💥 1941 Global Command Decision - Official Thread
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@beelee
I dont appear to be able to reopen it, could you do the honours please! -
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Myrd/asvitkine has done another very fast turnaround fix, he has asked us to test it.
TripleA 2.6.14661current release
https://github.com/triplea-game/triplea/releasesCurrently it does not place units in a territory with no 'factory' as it should, it errors with;
However it does allow the placement of a 'factory'.
Please test more and also confirm the above.
.
This is a modified list of what Bid & Bid Placement can/should do.
You can;
- buy upto the maxBuiltPerPlayer limit
- place infinite or stacking limit units per territory or sea zone
- place in any territory you own (no 'factory' required)
- place in any friendly sea zone with ship(s) of the same owner already in it
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FWIW, the problem seems to stem from "requiresUnits" and "Unit Placement Restrictions".
For land units, 2.5 seem to not use this restriction, but the other options, "unitPlacementRestrictions", "unitPlacementOnlyAllowedIn" and "canOnlyBePlacedInTerritoryValuedAtX" are enforced, while sea unit still seemed to be restricted by "requiresUnits".
It looks like 2.6 uses the same requirements for both bid and regular placement, "requiresUnits" was added to land units during bid placement, and this is causing all the problems.
"requiresUnits" should not interfere with unit bid placement, but "unitPlacementRestrictions", "unitPlacementOnlyAllowedIn" and "canOnlyBePlacedInTerritoryValuedAtX" enforced.
Noted: With GCD sea zones have ownership like land territories, so the requiring the presents of another unit should not mater unless the only units are non-allied unit, which should still block placement.
Cheers...
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I roll back to 2.6.14656. Removed "requiresUnits" and the game worked as intended. I was able to place land unit in any owned territory, I was able to place a bunker with it restrictions, and was able to place a sea unit with a sub.
Question: Should "requiresUnits" be ignored during bid placement or should it be up to the map makers to remove and reinstate restrictions?
Cheers...
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Interesting question.
As I dont play PvP and would not use Bids Im not the person to answer the question. I would say keep it the same as 2.5 so players know what they are getting,
I have raise the issue again on GitHub.
https://github.com/triplea-game/triplea/issues/12376 -
@thedog said in
1941 Global Command Decision - Official Thread:As I dont play PvP and would not use Bids Im not the person to answer the question.
Understood, but as a very GOOD map maker, and this problem could be corrected within the xml, your say would be very valuable!
Cheers...
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An xml property would be good to choose between the two, but i'm conscious of Myrds time.
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@thedog said in
1941 Global Command Decision - Official Thread:An xml property would be good to choose between the two, but i'm conscious of Myrds time
You misunderstood. "requiresUnits" can be changed the same way "createsResourcesList" is done for upkeep.
Try this: Roll back TripleA to 2.6.14656, then add the following to you xml (after "Always_True" condition):
<!-- Remove requriements for sea units --> <attachment name="triggerAttachment_Remove_requiresUnits_All_Seas" attachTo="Germany" javaClass="TriggerAttachment" type="player"> <option name="conditions" value="conditionAttachment_Always_True"/> <option name="unitAttachmentName" value="UnitAttachment" count="unitAttachment"/> <option name="unitType" value="$All-Sea$"/> <option name="unitProperty" value="requiresUnits" count="-reset-"/> <option name="when" value="before:GermanyTechActivation"/> </attachment> <!-- Add Industry-Hvy to all sea units --> <attachment name="triggerAttachment_Restore_Industry-Hvy_All_Seas" attachTo="Germany" javaClass="TriggerAttachment" type="player"> <option name="conditions" value="conditionAttachment_Always_True"/> <option name="unitAttachmentName" value="UnitAttachment" count="unitAttachment"/> <option name="unitType" value="$All-Sea$"/> <option name="unitProperty" value="requiresUnits" count="-reset-Industry-Hvy"/> <option name="uses" value="1"/> <option name="when" value="before:GermanyCombatMove"/> </attachment> <!-- Add Industry Med to Convoy and Destroyer --> <attachment name="triggerAttachment_Restore_Industry-Med_2_Units" attachTo="Germany" javaClass="TriggerAttachment" type="player"> <option name="conditions" value="conditionAttachment_Always_True"/> <option name="unitAttachmentName" value="UnitAttachment" count="unitAttachment"/> <option name="unitType" value="Convoy:Destroyer"/> <!-- Adding so don't use reset --> <option name="unitProperty" value="requiresUnits" count="Industry-Med"/> <option name="uses" value="1"/> <option name="when" value="after:GermanyCombatMove"/> </attachment>Don't change anything for air or land units. This works!!
Cheers...
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Thanks I will try this tomorrow.
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@wc_sumpton
Now that's clever!!! :smiling_face_with_halo:Thanks for the code, as it was good to see it working.
More on Bid Placement here
https://github.com/triplea-game/triplea/issues/12376 -
@thedog and all;
Should "territoryEffect" option "unitsNotAllowed" affect placement / bid placement?
Using GCD if a Base-Camp were placed in Prypriat which has a "marsh" "territoryEffect" with "unitsNotAllowed" equals "Inf-Motorized", the "Inf-Motorized" can still be placed there.
Cheers...
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As always you make a very good point.
I too have tested "marsh" "territoryEffect" and I concur.

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@wc_sumpton said in
1941 Global Command Decision - Official Thread:OK please forgive me - I had some surgery earlier today and am on some heavy meds.
I was hoping to identify a good long-term location and/or learn how to get the latest version of the TripleA game as well as the newest version of 1941 GCD
THANK YOU
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@ezgaming
Take it easy and recover, by playing TripleA
Latest TripleA is here (this does not change)
https://github.com/triplea-game/triplea/releasesLatest 1941GCD
Remove the old version and reinstall the new version by;
TripleA Downloads> Installed tab> Highlight 1941 Global Command Decision> Remove
Once removed on New Maps tab and reinstall 1941 Global Command DecisionThe 1st post in this thread will always have what you need.
Link to 1st post that has the latest 1941GCD download link and to get the latest TripleA version
https://forums.triplea-game.org/topic/3326/1941-global-command-decision-official-thread -
@ezgaming (this post is a duplicate of the one in Development as ezgaming might not read it)
Myrd/asvitkine has been working this past week to fix TripleA 2.6 Bid & Bid Placement, you can now;
- buy units upto the maxBuiltPerPlayer limit
- place infinite or stacking/placementLimit units per territory or sea zone
- place land units in any territory you own (no 'factory' required)
- place ship units in any friendly sea zone with ship(s) of the same owner already in it
- Construction/immobile units placed obeys upgrade rules and canOnlyBePlacedInTerritoryValuedAtX
- Units can only be placed if territoryEffect unitsNotAllowed allows them
Note this is probably different to the way that 2.5 Bid & Bid Placement works and the 2.6 manual should reflect the above. -
@thedog THANK YOU !
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@thedog I wish I had your skills with Mac OS. Because I am still not sure where to get what - and do we need to be running TripleA 2.5 AND 2.6?
Im surprised but I am so lost so if you could please spell out how and what I need to get I would be most gRATEFULL
I
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@ezgaming
Just in case you have not seen this
https://forums.triplea-game.org/topic/3724/how-to-have-triplea-2-5-2-6-installed-at-the-same-timeAsk your questions there, hopefully I or a Mac user can help you.
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@ezgaming you can't DL GCD with the latest triplea ? Found here https://github.com/triplea-game/triplea/releases/tag/2.6.14683
Macs have had issues with triplea for as long as I can remember. 15 years plus. They are ongoing.
Can you download and play Global Command Decision with the above triple prerelease ?
Edit
Idk if this is relevant or not
https://github.com/triplea-game/triplea/pull/12420
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