do that which seems to be correct.

                                  wc_sumptonW 1 Reply Last reply Reply Quote 0
                                  • wc_sumptonW Offline
                                    wc_sumpton @Eqqman
                                    last edited by

                                    @eqqman

                                    Correct, 41 GCD allows for the purchase/given of these units. The player may place them where they feel they are needed.

                                    To do as you are saying, a trigger would need to be created for the entered territory to detect the present of enemy units and then place the corresponding defensive units.

                                    Cheers...

                                    TheDogT 1 Reply Last reply Reply Quote 2
                                    • TheDogT Online
                                      TheDog @wc_sumpton
                                      last edited by

                                      Someone on GitHub has just posted this

                                      Not in a step, but trying to add event: Filler event for child: Germany roll dice for 6 Armor-Hvys, 3 Armor-Lgts, 8 Armor-Meds, 1 HQ-Army and 5 Inf-Motorizeds in Bryansk, round 3 : 1,1,5,4,3,3,5,2,1,6,4,5,3,5,4,2,2,5,3,5,3,3,1. Current history node is: Round: 2

                                      Perchance do you have a saved game you could post?

                                      https://forums.triplea-game.org/tags/thedog
                                      https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                      B 1 Reply Last reply Reply Quote 0
                                      • B Offline
                                        beelee @TheDog
                                        last edited by

                                        @thedog if you ask on the git issue, it should notify who made it

                                        TheDogT 1 Reply Last reply Reply Quote 1
                                        • TheDogT Online
                                          TheDog @beelee
                                          last edited by

                                          @beelee
                                          It was made by tripleabuilderbot, so I dont think I can find out, can I ?

                                          https://forums.triplea-game.org/tags/thedog
                                          https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                          B 1 Reply Last reply Reply Quote 0
                                          • B Offline
                                            beelee @TheDog
                                            last edited by beelee

                                            @thedog yea it'll still go to there email. I did a in game error and builderbot posted it and I got notified of the responses.

                                            Yea, don't think you can find out unless they reply. They should at least see it though.

                                            Maybe post this link in case there not a git member

                                            TheDogT 1 Reply Last reply Reply Quote 1

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