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    Trying to put age of tribes engine on alexander 350 world map

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    • Ted SelfT Offline
      Ted Self @wc_sumpton
      last edited by

      @wc_sumpton Yes, I have her in both places
      I also have her in tooltips properties, units folders and images folder.

      fd1.jpg

      fd2.jpg

      Ted SelfT 1 Reply Last reply Reply Quote 0
      • Ted SelfT Offline
        Ted Self @Ted Self
        last edited by

        @ted-self The game is playable from turn 7 if you take the autosave round odd. tsvg file from the AgeWorld folder and put it in the triplea savedgames/autosave folder and launch from there. You can't start from scratch because of the above error about can't find Femdom.
        Somebody please help with that.
        The zip file is at
        https://drive.google.com/file/d/1oYCEGC6InAj-a4fOTRQyd-5h_ymWALmC/view?usp=sharing

        RogerCooperR wc_sumptonW 2 Replies Last reply Reply Quote 0
        • RogerCooperR Offline
          RogerCooper @Ted Self
          last edited by

          @ted-self You have reference somewhere to "Develope-Femdom". The extra letter is causing the error.

          1 Reply Last reply Reply Quote 1
          • wc_sumptonW Offline
            wc_sumpton @Ted Self
            last edited by

            @ted-self

            Remove the "e" from "Develope-Femdom"

            <productionRule name="buyDevelop-Femdom">
            	<cost resource="Tech" quantity="600"/>
                    <!-- Remove the "e" from Develope -->
            	<result resourceOrUnit="Develop-Femdom" quantity="1"/>
            </productionRule>
            

            Cheers...

            1 Reply Last reply Reply Quote 1
            • Ted SelfT Offline
              Ted Self
              last edited by

              @wc_sumpton Darn it, I am so bad with words spelled differently in American English from the British English. Now the latest problem, I'm playtesting again and my Axeman in Iran refused to get on the Boat in the Arabian Sea, when I moved the boat to the red sea and him to Saudi Arabia etc he got on!

              Ted SelfT 1 Reply Last reply Reply Quote 0
              • Ted SelfT Offline
                Ted Self @Ted Self
                last edited by

                @ted-self I think it is working now, I have re-upped the zip file at https://drive.google.com/file/d/1gh1sFPvnmK8EY6KOvaQugFQ4uZik7F_e/view?usp=sharing
                Time for more playtesting to see if the AI thinks anything crazy like India owns the Arabian Sea even with no ship there!

                Ted SelfT 1 Reply Last reply Reply Quote 0
                • Ted SelfT Offline
                  Ted Self @Ted Self
                  last edited by

                  @ted-self There is still the fact that for some reason the cavemen attack at 2. That is one reason I put barbarian Axemen all over the place. Also The Middle East is weak because they are surrounded by India, Europe, Africa and the Slavic. The first thing I do when I start the game is to set everyone at default war with everyone else. Then I take Middle East and one of the tribes around the Middle East, I put Aztec and India on hard AI and the rest to fast AI. For one thing this helps to keep the Aztec and Inca from bottlenecking around Panama. I want to keep the game going to the futuristic age and at some point I might need to switch which tribes I am playing. If you encounter a glitch please fix it and let me know.

                  Ted SelfT 1 Reply Last reply Reply Quote 0
                  • Ted SelfT Offline
                    Ted Self @Ted Self
                    last edited by

                    @ted-self Well, I guess I never can leave well enough alone, I decided to change the name of one more territory. Then the game would not load, here is the udderly bizarre error report https://github.com/triplea-game/triplea/issues/11789

                    Black_ElkB wc_sumptonW 3 Replies Last reply Reply Quote 1
                    • Black_ElkB Offline
                      Black_Elk @Ted Self
                      last edited by Black_Elk

                      I've had this happen before. Sometimes if you change the name of a tile, the old name will remain somewhere in one the txt files. I'd check the centers file and the polys file to make sure you don't have a duplicate or unassociated entry there. You can search in a txt editor for the old name to see if it pops up anywhere. Some steps will ask you to call up either the centers or polygons, even when it's not really necessary, and ask whether you want to use those for the territory names when using the various tools. Anyway, if you save out an extra center or have a rogue poly entry with the old name that got changed, it'll start spitting off errors "outofbounds" till you ditch that stuff and the associated coordinates in whatever txt file is giving the issue. The tools assume a sequence like from the ground up, but if modifying existing txt files, the order can get a little tricky, like it'll call up the poly or the centers for either step, when that's the thing you're modifying but the file navigator will still point you to the txt files, even if you click no to the initial prompt, so could have been that? Something similar can go down if you accidentally remove an entry in the Placement step for example, and then save the file with a blanked place there. These are frustrating when they happen, as it will prevent the tools from launching, like it'll flame out with an error when loading the txt files at the first step. So you gotta go in and do it manually with the search feature inside notepad or the like, to figure out where it went haywire.
                      🙂

                      ps. upside here is that you know which territory you renamed, so you know where to start the search. Also the centers/polys txt file is a quicker search, with fewer total entries. When this happens with the place.txts it can get hectic, cause the tool can still be running, you save out something with an accidentally blanked or removed place (or named for old center say, like one of those type goofs) but then move along, not realizing till you try to reload that the txt is hosed hehe. Error message is a little confusing since you don't really know where exactly you goofed, or I couldn't tell myself. TheDog was able to help me hunt down one of those doing detective moves with a previously saved txt to compare the contents, if that ever happens. Hopefully this will be easier though, like the old center name hanging around or coordinates in the polys under the old name or a duplicate name. I'd start there.

                      1 Reply Last reply Reply Quote 1
                      • wc_sumptonW Offline
                        wc_sumpton @Ted Self
                        last edited by

                        @ted-self

                        re: Caveman:

                        <attachment name="supportAttachmentCaveman" attachTo="Caveman" javaClass="UnitSupportAttachment" type="unitType">
                        	<option name="unitType" value="Caveman:Axeman:Spearman:Swordsman:Halberdman:Musketman:Rifleman:Infantry:Shock-Trooper:War-Robot"/>
                        	<option name="faction" value="allied"/>
                        	<option name="side" value="offence"/>
                        	<option name="dice" value="strength"/>
                        	<option name="bonus" value="1"/>
                        	<option name="number" value="3"/>
                        	<option name="bonusType" value="artillery"/>
                        	<option name="players" value="Aztec:Europe:India:Inca:MiddleEast:Africa:Slavic:China:Barbarians"/>
                        	<option name="impArtTech" value="false"/>
                        </attachment>
                        

                        This is an example of 'self-support', Caveman is giving Caveman +1 attack bonus, thus Caveman will always attack at 2. What is missing is Catapult support. Change the first line to read:

                        <attachment name="supportAttachmentCatapult" attachTo="Catapult" javaClass="UnitSupportAttachment" type="unitType">
                        

                        Cheers...

                        1 Reply Last reply Reply Quote 1
                        • wc_sumptonW Offline
                          wc_sumpton @Ted Self
                          last edited by

                          @ted-self

                          re: Renaming a territory:

                          The error pointed out talks about multiple polygons. In the latest download there seemed to be 2 copies of the game, one under the "AgeWorld" directory, and another under the "map" directory contained in the "AgeWorld" directory. This double game can cause TripleA to act strangely. Remove everything under the "AgeWorld" directory except "map" directory and the map.yml file.

                          To change the territory name, the territory name needs to changed in the following files:
                          centers.txt
                          polygons.txt
                          place.txt
                          Also check for the territory in the following and rename if necessary:
                          capitals.txt
                          convoys.txt
                          name_place.txt

                          Cheers...

                          Ted SelfT 1 Reply Last reply Reply Quote 0
                          • Ted SelfT Offline
                            Ted Self @wc_sumpton
                            last edited by

                            @wc_sumpton Wow, thanks to you and Black Elk for taking the time. This is what I did last night, I just deleted the stuff I had changed and replaced it with what I had uploaded in the zip. Everything worked fine again. Yes I was trying to replace East China with Hong Kong etc.
                            I was sure I had done all the txt files and such. Mass confusion set in because when I told the editor to replace all (East China to Hong Kong etc) it also changed Northeast China to North Hong Kong etc but I didn't notice that at first. About the Caveman, I have actually adjusted conditions to accommodate cavemen attacking at two. About the duplicate files I will try that but probably not today. I want to get through turn 36 and see the convoy thing work right, then get to the futuristic age and see the Femdom arrive. I figured you have been through nuclear war, cold war, then war starts again you might have female fighters on the battlefield, maybe even zombies/mutants but that is for a future version. The last time I played age of tribes I was a bit astonished that losing a capital didn't really hurt anything, no loss of PUs, no losing the ability to build. This works out well in AgeWorld because a tribe can see the end coming and just hop on ships and go start somewhere else. I am having fun. I hope everyone in the community is as well.

                            Ted SelfT wc_sumptonW 2 Replies Last reply Reply Quote 0
                            • Ted SelfT Offline
                              Ted Self @Ted Self
                              last edited by

                              @ted-self ps, someone told me there is a missing connection at Arafura Sea and South China Sea. 🙂

                              1 Reply Last reply Reply Quote 0
                              • wc_sumptonW Offline
                                wc_sumpton @Ted Self
                                last edited by

                                @ted-self

                                The Caveman will attack at 2, and the Catapult does not provide any support.

                                Got it! No problem

                                Cheers...

                                Ted SelfT 1 Reply Last reply Reply Quote 0
                                • Ted SelfT Offline
                                  Ted Self @wc_sumpton
                                  last edited by

                                  @wc_sumpton lol, no, I've got to fix the catapult! I don't know if I'm going to fix anything else until I playtest to about turn 85, by then I will probably have a list of things to fix. Do you know much about the AI? When capitals quit being much use for anything did the AI have to be adjusted?

                                  RogerCooperR 1 Reply Last reply Reply Quote 0
                                  • RogerCooperR Offline
                                    RogerCooper @Ted Self
                                    last edited by

                                    @ted-self Leave the capitals in. Without capitals the AI is fairly passive. I have put capitals in scenarios just to make the AI more aggressive and direct its attention to particular spots.

                                    Ted SelfT 1 Reply Last reply Reply Quote 1
                                    • Ted SelfT Offline
                                      Ted Self @RogerCooper
                                      last edited by

                                      @rogercooper Well, the Capitals are there, but just like Age of Tribes they don't mean much. I will probably end up making 3 different versions. One with capitals, one without, and one that goes crazy at the end and has mutants and other post Apocalypse things.

                                      Ted SelfT 1 Reply Last reply Reply Quote 0
                                      • Ted SelfT Offline
                                        Ted Self @Ted Self
                                        last edited by

                                        @ted-self WAAAHOOO I made it to turn 37 so far!

                                        Ted SelfT 1 Reply Last reply Reply Quote 0
                                        • Ted SelfT Offline
                                          Ted Self @Ted Self
                                          last edited by

                                          @ted-self I can see it now, another age after the futuristic age called the Apocalyptic age. Nuclear radiation brings about a new plague, technology goes downhill. Electric grids are all but wiped out. Religious fanaticism abounds, gang lords replace presidents.

                                          units3.jpg

                                          Ted SelfT 1 Reply Last reply Reply Quote 0
                                          • Ted SelfT Offline
                                            Ted Self @Ted Self
                                            last edited by

                                            @ted-self Screen captures from round 55...

                                            551.jpg

                                            552.jpg

                                            553.jpg

                                            554.jpg

                                            5554.jpg

                                            Ted SelfT 1 Reply Last reply Reply Quote 0

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