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    💥 1941 Global Command Decision - Official Thread

    Scheduled Pinned Locked Moved Maps & Mods
    mapsthedog
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    • TheDogT Offline
      TheDog @TheDog
      last edited by

      A few players have reported issues on GitHub with Triplea versions 2.7.15027-31, please upgrade to at least this version 2.7.15032 here
      https://github.com/triplea-game/triplea/releases

      Hopefully this fixes your issues.

      https://forums.triplea-game.org/tags/thedog
      https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

      TheDogT 1 Reply Last reply Reply Quote 2
      • TheDogT Offline
        TheDog @TheDog
        last edited by

        There some minor problems with the TripleA code/engine that the Devs are working on, the latest stable Pre-release I am using is here;

        https://github.com/triplea-game/triplea/releases/tag/2.7.15032

        For those above this version I suggest you downgrade.

        https://forums.triplea-game.org/tags/thedog
        https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

        TheDogT 1 Reply Last reply Reply Quote 1
        • TheDogT Offline
          TheDog @TheDog
          last edited by

          Latest version v215 ready for download.

          WARNING: This version is NOT compatible with your old saved games, so finish them before upgrading.

          In TripleA
          Click Download Maps Button
          Click Installed tab
          Click 1941 Global Command Decision
          Click Remove Button
          Click Yes button to remove
          Click Ok button (Successfully removed)
          Click Close (To force the map list to refresh)
          Click Download Maps Button
          Find & Click 1941 Global Command Decision
          Click Install button
          Enjoy!

          .
          v215
          WARNING: This version is NOT compatible with your old saved games, so finish them before upgrading.

          • Kamikaze-Plane can now Scramble 1
          • Lots of place names have been shortened (thanks to RogerCooper) as need more space on the status bar in preparation for, Winter is coming, as a Terrain Effect
          • Winter terrain effect can be turned on, for veteran German players it will slow your advance
            Use Events: Winter Weather – to turned it on, before pressing Play button, in Game Options> Use Events: Winter Weather (tick), bottom right

          .
          As an aside, here is a Google Gemini image, used in game
          Type Google Gemini in your browser
          Type Draw ww2 armoured column stuck in the snow
          de7be38c-b129-45c1-bd74-a8dd63e716a9-W_Winter.png

          .
          Current v215 documentation (last page has winter turn on instructions)
          1941_Global_Command_Decision_Manual.pdf

          .
          Link to 1st post that has;
          Google Drive download link
          Latest TripleA version
          Latest 1941 GCD manual

          https://forums.triplea-game.org/topic/3326/1941-global-command-decision-official-thread

          https://forums.triplea-game.org/tags/thedog
          https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

          TheDogT 1 Reply Last reply Reply Quote 4
          • TheDogT Offline
            TheDog @TheDog
            last edited by

            Latest version v220 ready for download.

            In TripleA
            Click Download Maps Button
            Click Installed tab
            Click 1941 Global Command Decision
            Click Remove Button
            Click Yes button to remove
            Click Ok button (Successfully removed)
            Click Close (To force the map list to refresh)
            Click Download Maps Button
            Find & Click 1941 Global Command Decision
            Click Install button (be aware, displayed percentage download is not working as intended, have a coffee)
            Enjoy!

            .
            v220

            • Kamikaze-Plane now has Defence=3, was 0, needed for Scramble to work as intended
            • Air-Transport doubled TC to 8 was 4, can now transport 4 Inf-Elite, rebalance as sea transport was doubled

            .
            Current v220 documentation (last page has winter turn on instructions)
            1941_Global_Command_Decision_Manual.pdf

            .
            Link to 1st post that has;
            Google Drive download link
            Latest TripleA version
            Latest 1941 GCD manual

            https://forums.triplea-game.org/topic/3326/1941-global-command-decision-official-thread

            https://forums.triplea-game.org/tags/thedog
            https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

            Jason Green-LoweJ 1 Reply Last reply Reply Quote 2
            • Jason Green-LoweJ Offline
              Jason Green-Lowe @TheDog
              last edited by Jason Green-Lowe

              @thedog I gave the latest version a try for the first time in, oh, I dunno, 2 years? The graphics are obviously much improved, and whatever I was complaining about in the Pacific seems to have been fixed; I can't remember what the problem was.

              I played as Germany with all other sides taken by the Fast AI, and found it to be pretty easy -- Leningrad fell on turn 2, Archangel on turn 3, London on turn 6, and the game was over on turn 12. The Soviets did retake Archangel midway through the game, but it didn't matter much because the lend-lease is gone forever once the territory is captured, and they had to strip their southern flank to do it -- so my buddies the Italians made it all the way to Baku in a fit of unexpected competence. I can't remember the last time I was so pleased with an AI alliance partner's performance. The Italians did almost get kicked out of Libya, but after I rescued them once they rebounded and we made it to Cairo together.

              As you hopefully can tell from the narrative, I had fun. I particularly enjoyed the whack-a-mole (dodge-a-mallet?) in the Atlantic with the randomly generated submarines and sub commanders; it sets up interesting tactical puzzles each turn and helps simulate the fog of war. It also interacted well with the $1 and $2 sea zones; I'd try to sweep through as many of those as possible on the way to each battle. This felt like it simulated or at least gestured at the idea of sweeping the commercial sea lanes to look for freighters to sink. I would have ideally liked the sea zones to be marked in some way so I know which ones I need to protect as Germany -- my understanding is that you can't actually collect income from enemy sea zones; all you can do is deny the income to your enemy -- but once I start capturing sea zones, I can no longer tell which ones were originally mine (and thus generating income for me and worth protecting at some cost) vs. which ones were originally British (and thus worth taking if I can get 'em for free, but not worth losing a sub over).

              My biggest complaint this time was that the Western Allies seemed to have an arrogant indifference to the possibility that they could lose control of the Atlantic Ocean or even the English Channel. While I was building German battleships for several turns, both the UK and US just built loaded convoys; eventually these convoys had to turn around and go back home because there was nowhere safe for them to land; Germany owned the seas, and the UK/US didn't really do anything constructive to try to stop that. They built a few carriers and one or two destroyers, but they didn't concentrate them or save them up or put them in the way of my Sea Lion transports. It was a naval construction program that would have made sense for a 'historical' German opening where the Allies only need mild reinforcements to hunt down a few last submarines, not for a Sea Lion attack where London is going down the drain.

              I also wonder if the Infantry-Conscript and Infantry-Trained unit caps ought to be higher than the specialist units like Artillery, Anti-Tank Guns, and Medium Tanks. Having 20 of each unit doesn't really seem to make for a historically balanced army group composition; in real life the vast majority (80%+) of even elite army groups was just regular infantry; if you had 1 soldier inside a tank for every 5 marching on foot, that was a highly mechanized army for the time. Perhaps the ratio ought to be 30 infantry : 20 specialists : 10 tanks, or something like that. I like the way battleships are capped at 5 instead of 10 per stack; something along those lines probably would make sense for the land units as well.

              Finally, I didn't entirely follow all of the many steps of each combat, but it looked to me like when armies are attacking airplanes, the armies are forced to use flak; the armies are not allowed to use their regular attack values. This means there is no way to simulate airplanes being 'caught on the ground.' I think if there are only airplanes left in a territory then they should be vulnerable to enemy tanks -- at the very least, they ought to be forced to retreat at the end of combat, rather than supporting a stalemate. Conversely, if 15 infantry and 1 plane attack 15 infantry, the plane will be immediately shot out of the sky by all the flak from the enemy infantry, so the plane isn't doing any good. This feels counterintuitive; having a bit of air support ought to be much better than having none at all. The simplest fix might just be capping AA shots based on the number of air units in the fight, e.g., 15 infantry vs. 1 fighter should only be rolling 1 die per round against the fighter. If there were a specialist unit like flak guns (the way there is for anti-tank guns) then I could see the flak guns each getting a guaranteed roll against a lone fighter, because they're all hunting for the fighter, but infantry is going to be busy with its mission(s) in the mud and trenches; they don't have the time or equipment to go hunting after enemy fighters unless the fighter is currently shooting at them.

              Anyway, thanks for all your work on this interesting map. Keep up the good work!

              2025-8-29-1941-Global-Command-Decision.tsvg

              fe564065-27ea-410d-902b-54cf75d519c0-image.png

              TheDogT 1 Reply Last reply Reply Quote 3
              • TheDogT Offline
                TheDog @Jason Green-Lowe
                last edited by

                @jason-green-lowe
                Thanks for your detailed feedback!

                To make the game harder cause your a vet player, turn on Winter, that will be more realistic and harder for the Germans.

                All players collect Sea Zone PUs, just a turn later. Yes it almost impossible to remember what you owned last turn, so don't try. Sea Zones work just like land territories, so occupying them denies the enemy the PU and eventually gives you the PU.

                Sadly the sea AI is weak, sometimes very weak.

                Stacking: We tried a few variants and settled on this version as the player can easily understand it. But I will have a look at your suggestions.

                Lone aircraft: Yes don't attack big stacks with lone aircraft. Attack high value stacks & conscripts (not high inf-Trained or Inf-Elite stacks)

                Check the manual especially the Air Units page to see the stats in one go.

                The whole air mechanics are novel and have their weaknesses, one you have highlighted. I'm open to suggestions.

                Play as Japan, for me that's the most tactical and strategic fun.

                https://forums.triplea-game.org/tags/thedog
                https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                Jason Green-LoweJ 1 Reply Last reply Reply Quote 4
                • Jason Green-LoweJ Offline
                  Jason Green-Lowe @TheDog
                  last edited by

                  @thedog Thank you! I was playing with winter; it was an interesting added challenge.

                  That makes sense about the sea zones; thanks for explaining.

                  TheDogT 1 Reply Last reply Reply Quote 4
                  • TheDogT Offline
                    TheDog @Jason Green-Lowe
                    last edited by

                    Latest version v225 ready for download.

                    In TripleA
                    Click Download Maps Button
                    Click Installed tab
                    Click 1941 Global Command Decision
                    Click Remove Button
                    Click Yes button to remove
                    Click Ok button (Successfully removed)
                    Click Close (To force the map list to refresh)
                    Click Download Maps Button
                    Find & Click 1941 Global Command Decision
                    Click Install button (be aware, displayed percentage download is not working as intended, have a coffee)
                    Enjoy!

                    .
                    v225

                    • All Land, not Conscript AA v aircraft fire for 2 rounds @ 1:6 chance, was 7 rounds @ 1:12 chance
                    • Destroyer/Convoy_____AA v aircraft fire for 2 rounds @ 1:6 chance, was 5 rounds @ 1:12 chance
                    • Cruiser_________________AA v aircraft fire for 2 rounds @ 2:6 chance, was 5 rounds @ 1:6 chance
                    • Carrier_________________AA v aircraft fire for 2 rounds @ 2:6 chance, was 5 rounds @ 2:6 chance
                    • Battleship______________AA v aircraft fire for 2 rounds @ 4:6 chance, was 5 rounds @ 3:6 chance
                    • Aircraft_________________AA v aircraft fire for 3 rounds, unchanged

                    Above reduces the chances of aircraft being shot down and removes d12 for AA fire
                    Thanks to @Jason-Green-Lowe for prompting me to look at the above again.

                    • Scramble To Sea Only - true

                    .
                    Current v225 documentation, land & sea AA stats and last page has winter turn on instructions.
                    1941_Global_Command_Decision_Manual.pdf

                    .
                    Link to 1st post that has;
                    Latest TripleA version
                    Latest 1941 GCD manual

                    https://forums.triplea-game.org/topic/3326/1941-global-command-decision-official-thread

                    https://forums.triplea-game.org/tags/thedog
                    https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                    W 1 Reply Last reply Reply Quote 2
                    • W Offline
                      wc_sumpton @TheDog
                      last edited by wc_sumpton

                      @thedog

                      Using this map with version 2.7.15025, last known version where 'centering focus on active player's capital at the start of their turn' works, the German player will center on Sea Zone 113. To center on Berlin-Cen.Germany, that territory, along with the rest of the capital territories will need to be moved to the top of the <map> section.

                      <map>
                      	<!-- Territory Definitions 8 capitals & 598 Land & 190 SZ = 796 -->
                      	<territory name="Berlin-Cen.Germany"/>
                      	<territory name="Chungking"/>
                      	<territory name="London-S.England"/>
                      	<territory name="Moscow-Cen.Russia"/>
                      	<territory name="Paris-Cen.France"/>
                      	<territory name="Rome-Cen.Italy"/>
                      	<territory name="Tokyo"/>
                      	<territory name="Washington D.C."/>
                      

                      As for the other secondary capitals, if their order is unimportant, the land and sea zone declaration can be swapped. So, the order in the <map> section would have 8 capitals then 598 land followed by 190 sea.

                      Cheers...

                      TheDogT 1 Reply Last reply Reply Quote 2
                      • TheDogT Offline
                        TheDog @wc_sumpton
                        last edited by

                        @wc_sumpton
                        Another rabbit out of the hat!

                        I thought this was not possible because of multiple capitals for a nation.

                        Next release will have the above in and links to 2.7.15025
                        https://github.com/triplea-game/triplea/releases/tag/2.7.15025

                        As this release gives centering focus on active player's capital at the start of their turn.

                        https://forums.triplea-game.org/tags/thedog
                        https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                        TheDogT 1 Reply Last reply Reply Quote 2
                        • TheDogT Offline
                          TheDog @TheDog
                          last edited by

                          @samurai-jd said in A more challenging AI:

                          Re: 💥 1941 Global Command Decision - Official Thread

                          First, for a guy who has played TripleA in the earliest of days and before that all the published versions of the Axis and Allies board games since the 1980s, the GCD map and rules is a true masterpiece. Thank you.

                          I play solo. Can anything be done to improve the skill of the AI? I have tried both Fast and Hard modes. No matter how I favor the AI (through multiple iterations as either Axis or Allies) the AI is finished by the 7th round. In my most current effort, I start with 2700 units for the Axis and 2400 units for the Allies. Especially when the AI plays as the Allies, I can NEVER get the USA to invade Continental Europe no matter how favorable I set the situation.

                          I appreciate your time and the incredible game that you have so elegantly created.

                          Samurai JD

                          Thanks for your 1st post, thanks for the kind words.

                          Can anything be done to improve the skill of the AI?

                          Probably not without some serious engine tweaks or a new AI. Currently the two AIs are weakest at sea.
                          1941 GCD was probably the first map designed to be played solo v the AI, Im still looking for ways to improve AI play.

                          I start with 2700 units for the Axis and 2400 units for the Allies.

                          Does this work? As this means the AI will buy very little as each unit cost 1pu for upkeep/maintenance.

                          From play test, I know that if you swamp the Atlantic with uBoats both AIs will back off and not try to cross/invade Europe, even though the USA usually has the spare PU to out manufacture Germany.

                          the AI is finished by the 7th round

                          Please elaborate on this, for all factions?

                          https://forums.triplea-game.org/tags/thedog
                          https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                          B 1 Reply Last reply Reply Quote 2
                          • B Offline
                            beelee @TheDog
                            last edited by

                            @thedog yea years ago Zim Xero made a solo map for the Pacific. It had quite a few cool things. You might want to check it out if you haven't already. He may have some ideas you haven't considered yet.

                            "Pacific Theatre" I think it is

                            TheDogT 1 Reply Last reply Reply Quote 2
                            • TheDogT Offline
                              TheDog @beelee
                              last edited by

                              @beelee
                              Thanks, I have never played or looked at it.

                              https://forums.triplea-game.org/tags/thedog
                              https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                              B 1 Reply Last reply Reply Quote 2
                              • B Offline
                                beelee @TheDog
                                last edited by

                                @thedog

                                I did years ago and enjoyed it. He was quite innovative with what triplea could do back then.

                                TheDogT 1 Reply Last reply Reply Quote 2
                                • TheDogT Offline
                                  TheDog @beelee
                                  last edited by

                                  @beelee
                                  I have played 2 games and got battered, he sets a high bar, next game will be on Easy mode. 🙄

                                  Uploaded 11 years ago, 2014-ish, so yes very good for its time, it does have some interesting ideas/concepts.

                                  In the downloads its called Pacific Challenge

                                  To quote Zim Xero
                                  Updated single-player variant of the WW2 Pacific conflict using a modded map created by Triple_Elk, iron__cross, and ComradeKev. This map features AI interactivity, diverging timelines, a unique technology system, nontraditional unit statistics, resources, a 'quick-to-learn hard-to-master' play style, and built-in difficulty selection. Designed for challenging human play as Japan versus the AI.

                                  https://forums.triplea-game.org/tags/thedog
                                  https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                  B 1 Reply Last reply Reply Quote 1
                                  • B Offline
                                    beelee @TheDog
                                    last edited by

                                    @thedog

                                    heh heh yea I remember it had a lot of cool stuff 🙂

                                    Might want to add it to your list of triplea games 🙂

                                    TheDogT 1 Reply Last reply Reply Quote 1
                                    • TheDogT Offline
                                      TheDog @beelee
                                      last edited by TheDog

                                      Latest version v230 ready for download.

                                      In TripleA
                                      Click Download Maps Button
                                      Click Installed tab
                                      Click 1941 Global Command Decision
                                      Click Remove Button
                                      Click Yes button to remove
                                      Click Ok button (Successfully removed)
                                      Click Close (To force the map list to refresh)
                                      Click Download Maps Button
                                      Find & Click 1941 Global Command Decision
                                      Click Install button (be aware, displayed percentage download is NOT working as intended, have a coffee, it takes minutes to download)
                                      Enjoy!

                                      .
                                      v230

                                      • New capital marker in the middle of the Atlantic Ocean hopefully improves AI USA invasion of Europe (Thanks @samurai-jd )
                                      • USA AI ship production now dependant on Industries
                                      • Britain AI ship production now dependant on Industries
                                      • If Persian Corridor, Baku, Fars, Hamadan, Tehran, Gilan is broken all the Lend-Lease-Depots are removed
                                      • If Burma Road, N.Burma, Yunnan is broken all the Lend-Lease-Depots are removed

                                      .
                                      🔻 Current v225 documentation, land & sea AA stats and last page has winter turn on instructions. 🔻
                                      1941_Global_Command_Decision_Manual.pdf

                                      🔻 Suggested stable TripleA version 🔻
                                      https://github.com/triplea-game/triplea/releases/tag/2.7.15025
                                      .
                                      Link to 1st post that has;
                                      Downloads for new Players
                                      https://forums.triplea-game.org/topic/3326/1941-global-command-decision-official-thread

                                      https://forums.triplea-game.org/tags/thedog
                                      https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                      1 Reply Last reply Reply Quote 1
                                      • S Offline
                                        Samurai JD
                                        last edited by

                                        Thank you for the replies.

                                        I will download and install the new version of 1941 GCD and test straight away.

                                        I recognize that the AI struggles as units (and additional variables of complexity, such as additional PUs) are increased (in my case, exponentially). However, without USA intervention, the Axis conquers Western and Eastern Europe too easily--even on this elegantly detailed map.

                                        I am no software developer, so I may be naive regarding how the AI may be tweaked to be more aggressive. Personally, I would much prefer to play against an AI whose motto is, "it is a good day to die", over "defend the homeland".

                                        Thank you for listening.

                                        Samurai JD

                                        1 Reply Last reply Reply Quote 2
                                        • S Offline
                                          Samurai JD
                                          last edited by

                                          Allies, especially UK, better at attacking Western Europe in the most recent GCD iteration.

                                          As one who grew up playing all the WWII board game variations, attacks by the USA on South America made sense only when playing for a PU-driven game--especially if game time was limited.

                                          I respectfully suggest that in this great game of GCD, the USA is wasting time attacking South America in the early rounds and is making the Axis powers (Germany) de facto winners. Can the game be tuned for the USA to ignore South America all together?

                                          Thank you.

                                          Samuria JD

                                          TheDogT 1 Reply Last reply Reply Quote 0
                                          • TheDogT Offline
                                            TheDog @Samurai JD
                                            last edited by

                                            @samurai-jd

                                            Can the game be tuned for the USA to ignore South America all together?
                                            No, as the AI is general purpose, and us mapmakers don't have that much control over it.

                                            The Fast-AI motto could be "it is a good day to die", as the Hard-AI attempts to look ahead and evaluate what could happen next.

                                            What you could do is change when say Brazil declares for the USA.
                                            Change line 6582

                                            <option name="rounds" value="2"/>
                                            to
                                            <option name="rounds" value="1"/>

                                            and line 6601 to
                                            <option name="rounds" value="1"/>

                                            This would make Brazil and other TT, USA owned and the US would not send invasion forces just defence forces.

                                            Bare in mind the US does not get its HQs till round 4, so it is at a big disadvantage till they can be front lined.

                                            https://forums.triplea-game.org/tags/thedog
                                            https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                            1 Reply Last reply Reply Quote 0

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