TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    Review of "estimatedResourceProduction"

    Scheduled Pinned Locked Moved Feature Requests & Ideas
    25 Posts 5 Posters 9.6k Views 5 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • VictoryFirstV Offline
      VictoryFirst @wc_sumpton
      last edited by

      @wc_sumpton

      Ah I see, that's the double meaning of "may not" 🙂 Lol. Sorry was just confused for a second. I will delete my post.

      1 Reply Last reply Reply Quote 2
      • C Online
        Cernel Moderators Lobby Moderators @wc_sumpton
        last edited by

        @wc_sumpton said in Review of "estimatedResourceProduction":

        @wc_sumpton said in Review of "estimatedResourceProduction":

        This tells the engine that this territory may not have an attachment.

        Reread what I wrote, they may not have one. If a territory is not mark it must have an attachment.

        Cheers...

        Is English your first language?

        As @VictoryFirst pointed out, "may not" is ambiguous.

        "May not" means either "not allowed to" or "allowed not to", but the former is prevalent, so, if you say "they may not have one", it will commonly be understood as if you are saying "they are not allowed to have one", which is here the same as saying "they cannot have one".

        I'm just saying that @VictoryFirst did not misunderstand what you said.

        (I'm talking about what I know of English English: I don't know about American English.)

        wc_sumptonW 1 Reply Last reply Reply Quote 1
        • wc_sumptonW Online
          wc_sumpton @Cernel
          last edited by wc_sumpton

          @cernel

          You are correct. So, I offer my apologies to @VictoryFirst. There have been many discussions about the proper terms used when describing zones/territories/areas and I was only trying to point out how these are interpreted by the game engine.

          Again, I am very sorry to @VictoryFirst, and any others that I may have offended.

          Cheers...

          C 1 Reply Last reply Reply Quote 1
          • VictoryFirstV Offline
            VictoryFirst
            last edited by

            @wc_sumpton @Cernel

            No need for apologies, I am not offended at all 🙂 Actually I have an interest in languages and seeing the ambiguity of "may not" come up in practice was quite funny 😁

            However, we are digressing. We still need to have good names for the condition attachment options. I have some suggestions.

            The sum of the "production" values of all territories a player controls:
            "territoryProduction"

            The estimated amount of resources a player receives at the end of his turn (including territory production values, objectives, unit bonuses, etc.)
            "resourceProduction"

            wc_sumptonW 1 Reply Last reply Reply Quote 2
            • wc_sumptonW Online
              wc_sumpton @VictoryFirst
              last edited by

              @victoryfirst said in Review of "estimatedResourceProduction":

              The estimated amount of resources a player receives at the end of his turn (including territory production values, objectives, unit bonuses, etc.)
              "resourceProduction"

              This might be undoable. If "resourceProduction" were to account for objectives/triggers that itself was part of the process, might cause the engine to get caught in a circular reference. Still working on it.

              Cheers...

              1 Reply Last reply Reply Quote 1
              • C Online
                Cernel Moderators Lobby Moderators @wc_sumpton
                last edited by

                @wc_sumpton Whoa! I didn't say or mean that you offended anyone or had to apologize for anything.:face_with_open_mouth:

                wc_sumptonW 1 Reply Last reply Reply Quote 1
                • wc_sumptonW Online
                  wc_sumpton @Cernel
                  last edited by

                  @cernel said in Review of "estimatedResourceProduction":

                  @wc_sumpton Whoa! I didn't say or mean that you offended anyone or had to apologize for anything.

                  Understood.

                  I did come down kind of hard on @VictoryFirst. And then I just blew him off. You pointed this out.

                  The last 5 - 7 years have been quite trying. With only recently thing have been improving. What I'm trying to say, both with this comment and the above apology, is that they are geared more towards myself. Self-growth and self-improvement.

                  Cheers...

                  B 1 Reply Last reply Reply Quote 1
                  • wc_sumptonW Online
                    wc_sumpton
                    last edited by

                    @TheDog, @VictoryFirst, @Cernel, @beelee, @RogerCooper

                    With the understanding that "hasResource" is kind of stuck in limbo. Basically, the process works, but there are some "requirements" that need to be ironed out. There are some questions with "territoryProduction".

                    Should property "Multiply PUs" affect the returned value when "PUs" are checked?

                    Should "Resource Modifiers" on the player selection screen be accounted for?

                    Cheers...

                    C TheDogT 2 Replies Last reply Reply Quote 1
                    • C Online
                      Cernel Moderators Lobby Moderators @wc_sumpton
                      last edited by

                      @wc_sumpton said in Review of "estimatedResourceProduction":

                      Should property "Multiply PUs" affect the returned value when "PUs" are checked?

                      No.

                      Should "Resource Modifiers" on the player selection screen be accounted for?

                      No.

                      1 Reply Last reply Reply Quote 0
                      • TheDogT Offline
                        TheDog @wc_sumpton
                        last edited by

                        @wc_sumpton
                        Into the mix,
                        The property "Economic Victory" & its associated properties might hold the values you are after.

                        Is it worth checking to see how the above calculates its values?

                        Also 1941 GCD industries produce PU each turn, so any units like Oil-Fields and Lend-Lease-Depots should also be taken into account, yes?

                        https://forums.triplea-game.org/tags/thedog
                        https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                        wc_sumptonW 1 Reply Last reply Reply Quote 3
                        • B Offline
                          beelee @wc_sumpton
                          last edited by

                          @wc_sumpton said in Review of "estimatedResourceProduction":

                          I did come down kind of hard on @VictoryFirst.

                          Didn't seem that way to me. I don't think it did to Victory either 🙂

                          You doing just fine brother. We are who we are at this point. You get high marks from me 🙂

                          1 Reply Last reply Reply Quote 1
                          • wc_sumptonW Online
                            wc_sumpton @TheDog
                            last edited by

                            @thedog said in Review of "estimatedResourceProduction":

                            The property "Economic Victory"

                            This property only checks for ownership of a territory, it does not check for blockade, convoy, convoy routes, contested etc... (Something the engine calls "Can the territory produce?").

                            @thedog said in Review of "estimatedResourceProduction":

                            Also 1941 GCD industries produce PU each turn, so any units like Oil-Fields and Lend-Lease-Depots should also be taken into account, yes?

                            At this point "no". But I say this with caution, because getting this information is quite easy. It may require a new condition "territoryUnitProduction" created so it is not confusing.

                            Also triggers/objectives cannot be added because triggers/objectives could use the condition.

                            @beelee said in Review of "estimatedResourceProduction":

                            You doing just fine brother. We are who we are at this point. You get high marks from me

                            Thank you both.

                            Cheers...

                            1 Reply Last reply Reply Quote 3

                            Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                            Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                            With your input, this post could be even better 💗

                            Register Login
                            • 1
                            • 2
                            • 2 / 2
                            • First post
                              Last post
                            Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums