Age of Tribes World map new official thread
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@rogercooper Thanks for that. If I can't get it to work then I guess having victory cities on the map is useless, unless there is something else they might be used for? Anyhow I know you and some other folks maybe didn't like my map much for one reason because Capitols are not that special, but that's why I tried to use victory cities, so the Capitols are worth something. Eve if I can't get victory cities to work AgeTribe is still my favorite map. To start out world history with stone axes and end up with ballistic nuclear missiles is fascinating to me. To me the main problem was finding balance, I've talked about that before. The 3 factions that I mentioned earlier is the best I have come up with but Europe and the Slavs still have a better chance at winning than the other two factions. Of course I have never played it against another human. The way it's been working out is Europe takes on the Middle East, the Slavs take on China. India knows it is surrounded and plays cautiously and Africa is fighting the barbarians, The Incas and Aztecs bottleneck around the Mayan Empire and start building ships and trying to spread out. In the current game I am playing India lost its' Capitol but has survived by taking boats to Australia and went island hopping and are still a power. I am just playing Europe and my ally the Slavs are ai so the turns go by quickly, full of action. I use a 4 or 5 turn limit for battles. I hope I have perked someone's interest out there.

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@ted-self You should be able to get victory cities to work, it is actually fairly easy to do.
The problem with AgeWorld is the time scale. Normally TripleA is used to model specific conflicts, not the rise and fall of civilizations. Two stable alliances covering thousands of years of history doesn't make sense as a simulation, although it can work as a game.
You may want to take a look at games which have some political models like 1888A Steam & Steel where the AI players gang up on the leader or the vassalage model from Twelve Clans.
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@rogercooper OK thanks, I might try those soon. But they don't have the beloved tech tree.

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@ted-self You can their poltical stuff into AgeWorld.
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@rogercooper I see, Yes I will look into it. Another way to play ageworld is to set everyone against everyone using edit on turn one. That gets rid of the thing about unrealistic alliances lasting thousands of years, but at some point the gods might have to intervene to keep the aztecs from destroying the incas and then winning the game.
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@ted-self
1888A Steam & Steel tech tree is modelled on Age of Tribes, but only spans about 100 years. -
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@ted-self
To play any any of the modern maps with isAI in the xml/code you will need a stable version later than 2.5.22294If you want to, go here
https://github.com/triplea-game/triplea/releases/tag/2.7.15230
Its the version Im currently using.If you are confident you can have multiple versions of TripleA engine here
https://forums.triplea-game.org/topic/3724/how-to-have-triplea-2-5-2-6-installed-at-the-same-time -
@ted-self I have generally found that pure free-for-alls don't work very well as games. There needs to be at least a way of declaring war and making peace.
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you may want to check out "Another World" for a game that is a "Civilization" type game. It has a few errors that pop up from time to time.
You might enjoy it though

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@thedog Well I have the 1888 map loaded and I must say there is a stiff learning curve early on, but it is intriguing.
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@ted-self
Hopefully 1888A has enough documentation to guide you. It does have a lot built in.
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@thedog Well I was playing as autocrats and I got attacked in nusantara from sino?

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@ted-self
I think this happened, the infantry moved by rail as below- Industry - have Invisible rail links to move land units up to 2 territories
- Industry-Hvy - have Invisible rail links to move land units up to 3 territories
So check the documentation in the help or pdf or unit tool tips
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@thedog Well dang, I'm as surprised as a yankee at first bull run!
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@ted-self Hi, well I'm going to like it better if I can get it to start with these instead of total random, is there a quick way to do it?

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@ted-self
Yes,
comment out the 8 territories in RandomHighPU line 460 with<!-- -->Uncomment the 8 lines at 8818 so Germania belongs to the Autocrats
Change the 8 random flags from 5 to 4 at line 8836, as 8 have been assigned above
@ted-self I know you can code but I had to test it, so xml attached, replace your current one with this.
It does not crash, please test, hopefully it works.
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@Ted-Self
Doh, forgot to add 8 Flags to the 'Fixed' territories, see line 8845+fixed flag xml
1888a_steam_and_steel.xml -
@thedog I have it loaded, I like it! It should be the official alternate version. Thanks!
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@ted-self ok, I just got around to starting to play and I see the capitols start with nothing?
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