Future of TripleA
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@cernel However, there are some maps (downloadable with TripleA) which I would call almost certainly copy-rights free. The map for the "Pact of Steel" game comes to mind. I surmise that should be almost certainly under the same copy-rights as TripleA itself because it is a well know TripleA community made game, whose map also serves as the official TripleA game-making guide, meaning that I assume you should be safe re-making any kind of "Pact of Steel" only game anywhere beside the concerns you expressed. Another example would be "Big World" (being a well known TripleA original and the map to which the official TripleA rules-book refers).
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yea seems as if artwork can't be used without permission ? Idk ? veqryn created a folder with all triplea art years ago.
I thought triplea being open source was just a big happy hippie party and one could use what they want.
But that is not the case evidently. I don't think anyone gives af, unless someone trying to make money off there stuff.
but ... yea idk
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@dllahr AFAIK all of TripleA is covered under the same GPLv3 license: https://github.com/triplea-game/triplea/blob/master/LICENSE
"The[..] GPL series are all copyleft licenses, which means that any derivative work must be distributed under the same or equivalent license terms. " [1]
AFAIK, all parts of TripleA are covered by GPLv3. The usage of those components need to be GPL compliant. If you created a fork of TripleA, and kept the source code publicly available, but in a format that was easy for Board Game Arena to use directly - maybe that might fly. The license text is not necessarily that hard to decipher. If you give it a careful read, it should have an answer for how far you can go. My understanding is that GPL essentially requires all derivative usages to be (1) non-commercial and (2) open-source (as in the source code must be readily available).
The maps are kept as their own entities. Their license is currently not explicit. I would assume that they are all GPLv3 as well.
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@lafayette Thank you for the response, much appreciated. But I have to say whether the license text is easy to decipher or not, its application is not straightforward. For example, from the Wikipedia article you link to, the section on "Communicating and bundling with non-GPL programs" addresses the ambiguity, itself quoting from the gnu.org GPL FAQ:
"Where's the line between two separate programs, and one program with two parts? This is a legal question, which ultimately judges will decide. We believe that a proper criterion depends both on the mechanism of communication (exec, pipes, rpc, function calls within a shared address space, etc.) and the semantics of the communication (what kinds of information are interchanged).
If the modules are included in the same executable file, they are definitely combined in one program. If modules are designed to run linked together in a shared address space, that almost surely means combining them into one program."
My emphasis added above - not only is this not clear, it is undecided! So it seems doing this would have to risk a legal battle. This is unfortunate because it seems like it would be a win-win for lots of people to have TripleA on BoardGameArena.
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@dllahr cool, the application is often the gray zone.
Couple quick points:
(1) TripleA is not going to sue anyone, whether merited or not.
(2) If the integration code for BoardGameArena is public, and can be cloned and modified, and if BoardGameArena does not charge - I think that is within the spirit of the license for TripleA. In other words, if everything related to running TripleA is open source, but BoardGameArena just acts as a platform for running that code - provided it's not commercial - seems fine to me.
I'm a bit curious though how you would envision porting TripleA to BoardGameArena? It's a big and gnarly code-base with lots of logic tied directly to its UI. Did you have any thoughts on what such a port would look like?
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@lafayette good points, sorry for the delayed response.
So BGA is nominally free, but people can join / become members (I think it is $25/year) for some enhanced features (allows creation of custom games, specifying friends only etc.).
Re: porting - I would intend to implement the game rules rather than directly port the code. I've already written code in python to simulate battles for a very similar game (before I found they already exist). That code I wrote won't be directly usable (BGA uses PHP) but it gave me a sense for how to structure / organize and the amount of work. If you're curious here's the repo of that code. It's messy and the unit test coverage is is not what I'd like but it's out there.
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I have access to funding that might help the community. Dev/mod message me if interested.
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@rdub429 said in Future of TripleA:
I have access to funding ...
would you elaborate please

I will PM you
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@beelee sent you PM
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