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    💥 1941 Global Command Decision - Official Thread

    Scheduled Pinned Locked Moved Maps & Mods
    mapsthedog
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    • wc_sumptonW Online
      wc_sumpton @TheDog
      last edited by wc_sumpton

      @thedog said in 💥 1941 Global Command Decision - Official Thread:

      But bid ship placement on this map is limited to;

      Having own ships in the SZ
      Having a suitable factory ie. Industry-Med or Industry-Hvy on adjacent land.

      For this map, the above works.

      I don't think this is correct per axisandallies wiki. Bid unit can be placed in any controlled territory. In normal A&A sea zone territories cannot be controlled, so a sea unit needs to be present to allow placement. No production is needed to place bid unit.

      Other House Rules for bid placement may require only 1 unit per territory. But I don't think TripleA should enforce this.

      Thoughts and 2 cents.

      Cheers...

      1 Reply Last reply Reply Quote 1
      • B Offline
        beelee @TheDog
        last edited by beelee

        @thedog yea idk. I've never really used the bid feature before. Always just edited in the extra dudes at game start.

        I'll give it a whirl and see what comes up. 🙂

        Edit
        Looks as if Myrd has fixed this https://github.com/triplea-game/triplea/pull/12381

        Edit 2
        Merged your 165 update

        TheDogT 1 Reply Last reply Reply Quote 2
        • TheDogT Offline
          TheDog @beelee
          last edited by TheDog

          Thanks for checking/testing this.

          Yes Myrds merge allows ship bid placement to work but maybe not as intended 😕

          Thanks for the merge, just tested it, it has no effect in 2.6 as 2.6 does not check versions. As this version of download is temporary, Im OK with its current state.

          https://forums.triplea-game.org/tags/thedog
          https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

          wc_sumptonW 1 Reply Last reply Reply Quote 2
          • wc_sumptonW Online
            wc_sumpton @TheDog
            last edited by

            @thedog

            Now when placing any "Bid" purchase unit a production unit needs to be present. This is not only for sea unit, but also for land unit. When trying to place the Armor-Lgt unit Brest, a message pops up saying that placement has been cancelled because of missing production.

            In 2.5 this does not happen as I am allowed to place in Brest.

            This seem like a major change to how Bib placement was working. This requirement for production affects all maps. Tested on World War II Classic, and could only place Bid units at production locations, which is quite different the 2.5.

            So I think that the check for production must be removed.

            Cheers...

            B TheDogT 2 Replies Last reply Reply Quote 2
            • B Offline
              beelee @wc_sumpton
              last edited by

              @wc_sumpton should this be ropened ? Myrd closed as fixed.

              https://github.com/triplea-game/triplea/issues/12376

              1 Reply Last reply Reply Quote 3
              • TheDogT Offline
                TheDog @wc_sumpton
                last edited by TheDog

                @wc_sumpton
                So I have been testing using 2.5 & WW2 v3 1941 and I have come to the same conclusion as you, that the check in 2.6 for factories/production should be removed.

                Cernel says
                https://forums.triplea-game.org/topic/785/bid-explanation-resolved/11

                His points are

                • You can place infinite per territory or sea zone
                • You can place in any territory you own (no factory or anything required)
                • You can place in any friendly sea zone with ship of the same owner already in it

                I will raise our findings on GitHub, thanks all!

                @beelee Yes I will reopen it 😁

                https://forums.triplea-game.org/tags/thedog
                https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                1 Reply Last reply Reply Quote 3
                • TheDogT Offline
                  TheDog
                  last edited by

                  @beelee
                  I dont appear to be able to reopen it, could you do the honours please!

                  https://forums.triplea-game.org/tags/thedog
                  https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                  B 1 Reply Last reply Reply Quote 2
                  • B Offline
                    beelee @TheDog
                    last edited by beelee

                    @thedog

                    Ok I will reference here.

                    Edit
                    Ahh I see you already referenced it 🙂

                    TheDogT 1 Reply Last reply Reply Quote 2
                    • TheDogT Offline
                      TheDog @beelee
                      last edited by TheDog

                      Myrd/asvitkine has done another very fast turnaround fix, he has asked us to test it.

                      TripleA 2.6.14661current release
                      https://github.com/triplea-game/triplea/releases

                      Currently it does not place units in a territory with no 'factory' as it should, it errors with;

                      Screenshot 2024-03-03 081944.png

                      However it does allow the placement of a 'factory'.

                      Please test more and also confirm the above.
                      .


                      This is a modified list of what Bid & Bid Placement can/should do.

                      You can;

                      • buy upto the maxBuiltPerPlayer limit
                      • place infinite or stacking limit units per territory or sea zone
                      • place in any territory you own (no 'factory' required)
                      • place in any friendly sea zone with ship(s) of the same owner already in it

                      https://forums.triplea-game.org/tags/thedog
                      https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                      wc_sumptonW 2 Replies Last reply Reply Quote 2
                      • wc_sumptonW Online
                        wc_sumpton @TheDog
                        last edited by wc_sumpton

                        @thedog, @Myrd

                        FWIW, the problem seems to stem from "requiresUnits" and "Unit Placement Restrictions".

                        For land units, 2.5 seem to not use this restriction, but the other options, "unitPlacementRestrictions", "unitPlacementOnlyAllowedIn" and "canOnlyBePlacedInTerritoryValuedAtX" are enforced, while sea unit still seemed to be restricted by "requiresUnits".

                        It looks like 2.6 uses the same requirements for both bid and regular placement, "requiresUnits" was added to land units during bid placement, and this is causing all the problems.

                        "requiresUnits" should not interfere with unit bid placement, but "unitPlacementRestrictions", "unitPlacementOnlyAllowedIn" and "canOnlyBePlacedInTerritoryValuedAtX" enforced.

                        Noted: With GCD sea zones have ownership like land territories, so the requiring the presents of another unit should not mater unless the only units are non-allied unit, which should still block placement.

                        Cheers...

                        E 1 Reply Last reply Reply Quote 2
                        • wc_sumptonW Online
                          wc_sumpton @TheDog
                          last edited by

                          @thedog, @Myrd

                          I roll back to 2.6.14656. Removed "requiresUnits" and the game worked as intended. I was able to place land unit in any owned territory, I was able to place a bunker with it restrictions, and was able to place a sea unit with a sub.

                          Question: Should "requiresUnits" be ignored during bid placement or should it be up to the map makers to remove and reinstate restrictions?

                          Cheers...

                          TheDogT 1 Reply Last reply Reply Quote 2
                          • TheDogT Offline
                            TheDog @wc_sumpton
                            last edited by

                            Interesting question.

                            As I dont play PvP and would not use Bids Im not the person to answer the question. I would say keep it the same as 2.5 so players know what they are getting,

                            I have raise the issue again on GitHub.
                            https://github.com/triplea-game/triplea/issues/12376

                            https://forums.triplea-game.org/tags/thedog
                            https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                            wc_sumptonW 1 Reply Last reply Reply Quote 0
                            • wc_sumptonW Online
                              wc_sumpton @TheDog
                              last edited by wc_sumpton

                              @thedog said in 💥 1941 Global Command Decision - Official Thread:

                              As I dont play PvP and would not use Bids Im not the person to answer the question.

                              Understood, but as a very GOOD map maker, and this problem could be corrected within the xml, your say would be very valuable!

                              Cheers...

                              TheDogT 1 Reply Last reply Reply Quote 1
                              • TheDogT Offline
                                TheDog @wc_sumpton
                                last edited by TheDog

                                An xml property would be good to choose between the two, but i'm conscious of Myrds time.

                                https://forums.triplea-game.org/tags/thedog
                                https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                wc_sumptonW 1 Reply Last reply Reply Quote 1
                                • wc_sumptonW Online
                                  wc_sumpton @TheDog
                                  last edited by wc_sumpton

                                  @thedog said in 💥 1941 Global Command Decision - Official Thread:

                                  An xml property would be good to choose between the two, but i'm conscious of Myrds time

                                  You misunderstood. "requiresUnits" can be changed the same way "createsResourcesList" is done for upkeep.

                                  Try this: Roll back TripleA to 2.6.14656, then add the following to you xml (after "Always_True" condition):

                                  <!-- Remove requriements for sea units -->
                                  <attachment name="triggerAttachment_Remove_requiresUnits_All_Seas" attachTo="Germany" javaClass="TriggerAttachment" type="player">
                                  	<option name="conditions" value="conditionAttachment_Always_True"/>
                                  	<option name="unitAttachmentName" value="UnitAttachment" count="unitAttachment"/>
                                  	<option name="unitType" value="$All-Sea$"/>
                                  	<option name="unitProperty" value="requiresUnits" count="-reset-"/>
                                  	<option name="when" value="before:GermanyTechActivation"/>
                                  </attachment>
                                  
                                  <!-- Add Industry-Hvy to all sea units -->
                                  <attachment name="triggerAttachment_Restore_Industry-Hvy_All_Seas" attachTo="Germany" javaClass="TriggerAttachment" type="player">
                                  	<option name="conditions" value="conditionAttachment_Always_True"/>
                                  	<option name="unitAttachmentName" value="UnitAttachment" count="unitAttachment"/>
                                  	<option name="unitType" value="$All-Sea$"/>
                                  	<option name="unitProperty" value="requiresUnits" count="-reset-Industry-Hvy"/>
                                  	<option name="uses" value="1"/>
                                  	<option name="when" value="before:GermanyCombatMove"/>
                                  </attachment>
                                  
                                  <!-- Add Industry Med to Convoy and Destroyer -->
                                  <attachment name="triggerAttachment_Restore_Industry-Med_2_Units" attachTo="Germany" javaClass="TriggerAttachment" type="player">
                                  	<option name="conditions" value="conditionAttachment_Always_True"/>
                                  	<option name="unitAttachmentName" value="UnitAttachment" count="unitAttachment"/>
                                  	<option name="unitType" value="Convoy:Destroyer"/>
                                  	<!-- Adding so don't use reset -->
                                  	<option name="unitProperty" value="requiresUnits" count="Industry-Med"/>
                                  	<option name="uses" value="1"/>
                                  	<option name="when" value="after:GermanyCombatMove"/>
                                  </attachment>
                                  

                                  Don't change anything for air or land units. This works!!

                                  Cheers...

                                  TheDogT 1 Reply Last reply Reply Quote 3
                                  • TheDogT Offline
                                    TheDog @wc_sumpton
                                    last edited by

                                    Thanks I will try this tomorrow.

                                    https://forums.triplea-game.org/tags/thedog
                                    https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                    TheDogT 1 Reply Last reply Reply Quote 0
                                    • TheDogT Offline
                                      TheDog @TheDog
                                      last edited by

                                      @wc_sumpton
                                      Now that's clever!!! :smiling_face_with_halo:

                                      Thanks for the code, as it was good to see it working.


                                      More on Bid Placement here
                                      https://github.com/triplea-game/triplea/issues/12376

                                      https://forums.triplea-game.org/tags/thedog
                                      https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                      wc_sumptonW 1 Reply Last reply Reply Quote 2
                                      • wc_sumptonW Online
                                        wc_sumpton @TheDog
                                        last edited by

                                        @thedog and all;

                                        Should "territoryEffect" option "unitsNotAllowed" affect placement / bid placement?

                                        Using GCD if a Base-Camp were placed in Prypriat which has a "marsh" "territoryEffect" with "unitsNotAllowed" equals "Inf-Motorized", the "Inf-Motorized" can still be placed there.

                                        Cheers...

                                        TheDogT 1 Reply Last reply Reply Quote 3
                                        • TheDogT Offline
                                          TheDog @wc_sumpton
                                          last edited by

                                          As always you make a very good point.

                                          I too have tested "marsh" "territoryEffect" and I concur.
                                          eaa3b265-7559-408f-8681-27ce6b465d12-image.png

                                          https://forums.triplea-game.org/tags/thedog
                                          https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                          1 Reply Last reply Reply Quote 2
                                          • E Offline
                                            ezgaming @wc_sumpton
                                            last edited by

                                            @wc_sumpton said in 💥 1941 Global Command Decision - Official Thread:

                                            @thedog, @Myrd

                                            OK please forgive me - I had some surgery earlier today and am on some heavy meds.

                                            I was hoping to identify a good long-term location and/or learn how to get the latest version of the TripleA game as well as the newest version of 1941 GCD

                                            THANK YOU

                                            TheDogT 1 Reply Last reply Reply Quote 2

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