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    πŸ’₯ 1941 Global Command Decision - Official Thread

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    mapsthedog
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    • Black_ElkB Offline
      Black_Elk @beelee
      last edited by Black_Elk

      Looks cool! I had a few hours to kill so ran a couple openers just to see if I could remember what was what, since I've been lost in the BG3 maze for some time now hehe. Sorta coming at it with fresh eyes I suppose. First I tried G just to check the notes and get my bearings, then did USA since they're near the end of the turn order sequence.

      I figure a newer player might take a similar approach, like say experimenting with Germany just to see what all is going on there for the purchase screens and whatnot to see that info. Then switching sides to take control of one of the Allies and observing what the computer does with Axis.

      Basically trying to piece together the order of battle and the basic playpattern on some of that stuff compared to A&A expectations. Sorta rinsed/repeated for the other side of the gameboard, maybe taking over Japan first or UK before switching around like that to get a feel. On the whole felt pretty good with the main thrust hitting the essential story beats there, least for the first half dozen rounds or so, felt like what I would expect from a WW2 scenario. The Japanese press in the Pacific was nice to see, it kept me on my toes trying to get something together till the American HQs arrived on the scene. Without really knowing what's going on, I think a mixed forces approach for USA seemed to come pretty naturally. So sorta splitting the pile between Land, Sea, Air and Infrastructure just to see how the units play.

      The inf-elite +cruiser combo seemed pretty useful for getting our expeditionary force out early, just cause the movement advantage for the cruiser is so strong, and amphib to try and snatch a production toehold somewhere seemed sensible. The elites are always pretty solid. Sorta the fastest way to shuck around quickly, but it's limited somewhat by the production caps and lack of HQs after the initial push which seemed to make sense. Against Japan the drop to Guadalcanal to take Truk seemed like the most direct way to turn back Japan and get control of the central Pacific, though swinging North might be more powerful. Seemed like if I didn't shore it up at New Zealand Japan is always sending their destroyers to range around, whereas just smoking to Solomon Is seemed to put the breaks on their ambitions hehe.

      Only error I saw was with a British computer bombing run... Happened in round 7 with a brit bomber attack vs Hamburg-Lower Saxony, but it wasn't a show stopper just a click through...
      2024-4-29-1941-Global-Command-Decision.tsvg

      Maybe from the 2.6 airbattles thing mentioned earlier? Not sure, but anyway, otherwise it all ran pretty clean for me. I was going with the FastAI.

      Brit AI was pretty strong cause Italy took some hits early. They kept the heat on France and then dropped into Hamburg and held it for a round activating the conscripts. Brits closed down the straits early as well, so they sorta brought the hammer down that way. I was all sloppy but it was pretty entertaining. Nice work!

      ps. found this one when playing with Japan, it was a casualty step error for the battle right before Chunking. Also 7th round, must be my lucky number hehe. Not a breaker just a click through, but managed to grab the save in case it's helpful.

      2024-4-30-1941-Global-Command-Decision Japan 7.tsvg

      Screenshot 2024-04-30 000402.png

      For that game I just went for broke vs the Brits. Got turned back at Hawaii early and stalled out a bit in China trying to go south which turned into a quagmire, I was again sorta sloppy, but we picked up steam after taking India. Decided to double back for Honolulu revenge lol. Good times

      pps. another one as Pacific Allies, didn't run into any issues there. Decided to stay home with the fleet and try to get something going vs Truk as sorta the main take. We almost got stung when Japan swooped south with a cruiser to land in Australia, but it ended up working to our advantage since the USA mopped up and it activated the conscripts. Snapped a save in round 7 again. Japan allowed us to get all up in the business with Marianas for the Allied aircraft, so probably rounding the corner there.

      2024-4-30-1941-Global-Command-Decision Pacific Allies 7.tsvg

      TheDogT 1 Reply Last reply Reply Quote 3
      • TheDogT Offline
        TheDog @Black_Elk
        last edited by

        I cannot reproduce these errors/click throughs.

        I'm on 2.6 14729, so maybe thats the difference, as your on 2.6 14727, could be worth updating?

        https://forums.triplea-game.org/tags/thedog
        https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

        TheDogT 1 Reply Last reply Reply Quote 1
        • TheDogT Offline
          TheDog @TheDog
          last edited by

          To a John (running Linux) who raised an issue last night on GitHub, you need to upgrade to a later version of TripleA, go here

          https://github.com/triplea-game/triplea/releases

          As your TripleA version 2.6.586 does not support the function isAI.

          https://forums.triplea-game.org/tags/thedog
          https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

          1 Reply Last reply Reply Quote 2
          • E Offline
            ezgaming
            last edited by

            Screenshot 2024-06-29 at 17.13.19.png

            So can anyone familiar with this game comment on this? I understand that this particular game is a tad different from the usual simple triplea rules... but this scenario still confuses me.

            How is it that 23 units attacking 6 still barely have even 12% odds.

            What am I missing?

            I enjoy this game very much but continue to find issues of gameplay that just don't seem intuitive to me. Are there some set of special modifiers that I am simply not aware of? Terrain maybe?

            In any case thanks for any help or advice on this and, again, my congratulations on making this very VERY interesting TripleA variant !!!

            1 Reply Last reply Reply Quote 1
            • TheDogT Offline
              TheDog
              last edited by

              Some background.
              So I have only played A&A 3 times and a very long time ago.
              I very rarely use the Battle Calculator.

              The xml code makes heavy use of
              <option name="canNotTarget" value="$All-Air$"/>

              Initially the above was broke and the Devs fixed it.

              There are 17 Conscripts they do not give or get support, they are just fodder, worse they do not have any AA attack or defence.
              I note the AA (above) is not * (starred in the Conscript unit notes, I will add it in for the next release coming in August)

              So that is probably the reason for the Battle Calculators percentages.

              Terrain is noted in the taskbar and hopefully is intuitive?

              If you post your issues I will reply and probably put them in the unit help or in the various help panels/manual.

              Talking of the manual for those that dont know it is under
              Help> Game Notes and here as a pdf.
              Link to 1941_Global_Command_Decision_Manual v160-v170
              https://forums.triplea-game.org/assets/uploads/files/1697968068614-1941_global_command_decision_manual.pdf
              and is located here on your PC.
              \triplea\downloadedMaps\1941_global_command_decision\map\doc\images\1941_Global_Command_Decision_Manual.pdf

              Thanks for the feedback and making the game better.

              https://forums.triplea-game.org/tags/thedog
              https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

              1 Reply Last reply Reply Quote 3
              • E Offline
                ezgaming
                last edited by

                Hello TheDog,

                Is there a manual for Global Command Decision? We trapped a USA nuclear bomber all by its self but when attacked it wiped out an entire battalion.

                We then tested it and sure enough, nothing seems to kill it. So we wanted to check the rules.

                And we also saw someone else playing this and it appeared that the USA Nuke bomber did not dissolve after it attacked, but rather was like an infinite Nuclear Refill Unit.

                Anyway, love the game, but need to see rules.

                THANKS

                B 1 Reply Last reply Reply Quote 2
                • B Offline
                  beelee @ezgaming
                  last edited by

                  @ezgaming

                  infinite Nuclear Refill Unit.

                  Peace through Strength

                  πŸ™‚

                  Sorry πŸ™‚

                  E 1 Reply Last reply Reply Quote 1
                  • E Offline
                    ezgaming @beelee
                    last edited by

                    @beelee I don’t understand. Is there a manual or set of instructions for this game ?

                    Surely the nuke piece is not infinite and invulnerable ???

                    B wc_sumptonW 2 Replies Last reply Reply Quote 1
                    • B Offline
                      beelee @ezgaming
                      last edited by beelee

                      Hi @ezgaming

                      Sorry it was a joke πŸ™‚

                      @TheDog should reply soon. He may be on holiday πŸ™‚

                      Edit
                      I would assume the Game Notes would cover it. They're under the "Help" button top left bar

                      1 Reply Last reply Reply Quote 1
                      • wc_sumptonW Offline
                        wc_sumpton @ezgaming
                        last edited by

                        @ezgaming said in πŸ’₯ 1941 Global Command Decision - Official Thread:

                        Surely the nuke piece is not infinite and invulnerable ???

                        If by infinite you mean that the unit does not self-destruct, then you are right. The Nuclear-Bomber is treated like any other unit and must be taken as causality during combat.

                        The Nuclear-Bomber stats are 6x10 attack, 1 defense and has a movement value of 8. The Nuclear-Bomber is considered High-Altitude and cannot be attacked by all ground and sea units. If the Nuclear-Bomber preforms a Strategic Bombing Run the Industry/Base Camp Anti-Air fire can hit it.

                        Only other air units can defend against a Nuclear-Bomber.

                        I hope this clears up your questions. Happy Gaming!

                        Cheers...

                        E 1 Reply Last reply Reply Quote 2
                        • E Offline
                          ezgaming @wc_sumpton
                          last edited by

                          @wc_sumpton Thank you so much - that clears that one issue up. But we still cannot fathom how 4 heavy tanks, 3 med tanks, 2 inf, 1 art and a couple of planes get totally wiped out when attacking one of these Nuke Bombers.

                          Myself and a small group of friends have been playing this game for a year or so - and we love it.

                          But we still are wondering if there is a manual with all the stats for units and such things.

                          We also see things that are either errors or possibly intended but not specified. An example of this is the ban on the use of air power in neutral countries and territories. If Germany attacks Sweden or Spain, for example, they can do so but never use air support in any way until the territory ownership changes hands. We'd love to know what was intended here so please let me know if there is a manual of any sort.

                          Curiously we have yet to play a game without it crashing - usually is crashes well after the outcome is known so it's not really been a problem in terms of game play. But it is annoying.

                          We suspect that the game has never been put to the extremes that we are likely doing to it. We tend to do rather extreme unit changes, reassign many territory ownerships, and other such things that probably did not come up much in the game's development.

                          We do these things because, and we mean nothing pejorative here, we find the standard scenario to be extremely boring. Like many simulations of world war 2, the Nazis don't really have a chance. They did lose after all...

                          So rather than play a game were the Germans "always lose", but we can call it a win if they hold out until some particular time or have some particular unit strength and/or objectives held, my mates and I tend to approach this from the point of view of rewriting of history... What if Sweden was involved and aligned....

                          What if there was an entire fleet in the South Pacific per some of the 1930s reports of plans that Japan, Australia and the Brits apparently considered back then? What if Spain had gone a very different way... And of particular interest is what if German and Italy had seriously developed Afrika and/or the Middle East?

                          So we figure that you guys that developed this game probably play-tested it very well... and thus have little to no bugs whatsoever, but since we are so drastically rewriting history so to speak we are possibly just breaking things that you guys never encountered.

                          Or maybe we are just Bad Luck, lol.

                          In any case, thank you again for responding and thank you for creating this MASTERPIECE.

                          Please let me know if there is any way for us to learn more about the rules and technical abilities of the units.

                          We'd love to understand paratroopers, for instance. We have had trouble figuring out why those things can be used on some territories but not others that are the same distance away.

                          ONE MORE THING: Again and Again we are SHOCKED by how some battles go. We are taking about fundamentally unexpected results and not just "bad luck."

                          As an example, Germany is sitting comfortably in France and decides to invade Spain... or Sweden... and 30 units attacking against 14 defending end up with a total rout of the attackers. It's not even close.

                          So 30 units attack 15 and lose everything and the defenders may have lost 2 units but often they lose nothing. And since we cannot use AirPower on the minor/neutrals (is this a bug or intended?), we had to take extra steps to ship in artillery and/or anti-tanks guns. So losing that battle after all that extra effort is disheartening, lol.

                          These types of battles make no sense to us and we are wondering if there are rules about terrain and such things that we are unaware of.

                          This game has so much potential and we find ourselves compelled to play despite all the difficulties.

                          Thank you for any advice and def Manuals/Instructions.
                          Cheers

                          TheDogT wc_sumptonW B 3 Replies Last reply Reply Quote 2
                          • TheDogT Offline
                            TheDog @ezgaming
                            last edited by TheDog

                            @ezgaming
                            I'm on holiday, back at a proper keyboard on tuesday.
                            Im on a mobile, so not detailed/linked answers.

                            As wcsumpton said the nuke bomber can only be hit by aircraft and industry aa, so NO mobile ground forces.

                            Attacking neutrals can only be done by axis, if you are losing battles, you need hq-army, artillery X2, bomber-tac X2 as your core attacker, and lots of inf-trained. Check the terrain you are attacking into as you will need even more units. Remember conscripts don't get any synergy/bonus like inf-trained do. In short you need combined arms.

                            The manual is built in to the map/game as beelee said it's under help> game notes

                            Also as a pdf see my previous post about 6 posts above for a link
                            Also in the 1st post 1st page is the pdf link

                            EDIT: Air attacks should work on neutrals, I will test next week. The game does favour the defender, but the attacker gets to chose the point of attack.

                            As Germany you need to maximise the synergy of the blitzkrieg units, it's all in the manual.

                            EDIT2: As wc_sumpton said correctly below
                            air unit cannot move into or through neutral (Open-Border/Closed-Border relationships) territories

                            https://forums.triplea-game.org/tags/thedog
                            https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                            1 Reply Last reply Reply Quote 2
                            • wc_sumptonW Offline
                              wc_sumpton @ezgaming
                              last edited by

                              @ezgaming

                              I am going to try to answer some of your questions.

                              @ezgaming said in πŸ’₯ 1941 Global Command Decision - Official Thread:

                              We also see things that are either errors or possibly intended but not specified. An example of this is the ban on the use of air power in neutral countries and territories. If Germany attacks Sweden or Spain, for example, they can do so but never use air support in any way until the territory ownership changes hands. We'd love to know what was intended here so please let me know if there is a manual of any sort.

                              Yes, this is as intended, air unit cannot move into or through neutral (Open-Border/Closed-Border relationships) territories.

                              There has been a great deal of discussion about "neutral" territories, and AI controlled Axis (Germany/Italy) players.

                              @ezgaming said in πŸ’₯ 1941 Global Command Decision - Official Thread:

                              Curiously we have yet to play a game without it crashing - usually is crashes well after the outcome is known so it's not really been a problem in terms of game play. But it is annoying.

                              If you could post a save gave with these crashes, maybe a developer could look at it. It is very hard to trace these without more information.

                              @ezgaming said in πŸ’₯ 1941 Global Command Decision - Official Thread:

                              We suspect that the game has never been put to the extremes that we are likely doing to it. We tend to do rather extreme unit changes, reassign many territory ownerships, and other such things that probably did not come up much in the game's development.

                              I am sure @Black_Elk and @TheDog thank you for your efforts!

                              @ezgaming said in πŸ’₯ 1941 Global Command Decision - Official Thread:

                              We do these things because, and we mean nothing pejorative here, we find the standard scenario to be extremely boring. Like many simulations of world war 2, the Nazis don't really have a chance. They did lose after all...
                              So rather than play a game were the Germans "always lose", but we can call it a win if they hold out until some particular time or have some particular unit strength and/or objectives held, my mates and I tend to approach this from the point of view of rewriting of history... What if Sweden was involved and aligned....
                              What if there was an entire fleet in the South Pacific per some of the 1930s reports of plans that Japan, Australia and the Brits apparently considered back then? What if Spain had gone a very different way... And of particular interest is what if German and Italy had seriously developed Afrika and/or the Middle East?
                              So we figure that you guys that developed this game probably play-tested it very well... and thus have little to no bugs whatsoever, but since we are so drastically rewriting history so to speak we are possibly just breaking things that you guys never encountered.
                              Or maybe we are just Bad Luck, lol.

                              Changes are always good! But it is hard to explain what effects these changes might have without further/ more detailed examples.

                              @ezgaming said in πŸ’₯ 1941 Global Command Decision - Official Thread:

                              We'd love to understand paratroopers, for instance. We have had trouble figuring out why those things can be used on some territories but not others that are the same distance away.

                              Paratroopers, transporting Inf-Trained/Inf-Elite with Air-Transport. The Air-Transport has a movement of 4, and like any other air unit, must land during non-combat movement. So, using paratrooper attacks is very restrictive.

                              @ezgaming said in πŸ’₯ 1941 Global Command Decision - Official Thread:

                              As an example, Germany is sitting comfortably in France and decides to invade Spain... or Sweden... and 30 units attacking against 14 defending end up with a total rout of the attackers. It's not even close.
                              So 30 units attack 15 and lose everything and the defenders may have lost 2 units but often they lose nothing. And since we cannot use AirPower on the minor/neutrals (is this a bug or intended?), we had to take extra steps to ship in artillery and/or anti-tanks guns. So losing that battle after all that extra effort is disheartening, lol.
                              These types of battles make no sense to us and we are wondering if there are rules about terrain and such things that we are unaware of.

                              This is intended, attacking neutrals is very costly with little to no gain as most neutral territories are worthless PUs wise. A lot of neutral territories have a stack of Artillery, which is a first strike unit, along with a stack of bunkers and the restrictions on the use of air units on attack makes the areas quite difficult to capture. It takes a heavy investment, and again this was intended.

                              Hopefully this has help you understand some of the intention in GCD design.

                              Cheers...

                              1 Reply Last reply Reply Quote 2
                              • B Offline
                                beelee @ezgaming
                                last edited by

                                @ezgaming

                                One thing to be aware of, is if you are in edit mode and perform certain actions, you may get some errors. I think 2.6 has mostly fixed this, as I haven't encountered any for quite some time, albeit on a different map.

                                TheDogT 1 Reply Last reply Reply Quote 2
                                • TheDogT Offline
                                  TheDog @beelee
                                  last edited by TheDog

                                  @ezgaming
                                  Do you have a copy of the manual, as below?

                                  πŸ”»Link to 1941_Global_Command_Decision_Manual v160-v170πŸ”»
                                  1941_Global_Command_Decision_Manual.pdf

                                  In the next release, I have changed the tool tip for the Nuclear Bomber as below, see the asterisk's, (*) they are my additional notes for the unit.

                                  c388cb49-e8ad-40d7-9ab5-e1dad3123f06-image.png

                                  https://forums.triplea-game.org/tags/thedog
                                  https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                  E 1 Reply Last reply Reply Quote 1
                                  • E Offline
                                    ezgaming @TheDog
                                    last edited by

                                    @thedog thanks for the manual link !!!

                                    1 Reply Last reply Reply Quote 0
                                    • E Offline
                                      ezgaming
                                      last edited by

                                      By now you guys know that I ABSOLUTELY LOVE this game you created.

                                      But you also know that I keep putting it down because of the many issues that I have had with it.

                                      Having said that, however, I have noticed great improvements in both the game as well as the TripleA Mothership code - and it's very nice to see your game now in the DOWNLOAD MAPs option of the standard triplea engine.

                                      Today I want to present to you more consternation over these damn Nukes. For a couple of B29s these guy behave as if they have super powers and are a Battlestar/Imperial I-class Star Destroyer.

                                      Just today we had a scenario where the Allied Nuke Bmr got caught in India and was about to be annihilated, only to see it kill everything that attacked it.

                                      Surely this is a bug.

                                      Here is the game-generated report of the opening of Screenshot 2024-07-09 at 13.55.16.png that battle.

                                      JohnnyCatJ 1 Reply Last reply Reply Quote 0
                                      • JohnnyCatJ Offline
                                        JohnnyCat @ezgaming
                                        last edited by

                                        @ezgaming Just to be clear about the defense:

                                        UK 1 Inf, 1 Med Industry, and 1 USA Nuke Bomber apparently piloted by Jesus and Santa Claus together with Spiderman and Dr. Strange riding in back.

                                        Is there some sort of code where the nuke can only be killed by "dog fights"???

                                        I read that somewhere, perhaps in the tool tip over the icon in game since we did not have the manual at the time. But I recall there being something in the game that stated that the --> Only thing that could kill it was during a dog fight. Though I forget the source now.

                                        Anyway I hope that helps.

                                        Johnny C

                                        TheDogT 1 Reply Last reply Reply Quote 2
                                        • TheDogT Offline
                                          TheDog @JohnnyCat
                                          last edited by TheDog

                                          @ezgaming
                                          No bug, it is working as intended, attack or defend with fighters.

                                          As JohnnyCat says the nuke can only be killed by "dog fights" (and SBR AA)

                                          .
                                          So the new tool tip text says
                                          Can only be targeted by air units in a Dog-Fight & AA from a Strategic Bombing Run on Industry/Base-Camp

                                          So all ground units cannot hit the high altitude bomber, just like in history.

                                          https://forums.triplea-game.org/tags/thedog
                                          https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                          E 1 Reply Last reply Reply Quote 1
                                          • E Offline
                                            ezgaming @TheDog
                                            last edited by

                                            @thedog that makes perfect sense given the context. Thanks again for clarifying.

                                            1 Reply Last reply Reply Quote 2

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