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    Gives Movement = 0

    Scheduled Pinned Locked Moved Map Making
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    • wc_sumptonW Offline
      wc_sumpton @ubernaut
      last edited by

      @ubernaut

      WoW that was quick!

      Cheers...

      B 2 Replies Last reply Reply Quote 3
      • B Offline
        beelee @wc_sumpton
        last edited by

        @wc_sumpton o

        oh boy this looks good 🙂

        1 Reply Last reply Reply Quote 1
        • B Offline
          beelee @wc_sumpton
          last edited by

          @wc_sumpton is this a PR or can be done as is already ?

          wc_sumptonW 1 Reply Last reply Reply Quote 1
          • wc_sumptonW Offline
            wc_sumpton @beelee
            last edited by

            @beelee

            I tried, back when TWW was being developed. There are so many units with that map. But..

            No PR. All I'm trying to do is show what a little care can do for the gameplay experience. If one of the other developers want to run with this. Then Good! At least good would come of it.

            But as it sits now. Look at the pictures and weep...

            Sorry.

            Cheers...

            B 1 Reply Last reply Reply Quote 2
            • B Offline
              beelee @wc_sumpton
              last edited by

              @wc_sumpton 😧

              wc_sumptonW 1 Reply Last reply Reply Quote 1
              • wc_sumptonW Offline
                wc_sumpton @beelee
                last edited by

                @beelee said in Gives Movement = 0:

                @wc_sumpton 😧

                You've made my day!

                Cheers...

                1 Reply Last reply Reply Quote 1
                • wc_sumptonW Offline
                  wc_sumpton @ubernaut
                  last edited by

                  @ubernaut, @Nothingtoseehere

                  You play TWW, my question is during non-combat movement, are all units in the embattled territory, including those that have already been moved and battled, selectable for movement? I'm not asking if these unit can move. I'm only if they are selectable?

                  Cheers...

                  N ubernautU 2 Replies Last reply Reply Quote 0
                  • N Offline
                    Nothingtoseehere @wc_sumpton
                    last edited by

                    @wc_sumpton Do you mean selecting the units by directly clicking on them or if they show up in the list if you click on the territory. If I remember correctly the former works the latter doesn't an you can't move the units either way.

                    wc_sumptonW ubernautU 2 Replies Last reply Reply Quote 1
                    • wc_sumptonW Offline
                      wc_sumpton @Nothingtoseehere
                      last edited by wc_sumpton

                      @nothingtoseehere

                      Both, and again because I am having loads of fun!:party_popper:

                      A picture is worth...
                      Screenshot 2024-08-30 093109.png

                      To explain. The picture on the left is selecting for non-combat movement and used the latest pre-release and no edits to the xml. The right is the saved game from above.

                      Only those units which appear in the selection are the only units that can be selected with the pointer.

                      Cheers...

                      1 Reply Last reply Reply Quote 2
                      • ubernautU Offline
                        ubernaut Lobby Moderators @Nothingtoseehere
                        last edited by

                        @nothingtoseehere yes u can select units that have already used all available movement in nc

                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                        1 Reply Last reply Reply Quote 1
                        • ubernautU Offline
                          ubernaut Lobby Moderators @wc_sumpton
                          last edited by

                          @wc_sumpton yes u can select units that have already used all available movement in nc

                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                          wc_sumptonW 1 Reply Last reply Reply Quote 1
                          • wc_sumptonW Offline
                            wc_sumpton @ubernaut
                            last edited by

                            @ubernaut, @Nothingtoseehere and @beelee

                            It is time to come clean, and apologize to @beelee for stealing this topic. But you have to admit, you started something when you piqued my interest! 🤡

                            How selecting for movement works. First all units in the selected territory are selected that belong to the turn-owning player. Units can be removed from the group, but not added.

                            First question, is "Selectable Zero Movement Units" not set?
                            If true, remove all with movement=0.

                            Second question, is this not the non-combat movement?
                            If true, remove all units with canNotMoveDuringCombatMove set.

                            And that's it. That is why TWW movement selection is so cluttered.

                            What I have done is refine "Selectable Zero Movement Units" to include units that can be transported, or that can receive movement for another unit.

                            Then added an "else" for the not non-combat movement. But this is the tricky part, there is no "unitHasBeenInBattle" flag. What the engine does is zero out movement for all land and sea units that survive a battle while air units have their movement reduced by what they moved. Also, all transported units have their movement value zero out. So, I removed all units that can move that have no movement left and are not being transported to help clean up the non-combat movement selection.

                            Cheers...

                            B 1 Reply Last reply Reply Quote 3
                            • B Offline
                              beelee @wc_sumpton
                              last edited by

                              @wc_sumpton

                              heh heh no apologies necessarry 🙂

                              Rock On

                              Rock On !!!.png

                              1 Reply Last reply Reply Quote 1

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