💥 1941 Global Command Decision - Official Thread
-
@thedog said in
1941 Global Command Decision - Official Thread:But bid ship placement on this map is limited to;
Having own ships in the SZ
Having a suitable factory ie. Industry-Med or Industry-Hvy on adjacent land.For this map, the above works.
I don't think this is correct per axisandallies wiki. Bid unit can be placed in any controlled territory. In normal A&A sea zone territories cannot be controlled, so a sea unit needs to be present to allow placement. No production is needed to place bid unit.
Other House Rules for bid placement may require only 1 unit per territory. But I don't think TripleA should enforce this.
Thoughts and 2 cents.
Cheers...
-
@thedog yea idk. I've never really used the bid feature before. Always just edited in the extra dudes at game start.
I'll give it a whirl and see what comes up.

Edit
Looks as if Myrd has fixed this https://github.com/triplea-game/triplea/pull/12381Edit 2
Merged your 165 update -
Thanks for checking/testing this.
Yes Myrds merge allows ship bid placement to work but maybe not as intended

Thanks for the merge, just tested it, it has no effect in 2.6 as 2.6 does not check versions. As this version of download is temporary, Im OK with its current state.
-
Now when placing any "Bid" purchase unit a production unit needs to be present. This is not only for sea unit, but also for land unit. When trying to place the Armor-Lgt unit Brest, a message pops up saying that placement has been cancelled because of missing production.
In 2.5 this does not happen as I am allowed to place in Brest.
This seem like a major change to how Bib placement was working. This requirement for production affects all maps. Tested on World War II Classic, and could only place Bid units at production locations, which is quite different the 2.5.
So I think that the check for production must be removed.
Cheers...
-
@wc_sumpton should this be ropened ? Myrd closed as fixed.
-
@wc_sumpton
So I have been testing using 2.5 & WW2 v3 1941 and I have come to the same conclusion as you, that the check in 2.6 for factories/production should be removed.Cernel says
https://forums.triplea-game.org/topic/785/bid-explanation-resolved/11His points are
- You can place infinite per territory or sea zone
- You can place in any territory you own (no factory or anything required)
- You can place in any friendly sea zone with ship of the same owner already in it
I will raise our findings on GitHub, thanks all!
@beelee Yes I will reopen it

-
@beelee
I dont appear to be able to reopen it, could you do the honours please! -
-
Myrd/asvitkine has done another very fast turnaround fix, he has asked us to test it.
TripleA 2.6.14661current release
https://github.com/triplea-game/triplea/releasesCurrently it does not place units in a territory with no 'factory' as it should, it errors with;
However it does allow the placement of a 'factory'.
Please test more and also confirm the above.
.
This is a modified list of what Bid & Bid Placement can/should do.
You can;
- buy upto the maxBuiltPerPlayer limit
- place infinite or stacking limit units per territory or sea zone
- place in any territory you own (no 'factory' required)
- place in any friendly sea zone with ship(s) of the same owner already in it
-
FWIW, the problem seems to stem from "requiresUnits" and "Unit Placement Restrictions".
For land units, 2.5 seem to not use this restriction, but the other options, "unitPlacementRestrictions", "unitPlacementOnlyAllowedIn" and "canOnlyBePlacedInTerritoryValuedAtX" are enforced, while sea unit still seemed to be restricted by "requiresUnits".
It looks like 2.6 uses the same requirements for both bid and regular placement, "requiresUnits" was added to land units during bid placement, and this is causing all the problems.
"requiresUnits" should not interfere with unit bid placement, but "unitPlacementRestrictions", "unitPlacementOnlyAllowedIn" and "canOnlyBePlacedInTerritoryValuedAtX" enforced.
Noted: With GCD sea zones have ownership like land territories, so the requiring the presents of another unit should not mater unless the only units are non-allied unit, which should still block placement.
Cheers...
-
I roll back to 2.6.14656. Removed "requiresUnits" and the game worked as intended. I was able to place land unit in any owned territory, I was able to place a bunker with it restrictions, and was able to place a sea unit with a sub.
Question: Should "requiresUnits" be ignored during bid placement or should it be up to the map makers to remove and reinstate restrictions?
Cheers...
-
Interesting question.
As I dont play PvP and would not use Bids Im not the person to answer the question. I would say keep it the same as 2.5 so players know what they are getting,
I have raise the issue again on GitHub.
https://github.com/triplea-game/triplea/issues/12376 -
@thedog said in
1941 Global Command Decision - Official Thread:As I dont play PvP and would not use Bids Im not the person to answer the question.
Understood, but as a very GOOD map maker, and this problem could be corrected within the xml, your say would be very valuable!
Cheers...
-
An xml property would be good to choose between the two, but i'm conscious of Myrds time.
-
@thedog said in
1941 Global Command Decision - Official Thread:An xml property would be good to choose between the two, but i'm conscious of Myrds time
You misunderstood. "requiresUnits" can be changed the same way "createsResourcesList" is done for upkeep.
Try this: Roll back TripleA to 2.6.14656, then add the following to you xml (after "Always_True" condition):
<!-- Remove requriements for sea units --> <attachment name="triggerAttachment_Remove_requiresUnits_All_Seas" attachTo="Germany" javaClass="TriggerAttachment" type="player"> <option name="conditions" value="conditionAttachment_Always_True"/> <option name="unitAttachmentName" value="UnitAttachment" count="unitAttachment"/> <option name="unitType" value="$All-Sea$"/> <option name="unitProperty" value="requiresUnits" count="-reset-"/> <option name="when" value="before:GermanyTechActivation"/> </attachment> <!-- Add Industry-Hvy to all sea units --> <attachment name="triggerAttachment_Restore_Industry-Hvy_All_Seas" attachTo="Germany" javaClass="TriggerAttachment" type="player"> <option name="conditions" value="conditionAttachment_Always_True"/> <option name="unitAttachmentName" value="UnitAttachment" count="unitAttachment"/> <option name="unitType" value="$All-Sea$"/> <option name="unitProperty" value="requiresUnits" count="-reset-Industry-Hvy"/> <option name="uses" value="1"/> <option name="when" value="before:GermanyCombatMove"/> </attachment> <!-- Add Industry Med to Convoy and Destroyer --> <attachment name="triggerAttachment_Restore_Industry-Med_2_Units" attachTo="Germany" javaClass="TriggerAttachment" type="player"> <option name="conditions" value="conditionAttachment_Always_True"/> <option name="unitAttachmentName" value="UnitAttachment" count="unitAttachment"/> <option name="unitType" value="Convoy:Destroyer"/> <!-- Adding so don't use reset --> <option name="unitProperty" value="requiresUnits" count="Industry-Med"/> <option name="uses" value="1"/> <option name="when" value="after:GermanyCombatMove"/> </attachment>Don't change anything for air or land units. This works!!
Cheers...
-
Thanks I will try this tomorrow.
-
@wc_sumpton
Now that's clever!!! :smiling_face_with_halo:Thanks for the code, as it was good to see it working.
More on Bid Placement here
https://github.com/triplea-game/triplea/issues/12376 -
@thedog and all;
Should "territoryEffect" option "unitsNotAllowed" affect placement / bid placement?
Using GCD if a Base-Camp were placed in Prypriat which has a "marsh" "territoryEffect" with "unitsNotAllowed" equals "Inf-Motorized", the "Inf-Motorized" can still be placed there.
Cheers...
-
As always you make a very good point.
I too have tested "marsh" "territoryEffect" and I concur.

-
@wc_sumpton said in
1941 Global Command Decision - Official Thread:OK please forgive me - I had some surgery earlier today and am on some heavy meds.
I was hoping to identify a good long-term location and/or learn how to get the latest version of the TripleA game as well as the newest version of 1941 GCD
THANK YOU
Hello! It looks like you're interested in this conversation, but you don't have an account yet.
Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.
With your input, this post could be even better 💗
Register Login