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    Trying to make War of the Roses Revamp

    Scheduled Pinned Locked Moved Maps & Mods
    36 Posts 4 Posters 7.8k Views 4 Watching
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    • TheDogT Offline
      TheDog @Ted Self
      last edited by

      Maybe that is too much, try 100 and see if that changes the AI play.

      https://forums.triplea-game.org/tags/thedog
      https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

      Ted SelfT 1 Reply Last reply Reply Quote 2
      • Ted SelfT Offline
        Ted Self @TheDog
        last edited by

        @thedog Well I need to have it high enough to where no one can buy one. The most expensive unit next to royal is a general who cost 23. But yes I will try a smaller amount. I wish I knew more about the AI and I know there is more on the forum but where is a good starting point? Meanwhile I am pretty busy here lately, I wish I had more time. 🙂

        1 Reply Last reply Reply Quote 0
        • RogerCooperR Offline
          RogerCooper @TheDog
          last edited by

          @thedog That tuv option is a useful feature. Never noticed it before.

          Ted SelfT 1 Reply Last reply Reply Quote 1
          • Ted SelfT Offline
            Ted Self @RogerCooper
            last edited by

            @rogercooper I think this game is ready to release. I have play tested a bunch and it is unlike any other triplea game as far as I know. Taxes must be paid to feed the troops, and royals, warlords and generals can be captured in battle whether on offense or defense. Capitals must be defended at all cost. Another version might come out in the future but this is it for now. https://drive.google.com/file/d/1XvbjrKAqCkfc_4qxJE8tWwSVMhhB58ej/view?usp=sharing

            RogerCooperR TheDogT 2 Replies Last reply Reply Quote 1
            • RogerCooperR Offline
              RogerCooper @Ted Self
              last edited by

              @ted-self I will take a look and post it this weekend.

              1 Reply Last reply Reply Quote 2
              • TheDogT Offline
                TheDog @Ted Self
                last edited by

                @ted-self
                Consider the following;

                • Rename Skirmishers to Billmen or Men-at-Arms
                • Put an underscore in front of all the named units, eg _BeaufortR, so they are all grouped together in the units help list
                • Remove Slingers from all faction or at best the English factions. If you keep them they should be 4-5pu, the AI will never buy them at 6
                • Remove Chariots from all factions
                • Cavalry should cost at least 6pu, or maybe 7 as they were not that common
                • add to City & Fort "givesMovement" to all move move 1 units as they would be well supplied and speeds up game play around these units.
                • There is a problem with your game notes there is an extra " in the middle of the text

                You are learning the nuances of the xml 😁 keep going!

                https://forums.triplea-game.org/tags/thedog
                https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                TheDogT Ted SelfT 2 Replies Last reply Reply Quote 2
                • TheDogT Offline
                  TheDog @TheDog
                  last edited by

                  @Ted-Self
                  The connection Alnwich to Lancaster is missing

                  https://forums.triplea-game.org/tags/thedog
                  https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                  RogerCooperR 1 Reply Last reply Reply Quote 1
                  • RogerCooperR Offline
                    RogerCooper @TheDog
                    last edited by

                    @thedog I will hold off on posting until your next fix.

                    1 Reply Last reply Reply Quote 1
                    • Ted SelfT Offline
                      Ted Self @TheDog
                      last edited by

                      @thedog Slingers do cost 5. Obviously history has been thrown out the window but I can see making cavalry cost 6. If I remove chariots I need some unit to take their place at 4-4-2? The gives movement option sounds very interesting. I was figuring on making a 1.1 version (I don't know when lol) that included plague and other major changes. Still I think the game is fun to play the way it is. Balance has been the big problem from the start. (I don't want to do anything to screw up the balance.) If a faction is not careful they can be eliminated by turn 5. I finally got some balance around the Chirk-Coventry area by giving the capitals cathedrals and archers, but the balance thing in the north with McLeod and Cockburn has been more troublesome. But anyhow being fun to play and bringing back some of the magic of the original are big plusses for me. As usual thanks for the input and I will for sure implement some of your changes for the next release.

                      Ted SelfT 1 Reply Last reply Reply Quote 1
                      • Ted SelfT Offline
                        Ted Self @Ted Self
                        last edited by

                        @ted-self The more I think about it the more I realize- chariots have to go and a couple of other things as well. It might take a while because I am being pulled in several different directions right now. Cheerio. 🙂

                        RogerCooperR 1 Reply Last reply Reply Quote 1
                        • RogerCooperR Offline
                          RogerCooper @Ted Self
                          last edited by

                          @ted-self Uploaded to Github, https://github.com/triplea-maps/War_of_the_Roses_Revamp

                          1 Reply Last reply Reply Quote 1

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