Trying to put age of tribes engine on alexander 350 world map
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@wc_sumpton I am still working on it. Did you find alexander350? It's at https://github.com/tedrockets/triplea I can't remember for sure but I think I had to move some folders around to make it work.
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@wc_sumpton Well, I got the xml copy editor and worked out some kinks. But still when I run the check wellformedness I get error at line 19485.5 mismatched tag. This is the last line where it says </game>
When I run validate I get error at line 2 column 34 unable to open DTD document.
When I try to launch the game I get parsing halted at 19485 unitInitialize must have end tag.
The new file is at https://github.com/tedrockets/triplea if anyone would like to have a look. I am stumped. -
The xml for TripleA maps follow a certain structure.
<game>
<variableList></variableList>
<map> </map>
<resourceList></resourceList>
<playerList></playerList>
<unitList></unitList>
<relationshipTypes></relationshipTypes>
<territoryEffectList></territoryEffectList>
<gamePlay></gamePlay>
<production></production>
<technology></technology>
<attachmentList></attachmentList>
<initialize></initialize>
<propertyList></propertyList>
</game>In the xml provided <attachmentList> starts at 1241 with a </attachmentList> at 2596 followed by <delegate ... />, which are part of the <gamePlay>, but are not within any header. Then another <attachmentList> at 2724 a floating <attachment> at 2726. <initialize> at 3163 with no </attachmentList> prior. More <attachment> at 3223 with no </unitInitialize> or </initialize>. At 18994 another <initialize> but this is ended at 19105 with a </initialize> and <propertyList> with its </propertyList> at 19482 followed by </game>
There are a lot of structure errors here.
I am sorry, but it is getting late for me. I will try to help more tomorrow.
Cheers...
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@wc_sumpton Hi, I uploaded my latest try after 2am this morning. https://github.com/tedrockets/triplea I think I have everything in order now. I made a couple of maps several years ago but I have forgotten how I did it. I still get an error message at line 18807 which says mismatched tag. At 18807 it says </attachmenList> Strangely when I try to launch the game it says line 18807 <attachment> must have an end tag. Thanks for looking...
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@ted-self
This should be the spelling of
</attachment List>in your xml it is
</attatchmentList>
notice the extra tFind and replace to recorrect.
Having said the above, for me it loads and runs without error in 2.5 & 2.6
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@TheDog is correct, there are a lot of "attatchment", "Attatchment" and "attatchTo" in AgeWorld.xml (706 total). These can be corrected by replacing "ttatch" with "ttach".
But there are still some structure problems. If you have Notepad++, then you should see besides each beginning block start a "-" in a square along a line. By tapping that "-" you close each block, and the "-" changes to "+". Starting with <map> line 6 should close the xml to line 713, which begins <resourceList>. Closing <resourceList> show <playerList> at 717. A blank line (this is ok) at 733 and <unitList> at 734. Continue doing this until you encounter <attachmentList> at line 2142, closing <attachmentList> will go to the end of the file (line 19335), showing that there is a problem. The </attachmentList> is at 18807. The problem is a floating <attachment> located at 2598, that needs to be removed. Now closing <attachmentList> goes to line 18807 <initialize>. Closing <initialize> once again goes to the end of the file, and </initialize> is located at 18954. But <unitInitialize>, at 18820, has no ending tag. Put it after line 18865. And another problem exist when closing <propertyList>. <property name="notes"> at line 19170 has no closing tag. Place </property> at 19330, after </value> but before </propertyList>.
If you close <propertyList> you should see </game> at line 19334. With all the beginning tags closed you should see a structure that looks like my earlier post. Once this structure is corrected, other debugging can start.
Cheers...
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@wc_sumpton xml copyeditor finds no form errors. However when I try to launch the game I get an error at 2596. I think this is about where I started changing attatchment to attachment. Enclosed is the error message.

My latest xml file is at https://github.com/tedrockets/triplea
After about 20 hours or so working on this I feel certain that madness will soon ensue and I will become like a character in a short story by H P Lovecraft.
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Structure looks much better now. "attachmentname" should be "attachment name". When the search/replace was done, a space was not accounted for. Simple mistake done it/still do it many times. You are making headway!!
Cheers...
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@wc_sumpton But there is no instance of attachmentname in the xml, it is attachment name. That is what is so weird.
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@ted-self Wait, I just saw where someone said the error is This should be the spelling of
</attachment List> so I will try that, -
The error say's row 2596. That is where I found the error "attachmentname". Count was 141 instances that needed fixing.
Next came an error: Could not find production rule:buyCaveman. The <production> area is not right. I would remove the whole area <production> through </production> and recopy from Age of Tribes xml.
Cheers...
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@ted-self
Thats is my bad
</attachment List>should be
</attachmentList>
that is without the space before the L -
@ted-self OK mass confusion set in for a few minutes there and I think I had an older file uploaded to https://github.com/tedrockets/triplea
Anyhow I corrected spelling on attachmentname and attachement List Now my latest attempt is uploaded and I get this error in xml copy editor
and this error when trying to launch. I have the latest version of triplea.
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@ted-self oh wait, I just saw the latest post from the dog, let me try again.
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@ted-self OK I made it this far, further than before!

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@ted-self That means you have buyCaveman in production frontier, but don't have a production rule called buyCaveman. This can be a capitalization issue.
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@rogercooper Arrgg now it says could not find resource:Tech the latest xml is at https://github.com/tedrockets/triplea SOS
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