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    TWW 3.0.9? ubernaut (ax) v NTSH (al)

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    • N Offline
      Nothingtoseehere
      last edited by

      Testing Forum poster

      Test summary from TripleA, engine version: 2.6.14713, time: 09:28:25
      Savegame

      1 Reply Last reply Reply Quote 0
      • N Offline
        Nothingtoseehere
        last edited by

        TripleA Turn Summary: Brazil round 5

        TripleA Turn Summary for game: Total World War: December 1941 3.0

        Game History

        Round: 5
        
            Combat Move - Brazil
        
            Combat - Brazil
        
            Non Combat Move - Brazil
                1 brazilianDestroyer moved from 61 Sea Zone to 33 Sea Zone
                1 brazilianDestroyer and 1 brazilianSubmarine moved from 62 Sea Zone to 41 Sea Zone
                1 brazilianFighter moved from Eastern Brazil to Cameroon
                1 Train and 1 brazilianAntiAirGun moved from Eastern Brazil to Rio de Janeiro
        
            Purchase Units - Brazil
                Brazil buy 1 brazilianTransport; Remaining resources: 0 PUs; 
        
            Place Units - Brazil
                1 brazilianTransport placed in 65 Sea Zone
        
            Turn Complete - Brazil
                Brazil collect 7 PUs; end with 7 PUs
        

        Combat Hit Differential Summary :

        Savegame

        N 1 Reply Last reply Reply Quote 1
        • N Offline
          Nothingtoseehere @Nothingtoseehere
          last edited by

          @ubernaut there you go now 🗾 is up.

          ubernautU 2 Replies Last reply Reply Quote 1
          • ubernautU Offline
            ubernaut Moderators @Nothingtoseehere
            last edited by

            @nothingtoseehere havent had any time to look at this yet hopefully some time this weekend tho 🙂

            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

            1 Reply Last reply Reply Quote 0
            • ubernautU Offline
              ubernaut Moderators @Nothingtoseehere
              last edited by

              @nothingtoseehere finally got a chance to look at things today might be doing something a bit radical so i need to think on it a bit

              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

              N 1 Reply Last reply Reply Quote 0
              • N Offline
                Nothingtoseehere @ubernaut
                last edited by

                @ubernaut That sounds ominous.

                ubernautU 2 Replies Last reply Reply Quote 1
                • ubernautU Offline
                  ubernaut Moderators @Nothingtoseehere
                  last edited by

                  @nothingtoseehere haha stay tuned…

                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                  1 Reply Last reply Reply Quote 0
                  • ubernautU Offline
                    ubernaut Moderators @Nothingtoseehere
                    last edited by

                    @nothingtoseehere so i think i got my plan together battle will not have any real decisions but u will be able to see what i'm doing if we do it live. probably gonna be a few days before i can figure out the non combat if u prefer i do marti rolls. anyway lmk know 🙂

                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                    N 1 Reply Last reply Reply Quote 0
                    • N Offline
                      Nothingtoseehere @ubernaut
                      last edited by

                      @ubernaut I have a few minutes if you want to do battle now.

                      ubernautU 2 Replies Last reply Reply Quote 1
                      • ubernautU Offline
                        ubernaut Moderators @Nothingtoseehere
                        last edited by

                        @nothingtoseehere going to lobby now

                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                        1 Reply Last reply Reply Quote 0
                        • ubernautU Offline
                          ubernaut Moderators
                          last edited by

                          TripleA Turn Summary: Thailand round 5

                          TripleA Turn Summary for game: Total World War: December 1941 3.0

                          Game History

                          Round: 5
                          
                              Training Troops - Manchuria
                                  Manchuria collect 0 PUs; end with 11 PUs
                          
                              Consolidating - Thailand
                                  Thailand collect 0 PUs; end with 9 PUs
                          
                              Research Technology - Japan
                                  Japan spend 0 on tech rolls
                                      Japan roll 5,7,3,12,7,8,6,9,7,7,12,12,6,7,10 and gets 3 hits
                                  Japan removing all Technology Tokens after successful research.
                                  Japan discover ImprovedSpecialWarfare
                          
                              Combat Move - Japan
                                  Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                                  Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                                  Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport
                                  Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                                  Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                                  Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                                  Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
                                  Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
                                  Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
                                  1 japaneseStrategicBomber moved from Northern Manchuria to Kansu
                                  2 japaneseTacticalBombers moved from Peking to Kansu
                                  1 japaneseFighter and 1 japaneseTacticalBomber moved from Shansi to Kansu
                                  1 japaneseInfantry moved from Inner Mongolia to Kansu
                                  2 japaneseFighters moved from French Indochina to Rangoon
                                  2 japaneseFighters moved from Thailand to Rangoon
                                  1 japaneseInfantry moved from Burma to Rangoon
                                  1 japaneseInfantry moved from Kweichow to Eastern Szechwan
                                  1 japaneseInfantry moved from Yunnan to Eastern Szechwan
                                  5 japaneseAlpineInfantrys, 2 japaneseArtillerys and 1 japaneseInfantry moved from Burma to Eastern Szechwan
                                  1 japaneseTank moved from Kwangsi to Eastern Szechwan
                                  4 japaneseTanks moved from Hupeh to Eastern Szechwan
                          
                              Combat - Japan
                                  Battle in Kansu
                                      Japan attack with 1 japaneseFighter, 1 japaneseInfantry, 1 japaneseStrategicBomber and 3 japaneseTacticalBombers
                                      China defend with 1 Flagpole and 1 chineseInfantry
                                          Japan roll dice for 1 japaneseFighter, 1 japaneseInfantry, 1 japaneseStrategicBomber and 3 japaneseTacticalBombers in Kansu, round 2 : 3/6 hits, 2.08 expected hits
                                          China roll dice for 1 chineseInfantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
                                          1 japaneseInfantry owned by the Japan lost in Kansu
                                          1 chineseInfantry owned by the China lost in Kansu
                                      Japan win with 1 japaneseFighter, 1 japaneseStrategicBomber and 3 japaneseTacticalBombers remaining. Battle score for attacker is 0
                                      Casualties for Japan: 1 japaneseInfantry
                                      Casualties for China: 1 chineseInfantry
                                  Battle in Rangoon
                                      Japan attack with 4 japaneseFighters and 1 japaneseInfantry
                                      Britain defend with 1 Flagpole, 1 Rail and 1 britishInfantry
                                          Japan roll dice for 4 japaneseFighters and 1 japaneseInfantry in Rangoon, round 2 : 1/5 hits, 1.25 expected hits
                                          Britain roll dice for 1 britishInfantry in Rangoon, round 2 : 0/1 hits, 0.42 expected hits
                                          1 britishInfantry owned by the Britain lost in Rangoon
                                      Japan win, taking Rangoon from Britain with 4 japaneseFighters and 1 japaneseInfantry remaining. Battle score for attacker is 3
                                      Casualties for Britain: 1 britishInfantry
                                  Battle in Eastern Szechwan
                                      Japan attack with 5 japaneseAlpineInfantrys, 2 japaneseArtillerys, 3 japaneseInfantrys and 5 japaneseTanks
                                      China defend with 1 Flagpole, 1 Rail, 1 chineseAirfield, 1 chineseEntrenchment and 2 chineseInfantrys
                                          Japan roll dice for 5 japaneseAlpineInfantrys, 2 japaneseArtillerys, 3 japaneseInfantrys and 5 japaneseTanks in Eastern Szechwan, round 2 : 2/15 hits, 3.67 expected hits
                                          China roll dice for 1 chineseEntrenchment and 2 chineseInfantrys in Eastern Szechwan, round 2 : 2/3 hits, 1.42 expected hits
                                          2 japaneseInfantrys owned by the Japan lost in Eastern Szechwan
                                          2 chineseInfantrys owned by the China lost in Eastern Szechwan
                                          Japan roll dice for 5 japaneseAlpineInfantrys, 2 japaneseArtillerys, 1 japaneseInfantry and 5 japaneseTanks in Eastern Szechwan, round 3 : 3/13 hits, 3.50 expected hits
                                          China roll dice for 1 chineseEntrenchment in Eastern Szechwan, round 3 : 1/1 hits, 0.58 expected hits
                                          1 japaneseInfantry owned by the Japan lost in Eastern Szechwan
                                          1 chineseEntrenchment owned by the China lost in Eastern Szechwan
                                      Some non-combat units are destroyed: 
                                      Japan win, taking Eastern Szechwan from China with 5 japaneseAlpineInfantrys, 2 japaneseArtillerys and 5 japaneseTanks remaining. Battle score for attacker is 3
                                      Casualties for Japan: 3 japaneseInfantrys
                                      Casualties for China: 1 chineseEntrenchment and 2 chineseInfantrys
                                  Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
                                  Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport
                                  Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport
                                  Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport
                                  Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
                                  1 japaneseFighter, 1 japaneseStrategicBomber and 3 japaneseTacticalBombers moved from Kansu to Hunan
                                  4 japaneseFighters moved from Rangoon to French Indochina
                                  1 Material and 1 japaneseAirTransport moved from Korea to Hunan
                                  1 japaneseAirTransport moved from Shanghai to Peking
                                  4 japaneseNavalFighters moved from Japan to French Indochina
                                  3 japaneseNavalFighters moved from 148 Sea Zone to Thailand
                                  4 japaneseArtillerys, 1 japaneseCombatEngineer and 1 japaneseInfantry moved from Vladivostok to 98 Sea Zone
                                  2 japaneseInfantrys moved from Kyushu Shikoku to 98 Sea Zone
                                  4 japaneseArtillerys, 1 japaneseCombatEngineer, 3 japaneseInfantrys and 4 japaneseTransports moved from 98 Sea Zone to 95 Sea Zone
                                  4 japaneseArtillerys, 1 japaneseCombatEngineer and 3 japaneseInfantrys moved from 95 Sea Zone to French Indochina
                                  2 japaneseTransports moved from 97 Sea Zone to 98 Sea Zone
                                  1 japaneseAlpineInfantry moved from Kyushu Shikoku to 98 Sea Zone
                                  2 japaneseArtillerys and 1 japaneseInfantry moved from Vladivostok to 98 Sea Zone
                                  1 japaneseAlpineInfantry, 2 japaneseArtillerys, 1 japaneseInfantry and 2 japaneseTransports moved from 98 Sea Zone to 100 Sea Zone
                                  1 japaneseAlpineInfantry, 2 japaneseArtillerys and 1 japaneseInfantry moved from 100 Sea Zone to Soviet Far East
                                  4 japaneseCarriers, 2 japaneseCruisers, 3 japaneseDestroyers and 2 japaneseTransports moved from 148 Sea Zone to 92 Sea Zone
                                  3 japaneseInfantrys and 6 japaneseMarines moved from Malay to 92 Sea Zone
                                  2 japaneseBattleships, 4 japaneseCarriers, 2 japaneseCruisers, 3 japaneseDestroyers, 3 japaneseInfantrys, 6 japaneseMarines and 6 japaneseTransports moved from 92 Sea Zone to 91 Sea Zone
                                  3 japaneseInfantrys and 6 japaneseMarines moved from 91 Sea Zone to Thailand
                                  1 japaneseSubmarine moved from 105 Sea Zone to 107 Sea Zone
                                  2 japaneseSubmarines moved from 108 Sea Zone to 107 Sea Zone
                                  2 japaneseSubmarines moved from 129 Sea Zone to 91 Sea Zone
                                  1 Train and 1 japaneseInfantry moved from Shanghai to Peking
                                  1 Train moved from Peking to Manchuria
                                  1 Train and 2 japaneseInfantrys moved from Manchuria to Shansi
                                  1 Train moved from Thailand to Burma
                                  1 Train and 2 japaneseAntiAirGuns moved from Burma to Thailand
                                  1 Material and 2 Trucks moved from Inner Mongolia to Peking
                                  1 Truck and 1 japaneseCombatEngineer moved from Shanghai to Hunan
                                  1 Truck and 1 japaneseInfantry moved from Hupeh to Eastern Szechwan
                                  1 japaneseTank moved from Vladivostok to Yakut
                                  1 japaneseArtillery and 1 japaneseMech.Infantry moved from Korea to Khabarovskiy Kray
                                  2 japaneseArtillerys, 1 japaneseInfantry and 3 japaneseMech.Infantrys moved from Hupeh to Eastern Szechwan
                                  1 japaneseArtillery and 1 japaneseMech.Infantry moved from Hunan to Eastern Szechwan
                                  1 japaneseInfantry moved from Kamchatka to Soviet Far East
                                  2 japaneseInfantrys moved from Far Eastern Republic to Yakut
                                  1 japaneseCombatEngineer and 1 japaneseInfantry moved from Vladivostok to Khabarovskiy Kray
                                  1 japaneseAntiAirGun and 1 japaneseInfantry moved from Manchuria to Peking
                                  1 japaneseAntiTankGun, 2 japaneseArtillerys and 2 japaneseInfantrys moved from Inner Mongolia to Hupeh
                                  1 japaneseInfantry moved from Hupeh to Kweichow
                          
                              Purchase Units - Japan
                                  Japan repair damage of 1x Rail; Remaining resources: 75 PUs; 0 techTokens; 
                                  Japan buy 1 japaneseAirfield, 1 japaneseArtillery, 1 japaneseCruiser, 6 japaneseInfantrys, 1 japaneseMarine, 1 japaneseMech.Infantry, 1 japaneseNavalFighter, 1 japaneseTank and 2 japaneseTransports; Remaining resources: 0 PUs; 0 techTokens; 
                          
                              Place Units - Japan
                                  Units in Hunan being upgraded or consumed: 1 Material
                                  1 japaneseAirfield placed in Hunan
                                  1 japaneseNavalFighter placed in Japan
                                  2 japaneseInfantrys and 1 japaneseMarine placed in Kyushu Shikoku
                                  4 japaneseInfantrys placed in Tokyo
                                  1 japaneseCruiser and 1 japaneseTransport placed in 99 Sea Zone
                                  1 japaneseTransport placed in 98 Sea Zone
                                  1 japaneseArtillery, 1 japaneseMech.Infantry and 1 japaneseTank placed in Korea
                          
                              Activate Technology - Japan
                                  Japan activating ImprovedSpecialWarfare
                                  Trigger japaneseImpSW1: Setting defense to 4 for unitAttachment attached to japaneseParatrooper
                                  Trigger japaneseImpSW2: Setting attack to 3 for unitAttachment attached to japaneseAlpineInfantry
                                  Trigger japaneseImpSW2: Setting attack to 3 for unitAttachment attached to japaneseMarine
                                  Trigger japaneseImpSW2: Setting attack to 3 for unitAttachment attached to japaneseCombatEngineer
                                  Trigger japaneseImpSW9: Setting isAirTransportable to true for unitAttachment attached to japaneseAlpineInfantry
                                  Trigger japaneseImpSW8: Japan is added to UnitSupportAttachment attached to: UnitType{name=japaneseAirTransport} with name: supportAttachmentAirtranjapanese3
                          
                              Turn Complete - Japan
                                  Japan collect 75 PUs; end with 75 PUs
                                  Units generate 9 techTokens; Japan end with 9 techTokens
                                  Units Change Ownership
                                      Some Units in Khabarovskiy Kray change ownership: 1 japaneseCombatEngineer
                                      Some Units in Northern Manchuria change ownership: 1 japaneseFortification
                          
                              Purchase Units - Manchuria
                                  Trigger japaneseImpSW5: Manchuria has their production frontier changed to: japaneseMinorInfProduction
                                  Manchuria buy 2 japaneseInfantrys and 1 japaneseMech.Infantry; Remaining resources: 0 PUs; 
                          
                              Place Units - Manchuria
                                  2 japaneseInfantrys and 1 japaneseMech.Infantry placed in Manchuria
                          
                              Turn Complete - Manchuria
                                  Manchuria collect 11 PUs; end with 11 PUs
                                  Units Change Ownership
                                      Some Units in Khabarovskiy Kray change ownership: 1 japaneseCombatEngineer
                                      Some Units in Manchuria change ownership: 2 japaneseInfantrys and 1 japaneseMech.Infantry
                                      Some Units in Northern Manchuria change ownership: 1 japaneseFortification
                          
                              Purchase Units - Thailand
                                  Trigger japaneseImpSW6: Thailand has their production frontier changed to: japaneseMinorInfProduction
                                  Thailand buy 3 japaneseInfantrys; Remaining resources: 0 PUs; 
                          
                              Place Units - Thailand
                                  3 japaneseInfantrys placed in Thailand
                          
                              Turn Complete - Thailand
                                  Thailand collect 9 PUs; end with 9 PUs
                                  Some Units in Thailand change ownership: 3 japaneseInfantrys
                          

                          Combat Hit Differential Summary :

                          Japan regular : -1.50
                          China regular : 1.67
                          Britain regular : -0.42
                          

                          Savegame

                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                          1 Reply Last reply Reply Quote 0
                          • ubernautU Offline
                            ubernaut Moderators @Nothingtoseehere
                            last edited by

                            @nothingtoseehere :taiwan: is up

                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                            1 Reply Last reply Reply Quote 0
                            • N Offline
                              Nothingtoseehere
                              last edited by

                              Testing Forum poster

                              Test summary from TripleA, engine version: 2.6.14713, time: 09:56:40
                              Savegame

                              ubernautU 1 Reply Last reply Reply Quote 0
                              • ubernautU Offline
                                ubernaut Moderators @Nothingtoseehere
                                last edited by ubernaut

                                @nothingtoseehere not sure what happened here anyway just realized the dock aa gun move glitch screwed up my NC made an edit undoing the aa move

                                autosaveBeforeEndTurn*.tsvg

                                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                N 1 Reply Last reply Reply Quote 0
                                • N Offline
                                  Nothingtoseehere
                                  last edited by

                                  TripleA Turn Summary: China round 5

                                  TripleA Turn Summary for game: Total World War: December 1941 3.0

                                  Game History

                                  Round: 5
                                  
                                      Research Technology - China
                                          Trigger chineseaTIP: China gains access to ImprovedProduction
                                          Turning on Edit Mode
                                          EDIT: Removing units owned by Japan from Peking: 1 japaneseAntiAirGun
                                          EDIT: Adding units owned by Japan to Manchuria: 1 japaneseAntiAirGun
                                          EDIT: Turning off Edit Mode
                                              China roll 2,1,2 and gets 0 hits
                                  
                                      Combat Move - China
                                          Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry
                                          Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank
                                          Trigger chineseTank2: Setting isLandTransportable to true for unitAttachment attached to chineseTank
                                          Trigger chineseMecht4: Setting isLandTransportable to true for unitAttachment attached to chineseMech.Infantry
                                          1 chineseInfantry moved from Northern China to Inner Mongolia
                                                China take Inner Mongolia from Japan
                                  
                                      Combat - China
                                  
                                      Non Combat Move - China
                                          Trigger chineseMecht1: Setting isLandTransport to true for unitAttachment attached to chineseMech.Infantry
                                          Trigger chineseMecht2: Setting isLandTransport to false for unitAttachment attached to chineseMech.Infantry
                                          Trigger chineseProd1: China has 1 Material placed in Chungking
                                          2 Trucks, 1 chineseAntiAirGun and 1 chineseAntiTankGun moved from Northern China to Chungking
                                          1 chineseInfantry moved from Tsinghai to Western Szechwan
                                          1 chineseInfantry moved from Northern China to Kansu
                                          1 chineseArtillery and 1 chineseInfantry moved from Western Szechwan to Chungking
                                          1 Truck and 1 chineseAntiAirGun moved from Ningsia to Kansu
                                          1 Truck moved from Kansu to Ningsia
                                          1 chineseAlpineInfantry and 1 chineseAntiTankGun moved from Ningsia to Kansu
                                          1 chineseAlpineInfantry moved from Tsinghai to Kansu
                                          4 chineseAlpineInfantrys, 1 chineseAntiTankGun, 2 chineseArtillerys, 1 chineseCombatEngineer and 2 chineseInfantrys moved from Northern China to Kansu
                                          1 chineseAntiTankGun and 1 chineseArtillery moved from Altay to Ningsia
                                          1 chineseAlpineInfantry and 2 chineseInfantrys moved from Singkiang to Tsinghai
                                          1 chineseTank moved from Western Szechwan to Kansu
                                          1 chineseTank moved from Chungking to Kansu
                                  
                                      Purchase Units - China
                                          Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttachment attached to ResearchCenter
                                          China buy 2 chineseAlpineInfantrys, 1 chineseAntiTankGun, 1 chineseCombatEngineer, 1 chineseFortification and 1 chineseInfantry; Remaining resources: 0 PUs; 3 techTokens; 
                                  
                                      Place Units - China
                                          Units in Chungking being upgraded or consumed: 1 Material and 1 chineseEntrenchment
                                          1 chineseAlpineInfantry, 1 chineseAntiTankGun, 1 chineseFortification and 1 chineseInfantry placed in Chungking
                                          1 chineseAlpineInfantry and 1 chineseCombatEngineer placed in Singkiang
                                  
                                      Turn Complete - China
                                          China collect 18 PUs; end with 18 PUs
                                          Units generate 3 techTokens; China end with 6 techTokens
                                  

                                  Combat Hit Differential Summary :

                                  Savegame

                                  N 1 Reply Last reply Reply Quote 0
                                  • N Offline
                                    Nothingtoseehere @Nothingtoseehere
                                    last edited by

                                    @ubernaut: :china: finished.

                                    1 Reply Last reply Reply Quote 0
                                    • N Offline
                                      Nothingtoseehere
                                      last edited by

                                      TripleA Manual Gamesave Post: Spain round 5

                                      TripleA Manual Gamesave Post for game: Total World War: December 1941 3.0

                                      Game History

                                      Round: 5
                                      
                                          Combat Move - Spain
                                      

                                      Combat Hit Differential Summary :

                                      Savegame

                                      1 Reply Last reply Reply Quote 1
                                      • N Offline
                                        Nothingtoseehere @ubernaut
                                        last edited by

                                        @ubernaut There is an in-place attack of Sub+DD against Sub. I guess you just submerge if Depth Charge doesn't hit?

                                        ubernautU 1 Reply Last reply Reply Quote 1
                                        • ubernautU Offline
                                          ubernaut Moderators @Nothingtoseehere
                                          last edited by

                                          @nothingtoseehere yup

                                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                          N 1 Reply Last reply Reply Quote 0
                                          • N Offline
                                            Nothingtoseehere
                                            last edited by

                                            TripleA Turn Summary: Spain round 5

                                            TripleA Turn Summary for game: Total World War: December 1941 3.0

                                            Game History

                                            Round: 5
                                            
                                                Combat Move - Spain
                                            
                                                Combat - Spain
                                                    Spain creates battle in territory 34 Sea Zone
                                                    Battle in 34 Sea Zone
                                                        Britain loiter and taunt; Spain attack with 1 spanishDestroyer and 1 spanishSubmarine
                                                        Germany defend with 1 germanSubmarine
                                                            Spain roll DepthChargeAttack dice in 34 Sea Zone : 0/1 hits, 0,08 expected hits
                                                        1 spanishSubmarine owned by the Spain submerged
                                                        1 germanSubmarine owned by the Germany submerged
                                            
                                                Non Combat Move - Spain
                                                    1 spanishFighter moved from Southern Britain to Gibraltar
                                            
                                                Turn Complete - Spain
                                            

                                            Combat Hit Differential Summary :

                                            Spain DepthChargeAttack : -0,08
                                            

                                            Savegame

                                            1 Reply Last reply Reply Quote 1

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