π₯ 1941 Global Command Decision - Official Thread
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@ezgaming said in 1941 Global Command Decision - Official Thread:
Surely the nuke piece is not infinite and invulnerable ???
If by infinite you mean that the unit does not self-destruct, then you are right. The Nuclear-Bomber is treated like any other unit and must be taken as causality during combat.
The Nuclear-Bomber stats are 6x10 attack, 1 defense and has a movement value of 8. The Nuclear-Bomber is considered High-Altitude and cannot be attacked by all ground and sea units. If the Nuclear-Bomber preforms a Strategic Bombing Run the Industry/Base Camp Anti-Air fire can hit it.
Only other air units can defend against a Nuclear-Bomber.
I hope this clears up your questions. Happy Gaming!
Cheers...
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@wc_sumpton Thank you so much - that clears that one issue up. But we still cannot fathom how 4 heavy tanks, 3 med tanks, 2 inf, 1 art and a couple of planes get totally wiped out when attacking one of these Nuke Bombers.
Myself and a small group of friends have been playing this game for a year or so - and we love it.
But we still are wondering if there is a manual with all the stats for units and such things.
We also see things that are either errors or possibly intended but not specified. An example of this is the ban on the use of air power in neutral countries and territories. If Germany attacks Sweden or Spain, for example, they can do so but never use air support in any way until the territory ownership changes hands. We'd love to know what was intended here so please let me know if there is a manual of any sort.
Curiously we have yet to play a game without it crashing - usually is crashes well after the outcome is known so it's not really been a problem in terms of game play. But it is annoying.
We suspect that the game has never been put to the extremes that we are likely doing to it. We tend to do rather extreme unit changes, reassign many territory ownerships, and other such things that probably did not come up much in the game's development.
We do these things because, and we mean nothing pejorative here, we find the standard scenario to be extremely boring. Like many simulations of world war 2, the Nazis don't really have a chance. They did lose after all...
So rather than play a game were the Germans "always lose", but we can call it a win if they hold out until some particular time or have some particular unit strength and/or objectives held, my mates and I tend to approach this from the point of view of rewriting of history... What if Sweden was involved and aligned....
What if there was an entire fleet in the South Pacific per some of the 1930s reports of plans that Japan, Australia and the Brits apparently considered back then? What if Spain had gone a very different way... And of particular interest is what if German and Italy had seriously developed Afrika and/or the Middle East?
So we figure that you guys that developed this game probably play-tested it very well... and thus have little to no bugs whatsoever, but since we are so drastically rewriting history so to speak we are possibly just breaking things that you guys never encountered.
Or maybe we are just Bad Luck, lol.
In any case, thank you again for responding and thank you for creating this MASTERPIECE.
Please let me know if there is any way for us to learn more about the rules and technical abilities of the units.
We'd love to understand paratroopers, for instance. We have had trouble figuring out why those things can be used on some territories but not others that are the same distance away.
ONE MORE THING: Again and Again we are SHOCKED by how some battles go. We are taking about fundamentally unexpected results and not just "bad luck."
As an example, Germany is sitting comfortably in France and decides to invade Spain... or Sweden... and 30 units attacking against 14 defending end up with a total rout of the attackers. It's not even close.
So 30 units attack 15 and lose everything and the defenders may have lost 2 units but often they lose nothing. And since we cannot use AirPower on the minor/neutrals (is this a bug or intended?), we had to take extra steps to ship in artillery and/or anti-tanks guns. So losing that battle after all that extra effort is disheartening, lol.
These types of battles make no sense to us and we are wondering if there are rules about terrain and such things that we are unaware of.
This game has so much potential and we find ourselves compelled to play despite all the difficulties.
Thank you for any advice and def Manuals/Instructions.
Cheers -
@ezgaming
I'm on holiday, back at a proper keyboard on tuesday.
Im on a mobile, so not detailed/linked answers.As wcsumpton said the nuke bomber can only be hit by aircraft and industry aa, so NO mobile ground forces.
Attacking neutrals can only be done by axis, if you are losing battles, you need hq-army, artillery X2, bomber-tac X2 as your core attacker, and lots of inf-trained. Check the terrain you are attacking into as you will need even more units. Remember conscripts don't get any synergy/bonus like inf-trained do. In short you need combined arms.
The manual is built in to the map/game as beelee said it's under help> game notes
Also as a pdf see my previous post about 6 posts above for a link
Also in the 1st post 1st page is the pdf linkEDIT: Air attacks should work on neutrals, I will test next week. The game does favour the defender, but the attacker gets to chose the point of attack.
As Germany you need to maximise the synergy of the blitzkrieg units, it's all in the manual.
EDIT2: As wc_sumpton said correctly below
air unit cannot move into or through neutral (Open-Border/Closed-Border relationships) territories -
I am going to try to answer some of your questions.
@ezgaming said in 1941 Global Command Decision - Official Thread:
We also see things that are either errors or possibly intended but not specified. An example of this is the ban on the use of air power in neutral countries and territories. If Germany attacks Sweden or Spain, for example, they can do so but never use air support in any way until the territory ownership changes hands. We'd love to know what was intended here so please let me know if there is a manual of any sort.
Yes, this is as intended, air unit cannot move into or through neutral (Open-Border/Closed-Border relationships) territories.
There has been a great deal of discussion about "neutral" territories, and AI controlled Axis (Germany/Italy) players.
@ezgaming said in 1941 Global Command Decision - Official Thread:
Curiously we have yet to play a game without it crashing - usually is crashes well after the outcome is known so it's not really been a problem in terms of game play. But it is annoying.
If you could post a save gave with these crashes, maybe a developer could look at it. It is very hard to trace these without more information.
@ezgaming said in 1941 Global Command Decision - Official Thread:
We suspect that the game has never been put to the extremes that we are likely doing to it. We tend to do rather extreme unit changes, reassign many territory ownerships, and other such things that probably did not come up much in the game's development.
I am sure @Black_Elk and @TheDog thank you for your efforts!
@ezgaming said in 1941 Global Command Decision - Official Thread:
We do these things because, and we mean nothing pejorative here, we find the standard scenario to be extremely boring. Like many simulations of world war 2, the Nazis don't really have a chance. They did lose after all...
So rather than play a game were the Germans "always lose", but we can call it a win if they hold out until some particular time or have some particular unit strength and/or objectives held, my mates and I tend to approach this from the point of view of rewriting of history... What if Sweden was involved and aligned....
What if there was an entire fleet in the South Pacific per some of the 1930s reports of plans that Japan, Australia and the Brits apparently considered back then? What if Spain had gone a very different way... And of particular interest is what if German and Italy had seriously developed Afrika and/or the Middle East?
So we figure that you guys that developed this game probably play-tested it very well... and thus have little to no bugs whatsoever, but since we are so drastically rewriting history so to speak we are possibly just breaking things that you guys never encountered.
Or maybe we are just Bad Luck, lol.Changes are always good! But it is hard to explain what effects these changes might have without further/ more detailed examples.
@ezgaming said in 1941 Global Command Decision - Official Thread:
We'd love to understand paratroopers, for instance. We have had trouble figuring out why those things can be used on some territories but not others that are the same distance away.
Paratroopers, transporting Inf-Trained/Inf-Elite with Air-Transport. The Air-Transport has a movement of 4, and like any other air unit, must land during non-combat movement. So, using paratrooper attacks is very restrictive.
@ezgaming said in 1941 Global Command Decision - Official Thread:
As an example, Germany is sitting comfortably in France and decides to invade Spain... or Sweden... and 30 units attacking against 14 defending end up with a total rout of the attackers. It's not even close.
So 30 units attack 15 and lose everything and the defenders may have lost 2 units but often they lose nothing. And since we cannot use AirPower on the minor/neutrals (is this a bug or intended?), we had to take extra steps to ship in artillery and/or anti-tanks guns. So losing that battle after all that extra effort is disheartening, lol.
These types of battles make no sense to us and we are wondering if there are rules about terrain and such things that we are unaware of.This is intended, attacking neutrals is very costly with little to no gain as most neutral territories are worthless PUs wise. A lot of neutral territories have a stack of Artillery, which is a first strike unit, along with a stack of bunkers and the restrictions on the use of air units on attack makes the areas quite difficult to capture. It takes a heavy investment, and again this was intended.
Hopefully this has help you understand some of the intention in GCD design.
Cheers...
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One thing to be aware of, is if you are in edit mode and perform certain actions, you may get some errors. I think 2.6 has mostly fixed this, as I haven't encountered any for quite some time, albeit on a different map.
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@ezgaming
Do you have a copy of the manual, as below?Link to 1941_Global_Command_Decision_Manual v160-v170
1941_Global_Command_Decision_Manual.pdfIn the next release, I have changed the tool tip for the Nuclear Bomber as below, see the asterisk's, (*) they are my additional notes for the unit.
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@thedog thanks for the manual link !!!
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By now you guys know that I ABSOLUTELY LOVE this game you created.
But you also know that I keep putting it down because of the many issues that I have had with it.
Having said that, however, I have noticed great improvements in both the game as well as the TripleA Mothership code - and it's very nice to see your game now in the DOWNLOAD MAPs option of the standard triplea engine.
Today I want to present to you more consternation over these damn Nukes. For a couple of B29s these guy behave as if they have super powers and are a Battlestar/Imperial I-class Star Destroyer.
Just today we had a scenario where the Allied Nuke Bmr got caught in India and was about to be annihilated, only to see it kill everything that attacked it.
Surely this is a bug.
Here is the game-generated report of the opening of that battle.
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@ezgaming Just to be clear about the defense:
UK 1 Inf, 1 Med Industry, and 1 USA Nuke Bomber apparently piloted by Jesus and Santa Claus together with Spiderman and Dr. Strange riding in back.
Is there some sort of code where the nuke can only be killed by "dog fights"???
I read that somewhere, perhaps in the tool tip over the icon in game since we did not have the manual at the time. But I recall there being something in the game that stated that the --> Only thing that could kill it was during a dog fight. Though I forget the source now.
Anyway I hope that helps.
Johnny C
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@ezgaming
No bug, it is working as intended, attack or defend with fighters.As JohnnyCat says the nuke can only be killed by "dog fights" (and SBR AA)
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So the new tool tip text says
Can only be targeted by air units in a Dog-Fight & AA from a Strategic Bombing Run on Industry/Base-CampSo all ground units cannot hit the high altitude bomber, just like in history.
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@thedog that makes perfect sense given the context. Thanks again for clarifying.
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Here are three battles whose outcome make no sense to me.
What do you guys think?
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@johnnycat
Please be more specific, which bits make no sense.Generalising against bunkers you need at least 2x artillery.
Check the Terrain stat changes on the status bar, Kandahar has no terrain stat modifiers, the other two do. -
In the first attack in W.Algerian-Sahara, Germany attacks with 1 Armor-Lgt at 2, 6 Inf-Elites, 1 Inf-Motorized, and 3 Inf-Trained all attacking at 1. This may sound good with 11 hit points, but the Neutrals have 2 Bunkers at 2 hit points that defend at 2, and 3 Inf-Trained that defend at 3 because W.Algerian-Sahara is a desert territory. Thats 7 hit points with better dice. Germany is going to have to get through those bunkers while Neutrals Inf-Trained chew them up. Advantage Neutrals.
Again, with the battle in Kandahar, which is also a desert territory, Germany attacks with 4 Anti-Tanks and 1 Inf-Elite all attacking at 1 with 5 hit points. The Neutrals defend with 2 Bunkers at 2 with 4 hit points. Sure, the Anti-Tanks are first strike, but as the dice show, one's are not happening. Advantage Neutrals.
The battle in Stockholm is just bad. Stockholm is mountain territory and Germany's Armor-Med and 2 Artillery get -1 to attack while Neutrals 9 Inf-Trained will receive a +1 with 5 defending at 4 when adding in the Artillery bonus. Big Advantage Neutrals.
@johnnycat said in 1941 Global Command Decision - Official Thread:
Here are three battles whose outcome make no sense to me.
So, to answer your question, Yes, these 3 battles should be won by the Neutrals. Campaigns against Neutral held territories are going to be very costly, as explained in a post above, and there is little to no reward in do so. Germany's units could have been put to better use else where.
Cheers...
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@thedog once again I appreciate your response. Iβm stating to get accustomed to how things should go. Iβm just not picking up terrain mods and such things quickly: I guess Iβm still sort of thinking in basic TripleA terms which clearly do not apply !
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Started another game - nothing unusual that I can tell. But upon completion of the German Turn 1, the program just hangs with 1200 % CPU usage.
We've been playing this game for a year and these problems of the game crashing happen virtually every game. Usually the thing craps out when the game is mostly finished but now it's not letting us even start a normal game.
I hope that posting the game save here is useful. Please let me know if you have time to check into this and if you get same issue.
JohnnyG1.tsvg
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@johnnycat
I can reproduce your error if I select Yes to Attack Submarines in 091 A Sea Zone.
Before playing your G1 saved game, if I change Britain to FAST-AI it appears NOT to crash at the same point.Perhaps the HARD-AI does not like something, but we need to try and find what for the Devs.
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Do you have a Mac?
Do you game with ezgaming, as he says the same, it crashes late game?
You appear to have edited the map, as Corsica & Sardinia have had their defences removed, yes?
Do you have your version of the start of the game? What Im after is your changes to the downloaded version. -
@thedog said in 1941 Global Command Decision - Official Thread:
Perhaps the HARD-AI does not like something, but we need to try and find what for the Devs.
Sea Zone 109. If Russia is changed to Fast AI, then the player "scrambles" to help in its defense. By removing that battle, combat happens normally. So, the Hard AI is getting stuck on it scramble code.
Cheers...
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YOU QUESTIONS
Do you have a Mac?
Do you game with ezgaming, as he says the same, it crashes late game?
You appear to have edited the map, as Corsica & Sardinia have had their defences removed, yes?
Do you have your version of the start of the game? What Im after is your changes to the downloaded versionMY ANSWERS
Yes I use a Mac. Iβm wanting to get a new VERY GOOD PC system for gaming on steam but have yet to research that. If you have any suggestions for a new 2024 Best Class of PC gaming systems Iβd love to know.
Yes Eric (EZ GAMING) and I play together often
Hmm as for mods I did this game from scratch and did not mod Corsica or anything. The ONLY thing I changed was giving the axis 200% resources since itβs too boring to play with realistic axis resources lol
But seriously I did not mod the map pieces at all and am confused by this. Could it be that you are referring to that last thing Eric and I posted ? We posted three little battles against neutrals that we just wanted to know why our intuition was off but you explained those well and now we know to take terrain and such into account
YOU ASKED
D o you have your version of the start of the game? What Im after is your changes to the downloaded versionAnd all I have is the G1 save that o posted here