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    TWW 3(without carrier bug) NTSH(ax) vs. ubernaut(al)

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    • ubernautU Offline
      ubernaut Moderators @Nothingtoseehere
      last edited by

      @nothingtoseehere still haven't had any additional time but i think things will clear a bit for me toward end of the week and weekend

      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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      • ubernautU Offline
        ubernaut Moderators @Nothingtoseehere
        last edited by

        @nothingtoseehere had a little more time to look at it today i think im getting close to combat but i haven't double checked anything yet

        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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        • ubernautU Offline
          ubernaut Moderators @Nothingtoseehere
          last edited by

          @nothingtoseehere sorry for lagging so hard just been rly busy had a chance to look agn today i think i should be able to get it together for tomorrow prolly abt this same time

          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

          N 1 Reply Last reply Reply Quote 0
          • N Offline
            Nothingtoseehere @ubernaut
            last edited by

            @ubernaut That'll be the middle of the night/ very early morning for me. So you could post a few hours later if you'd ask me.

            ubernautU 2 Replies Last reply Reply Quote 1
            • ubernautU Offline
              ubernaut Moderators @Nothingtoseehere
              last edited by

              @nothingtoseehere would be morning for u but will post wen i can

              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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              • ubernautU Offline
                ubernaut Moderators
                last edited by

                TripleA Move Summary: Russia round 1

                TripleA Move Summary for game: Total World War: December 1941 3.0

                Game History

                Round: 1
                
                    Research Technology - Russia
                        Trigger Starttechtokens: Russia met a national objective for an additional 5 techTokens; end with 5 techTokens
                        Trigger russianaTIL: Russia gains access to ImprovedLogistics
                        Russia spend 0 on tech rolls
                        Russia removing all Technology Tokens after successful research.
                        Russia discover ImprovedTanks
                
                    Politics - Russia
                
                    Combat Move - Russia
                        Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to russianAirTransport
                        Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank
                        Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank
                        Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train
                        Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry
                        Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck
                        Trigger AltayLLRussia1: Russia takes ownership of territory Altay
                        1 russianAirTransport and 1 russianParatrooper moved from Urals to Western Karelia
                        1 russianFighter moved from Moscow to Novgorod
                        1 russianFighter moved from Volgarod to Novgorod
                        1 russianFighter moved from Stalingrad to Novgorod
                        1 russianStrategicBomber moved from Volgarod to Eastern Ukraine
                        1 russianAlpineInfantry, 1 russianArtillery, 1 russianInfantry, 1 russianTacticalBomber and 1 russianTank moved from Voronezh to Eastern Ukraine
                        1 russianMarine moved from Nenetsia to 15 Sea Zone
                        1 russianMarine moved from Archangel to 15 Sea Zone
                        2 russianMarines and 1 russianTransport moved from 15 Sea Zone to 14 Sea Zone
                        2 russianMarines moved from 14 Sea Zone to Western Karelia
                        1 russianSubmarine moved from 29 Sea Zone to 27 Sea Zone
                        1 russianTank moved from Archangel to Novgorod
                        2 russianInfantrys and 1 russianTank moved from Vologda to Novgorod
                        1 russianTank moved from Urals to Novgorod
                        1 russianTank moved from Volgarod to Smolensk
                        1 russianCombatEngineer, 2 russianInfantrys and 1 russianTank moved from Moscow to Smolensk
                        1 russianTank moved from Tula to Eastern Ukraine
                        2 russianInfantrys moved from Eastern Karelia to Western Karelia
                        1 russianArtillery moved from Eastern Karelia to Novgorod
                        1 russianInfantry moved from Leningrad to Novgorod
                        1 russianAntiTankGun, 2 russianArtillerys and 1 russianInfantry moved from Moscow to Novgorod
                        1 russianAlpineInfantry, 1 russianAntiTankGun, 1 russianArtillery and 1 russianInfantry moved from Tula to Smolensk
                        1 russianAntiTankGun moved from Voronezh to Smolensk
                        1 russianArtillery and 1 russianInfantry moved from Caucasus to Eastern Ukraine
                

                Savegame

                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                N 1 Reply Last reply Reply Quote 0
                • ubernautU Offline
                  ubernaut Moderators @Nothingtoseehere
                  last edited by

                  @nothingtoseehere a few battles for whenever

                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                  • N Offline
                    Nothingtoseehere @ubernaut
                    last edited by

                    @ubernaut: I took a look. I should have a bit of time in my afternoon/your morning or alternatively my night/ your afternoon/evening.

                    ubernautU 1 Reply Last reply Reply Quote 1
                    • ubernautU Offline
                      ubernaut Moderators @Nothingtoseehere
                      last edited by

                      @nothingtoseehere i am up if u r around

                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                      N 1 Reply Last reply Reply Quote 0
                      • N Offline
                        Nothingtoseehere @ubernaut
                        last edited by

                        @ubernaut: I was busy in the evening. I'm back now. Do you have time atm?

                        ubernautU 2 Replies Last reply Reply Quote 0
                        • ubernautU Offline
                          ubernaut Moderators @Nothingtoseehere
                          last edited by

                          @nothingtoseehere yeah let’s rock going to lobby now

                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                          • ubernautU Offline
                            ubernaut Moderators @Nothingtoseehere
                            last edited by

                            @nothingtoseehere giphy.gif

                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                            • panzermanP Offline
                              panzerman @Nothingtoseehere
                              last edited by

                              @nothingtoseehere so is there a tww carrier bug fix? Also i came up with some cool house rules if anyone wants to see them or better yet implement them.

                              N ubernautU 2 Replies Last reply Reply Quote 0
                              • N Offline
                                Nothingtoseehere @panzerman
                                last edited by

                                @panzerman: You can look at this post or generally in the thread its in.

                                panzermanP 1 Reply Last reply Reply Quote 0
                                • ubernautU Offline
                                  ubernaut Moderators @panzerman
                                  last edited by

                                  @panzerman interested to hear ur house rules

                                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                  1 Reply Last reply Reply Quote 1
                                  • panzermanP Offline
                                    panzerman @Nothingtoseehere
                                    last edited by

                                    @nothingtoseehere House rules for 2.8 tww since 3.0 is unbalanced with different starting tech that does not start until the second round and play shared, but you can edit move any infantry type upon the 2nd round for beach landing. To correct the two-hit carrier bug, if you have more than one carrier, at that point you have to get the sea tech that requires it before any other tech like USA and Japan. Turn the carriers into destroyers until then. Special allows beach landings with non-infantry units but improved special is not allowed.
                                    Playing dice with air and armor superiority with low luck. Armor is determined per the number of attacking/defending tanks, defender must take anti-tank and mobile artillery hits first to get rid of first strike and you either side may pick lower value units like anti-tank and mechanized before tanks. Air hits count first then armor and then hits in general past that must be used against anti-aircraft to get rid of that first strike. These hits must be taken first before any bunker hits.
                                    Air at land is determined per every fighter including navy, similar to above but you must turn every navy plane to regular fighter if it is on an island to get rid of bonus. You may pick any air including any bombers para planes must be picked first but para planes can’t be picked period for defense and should be captured like trucks if there is attacking air. At sea, air superiority is handled same way that land is. Also, you have to pick cruisers over navy planes, when the battle gets down to those options, to reduce that first strike.
                                    Subs have to be picked last as casualties per number of destroyers and cruisers, for both attacking and defending. Subs and may attack other subs but only for one round even if combined with improved destroyer, it must submerge or retreat after 1st round and the defender must stay surfaced for one round. If the subs first strike takes out the destroyer, subs, cruiser and planes still get one round.
                                    Generally, transports and hulls have to be taken last as casualty unless subs and planes per condition. The subs roll separate and for every first strike you may pick a transport and hulls must be picked first. Plus, you may pick transports first per number of attacking planes over defending planes.
                                    Transports hits can only count against planes unless paired with destroyer or cruiser. One transport is considered sunk per number of attacking naval units so if you have one destroyer and two transports, only one is sunk.
                                    Battleships and carriers may not participate in sub only attacks with destroyers and only certain planes, see below plane section.
                                    Strategic and tactical may attack subs alone (without destroyer) for one round upon the second round. Upon the 3rd round navy planes on carriers may also do the same but a strat, and or a tactical bomber must also be used unless a destroyer is involved then all navy planes can join in. To do this, since the engine will not allow this, turn the subs into a transport for every strategic and tactical bomber and destroyer for every navy plane. This is their anti-air defense. If a sub should hit a plane and a sub is sunk, to makes up for the fact that subs cost more than planes, take out an additional 7 Pu of income out at end of round for sub conversion cost. Upon the advanced sub, there should be a roll to see if submerged and no anti-air because by that time they had taken off the anti-air defense from subs.
                                    If defending fighters scramble to defend a sub only situation from land or carrier, turn the subs into above and edit move them to empty sea zone. Bring the fighters into the sea zone where subs were, place hull so that defending fighters can scramble, then use the planes appropriate to attack subs.
                                    Optional sub attack because it’s one round only. If a cruiser or destroyer is present, slide battleships, carriers/planes, and transports to adjacent sea zone in order for defensive hits not to count from the battleships. You may leave a carrier plane per destroyer for defense but not a cruiser since engine will not allow. If either one of those ships is not present, turn those ships into hulls for the attack. This also count in the course of a mixed sea battle when it gets down to subs only and destroyers and cruiser are no longer present but you must retreat or stay submerged after one round of this.
                                    Mechanized can only tow, can’t carry man but truck can or you could play trucks tow and carry man but you will to use edit move. You can use para plane to move men edit move.
                                    Battleship and carrier hits now cost 4 Pu to repair, edit them out. Two hit tanks cost 1.
                                    If a territory has an airfield and there are no attacking planes, it may retreat its full distance of the airfield if overrun with ground units plus in situations where there are no ground troops left to defend. In the latter situation, plane can only move one. In an odd situation like an island, the escaping planes will have to face any planes in adjacent sea zone if applicable.
                                    To correct the lend lease disappearing plane bug, write down the plane and edit it in at the start of turn for the receiving country and it can be one of each plane to turn. Must have tracks to transfer trains likewise with landing Brazil may transfer building material and train will not transfer unless there are tracks but Kamchatka is lend lease for planes and any area for planes to land in China is allowed. AA does not count if just flying over an area.
                                    Strategic airfield raids are a little tricky and the defender has to scramble all fighters since the engine will allow defender not to scramble and the bombers will not scramble. Strategic Bomber has to pick the airfield to simulate this plus you must add a bomb able target in order for the tactical bomber to escort if the area doesn’t have one. Don’t forget to edit out whatever you put in there because the hit counts against any grounded bombers. If there are no defending fighter but you want your fighters to escort and attack the bombers, edit in a factious defending fighter or else your fighter will be fighting all land units. Obviously, this fighter hit does not count. You can scramble to this raid from an adjacent airfield but the attacker will have to edit move the defending fighter to that area and edit back any surviving fighters to the original airfield per logistics and this scramble is optional so a discussion will have to be with defender. Remember navy planes will not escort but they will scramble to defend. ANY SPILL OVER HITS FROM THE ESCORTING fighters MUST COUNT against THE GROUNDED PLANES, IF APPLICABLE, and you may pick a Para plane first in this case.
                                    Strategic raids on sub ports are done similar fashion. The subs are considered in sub pens if they are adjacent to a dock so you must bomb the dock, but your tactical Bombers will count against sub if they hit, fighters do not count against subs and scrambling is optional in this scenario since you are not attacking the airfield. The subs get no counter so no need to turn then and obviously if you bring in a destroyer will regular game play.
                                    Surrender of Italy occurs if any part of mainland Italy including Sicily is taken by USA. Take all Italian land and sea pieces off and change remaining territories to Germany including any areas in N. Africa.

                                    N 1 Reply Last reply Reply Quote 2
                                    • N Offline
                                      Nothingtoseehere @panzerman
                                      last edited by

                                      @panzerman What a mess. I can't imagine keeping track let alone applying all of these. It adds quite a lot of editing to any naval engagements and I don't even understand what you are trying to accomplish with the changes.

                                      panzermanP ubernautU 4 Replies Last reply Reply Quote 1
                                      • panzermanP Offline
                                        panzerman @Nothingtoseehere
                                        last edited by

                                        @nothingtoseehere makes for a better game that's more balanced and does not have battleships hunting down subs etc. Grammer needs cleaned up a bit however.

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                                        • panzermanP Offline
                                          panzerman @Nothingtoseehere
                                          last edited by

                                          @nothingtoseehere its easy we do it all the time.

                                          B 1 Reply Last reply Reply Quote 0
                                          • B Offline
                                            beelee @panzerman
                                            last edited by

                                            Hi @panzerman

                                            you may want to edit a space between your paragraph breaks. It will make it much easier to read 🙂

                                            panzermanP 1 Reply Last reply Reply Quote 0

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