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    Trying to make War of the Roses Revamp

    Scheduled Pinned Locked Moved Maps & Mods
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    • Ted SelfT Offline
      Ted Self @Ted Self
      last edited by

      @ted-self There is also the problem of making the AI understand the importance of the royals. I tried making them be victory cities but the game would not launch like that.

      TheDogT 1 Reply Last reply Reply Quote 0
      • TheDogT Online
        TheDog @Ted Self
        last edited by

        For the Royal units give them an increased value for the AI via
        <option name="tuv" value="50"/>

        or similar values, you could give the majors 50, 60, 70 etc and the minors less tuv.

        https://forums.triplea-game.org/tags/thedog
        https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

        Ted SelfT RogerCooperR 2 Replies Last reply Reply Quote 2
        • Ted SelfT Offline
          Ted Self @TheDog
          last edited by

          @thedog But their tuv value is already 3000! 🙂

          TheDogT 1 Reply Last reply Reply Quote 0
          • TheDogT Online
            TheDog @Ted Self
            last edited by

            Maybe that is too much, try 100 and see if that changes the AI play.

            https://forums.triplea-game.org/tags/thedog
            https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

            Ted SelfT 1 Reply Last reply Reply Quote 2
            • Ted SelfT Offline
              Ted Self @TheDog
              last edited by

              @thedog Well I need to have it high enough to where no one can buy one. The most expensive unit next to royal is a general who cost 23. But yes I will try a smaller amount. I wish I knew more about the AI and I know there is more on the forum but where is a good starting point? Meanwhile I am pretty busy here lately, I wish I had more time. 🙂

              1 Reply Last reply Reply Quote 0
              • RogerCooperR Offline
                RogerCooper @TheDog
                last edited by

                @thedog That tuv option is a useful feature. Never noticed it before.

                Ted SelfT 1 Reply Last reply Reply Quote 1
                • Ted SelfT Offline
                  Ted Self @RogerCooper
                  last edited by

                  @rogercooper I think this game is ready to release. I have play tested a bunch and it is unlike any other triplea game as far as I know. Taxes must be paid to feed the troops, and royals, warlords and generals can be captured in battle whether on offense or defense. Capitals must be defended at all cost. Another version might come out in the future but this is it for now. https://drive.google.com/file/d/1XvbjrKAqCkfc_4qxJE8tWwSVMhhB58ej/view?usp=sharing

                  RogerCooperR TheDogT 2 Replies Last reply Reply Quote 1
                  • RogerCooperR Offline
                    RogerCooper @Ted Self
                    last edited by

                    @ted-self I will take a look and post it this weekend.

                    1 Reply Last reply Reply Quote 2
                    • TheDogT Online
                      TheDog @Ted Self
                      last edited by

                      @ted-self
                      Consider the following;

                      • Rename Skirmishers to Billmen or Men-at-Arms
                      • Put an underscore in front of all the named units, eg _BeaufortR, so they are all grouped together in the units help list
                      • Remove Slingers from all faction or at best the English factions. If you keep them they should be 4-5pu, the AI will never buy them at 6
                      • Remove Chariots from all factions
                      • Cavalry should cost at least 6pu, or maybe 7 as they were not that common
                      • add to City & Fort "givesMovement" to all move move 1 units as they would be well supplied and speeds up game play around these units.
                      • There is a problem with your game notes there is an extra " in the middle of the text

                      You are learning the nuances of the xml 😁 keep going!

                      https://forums.triplea-game.org/tags/thedog
                      https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                      TheDogT Ted SelfT 2 Replies Last reply Reply Quote 2
                      • TheDogT Online
                        TheDog @TheDog
                        last edited by

                        @Ted-Self
                        The connection Alnwich to Lancaster is missing

                        https://forums.triplea-game.org/tags/thedog
                        https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                        RogerCooperR 1 Reply Last reply Reply Quote 1
                        • RogerCooperR Offline
                          RogerCooper @TheDog
                          last edited by

                          @thedog I will hold off on posting until your next fix.

                          1 Reply Last reply Reply Quote 1
                          • Ted SelfT Offline
                            Ted Self @TheDog
                            last edited by

                            @thedog Slingers do cost 5. Obviously history has been thrown out the window but I can see making cavalry cost 6. If I remove chariots I need some unit to take their place at 4-4-2? The gives movement option sounds very interesting. I was figuring on making a 1.1 version (I don't know when lol) that included plague and other major changes. Still I think the game is fun to play the way it is. Balance has been the big problem from the start. (I don't want to do anything to screw up the balance.) If a faction is not careful they can be eliminated by turn 5. I finally got some balance around the Chirk-Coventry area by giving the capitals cathedrals and archers, but the balance thing in the north with McLeod and Cockburn has been more troublesome. But anyhow being fun to play and bringing back some of the magic of the original are big plusses for me. As usual thanks for the input and I will for sure implement some of your changes for the next release.

                            Ted SelfT 1 Reply Last reply Reply Quote 1
                            • Ted SelfT Offline
                              Ted Self @Ted Self
                              last edited by

                              @ted-self The more I think about it the more I realize- chariots have to go and a couple of other things as well. It might take a while because I am being pulled in several different directions right now. Cheerio. 🙂

                              RogerCooperR 1 Reply Last reply Reply Quote 1
                              • RogerCooperR Offline
                                RogerCooper @Ted Self
                                last edited by

                                @ted-self Uploaded to Github, https://github.com/triplea-maps/War_of_the_Roses_Revamp

                                1 Reply Last reply Reply Quote 1

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