quality of life improvements
ice1 last edited by ice1
TheDog last edited by
#3 Has been enhanced in 2.6. see below, the status bar is also used to list the units in a territory, tooltip also work.
JOSEPH PRINCE last edited by
some more qol ideas:
- add a "desaturate colours" option which makes a popup in which you can enter a percentage number, and make the entire map (no just nation colours) darker and less intense
- add "colourblind filter" options which make the whole map display field optimized for different types of colourblindness
- add an "enemy range warning" toggle. mainly would be useful for making sure you won't get run over by the enemy's bomber stacks or carrier fighters. It shows bright yellow arrows pointing at any enemy combat air units that have the range to attack you from their current position, airbase bonus etc. it also factors in carriers extending the range of fighters by moving themselves. you can also optionally tell it to inform u about naval or land units with more than 1 movement.
( this is kinda an extension of the existing https://forums.triplea-game.org/topic/1663/showing-a-warning-when-attacking-a-territory-where-units-can-scramble/22?lang=en-GB but in general rather than only about combats)
I think history log errors are also fixed in 2.6.
I would suggest to file the others on the bug tracker for triplea:
QOL improvement would be a given choise to which carrier you want to land your plane (similar to a transport, and the option to SEE on which carriers wich planes are located with the territory TAB
2nd is in line with first, see which units are on whitch transport with the territory tab
I believe that one should be able to see of which ship any (air or land) unit is cargo (if it is) by just looking at the board (so without having to look at the Territory tab provided that there are enough placement spots to display all the units in the zone).
A way may be to have a line connecting any unit which is cargo of a ship with the ship, though it would be much better if such cargo units are always drawn as near as possible to their ships. I've no idea if this is feasible.