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    Trying to make War of the Roses Revamp

    Scheduled Pinned Locked Moved Maps & Mods
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    • Ted SelfT Offline
      Ted Self @wc_sumpton
      last edited by

      @wc_sumpton Thanks, it was telling me the error was somewhere else, you really have a good eye. I think I can play test now.

      Ted SelfT 1 Reply Last reply Reply Quote 1
      • Ted SelfT Offline
        Ted Self @Ted Self
        last edited by

        @ted-self I think it is actually ready to play. Thanks to everyone who helped, I do appreciate it. I welcome suggestions as to how to make the game better. https://drive.google.com/file/d/1XvbjrKAqCkfc_4qxJE8tWwSVMhhB58ej/view?usp=sharing

        TheDogT 1 Reply Last reply Reply Quote 0
        • TheDogT Online
          TheDog @Ted Self
          last edited by TheDog

          In my maps, nothing should cost 2pu, as they will just get spamed, by the AI.
          So I would increase the cost of all the cheaper units by +1pu.

          .
          I personally really like an upkeep cost of 1pu per unit. As s flat rate it is not very realistic, but it does the job and it auto limits unit stacks. (In my test game 427 Skirmishers in 1 territory is not realistic)

          Every unit could have this line for upkeep.
          <option name="createsResourcesList" value="-1:PUs"/>

          .
          Bireme should be renamed to Cog

          .
          To get rid of the Tech table on the Players tab, you need this;
          <!-- below removes the Tech grid on the Players tab & no tech properties defined -->
          <technology>
          </technology>

          **It goes between **</production> & <attachmentList>

          </production>
          <!-- ======================================= TECHNOLOGY ======================================= -->
          <!-- below removes the Tech grid on the Players tab & no tech properties defined -->
          <technology>
          </technology>

          <attachmentList>

          https://forums.triplea-game.org/tags/thedog
          https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

          Ted SelfT 1 Reply Last reply Reply Quote 2
          • Ted SelfT Offline
            Ted Self @TheDog
            last edited by

            @thedog Wow, thanks, I am going to try to make version 1.1 with plagues (the original Kingmaker by Avalon Hill had plagues) and I will include your suggestions.

            Ted SelfT 1 Reply Last reply Reply Quote 0
            • Ted SelfT Offline
              Ted Self @Ted Self
              last edited by

              @ted-self I still need that command about unit can be disbanded.

              TheDogT 1 Reply Last reply Reply Quote 0
              • TheDogT Online
                TheDog @Ted Self
                last edited by

                There is no command/easy way to disband/delete/remove a unit. The quickest way is to suicide against an enemy.

                https://forums.triplea-game.org/tags/thedog
                https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                Ted SelfT 1 Reply Last reply Reply Quote 1
                • Ted SelfT Offline
                  Ted Self @TheDog
                  last edited by

                  @thedog But an army that knows it is cornered and about to be wiped out would want to execute the royal so the other faction can't capture him/her. I suppose if there is no other way a human player could go to edit mode and just remove said royal. Also I suppose it is impossible to change the map from saying Roman Invasion? Also I'm not sure if I ever got the victory points thing right. I would like to tell the xml that a noble can win by controlling 6 of the 8 victory cities. Anyhow I made all those changes you suggested and did a couple of other things like removing some of the fodder at the beginning. (16 skirmishers gone.) The only thing I have not tried to tackle is introducing plague. But I am going to upload a new zip in a couple of minutes and I will post the link here.

                  Ted SelfT 1 Reply Last reply Reply Quote 0
                  • Ted SelfT Offline
                    Ted Self @Ted Self
                    last edited by

                    @ted-self Here it is, new and improved. 🙂 https://drive.google.com/file/d/1XvbjrKAqCkfc_4qxJE8tWwSVMhhB58ej/view?usp=sharing

                    Ted SelfT 1 Reply Last reply Reply Quote 0
                    • Ted SelfT Offline
                      Ted Self @Ted Self
                      last edited by

                      @ted-self Also just put in a land bridge between Lindsey and Berwick because it is ridiculous for the only way to get from Scotland to England was through Graham. Also fixed another missing connection.

                      Ted SelfT 1 Reply Last reply Reply Quote 0
                      • Ted SelfT Offline
                        Ted Self @Ted Self
                        last edited by

                        @ted-self Hi everyone. I am trying to make victory cities work. Is this the command to use? "Projection of power: control 6 out of 8 victory cities (conquer 5): ? If so where does it go? What else needs to be done? I am still playtesting trying to achieve early balance. Talbot is in the most vulnerable position, he can quickly be surrounded by 3 or 4 other nobles.

                        RogerCooperR 1 Reply Last reply Reply Quote 0
                        • RogerCooperR Offline
                          RogerCooper @Ted Self
                          last edited by

                          @ted-self Here is a sample of victory code from LHTR.

                              <property name="Projection of Power" value="false" editable="true">
                                <boolean/>
                              </property>
                              <property name="Axis Projection of Power VCs" value="8" editable="false">
                                <number min="8" max="12"/>
                              </property>
                              <property name="Allies Projection of Power VCs" value="8" editable="false">
                                <number min="8" max="12"/>
                              </property>
                              <property name="Honorable Surrender" value="true" editable="true">
                                <boolean/>
                              </property>
                              <property name="Axis Honorable Victory VCs" value="10" editable="false">
                                <number min="8" max="12"/>
                              </property>
                              <property name="Allies Honorable Victory VCs" value="10" editable="false">
                                <number min="8" max="12"/>
                              </property>
                              <property name="Total Victory" value="false" editable="true">
                                <boolean/>
                              </property>
                              <property name="Axis Total Victory VCs" value="12" editable="false">
                                <number min="8" max="12"/>
                              </property>
                              <property name="Allies Total Victory VCs" value="12" editable="false">
                                <number min="8" max="12"/>
                              </property>
                          
                          
                          Ted SelfT 1 Reply Last reply Reply Quote 2
                          • Ted SelfT Offline
                            Ted Self @RogerCooper
                            last edited by

                            @rogercooper Thanks for that. I am still working on this game, it might have a free for all version and a white vs red rose version. Also thinking of removing skirmishers because I am sick of fighting fodder.

                            RogerCooperR 1 Reply Last reply Reply Quote 0
                            • RogerCooperR Offline
                              RogerCooper @Ted Self
                              last edited by

                              @ted-self Although the game Kingmaker is a free for all, historically there were two sides, with some defections, most notably that of Warwick.

                              Ted SelfT 1 Reply Last reply Reply Quote 1
                              • Ted SelfT Offline
                                Ted Self @RogerCooper
                                last edited by

                                @rogercooper Yes, I was just a kid when a friend brought the Kingmaker board game over. Still I had to go back and refresh my memory about Neville and Warwick being the same person. I don't know if you have downloaded my version (I will upload it again soon I think because I keep finding little things that need to be corrected) but here is how I have it set up. Courtney is in Cornwall and starts with Beaufort. Of course mad King Henry is in London and Margaret is in Coventry with Talbot. These are all in the south and make up the red rose faction. Fitzalan is in Wales with Edward, and Neville is in York with Richard, these are the white rose faction. So for balance let us assume that Henry is having a bout of madness and is independent and Percy up north is also independent. Never mind the two Scottish nobles I threw into the game. Anyhow there are 9 royals total and I solved the problem by making them cost 3000 PUs so they can never be bought. One of each of them is all you get at the beginning of the game. I still need to make them able to be disbanded (executed) but I am told it is probably impossible to do that. Perhaps if the AI wanted to execute a royal the game could briefly enter edit mode but such is way beyond my capabilities. Of course all of the elements of the original are not going to be there, it is a whole new ballgame but with some of the main players. I still have major renovations in mind.

                                Ted SelfT 1 Reply Last reply Reply Quote 0
                                • Ted SelfT Offline
                                  Ted Self @Ted Self
                                  last edited by

                                  @ted-self There is also the problem of making the AI understand the importance of the royals. I tried making them be victory cities but the game would not launch like that.

                                  TheDogT 1 Reply Last reply Reply Quote 0
                                  • TheDogT Online
                                    TheDog @Ted Self
                                    last edited by

                                    For the Royal units give them an increased value for the AI via
                                    <option name="tuv" value="50"/>

                                    or similar values, you could give the majors 50, 60, 70 etc and the minors less tuv.

                                    https://forums.triplea-game.org/tags/thedog
                                    https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                    Ted SelfT RogerCooperR 2 Replies Last reply Reply Quote 2
                                    • Ted SelfT Offline
                                      Ted Self @TheDog
                                      last edited by

                                      @thedog But their tuv value is already 3000! 🙂

                                      TheDogT 1 Reply Last reply Reply Quote 0
                                      • TheDogT Online
                                        TheDog @Ted Self
                                        last edited by

                                        Maybe that is too much, try 100 and see if that changes the AI play.

                                        https://forums.triplea-game.org/tags/thedog
                                        https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                        Ted SelfT 1 Reply Last reply Reply Quote 2
                                        • Ted SelfT Offline
                                          Ted Self @TheDog
                                          last edited by

                                          @thedog Well I need to have it high enough to where no one can buy one. The most expensive unit next to royal is a general who cost 23. But yes I will try a smaller amount. I wish I knew more about the AI and I know there is more on the forum but where is a good starting point? Meanwhile I am pretty busy here lately, I wish I had more time. 🙂

                                          1 Reply Last reply Reply Quote 0
                                          • RogerCooperR Offline
                                            RogerCooper @TheDog
                                            last edited by

                                            @thedog That tuv option is a useful feature. Never noticed it before.

                                            Ted SelfT 1 Reply Last reply Reply Quote 1

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