Trying to put age of tribes engine on alexander 350 world map
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@rogercooper I'm stuck again. I made it to turn 35 before getting the error message which occurred when the convoy should have appeared.

Then I started to just get everything fixed to its final form. However I screwed something up somewhere because when I launch the game I get this on turn 1.

So actually the 10 cavemen are not showing up at each of the 8 capitals. The number10 is there but no image. The cavemen belonging to the barbarians are showing up just fine. The new xml file is at https://github.com/tedrockets/triplea Someone please help.
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@ted-self Wow, I did manage to get the game to start again, I didn't have my unit folders named correctly. But I still have no clue why the crash happened at turn 35. Now I will play test to turn 35 again and hope for the best unless someone takes a look at the xml and finds what went wrong.
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@ted-self OMG why are the cavemen attacking at 2 and axemen attacking at 3???
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@ted-self I am still playtesting again, about 11 more turns till turn 35, If I make it through that I will try to put the finishing touches on and upload it.
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@ted-self Sure as heck, I play tested to turn 36 and got the same error message as last time. java.lang.IllegalStateException: Triggers: No territory attachment for Bay of Bengal. This was when India was supposed to get the convoy. Can someone look at the xml for me? It is AgeWorld.xml at https://github.com/tedrockets/triplea
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The is no territoryAttachment for "Bay of Bengal":
<attachment name="territoryAttachment" attachTo="Bay of Bengal" javaClass="TerritoryAttachment" type="territory"> <option name="production" value="0"/> </attachment>A territoryAttachment will need to be created for each territory, "East Pacific Ocean", "Baltic Sea", "Scotia Sea", "Arabian Sea", "Southeast Atlantic Ocean", "Arctic Ocean" and "Yellow Sea".
Cheers...
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@wc_sumpton Yes, I checked that. I think I made a breakthrough or two last night. One major problem I have been having is (maybe because I didn't read directions on the xml copy editor) I didn't realize that when you do a save it saves the file to every xml open on the tabs line (which it seems to automatically open like the last 5 you worked on.) So at one point I opened my AgeWorld xml and saw the age of tribes xml there. Panic! Anyhow I am hoping that I found the problem with the convoys, even though it said India was the problem I found an error saying to put Middle East convoy next to Iraq and it should have said Iran, as the alexander350 map doesn't have Iraq touching the water. Then when I ran the DTD check it said that Middle East had to be written as MiddleEast. So I replaced all those. No way to know if this will actually get me through turn 36 except to playtest to turn 36 again. It is hard to create a masterpiece.

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@ted-self Is there a way to change the amount of tech tokens given to just certain countries during different ages?
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@ted-self said in Trying to put age of tribes engine on alexander 350 world map:
@ted-self Is there a way to change the amount of tech tokens given to just certain countries during different ages?
Tech Tokens are just another resource. You can give them (or take them away) with events, units and territories.
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@rogercooper The game is actually playable (at least to turn 36, maybe beyond). I still have lots of changes in mind for later. I can upload it to google cloud but I might need to include the save folder, either that or when you first start the game go to edit mode and make all 8 tribes at default war with each other. I don't think I want to mess with the relationships in the xml file because I might screw up the cold war thing.
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@ted-self I uploaded the game, be sure to read the primeval pop up screen. https://drive.google.com/file/d/1GliTK6cSfnUuq1tmGvtBv5XiFRayIP0z/view?usp=sharing
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@ted-self OK I just hit the done button at googledrive so it should be ready to go.
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@ted-self 3 times I played through turn 35 and 3 times this crash happened when the first convoy tried to manifest in the Bay of Bengal. It looks like a simple error but I can't find it. The entire game is at https://drive.google.com/file/d/1GliTK6cSfnUuq1tmGvtBv5XiFRayIP0z/view?usp=sharing
And here is the xml, someone please have a look.
https://drive.google.com/file/d/1PJ2u1W9SwE-YfmGwpTdBiW5AwXkDzXZK/view?usp=sharing -
@ted-self Here is the error report
https://github.com/triplea-game/triplea/issues/11778 -
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@wc_sumpton Wow, I just did not get it but I think I have it now, thanks.
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@ted-self OK thanks to @wc_sumpton I think the game will work beyond turn 36 if you use the AgeWorld.xml found here
https://github.com/tedrockets/triplea More minor changes coming soon. -
@ted-self There are more ideas I want to implement. Changing some of the values for some territories. Changing the names of some of the territories. Adding lots more barbarians. Changing the sounds. Changing background colors. Quick questions: Why are cavemen attacking at 2? It says they attack at one. Why can't I change the PU value of Central Russia? How do I make nuclear weapons more destructive? Also I said to go to edit and change all 8 tribes to default war, but you can try different alliances. On my latest playtest I am taking India, Middle East and Europe, but they are all still at war with each other and everybody else. I have Slavic and China set to cold war so they don't attack each other. This way I figure Middle East will battle Africa, Europe will battle Slavic and India will battle China. Inca and Aztec will battle each other. Of course I want to make it to the futuristic age so as to have the full game experience, so soon I will change who I am playing and/or change the alliances. AI doesn't seem to do well if you change the alliances when units of different tribes are in the same territories. Also the AI doesn't seem to do well with Middle East or India. Since loss of capitals doesn't really screw you much a tribe can just migrate to somewhere else (such as Australia or other islands) and make a new start. Here is some confusion, do barbarians actually control territories other than the ones they are currently occupying? How about Nature? Is anyone else out there playtesting this thing?
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@ted-self I made a couple of maps 8 or 10 years ago using the start from scratch editor. Mewww was a WW3 scenario centered in the Middle East. New Yawk was a gang war thing centered in New York city. They were both pretty ugly. When I started trying to put age of tribes units and techs on the alexander350 map I was really at novice xml editor level. The learning curve has been really steep, both learning how to use the editor and what to do with it. Much thanks to the helpful folks who helped me along and were patient with me.
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@ted-self said in Trying to put age of tribes engine on alexander 350 world map:
@ted-self I made a couple of maps 8 or 10 years ago using the start from scratch editor. Mewww was a WW3 scenario centered in the Middle East. New Yawk was a gang war thing centered in New York city. They were both pretty ugly. When I started trying to put age of tribes units and techs on the alexander350 map I was really at novice xml editor level. The learning curve has been really steep, both learning how to use the editor and what to do with it. Much thanks to the helpful folks who helped me along and were patient with me.
As the unofficial collector of all TripleA maps, I award MEWWW the prize of the ugliest map.
You can't change the PU value of territories directly. You can get much the same effect by placing PU-producing infrastructure with events.
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