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    Trying to put age of tribes engine on alexander 350 world map

    Scheduled Pinned Locked Moved Maps & Mods
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    • wc_sumptonW Offline
      wc_sumpton @Ted Self
      last edited by

      @ted-self

      How is your project going?

      Cheers...

      Ted SelfT 1 Reply Last reply Reply Quote 0
      • Ted SelfT Offline
        Ted Self @wc_sumpton
        last edited by

        @wc_sumpton I am still working on it. Did you find alexander350? It's at https://github.com/tedrockets/triplea I can't remember for sure but I think I had to move some folders around to make it work.

        wc_sumptonW 1 Reply Last reply Reply Quote 0
        • wc_sumptonW Offline
          wc_sumpton @Ted Self
          last edited by

          @ted-self

          Got it! Thanks

          Cheers...

          Ted SelfT 1 Reply Last reply Reply Quote 0
          • Ted SelfT Offline
            Ted Self @wc_sumpton
            last edited by

            @wc_sumpton Well, I got the xml copy editor and worked out some kinks. But still when I run the check wellformedness I get error at line 19485.5 mismatched tag. This is the last line where it says </game>
            When I run validate I get error at line 2 column 34 unable to open DTD document.
            When I try to launch the game I get parsing halted at 19485 unitInitialize must have end tag.
            The new file is at https://github.com/tedrockets/triplea if anyone would like to have a look. I am stumped.

            wc_sumptonW 1 Reply Last reply Reply Quote 0
            • wc_sumptonW Offline
              wc_sumpton @Ted Self
              last edited by

              @ted-self

              The xml for TripleA maps follow a certain structure.
              <game>
              <variableList></variableList>
              <map> </map>
              <resourceList></resourceList>
              <playerList></playerList>
              <unitList></unitList>
              <relationshipTypes></relationshipTypes>
              <territoryEffectList></territoryEffectList>
              <gamePlay></gamePlay>
              <production></production>
              <technology></technology>
              <attachmentList></attachmentList>
              <initialize></initialize>
              <propertyList></propertyList>
              </game>

              In the xml provided <attachmentList> starts at 1241 with a </attachmentList> at 2596 followed by <delegate ... />, which are part of the <gamePlay>, but are not within any header. Then another <attachmentList> at 2724 a floating <attachment> at 2726. <initialize> at 3163 with no </attachmentList> prior. More <attachment> at 3223 with no </unitInitialize> or </initialize>. At 18994 another <initialize> but this is ended at 19105 with a </initialize> and <propertyList> with its </propertyList> at 19482 followed by </game>

              There are a lot of structure errors here.

              I am sorry, but it is getting late for me. I will try to help more tomorrow.

              Cheers...

              Ted SelfT 1 Reply Last reply Reply Quote 1
              • Ted SelfT Offline
                Ted Self @wc_sumpton
                last edited by

                @wc_sumpton Hi, I uploaded my latest try after 2am this morning. https://github.com/tedrockets/triplea I think I have everything in order now. I made a couple of maps several years ago but I have forgotten how I did it. I still get an error message at line 18807 which says mismatched tag. At 18807 it says </attachmenList> Strangely when I try to launch the game it says line 18807 <attachment> must have an end tag. Thanks for looking...

                TheDogT wc_sumptonW 2 Replies Last reply Reply Quote 1
                • TheDogT Offline
                  TheDog @Ted Self
                  last edited by TheDog

                  @ted-self
                  This should be the spelling of
                  </attachment List>

                  in your xml it is
                  </attatchmentList>
                  notice the extra t

                  Find and replace to recorrect.

                  Having said the above, for me it loads and runs without error in 2.5 & 2.6

                  https://forums.triplea-game.org/tags/thedog
                  https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                  1 Reply Last reply Reply Quote 1
                  • wc_sumptonW Offline
                    wc_sumpton @Ted Self
                    last edited by wc_sumpton

                    @ted-self

                    @TheDog is correct, there are a lot of "attatchment", "Attatchment" and "attatchTo" in AgeWorld.xml (706 total). These can be corrected by replacing "ttatch" with "ttach".

                    But there are still some structure problems. If you have Notepad++, then you should see besides each beginning block start a "-" in a square along a line. By tapping that "-" you close each block, and the "-" changes to "+". Starting with <map> line 6 should close the xml to line 713, which begins <resourceList>. Closing <resourceList> show <playerList> at 717. A blank line (this is ok) at 733 and <unitList> at 734. Continue doing this until you encounter <attachmentList> at line 2142, closing <attachmentList> will go to the end of the file (line 19335), showing that there is a problem. The </attachmentList> is at 18807. The problem is a floating <attachment> located at 2598, that needs to be removed. Now closing <attachmentList> goes to line 18807 <initialize>. Closing <initialize> once again goes to the end of the file, and </initialize> is located at 18954. But <unitInitialize>, at 18820, has no ending tag. Put it after line 18865. And another problem exist when closing <propertyList>. <property name="notes"> at line 19170 has no closing tag. Place </property> at 19330, after </value> but before </propertyList>.

                    If you close <propertyList> you should see </game> at line 19334. With all the beginning tags closed you should see a structure that looks like my earlier post. Once this structure is corrected, other debugging can start.

                    Cheers...

                    Ted SelfT 1 Reply Last reply Reply Quote 0
                    • Ted SelfT Offline
                      Ted Self @wc_sumpton
                      last edited by

                      @wc_sumpton xml copyeditor finds no form errors. However when I try to launch the game I get an error at 2596. I think this is about where I started changing attatchment to attachment. Enclosed is the error message. errors.jpg
                      My latest xml file is at https://github.com/tedrockets/triplea
                      After about 20 hours or so working on this I feel certain that madness will soon ensue and I will become like a character in a short story by H P Lovecraft. 😮

                      wc_sumptonW 1 Reply Last reply Reply Quote 1
                      • wc_sumptonW Offline
                        wc_sumpton @Ted Self
                        last edited by

                        @ted-self

                        Structure looks much better now. "attachmentname" should be "attachment name". When the search/replace was done, a space was not accounted for. Simple mistake done it/still do it many times. You are making headway!!

                        Cheers...

                        Ted SelfT 1 Reply Last reply Reply Quote 2
                        • Ted SelfT Offline
                          Ted Self @wc_sumpton
                          last edited by

                          @wc_sumpton But there is no instance of attachmentname in the xml, it is attachment name. That is what is so weird.

                          Ted SelfT wc_sumptonW 2 Replies Last reply Reply Quote 0
                          • Ted SelfT Offline
                            Ted Self @Ted Self
                            last edited by

                            @ted-self Wait, I just saw where someone said the error is This should be the spelling of
                            </attachment List> so I will try that,

                            TheDogT Ted SelfT 2 Replies Last reply Reply Quote 0
                            • wc_sumptonW Offline
                              wc_sumpton @Ted Self
                              last edited by

                              @ted-self

                              The error say's row 2596. That is where I found the error "attachmentname". Count was 141 instances that needed fixing.

                              Next came an error: Could not find production rule:buyCaveman. The <production> area is not right. I would remove the whole area <production> through </production> and recopy from Age of Tribes xml.

                              Cheers...

                              1 Reply Last reply Reply Quote 0
                              • TheDogT Offline
                                TheDog @Ted Self
                                last edited by

                                @ted-self
                                Thats is my bad 🙄
                                </attachment List>

                                should be
                                </attachmentList>
                                that is without the space before the L

                                https://forums.triplea-game.org/tags/thedog
                                https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                1 Reply Last reply Reply Quote 1
                                • Ted SelfT Offline
                                  Ted Self @Ted Self
                                  last edited by

                                  @ted-self OK mass confusion set in for a few minutes there and I think I had an older file uploaded to https://github.com/tedrockets/triplea
                                  Anyhow I corrected spelling on attachmentname and attachement List Now my latest attempt is uploaded and I get this error in xml copy editor errorxx.jpg
                                  and this error when trying to launch. I have the latest version of triplea. errorxxx.jpg

                                  Ted SelfT 1 Reply Last reply Reply Quote 1
                                  • Ted SelfT Offline
                                    Ted Self @Ted Self
                                    last edited by

                                    @ted-self oh wait, I just saw the latest post from the dog, let me try again.

                                    Ted SelfT 1 Reply Last reply Reply Quote 1
                                    • Ted SelfT Offline
                                      Ted Self @Ted Self
                                      last edited by

                                      @ted-self OK I made it this far, further than before! errrorxxxx.jpg

                                      RogerCooperR 1 Reply Last reply Reply Quote 1
                                      • RogerCooperR Offline
                                        RogerCooper @Ted Self
                                        last edited by

                                        @ted-self That means you have buyCaveman in production frontier, but don't have a production rule called buyCaveman. This can be a capitalization issue.

                                        Ted SelfT 1 Reply Last reply Reply Quote 2
                                        • Ted SelfT Offline
                                          Ted Self @RogerCooper
                                          last edited by

                                          @rogercooper Arrgg now it says could not find resource:Tech the latest xml is at https://github.com/tedrockets/triplea SOS

                                          wc_sumptonW 1 Reply Last reply Reply Quote 0
                                          • wc_sumptonW Offline
                                            wc_sumpton @Ted Self
                                            last edited by

                                            @ted-self

                                            Check <resourceList> to see if "Tech" is listed.

                                            Cheers...

                                            Ted SelfT 1 Reply Last reply Reply Quote 0

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