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    Reference the PU Value of a Territory in Triggers?

    Scheduled Pinned Locked Moved Map Making
    19 Posts 3 Posters 2.5k Views 3 Watching
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    • Jason Green-LoweJ Offline
      Jason Green-Lowe @wc_sumpton
      last edited by

      @wc_sumpton Never mind, I see the problem -- I had my condition using "TriggerAttachment" instead of "RulesAttachment." No wonder it couldn't find "DirectPresenceTerritories."

      1 Reply Last reply Reply Quote 2
      • Jason Green-LoweJ Offline
        Jason Green-Lowe @wc_sumpton
        last edited by

        @wc_sumpton I think this is going to work! Thanks for all the help. 🙂

        wc_sumptonW 1 Reply Last reply Reply Quote 2
        • wc_sumptonW Offline
          wc_sumpton @Jason Green-Lowe
          last edited by

          @jason-green-lowe

          Good find on the 'RulesAttachment' and 'TriggerAttachment'. Happy to hear everything is working.👍

          Cheers...

          Jason Green-LoweJ 1 Reply Last reply Reply Quote 2
          • Jason Green-LoweJ Offline
            Jason Green-Lowe @wc_sumpton
            last edited by

            @wc_sumpton All right, one last issue on this feature. I also want to remove all the railroads from the map at the end of each player's turn, but the code below does not seem to have any effect. It runs OK, but it does nothing. Any idea why?

                <attachment name="triggerAttachmentGermansDestroyRailroad" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
                  <option name="when" value="after:germansNonCombatMove"/>
                  <option name="removeUnits" value="all:railroad" count="20"/>
                </attachment>
            
            wc_sumptonW 1 Reply Last reply Reply Quote 0
            • wc_sumptonW Offline
              wc_sumpton @Jason Green-Lowe
              last edited by

              @jason-green-lowe

              May need a condition to activate. TripleA engine can sometimes be tricky about such things.

               <attachment name="conditionAttachment_AlwaysTrue" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                 <option name="switch" value="true"/>
              </attachment>
              

              Nice thing about a switch is it can be referenced by all players.

              Cheers...

              Jason Green-LoweJ 1 Reply Last reply Reply Quote 2
              • Jason Green-LoweJ Offline
                Jason Green-Lowe @wc_sumpton
                last edited by

                @wc_sumpton Amazing. That does it! Railroads are now appearing and disappearing on schedule. You've made the trains run on time...thank you. 🙂

                f2a552dd-3590-4d63-b159-2f37ca730aaa-image.png

                wc_sumptonW B 2 Replies Last reply Reply Quote 3
                • wc_sumptonW Offline
                  wc_sumpton @Jason Green-Lowe
                  last edited by

                  @jason-green-lowe
                  👍

                  Cheers...

                  1 Reply Last reply Reply Quote 0
                  • B Online
                    beelee @Jason Green-Lowe
                    last edited by

                    @jason-green-lowe that's a cool lookin map. Is that the blood bath one ?

                    Jason Green-LoweJ 1 Reply Last reply Reply Quote 1
                    • Jason Green-LoweJ Offline
                      Jason Green-Lowe @beelee
                      last edited by

                      @beelee Yup!

                      B 1 Reply Last reply Reply Quote 1
                      • B Online
                        beelee @Jason Green-Lowe
                        last edited by

                        @jason-green-lowe sweet never seen it on triplea before. Nice job. Look forward to checkin it out

                        1 Reply Last reply Reply Quote 1

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