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    💥 1941 Global Command Decision - Official Thread

    Scheduled Pinned Locked Moved Maps & Mods
    mapsthedog
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    • B Offline
      beelee @TheDog
      last edited by beelee

      @thedog yea idk. I've never really used the bid feature before. Always just edited in the extra dudes at game start.

      I'll give it a whirl and see what comes up. 🙂

      Edit
      Looks as if Myrd has fixed this https://github.com/triplea-game/triplea/pull/12381

      Edit 2
      Merged your 165 update

      TheDogT 1 Reply Last reply Reply Quote 2
      • TheDogT Online
        TheDog @beelee
        last edited by TheDog

        Thanks for checking/testing this.

        Yes Myrds merge allows ship bid placement to work but maybe not as intended 😕

        Thanks for the merge, just tested it, it has no effect in 2.6 as 2.6 does not check versions. As this version of download is temporary, Im OK with its current state.

        https://forums.triplea-game.org/tags/thedog
        https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

        wc_sumptonW 1 Reply Last reply Reply Quote 2
        • wc_sumptonW Offline
          wc_sumpton @TheDog
          last edited by

          @thedog

          Now when placing any "Bid" purchase unit a production unit needs to be present. This is not only for sea unit, but also for land unit. When trying to place the Armor-Lgt unit Brest, a message pops up saying that placement has been cancelled because of missing production.

          In 2.5 this does not happen as I am allowed to place in Brest.

          This seem like a major change to how Bib placement was working. This requirement for production affects all maps. Tested on World War II Classic, and could only place Bid units at production locations, which is quite different the 2.5.

          So I think that the check for production must be removed.

          Cheers...

          B TheDogT 2 Replies Last reply Reply Quote 2
          • B Offline
            beelee @wc_sumpton
            last edited by

            @wc_sumpton should this be ropened ? Myrd closed as fixed.

            https://github.com/triplea-game/triplea/issues/12376

            1 Reply Last reply Reply Quote 3
            • TheDogT Online
              TheDog @wc_sumpton
              last edited by TheDog

              @wc_sumpton
              So I have been testing using 2.5 & WW2 v3 1941 and I have come to the same conclusion as you, that the check in 2.6 for factories/production should be removed.

              Cernel says
              https://forums.triplea-game.org/topic/785/bid-explanation-resolved/11

              His points are

              • You can place infinite per territory or sea zone
              • You can place in any territory you own (no factory or anything required)
              • You can place in any friendly sea zone with ship of the same owner already in it

              I will raise our findings on GitHub, thanks all!

              @beelee Yes I will reopen it 😁

              https://forums.triplea-game.org/tags/thedog
              https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

              1 Reply Last reply Reply Quote 3
              • TheDogT Online
                TheDog
                last edited by

                @beelee
                I dont appear to be able to reopen it, could you do the honours please!

                https://forums.triplea-game.org/tags/thedog
                https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                B 1 Reply Last reply Reply Quote 2
                • B Offline
                  beelee @TheDog
                  last edited by beelee

                  @thedog

                  Ok I will reference here.

                  Edit
                  Ahh I see you already referenced it 🙂

                  TheDogT 1 Reply Last reply Reply Quote 2
                  • TheDogT Online
                    TheDog @beelee
                    last edited by TheDog

                    Myrd/asvitkine has done another very fast turnaround fix, he has asked us to test it.

                    TripleA 2.6.14661current release
                    https://github.com/triplea-game/triplea/releases

                    Currently it does not place units in a territory with no 'factory' as it should, it errors with;

                    Screenshot 2024-03-03 081944.png

                    However it does allow the placement of a 'factory'.

                    Please test more and also confirm the above.
                    .


                    This is a modified list of what Bid & Bid Placement can/should do.

                    You can;

                    • buy upto the maxBuiltPerPlayer limit
                    • place infinite or stacking limit units per territory or sea zone
                    • place in any territory you own (no 'factory' required)
                    • place in any friendly sea zone with ship(s) of the same owner already in it

                    https://forums.triplea-game.org/tags/thedog
                    https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                    wc_sumptonW 2 Replies Last reply Reply Quote 2
                    • wc_sumptonW Offline
                      wc_sumpton @TheDog
                      last edited by wc_sumpton

                      @thedog, @Myrd

                      FWIW, the problem seems to stem from "requiresUnits" and "Unit Placement Restrictions".

                      For land units, 2.5 seem to not use this restriction, but the other options, "unitPlacementRestrictions", "unitPlacementOnlyAllowedIn" and "canOnlyBePlacedInTerritoryValuedAtX" are enforced, while sea unit still seemed to be restricted by "requiresUnits".

                      It looks like 2.6 uses the same requirements for both bid and regular placement, "requiresUnits" was added to land units during bid placement, and this is causing all the problems.

                      "requiresUnits" should not interfere with unit bid placement, but "unitPlacementRestrictions", "unitPlacementOnlyAllowedIn" and "canOnlyBePlacedInTerritoryValuedAtX" enforced.

                      Noted: With GCD sea zones have ownership like land territories, so the requiring the presents of another unit should not mater unless the only units are non-allied unit, which should still block placement.

                      Cheers...

                      E 1 Reply Last reply Reply Quote 2
                      • wc_sumptonW Offline
                        wc_sumpton @TheDog
                        last edited by

                        @thedog, @Myrd

                        I roll back to 2.6.14656. Removed "requiresUnits" and the game worked as intended. I was able to place land unit in any owned territory, I was able to place a bunker with it restrictions, and was able to place a sea unit with a sub.

                        Question: Should "requiresUnits" be ignored during bid placement or should it be up to the map makers to remove and reinstate restrictions?

                        Cheers...

                        TheDogT 1 Reply Last reply Reply Quote 2
                        • TheDogT Online
                          TheDog @wc_sumpton
                          last edited by

                          Interesting question.

                          As I dont play PvP and would not use Bids Im not the person to answer the question. I would say keep it the same as 2.5 so players know what they are getting,

                          I have raise the issue again on GitHub.
                          https://github.com/triplea-game/triplea/issues/12376

                          https://forums.triplea-game.org/tags/thedog
                          https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                          wc_sumptonW 1 Reply Last reply Reply Quote 0
                          • wc_sumptonW Offline
                            wc_sumpton @TheDog
                            last edited by wc_sumpton

                            @thedog said in 💥 1941 Global Command Decision - Official Thread:

                            As I dont play PvP and would not use Bids Im not the person to answer the question.

                            Understood, but as a very GOOD map maker, and this problem could be corrected within the xml, your say would be very valuable!

                            Cheers...

                            TheDogT 1 Reply Last reply Reply Quote 1
                            • TheDogT Online
                              TheDog @wc_sumpton
                              last edited by TheDog

                              An xml property would be good to choose between the two, but i'm conscious of Myrds time.

                              https://forums.triplea-game.org/tags/thedog
                              https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                              wc_sumptonW 1 Reply Last reply Reply Quote 1
                              • wc_sumptonW Offline
                                wc_sumpton @TheDog
                                last edited by wc_sumpton

                                @thedog said in 💥 1941 Global Command Decision - Official Thread:

                                An xml property would be good to choose between the two, but i'm conscious of Myrds time

                                You misunderstood. "requiresUnits" can be changed the same way "createsResourcesList" is done for upkeep.

                                Try this: Roll back TripleA to 2.6.14656, then add the following to you xml (after "Always_True" condition):

                                <!-- Remove requriements for sea units -->
                                <attachment name="triggerAttachment_Remove_requiresUnits_All_Seas" attachTo="Germany" javaClass="TriggerAttachment" type="player">
                                	<option name="conditions" value="conditionAttachment_Always_True"/>
                                	<option name="unitAttachmentName" value="UnitAttachment" count="unitAttachment"/>
                                	<option name="unitType" value="$All-Sea$"/>
                                	<option name="unitProperty" value="requiresUnits" count="-reset-"/>
                                	<option name="when" value="before:GermanyTechActivation"/>
                                </attachment>
                                
                                <!-- Add Industry-Hvy to all sea units -->
                                <attachment name="triggerAttachment_Restore_Industry-Hvy_All_Seas" attachTo="Germany" javaClass="TriggerAttachment" type="player">
                                	<option name="conditions" value="conditionAttachment_Always_True"/>
                                	<option name="unitAttachmentName" value="UnitAttachment" count="unitAttachment"/>
                                	<option name="unitType" value="$All-Sea$"/>
                                	<option name="unitProperty" value="requiresUnits" count="-reset-Industry-Hvy"/>
                                	<option name="uses" value="1"/>
                                	<option name="when" value="before:GermanyCombatMove"/>
                                </attachment>
                                
                                <!-- Add Industry Med to Convoy and Destroyer -->
                                <attachment name="triggerAttachment_Restore_Industry-Med_2_Units" attachTo="Germany" javaClass="TriggerAttachment" type="player">
                                	<option name="conditions" value="conditionAttachment_Always_True"/>
                                	<option name="unitAttachmentName" value="UnitAttachment" count="unitAttachment"/>
                                	<option name="unitType" value="Convoy:Destroyer"/>
                                	<!-- Adding so don't use reset -->
                                	<option name="unitProperty" value="requiresUnits" count="Industry-Med"/>
                                	<option name="uses" value="1"/>
                                	<option name="when" value="after:GermanyCombatMove"/>
                                </attachment>
                                

                                Don't change anything for air or land units. This works!!

                                Cheers...

                                TheDogT 1 Reply Last reply Reply Quote 3
                                • TheDogT Online
                                  TheDog @wc_sumpton
                                  last edited by

                                  Thanks I will try this tomorrow.

                                  https://forums.triplea-game.org/tags/thedog
                                  https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                  TheDogT 1 Reply Last reply Reply Quote 0
                                  • TheDogT Online
                                    TheDog @TheDog
                                    last edited by

                                    @wc_sumpton
                                    Now that's clever!!! :smiling_face_with_halo:

                                    Thanks for the code, as it was good to see it working.


                                    More on Bid Placement here
                                    https://github.com/triplea-game/triplea/issues/12376

                                    https://forums.triplea-game.org/tags/thedog
                                    https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                    wc_sumptonW 1 Reply Last reply Reply Quote 2
                                    • wc_sumptonW Offline
                                      wc_sumpton @TheDog
                                      last edited by

                                      @thedog and all;

                                      Should "territoryEffect" option "unitsNotAllowed" affect placement / bid placement?

                                      Using GCD if a Base-Camp were placed in Prypriat which has a "marsh" "territoryEffect" with "unitsNotAllowed" equals "Inf-Motorized", the "Inf-Motorized" can still be placed there.

                                      Cheers...

                                      TheDogT 1 Reply Last reply Reply Quote 3
                                      • TheDogT Online
                                        TheDog @wc_sumpton
                                        last edited by

                                        As always you make a very good point.

                                        I too have tested "marsh" "territoryEffect" and I concur.
                                        eaa3b265-7559-408f-8681-27ce6b465d12-image.png

                                        https://forums.triplea-game.org/tags/thedog
                                        https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                        1 Reply Last reply Reply Quote 2
                                        • E Offline
                                          ezgaming @wc_sumpton
                                          last edited by

                                          @wc_sumpton said in 💥 1941 Global Command Decision - Official Thread:

                                          @thedog, @Myrd

                                          OK please forgive me - I had some surgery earlier today and am on some heavy meds.

                                          I was hoping to identify a good long-term location and/or learn how to get the latest version of the TripleA game as well as the newest version of 1941 GCD

                                          THANK YOU

                                          TheDogT 1 Reply Last reply Reply Quote 2
                                          • TheDogT Online
                                            TheDog @ezgaming
                                            last edited by

                                            @ezgaming
                                            Take it easy and recover, by playing TripleA 😁

                                            Latest TripleA is here (this does not change)
                                            https://github.com/triplea-game/triplea/releases

                                            Latest 1941GCD
                                            Remove the old version and reinstall the new version by;
                                            TripleA Downloads> Installed tab> Highlight 1941 Global Command Decision> Remove
                                            Once removed on New Maps tab and reinstall 1941 Global Command Decision

                                            The 1st post in this thread will always have what you need.
                                            Link to 1st post that has the latest 1941GCD download link and to get the latest TripleA version
                                            https://forums.triplea-game.org/topic/3326/1941-global-command-decision-official-thread

                                            https://forums.triplea-game.org/tags/thedog
                                            https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                            TheDogT E 3 Replies Last reply Reply Quote 3

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