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    Trying to put age of tribes engine on alexander 350 world map

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    • RogerCooperR Offline
      RogerCooper @Ted Self
      last edited by

      @ted-self said in Trying to put age of tribes engine on alexander 350 world map:

      @ted-self Is there a way to change the amount of tech tokens given to just certain countries during different ages?

      Tech Tokens are just another resource. You can give them (or take them away) with events, units and territories.

      Ted SelfT 1 Reply Last reply Reply Quote 1
      • Ted SelfT Offline
        Ted Self @RogerCooper
        last edited by

        @rogercooper The game is actually playable (at least to turn 36, maybe beyond). I still have lots of changes in mind for later. I can upload it to google cloud but I might need to include the save folder, either that or when you first start the game go to edit mode and make all 8 tribes at default war with each other. I don't think I want to mess with the relationships in the xml file because I might screw up the cold war thing.

        Ted SelfT 1 Reply Last reply Reply Quote 0
        • Ted SelfT Offline
          Ted Self @Ted Self
          last edited by

          @ted-self I uploaded the game, be sure to read the primeval pop up screen. https://drive.google.com/file/d/1GliTK6cSfnUuq1tmGvtBv5XiFRayIP0z/view?usp=sharing

          Ted SelfT 1 Reply Last reply Reply Quote 0
          • Ted SelfT Offline
            Ted Self @Ted Self
            last edited by

            @ted-self OK I just hit the done button at googledrive so it should be ready to go.

            Ted SelfT 1 Reply Last reply Reply Quote 0
            • Ted SelfT Offline
              Ted Self @Ted Self
              last edited by

              @ted-self 3 times I played through turn 35 and 3 times this crash happened when the first convoy tried to manifest in the Bay of Bengal. It looks like a simple error but I can't find it. The entire game is at https://drive.google.com/file/d/1GliTK6cSfnUuq1tmGvtBv5XiFRayIP0z/view?usp=sharing
              And here is the xml, someone please have a look.
              https://drive.google.com/file/d/1PJ2u1W9SwE-YfmGwpTdBiW5AwXkDzXZK/view?usp=sharing

              Ted SelfT 1 Reply Last reply Reply Quote 0
              • Ted SelfT Offline
                Ted Self @Ted Self
                last edited by

                @ted-self Here is the error report
                https://github.com/triplea-game/triplea/issues/11778

                wc_sumptonW 1 Reply Last reply Reply Quote 0
                • wc_sumptonW Offline
                  wc_sumpton @Ted Self
                  last edited by

                  @ted-self

                  Here

                  Cheers...

                  1 Reply Last reply Reply Quote 0
                  • Ted SelfT Offline
                    Ted Self @wc_sumpton
                    last edited by

                    @wc_sumpton Wow, I just did not get it but I think I have it now, thanks.

                    Ted SelfT 1 Reply Last reply Reply Quote 0
                    • Ted SelfT Offline
                      Ted Self @Ted Self
                      last edited by

                      @ted-self OK thanks to @wc_sumpton I think the game will work beyond turn 36 if you use the AgeWorld.xml found here
                      https://github.com/tedrockets/triplea More minor changes coming soon.

                      Ted SelfT 1 Reply Last reply Reply Quote 1
                      • Ted SelfT Offline
                        Ted Self @Ted Self
                        last edited by

                        @ted-self There are more ideas I want to implement. Changing some of the values for some territories. Changing the names of some of the territories. Adding lots more barbarians. Changing the sounds. Changing background colors. Quick questions: Why are cavemen attacking at 2? It says they attack at one. Why can't I change the PU value of Central Russia? How do I make nuclear weapons more destructive? Also I said to go to edit and change all 8 tribes to default war, but you can try different alliances. On my latest playtest I am taking India, Middle East and Europe, but they are all still at war with each other and everybody else. I have Slavic and China set to cold war so they don't attack each other. This way I figure Middle East will battle Africa, Europe will battle Slavic and India will battle China. Inca and Aztec will battle each other. Of course I want to make it to the futuristic age so as to have the full game experience, so soon I will change who I am playing and/or change the alliances. AI doesn't seem to do well if you change the alliances when units of different tribes are in the same territories. Also the AI doesn't seem to do well with Middle East or India. Since loss of capitals doesn't really screw you much a tribe can just migrate to somewhere else (such as Australia or other islands) and make a new start. Here is some confusion, do barbarians actually control territories other than the ones they are currently occupying? How about Nature? Is anyone else out there playtesting this thing?

                        Ted SelfT 1 Reply Last reply Reply Quote 0
                        • Ted SelfT Offline
                          Ted Self @Ted Self
                          last edited by

                          @ted-self I made a couple of maps 8 or 10 years ago using the start from scratch editor. Mewww was a WW3 scenario centered in the Middle East. New Yawk was a gang war thing centered in New York city. They were both pretty ugly. When I started trying to put age of tribes units and techs on the alexander350 map I was really at novice xml editor level. The learning curve has been really steep, both learning how to use the editor and what to do with it. Much thanks to the helpful folks who helped me along and were patient with me.

                          RogerCooperR 1 Reply Last reply Reply Quote 0
                          • RogerCooperR Offline
                            RogerCooper @Ted Self
                            last edited by

                            @ted-self said in Trying to put age of tribes engine on alexander 350 world map:

                            @ted-self I made a couple of maps 8 or 10 years ago using the start from scratch editor. Mewww was a WW3 scenario centered in the Middle East. New Yawk was a gang war thing centered in New York city. They were both pretty ugly. When I started trying to put age of tribes units and techs on the alexander350 map I was really at novice xml editor level. The learning curve has been really steep, both learning how to use the editor and what to do with it. Much thanks to the helpful folks who helped me along and were patient with me.

                            As the unofficial collector of all TripleA maps, I award MEWWW the prize of the ugliest map.

                            You can't change the PU value of territories directly. You can get much the same effect by placing PU-producing infrastructure with events.

                            Ted SelfT 1 Reply Last reply Reply Quote 1
                            • Ted SelfT Offline
                              Ted Self @RogerCooper
                              last edited by

                              @rogercooper Well I just had to try to add one unit from a previous game I made. So when I try to launch I get the error: could not find resource or unit Develope-Femdom. When I run DTD it takes me to the </game> line at the end and says'Develope-Femdom' is referenced but was never declared. The new xml file is up at https://github.com/tedrockets/triplea

                              wc_sumptonW 1 Reply Last reply Reply Quote 0
                              • wc_sumptonW Offline
                                wc_sumpton @Ted Self
                                last edited by

                                @ted-self

                                For a unit to be recognized, an entry needs to appear in the '<unitList>'.

                                <unitList>
                                	<unit name="Plague"/>
                                	<unit name="Black-Death"/>
                                	<unit name="Caves"/>
                                	<unit name="Saber-Tooth"/>
                                	<unit name="Cave-Bear"/>
                                        ...
                                        ...
                                        ...
                                      <unit name="Develope-Femdom"/>
                                        ...
                                        ...
                                        ...
                                </unitList>
                                

                                Also, a '<unitAttachment>.

                                <attachment name="unitAttachment" attachTo="Develope-Femdom" javaClass="UnitAttachment" type="unitType">
                                	<option name="attack" value="1"/>
                                	<option name="defense" value="1"/>
                                	<option name="movement" value="1"/>
                                	<option name="requiresUnits" value="Camp"/>
                                        ...
                                        ...
                                        ...
                                	<option name="maxBuiltPerPlayer" value="1"/>
                                </attachment>
                                

                                Cheers...

                                Ted SelfT 1 Reply Last reply Reply Quote 0
                                • Ted SelfT Offline
                                  Ted Self @wc_sumpton
                                  last edited by

                                  @wc_sumpton Yes, I have her in both places
                                  I also have her in tooltips properties, units folders and images folder.

                                  fd1.jpg

                                  fd2.jpg

                                  Ted SelfT 1 Reply Last reply Reply Quote 0
                                  • Ted SelfT Offline
                                    Ted Self @Ted Self
                                    last edited by

                                    @ted-self The game is playable from turn 7 if you take the autosave round odd. tsvg file from the AgeWorld folder and put it in the triplea savedgames/autosave folder and launch from there. You can't start from scratch because of the above error about can't find Femdom.
                                    Somebody please help with that.
                                    The zip file is at
                                    https://drive.google.com/file/d/1oYCEGC6InAj-a4fOTRQyd-5h_ymWALmC/view?usp=sharing

                                    RogerCooperR wc_sumptonW 2 Replies Last reply Reply Quote 0
                                    • RogerCooperR Offline
                                      RogerCooper @Ted Self
                                      last edited by

                                      @ted-self You have reference somewhere to "Develope-Femdom". The extra letter is causing the error.

                                      1 Reply Last reply Reply Quote 1
                                      • wc_sumptonW Offline
                                        wc_sumpton @Ted Self
                                        last edited by

                                        @ted-self

                                        Remove the "e" from "Develope-Femdom"

                                        <productionRule name="buyDevelop-Femdom">
                                        	<cost resource="Tech" quantity="600"/>
                                                <!-- Remove the "e" from Develope -->
                                        	<result resourceOrUnit="Develop-Femdom" quantity="1"/>
                                        </productionRule>
                                        

                                        Cheers...

                                        1 Reply Last reply Reply Quote 1
                                        • Ted SelfT Offline
                                          Ted Self
                                          last edited by

                                          @wc_sumpton Darn it, I am so bad with words spelled differently in American English from the British English. Now the latest problem, I'm playtesting again and my Axeman in Iran refused to get on the Boat in the Arabian Sea, when I moved the boat to the red sea and him to Saudi Arabia etc he got on!

                                          Ted SelfT 1 Reply Last reply Reply Quote 0
                                          • Ted SelfT Offline
                                            Ted Self @Ted Self
                                            last edited by

                                            @ted-self I think it is working now, I have re-upped the zip file at https://drive.google.com/file/d/1gh1sFPvnmK8EY6KOvaQugFQ4uZik7F_e/view?usp=sharing
                                            Time for more playtesting to see if the AI thinks anything crazy like India owns the Arabian Sea even with no ship there!

                                            Ted SelfT 1 Reply Last reply Reply Quote 0

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