💥 1941 Global Command Decision - Official Thread
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@thedog oh ok. I misunderstood. Thanks for clarifying.
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Latest version v185 ready for download.
In TripleA
Click Download Maps Button
Click Installed tab
Click 1941 Global Command Decision
Click Remove Button
Click Yes button to remove
Click Ok button (Successfully removed)
Click Close (To force the map list to refresh)
Click Download Maps Button
Find & Click 1941 Global Command Decision
Click Install button
Enjoy!v185
- Ant-Tank now produced by Industry-Med was Industry-Hvy (As Industry-Med can make Armor-Med, this is a better fit)
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Britain- Weakened Britain by 15pu/turn & removed some Navy units, so they do not usually attack Western Europe for a few rounds, more historic. (thanks Black Elk)
- Britain Victoria-1, Socotra-1, Basra-1, Beruit-Lebanon-1, Damascus-S.Syria-1, Cape of Good Hope-1, S.Quebec-1, Upper Egypt-1, Belgian Congo-1
- Britain Lagos-S.Nigeria now Base-Camp & 2pu, was Industry-Lgt & 5pu
- Britain Italian Somaliland now Base-Camp & 2pu, was Industry-Lgt & 5pu
- Removed Destroyers in Caribbean
- Removed Convoy & Cruiser off Liverpool SZ109
- Removed Inf-Trained in N Ireland & Wales
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Germany- Can now randomly spawn in the Atlantic HQ-Submarine, before they could not
- 105SZ has HQ-Submarine & 2x Submarine
- 105SZ is now part of the spawning area for random uBoats
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USA- Texas Oil-Field increased to 20 (represent the importance of Texas Oil), was 10, balanced by 10 extra Bunkers in the coastal states (Represents State Guards), net effect is +0pu
- Venezuela new Oil-Field x10 (represent its importance to the Allies) reduced the pu of Gulf states to balance this
- Port Au Prince-Haiti, Santo Domingo-Domingo-Dominica & Venezuela join the Lend-Lease agreement, so are effectively allied with the USA on Round 2
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- USSR almost doubled Oil-Field production to balance this added more Bunkers
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- USA Closed-Border with Neutrals has now been fixed, so will not attack Neutrals on rounds 1-4
- Open-BorderAI has been removed and replaced with Closed-Border. Open-BorderAI was too complicated.
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- Manual text now uses Combined-Arms, was Blitzkrieg (Thanks Black Elk)
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Tool-Tips have improved again, now better color coded;- Red - Combat additions
- Orange - Warning or notification, usually to say what can be targeted or not
- Blue - Suppression (-1) off enemy attack or defence
- Green - Movement or transport
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Link to 1st post that has;
- Google Drive download link
- Latest TripleA version
- Latest 1941 GCD manual
https://forums.triplea-game.org/topic/3326/1941-global-command-decision-official-thread
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It has been 2 weeks since the last update and this thread has clocked up an impressive additional 34,000+ views.
Hopefully this is somewhere near the same amount as map downloads?
Is this possible to find out on GitHub, if so how?
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On behalf of the team, thank you all for the interest, as this provides me for the motivation and incentive for the next task, that is to reduce a Territory (TT)/Sea Zone (SZ) unit overflow.For those in the know this is an incredibly boring and tedious task, and is only worthwhile on popular maps.
As this is an attempt to squeeze in even more unit coordinates into a TT/SZ to reduce unit overflow..
I maybe sometime. -
@thedog said in 1941 Global Command Decision - Official Thread:
For those in the know this is an incredibly boring and tedious task
right arm. Nice the map is getting some play While the above is true, depending on what one likes todo, I find it rewarding when it's completed.
I'll state the obvious start with your high use areas and even if you only do one a week, 50 will be done in a year.
My obsessive behavior approaches it differently and i usually just nutup for 12-16 hours at a time. Just don't do it very frequently lol