TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    Tournament of Champions (Season 4) for AA 50 Anniversary '41 version

    Scheduled Pinned Locked Moved V341 - 42 (AA 50 Anniversary)
    209 Posts 32 Posters 225.5k Views 31 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • RavilleR Offline
      Raville
      last edited by Raville

      @general_zod sorry friend, as I mentioned and also you presume by yourself as an expert and frequent player, how is it that this gadget was unknown to you or was an engine trick set? You should know well as its everyday gaming matter and you should be aware of that, particularly that the game was NO edit game as we set it. I'm so sorry for this miss but results talk by them, there is the map and battle result and we are in a ToC game with no concessions. I keep and maintain our position of NO edition. We can continue with our game results whenever you want wishing will not affect our friendship and comradery.

      1 Reply Last reply Reply Quote 0
      • DeltiumD Offline
        Deltium Moderators
        last edited by Deltium

        Hello Raville and General_Zod,

        OK, your particular case has been reviewed deeply by 3 expert players, and discussed quite a bit. We have read your various comments, chat logs, and reviewed the map.

        This is a VERY DIFFICULT one to assess, as the decision impacts the entire outcome of the game, and not just one particular battle. As such, we will outline the facts and discuss key information that we considered:

        1. On one hand, it is clear that both players agreed that "no edits" would be allowed during the game. This is an established fact, and edits are indeed a sensitive matter throughout the game, as we have all likely forgotten to move an AA, or to place a naval unit to block an attacking fleet, etc., etc. It's a common problem, but in tournaments, players need to be as detailed oriented as possible with the combat, and non-combat moves.

        2. However, for avoidance of doubt, this does not meet the pure definition of an edit, but rather, it is a very unique and specific problem which arose because of the OOL selection in an incredibly important battle in Japan. In fact, this one OOL decision is, in itself, the key determinant in who wins the game. It is incredibly important to highlight that this exact contingency has already been fully anticipated in the rules for the tournaments, and the rules are posted at the following link:

        https://forums.triplea-game.org/topic/394/triplea-rules-for-anniversary-edition-tournaments

        For convenience, I quote the relevant section, with emphasis on the key portion:

        Order Of Loss in battles (OOL)
        In general first the inexpensive (IPC value) and weaker defending units are removed, and only after that the more expensive units. The software automatically removes both attacking and defending units according to the standard-OOL. The attacker has the possibility to manually correct the OOL for his units. He may do this by manually correcting the appropriate fields. However, if he deviates from the standard-OOL he has to notify his opponent before moving on with rolling the dice. The most efficient way to do so is by sending an email to your opponent BEFORE continuing.Example: Attack on GER, 4th battle round: 1arm 4ftr 1bmb (attacking) vs 1inf 2ftr (defending). Say the defense scores two hits, then the software will automatically remove the tank and one of the fighters as losses. If the attacker prefers to conquer the territory instead of just clearing it, he will rather want to keep the tank and sacrifice a second fighter. He changes this manually,and then he continues rolling. Of course, the attacker is not allowed to change the order of loss for the defender, except the defender specifically told him to do so before. Under certain circumstances a "OOL-stop" is mandatory. In this case the attacker rolls the dice for his attacking units and then must ask his opponent for the OOL. Only after the OOL has been communicated the battle continues. This principle holds for every round of combat unless the defender states an OOL for the entire fight.

        1. We next reviewed the communication between players, as this was a live game. Fortunately, we could review the exact chat BEFORE the battle, which included the following communication, for reference:

        (6:13:17 AM) General_Zod: do u know if that 1 british inf hit in japann, it was gg
        (6:13:38 AM) General_Zod: even now it comes down to 1 aashot
        (6:14:01 AM) General_Zod: if u miss it tokyo falls
        (6:14:04 AM) Raville: Not really, dont forget AA

        (6:14:14 AM) General_Zod: im not forgetting
        (6:14:28 AM) General_Zod: it comes down to 1 aashot
        (6:14:41 AM) General_Zod: if u kill 2 i have 33%
        (6:14:50 AM) General_Zod: if u kill one i have 100%
        (6:15:02 AM) General_Zod: or like 995
        (6:15:06 AM) General_Zod: 99%

        (6:16:14 AM) General_Zod: any ways the whole game sits on one aashot
        (6:16:18 AM) General_Zod: phew
        (6:16:20 AM) General_Zod: lol
        (6:16:40 AM) General_Zod: i hope my luck was building for this on eshot
        (6:20:17 AM) Raville: no much to think just act
        (6:20:31 AM) General_Zod: im planning for failure
        (6:20:38 AM) General_Zod: i need back up plan
        (6:21:22 AM) General_Zod: im gonna try, just its all on if u hit 4
        (6:21:39 AM) General_Zod: 10air
        (6:22:13 AM) General_Zod: so its 33%
        (6:22:16 AM) General_Zod: for me
        (6:22:28 AM) General_Zod: worth it though
        (6:22:43 AM) General_Zod: i will never get the shot this good again
        (6:25:00 AM) Raville: go then pls
        (6:26:13 AM) General_Zod: almost ready
        (6:35:06 AM) General_Zod: 100%
        (6:35:09 AM) General_Zod: gg
        (6:37:00 AM) Raville: no
        (6:37:03 AM) General_Zod: i click too fast

        We highlight a few parts of the discussion to establish a fact pattern of what the players were thinking and mutually understanding before the battle began, with the parts in bold illuminating the understanding between the players.

        For example, it is clear that General_Zod had run the calculations that the # of AA hits had a material impact on whether or not the battle would have succeeded, and that Raville had done so as well. It is clear that the AA gun hit ONE plane, which ensured that General_Zod would win the battle.

        HOWEVER, it is VERY important to highlight that General_Zod was ASSUMING a non-standard OOL for the ENTIRE battle, as the the attack started with 3 bombers + 7 fighters + 3 infantry + 1 tank. Given the high number of attacking aircraft, the battle could not have succeeded with just air surviving and the ground units not surviving.

        Both Raville and General_Zod's statements appear to vindicate the fact that this was mutually understood, by Raville's staement, "not really, don't forget AA" and General's Zods statement, "99%, any ways the whole game sits on one AA shot"

        This chain of communication implies that BOTH players understood the specific serious of events that would, or would not, lead to a binary outcome in this most important battle.

        In conclusion:

        First and foremost, this is a very unfortunate incident for both of you, and probably NOT something that will ever happen again in your remaining A&A games in your entire life! As such, the judges have to determine what is the least unfair outcome to each respective person.

        Therefore, the following has been determined:

        • this particular dispute is NOT an edit request, as technically is it is purely a OOL issue at the very last stage of a highly critical battle in the game.

        • The pre-established rule on OOL is crystal clear that, per the rules, "the attacker has the possibility to manually correct the OOL for his units. He may do this by manually correcting the appropriate fields. However, if he deviates from the standard-OOL he has to notify his opponent before moving on with rolling the dice." The judges have determined that the extensive and detailed discussion on OOL BEFORE the battle meets the "spirit" of the rule regarding an amended OOL, given that BOTH players mutually understood the sensitivity of 1 or 2 AA hits in Round 1 of the battle, and the expected result of the battle itself It is VERY important to highlight that, if this communication had NOT occurred, then the actual battle results would stay as-is. However, in THIS case, given that BOTH players mutually understood the outcome of the battle given the various AA contingencies, that the "understood OOL" will hold firm, and that Japan is successfully captured by Geneeral_Zod.

        For clarity, and for future reference, the judges will NOT consider such excuses as "I was tired and clicked incorrectly" due to the software, and the ONLY reason that this is considered in General Zod's favor is specifically due to the mutual understanding of the OOL which would, or would not result in the capture of Tokyo As this was the agreed understanding of the OOL at the start of the battle the outcome of the OOL will remain, as previously understood, BEFORE the battle began.

        As a final point, we want to emphasize again, that this is a difficult decision for the judges, and the ruling was 2 in favor, and 1 against, so it was indeed a split decision. We hope that both players will continue and move past this difficult decision, as this is a double-elimination tournament, and both players have a 2nd chance to carry-on and win future games.

        TripleA Tournament Director

        C B wc_sumptonW RavilleR 4 Replies Last reply Reply Quote 6
        • C Offline
          Cernel Moderators @Deltium
          last edited by

          @deltium said in Tournament of Champions (Season 4) for AA 50 Anniversary '41 version:

          First and foremost, this is a very unfortunate incident for both of you, and probably NOT something that will ever happen again in your remaining A&A games in your entire life!

          He he. 🙂

          prastleP 1 Reply Last reply Reply Quote 0
          • B Offline
            Beck Moderators @Deltium
            last edited by

            @deltium glad to see this resolved,both players played a great game,and i agree with Deltuim and other experts decision,overall and i agree with Prastles comments aswell,gg

            1 Reply Last reply Reply Quote 0
            • wc_sumptonW Offline
              wc_sumpton @Deltium
              last edited by

              @deltium
              I'm so happy I did not have to make this call. @Deltium and the other judges, well done and well explained.

              Cheers...

              1 Reply Last reply Reply Quote 2
              • prastleP Offline
                prastle Moderators Admin @Cernel
                last edited by prastle

                @cernel I think we have seen it a few times whenever we are chatting and the engine shoots the ground unit 🙂 Thus I am sure this discussion will occur again just possibly without such epic consequences ...

                If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                1 Reply Last reply Reply Quote 0
                • RavilleR Offline
                  Raville
                  last edited by

                  0_1520541097673_0-G_Zod Allies vs Raville Axis Non Combat Move After Attack to Japan.JPG 0_1520541105894_1-G_Zod Allies vs Raville Axis calculation Attack to Japan 1st.JPG

                  prastleP 1 Reply Last reply Reply Quote -1
                  • B Offline
                    Beck Moderators
                    last edited by

                    @raville are u saying GEN ZOD went into settings of map xml/coding etc while playing u? lol

                    1 Reply Last reply Reply Quote 0
                    • C Offline
                      Cernel Moderators
                      last edited by

                      I wonder what would be the practice if the misclick would happen not at the very last choice of the battle, as that would be not strictly editable.

                      @Deltium
                      If not already there, maybe you want to add an official suggestion, for live games, to assure the:
                      Game/Engine Settings/Space bar confirms Casualties: "False"

                      @General_Zod
                      Did you have that setting True or False, during this game? It should be what you have now, if you haven't changed it. Just curious.

                      prastleP 1 Reply Last reply Reply Quote 1
                      • C Offline
                        Cernel Moderators
                        last edited by

                        @raville Hopefully a developer will answer you but, meanwhile, I recall Veqryn said that the dice, for live games in the lobby, are rolled by both terminals and somwhat added up to give the actual result (no idea if this is right or how that works, and doubt @General_Zod has an idea, either). For the savegame, of course that can be changed; so, you either have to recall it or take and reload it yourself. General suggestion has always been that, for a strictly competitive match up, the absolutely safe way is PBF on the official TripleA forum (currently, this one).

                        1 Reply Last reply Reply Quote 3
                        • prastleP Offline
                          prastle Moderators Admin @Cernel
                          last edited by

                          @cernel simple point is OOL means nothing in a live game as you just eloquently pointed out it is sadly still possible to click through.

                          If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                          1 Reply Last reply Reply Quote 1
                          • B Offline
                            Beck Moderators
                            last edited by

                            @raville i think sticking to edit /no edition problem is your best point,speaking of % of battle and game play and anything else makes u look bad

                            1 Reply Last reply Reply Quote 3
                            • prastleP Offline
                              prastle Moderators Admin
                              last edited by

                              @general_zod sigh your not being helpful ...

                              If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                              1 Reply Last reply Reply Quote -1
                              • prastleP Offline
                                prastle Moderators Admin
                                last edited by

                                @general_zod I guess i can just see both sides of the story. You clearly knew you needed to save a land unit going into the battle. Apparently you clicked through it while chatting? Either way YOU both AGREED TO NO EDITS! Thus (which i never do since we are all human) you are both correct. You also won a 29% battle to be blunt. So is he wrong with requesting you not to edit?

                                If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                                1 Reply Last reply Reply Quote 0
                                • General_ZodG Offline
                                  General_Zod Moderators
                                  last edited by

                                  @prastle

                                  I'm not debating that, anymore.

                                  1 Reply Last reply Reply Quote 0
                                  • prastleP Offline
                                    prastle Moderators Admin @Raville
                                    last edited by prastle

                                    @raville @General_Zod I hope you both bury the hatchet and move on. I will not overrule the judges decision but i will say this OOL MEANS nothing in a live game.. PBEM yes In alive game the player is responsible for his own ool.

                                    If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                                    General_ZodG 1 Reply Last reply Reply Quote -1
                                    • General_ZodG Offline
                                      General_Zod Moderators @prastle
                                      last edited by

                                      @prastle

                                      Hypthetical question.

                                      If an attacking player chooses fighters and bombers as casualties before a tank for 2 combat rounds. What do you think that same player will do on combat round 3 of that same battle? Note this player destroyed all enemy units on the above mentioned combat round 3. Also note the territory is a capital. Also note this likely ends the game.

                                      Hmm, I wonder will the player all of a sudden change his established pattern of ool?

                                      prastleP 2 Replies Last reply Reply Quote 0
                                      • prastleP Offline
                                        prastle Moderators Admin @General_Zod
                                        last edited by

                                        @general_zod this isn't the point gz. It's a live game you pick your own OOL. The main reason I am debating this is @cernel and I pointed this out years ago. We were ignored. Which means this will continue to occur every tournament forever unless all tourney players agree to allow minor edits.

                                        If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                                        1 Reply Last reply Reply Quote 0
                                        • prastleP Offline
                                          prastle Moderators Admin @General_Zod
                                          last edited by

                                          @general_zod You are fully aware of this problem. Which means you chatted through your click? I wasn't the one that agreed to no edits... Thus I can see both sides of the fence..

                                          If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                                          General_ZodG 1 Reply Last reply Reply Quote 0
                                          • General_ZodG Offline
                                            General_Zod Moderators @prastle
                                            last edited by

                                            @prastle Just answer the above question. And I will be happy.

                                            prastleP C 2 Replies Last reply Reply Quote 0

                                            Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                            Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                            With your input, this post could be even better 💗

                                            Register Login
                                            • 1
                                            • 2
                                            • 5
                                            • 6
                                            • 7
                                            • 8
                                            • 9
                                            • 10
                                            • 11
                                            • 7 / 11
                                            • First post
                                              Last post
                                            Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums