Future of TripleA
@lafayette Thank you for the response, much appreciated. But I have to say whether the license text is easy to decipher or not, its application is not straightforward. For example, from the Wikipedia article you link to, the section on "Communicating and bundling with non-GPL programs" addresses the ambiguity, itself quoting from the gnu.org GPL FAQ:
"Where's the line between two separate programs, and one program with two parts? This is a legal question, which ultimately judges will decide. We believe that a proper criterion depends both on the mechanism of communication (exec, pipes, rpc, function calls within a shared address space, etc.) and the semantics of the communication (what kinds of information are interchanged).
If the modules are included in the same executable file, they are definitely combined in one program. If modules are designed to run linked together in a shared address space, that almost surely means combining them into one program."
My emphasis added above - not only is this not clear, it is undecided! So it seems doing this would have to risk a legal battle. This is unfortunate because it seems like it would be a win-win for lots of people to have TripleA on BoardGameArena.
@dllahr cool, the application is often the gray zone.
Couple quick points:
(1) TripleA is not going to sue anyone, whether merited or not.
(2) If the integration code for BoardGameArena is public, and can be cloned and modified, and if BoardGameArena does not charge - I think that is within the spirit of the license for TripleA. In other words, if everything related to running TripleA is open source, but BoardGameArena just acts as a platform for running that code - provided it's not commercial - seems fine to me.
I'm a bit curious though how you would envision porting TripleA to BoardGameArena? It's a big and gnarly code-base with lots of logic tied directly to its UI. Did you have any thoughts on what such a port would look like?
@lafayette good points, sorry for the delayed response.
So BGA is nominally free, but people can join / become members (I think it is $25/year) for some enhanced features (allows creation of custom games, specifying friends only etc.).
Re: porting - I would intend to implement the game rules rather than directly port the code. I've already written code in python to simulate battles for a very similar game (before I found they already exist). That code I wrote won't be directly usable (BGA uses PHP) but it gave me a sense for how to structure / organize and the amount of work. If you're curious here's the repo of that code. It's messy and the unit test coverage is is not what I'd like but it's out there.
I have access to funding that might help the community. Dev/mod message me if interested.
@beelee sent you PM