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    Azimuth's Trilogy - Official Teaser Trailer

    Scheduled Pinned Locked Moved Maps & Mods
    22 Posts 5 Posters 5.2k Views 5 Watching
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    • jkprinceJ Offline
      jkprince
      last edited by

      Nice, looking forward to this

      1 Reply Last reply Reply Quote 3
      • RogerCooperR Offline
        RogerCooper @Azimuth
        last edited by

        @azimuth Remember software isn't released, it escapes. Good luck with your project.

        1 Reply Last reply Reply Quote 2
        • A Offline
          Azimuth
          last edited by

          So...

          After hundreds and hundreds of hours (not exaggerating!) working on this project I reached something like a stable version. Then I started to playtest, but it is not an easy task: the AI is lost, so if playing against it, I win in a couple of turns. I have some ideas on how I could make it more AI friendly, but this is not something I want to do now (as every time I am changing anything, I create new bugs and weird situations).

          The most painful part, as I expressed it here and there, is to handle the very complex set of interactions between sea units that is so hardcoded that any little change has huge consequences. But yesterday I finally found a solution to one of the recurrent bug I had with the transports, and I decided that this was the sign I reached some final achievement and that I could be ready for the next step.

          So I created a GitHub account, followed all the steps from the tutorial and uploaded my map in a public repository. Everything went quite smooth until I took a very stupid fatal decision: because I had some private data displayed in the repository, I decided to delete it and restart the procedure from scratch with cleaned files. Then I got confused, don't exactly remember what I did, but I ended up with fully deleting the map folder on my computer :anxious_face_with_sweat:

          Thanks God, I had a backup for the map itself (graphics) and I still had the 3 scenarios open in my Notepad, so I managed to recover the most important files. I lost a couple of units I recently added, but it was not a big deal to re-create them. The main loss is all the "meta" I recently improved and especially the game notes with the rules...

          Anyway, my mistake, I should be more cautious before starting things I have 0 expertise in. And I was not very satisfied by the way I presented the rules, so now I have a good reason to re-write them fully. 😧

          I created now a separate folder for the repository on my computer, so that it doesn't impact my working files if anything goes wrong. Here is the GitHub repository with recovered files: https://github.com/Azi-Muth/world_war_ii_v3_1942_azimuth_mod

          Can you see it? Can people download the map directly from there?

          TheDogT jkprinceJ 2 Replies Last reply Reply Quote 1
          • TheDogT Offline
            TheDog @Azimuth
            last edited by TheDog

            @azimuth
            Currently only the README.md is available for that link, 17min after you posted.

            You have commits waiting, are they all up to date?

            Before posting on the forums, it is best to wait 1 hour+ for GitHub to catch up and then post, yeah not ideal, but thats GitHub.

            https://forums.triplea-game.org/tags/thedog
            https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

            A 1 Reply Last reply Reply Quote 0
            • A Offline
              Azimuth @TheDog
              last edited by

              @thedog there are two branches, "main" and "master". The map is in the "master" folder.

              But I don't understand what is the link between GitHub not being updated and me posting on the forums...

              TheDogT 1 Reply Last reply Reply Quote 0
              • TheDogT Offline
                TheDog @Azimuth
                last edited by

                @azimuth
                Use another browser with no link to GitHub, then you will be a downloader like me and that is what the the public/downloader see.
                Only your Readme.md was available for download.

                Now 33 minutes later your link appears to fuller, with more files, so I will download it soon.

                https://forums.triplea-game.org/tags/thedog
                https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                A 1 Reply Last reply Reply Quote 0
                • A Offline
                  Azimuth @TheDog
                  last edited by

                  @thedog Yes, OK, I understand. But the link remains valid, right?

                  You know, I am totally new to this - so my goal was not to make it instantly downloadable by any one 😉

                  I am glad if you take a look. But as I said above, there are currently no explanations on the game mechanics (and some of the tooltips are outdated or incomplete). And it is for sure not balanced - still working on the initial setup. So don't be to judgmental :beaming_face_with_smiling_eyes:

                  TheDogT 1 Reply Last reply Reply Quote 0
                  • TheDogT Offline
                    TheDog @Azimuth
                    last edited by

                    The link and now files are valid, well done on your first public use of GitHub. 😁

                    I still remember my early days of GitHub use and I am mental scarred 🙄 (Nah Im not, but it is a steep learning curve)

                    No judgement hear, just happy that another map maker has joined our ranks.

                    It runs with FastAI, but with pop-ups, but I guess you knew that.

                    The map has some icons that are not allowed, they look a bit like this, Buddhist symbol
                    f77cc4e8-19bf-46a8-9a60-6e630c7ddccf-Buddhist.png
                    you should change them immediately.

                    https://forums.triplea-game.org/tags/thedog
                    https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                    A 1 Reply Last reply Reply Quote 0
                    • A Offline
                      Azimuth @TheDog
                      last edited by

                      @thedog Thanks 😊

                      Not allowed by whom? Are you referring to the swastikas? They mark the Kriegsmarine naval bases, as it is in many maps of the time I took inspiration from. Nothing political behind that, so I don't think I "should change them immediately".

                      TheDogT 1 Reply Last reply Reply Quote 0
                      • TheDogT Offline
                        TheDog @Azimuth
                        last edited by

                        Not allowed by whom?
                        The guys that run TripleA

                        See here
                        https://forums.triplea-game.org/topic/2636/historical-flags-swastikas/20

                        Quoted below
                        Any map with a swastika present in it is not going to be allowed in the TripleA maps, nor any other hate symbol with the single exception to the CSA battle flag for US civil war maps. There will not be any other exceptions, no other hate symbols will be allowed, grandfathered in or otherwise.

                        https://forums.triplea-game.org/tags/thedog
                        https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                        A 1 Reply Last reply Reply Quote 0
                        • A Offline
                          Azimuth @TheDog
                          last edited by

                          @thedog Oh, Ok. Quite hypocritical TMHO, but OK, I guess it's more about the emotional perception in th US.

                          If I reach once the point where I would consider requesting my map to be pulled into the game, I'll change those naval bases for something else.

                          Thank you for informing me.

                          1 Reply Last reply Reply Quote 0
                          • jkprinceJ Offline
                            jkprince @Azimuth
                            last edited by

                            @azimuth how does one end up fully deleting those files? they aren't even in the "recycle bin"?

                            Anyway, excited to play Ironclad with its additions, gonna download it now.

                            I really ought to get back to work on my own fictional arheic-wars map once summer is in...

                            A 1 Reply Last reply Reply Quote 0
                            • A Offline
                              Azimuth @jkprince
                              last edited by

                              @jkprince Well, this shows well how deep I had no idea at all of what I was doing :beaming_face_with_smiling_eyes:

                              There is an optional game property "Danube Axis States Side With Italy" that I added especially for you, don't miss it 😉

                              jkprinceJ 1 Reply Last reply Reply Quote 1
                              • jkprinceJ Offline
                                jkprince @Azimuth
                                last edited by

                                @azimuth Nice! Yeah, players on Italy will want that extra bit of relevance so we can be helpful on the eastern front

                                I made a pull request on your github which replaces some of the unit portraits and also includes 3 new unit type ideas which could go in Fall Blau: Recon, Torpedo Boat and Mobile Artillery. (former two based around the Recon movement phase, latter one based around Mech Inf's "Assault Guns" ability)

                                A 1 Reply Last reply Reply Quote 0
                                • A Offline
                                  Azimuth @jkprince
                                  last edited by

                                  @jkprince Well, I personally dislike Italy to go to the eastern front, I appreciate the gap between major and minor powers as a core game component and I am more trying to make it relevant in the Mediterranean (I kicked out the Germans from there), with a key (perhaps ahistoric) role in the interactions with Vichy and Spain. But I added the option based on your previous comment, because it is always nice to try other ideas and strategies.

                                  Thank you for your units icons! So now, I need to figure out: if I accept your request, it will update the folder in my computer as well?

                                  Regarding new units, this was clearly a choice from my side since the beggining to stick to the original ones, but with more abilities and renewed interactions (I don't really like the OOB mech and tacs, feel like duplicates). I was mostly inspired by @BaronMunchhausen extensive work on revamped units rosters (but he might reject this paternity because I probably went to far from his ideas, because of engine limitations and personal tastes 😉 )

                                  But in later developments or "extensions", why not.

                                  I really like your idea to have the arty changed when boosted, but this is currently impossible, isn't it?

                                  1 Reply Last reply Reply Quote 1
                                  • C Offline
                                    Cernel Moderators
                                    last edited by

                                    I did not get the Fall Blau game (but it is listed in the selection).

                                    The first thing which I noticed is that I don't understand why you have the typical TripleA maps distortion in a map whose projection makes them all the more obvious.

                                    In particular, I'm talking about the fact that going from Japan to the Western United States by sea is faster by going through Midway than by going through the Aleutians, whereas it should be the other way around.

                                    This is the shortest path between Tokyo and San Francisco:
                                    20240616_2.png

                                    TripleA has plenty of maps based on equirectangular or similar projections which have huge distortions (World At War comes to mind), lengthening distances closer to the poles, and I was assuming a map with this projection would be largely safe from that phenomenon.

                                    Did you do it in order to keep it closer to the original World War II V3 (indeed having such huge distortions)? Is it worth it?

                                    Anyway, I would suggest splitting SZ 57 in two parts, western and eastern, Midway being in the western part of course, also on the account that Midway is actually nearer to Japan than to the United States so at least avoiding the opposite seems due.

                                    A 1 Reply Last reply Reply Quote 1
                                    • A Offline
                                      Azimuth @Cernel
                                      last edited by

                                      @cernel Thank you for your interesting comment.

                                      Sea zones are on of the thing I wasted a LOT of time with... This probably comes from the initial goal I had NOT to change anything about territories and connections. The original game is pretty much balanced in this regard, and to my personal opinion, it has the ideal scale to serve the fun of its mechanics. I am not a big fan of global for this reason (amongst others) and custom maps that add a lot of extra territories kind of loose the soul of the game (which is an abstract game after all). So I was very reluctant to change the sea zones, and was forced into it mostly because due to to the projection change, some connections were impossible without making very distorted and ugly zones, that also hampered the legibility of sea movements.

                                      When I started to change the original sea zones I also forced myself to keep exactly the same number (66) and it is only recently that I gave up and added 3 extra ones - for graphic reasons mostly, because the Pacific is so huge - that would most probably never be used but make the map a bit more pleasant to look at.

                                      I made very complex calculations to have them allowing (or not) some specific actions in the game and having more or less a comparable superficy (with some few exceptions).

                                      I didn't really consider distance reality as a parameter in this equation. Because it is already so wrong in so many places. Except for few things I really disliked in the base game (like US able to reach Morocco or Guadalcanal from their coasts in one turn).

                                      But in the end, your question (Is it worth it) is perfectly valid and perhaps I chose some sort of middle way that is worth than the original, and still unsatisfactory on many points.

                                      If I had to restert it from scratch, I would definitely use another approach for defining the SZ.

                                      And yes, I didn't include Fall Blau for now, still too experimental. Its mechanic is now working but it needs a lot of fine-tuning to make it really playable.

                                      C 1 Reply Last reply Reply Quote 0
                                      • C Offline
                                        Cernel Moderators @Azimuth
                                        last edited by

                                        @azimuth said in Azimuth's Trilogy - Official Teaser Trailer:

                                        And yes, I didn't include Fall Blau for now, still too experimental. Its mechanic is now working but it needs a lot of fine-tuning to make it really playable.

                                        Don't forget to remove it from the map.yml too.

                                        I definitely assumed it was intentional and guessed something like you said. Anniversary is not even the worst in this regard. In particular, the German - Russian front is a lot more crazily distorted in Revised (and v4).

                                        At the end, it seems like you ended up with something for Anniversary like Pact of Steel is for Revised, map wise.

                                        I've not actually tried the game yet: just looked at it.

                                        Why 1942 instead of 1941 as the basis? 1941 is much more popular (though I don't like the anachronism of having Barbarossa and Pearl Harbour on the same turn).

                                        A 1 Reply Last reply Reply Quote 0
                                        • A Offline
                                          Azimuth @Cernel
                                          last edited by

                                          @cernel what happens if it stays in the map.yml? Does it create some bugs?

                                          Well, for this exact reason :beaming_face_with_smiling_eyes:

                                          Because if the game really wants to start with Barbarossa, then US and Japan should be neutrals, East Indies can hardly be considered as British territories and I don't like all the meta linked with politics (again, personal choice). Also I don't find it funny to replay Barbarossa and the Japanese conquest (with the mechanics of AA, I mean). The "what if" starts for me in 1942.

                                          But more pragmatically I assume I never really played the 1941 scenario and discovered it was so popular only when I started reading these forums (after I started developping this map).

                                          1 Reply Last reply Reply Quote 0
                                          • RogerCooperR Offline
                                            RogerCooper
                                            last edited by

                                            @azimuth Search engines can block the site if swatiskas are used. Replace them with the Iron Cross.

                                            A 1 Reply Last reply Reply Quote 0

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