#6: VictoryFirst (Axis) vs. barnee (Allies) | G40 House Rules Expansion by The Captain
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thought you might do that
I'll check it out now -
Game History
Round: 3 Purchase Units - Russians Note to players Russians: <body><b>It is Early 1941 and The Soviet Union has Formed 2 Tank Armies.<br><br><img src="Tank_General.png"/><br><br><br />You may purchase 1 Tank General per turn.<b></body> Note to players Russians: It is Early 1941 and The Soviet Union has Tankograd Up and Running ! Russia receives 1 Free Tank per turn as long as they control the Urals. Note to players Russians: Unprovoked German Attack! Russia May Immediately Place 10 PUs of Units in any Non Combat Russian Territory Or Add to their Treasury. Ignore if Italy has Already Attacked Trigger TankGeneral: buyTank_General added to productionRussians Trigger Russians LendLeaseFee: buyAirLL added to productionRussians Trigger Russians LendLeaseFeeTank: buyTankLL added to productionRussians Russians buy 1 Tank_General, 4 armour, 1 elite and 2 infantry; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; Politics - Russians Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 1stCorps moved from Bryansk to 1st Corps EDIT: 1 Soviet_Commisar_3, 1 armour, 1 artillery and 1 mech_infantry moved from 1st Corps to Bryansk EDIT: 1 Soviet_Commisar_3, 2 armour and 1 mech_infantry moved from Bryansk to Bessarabia 2 fighters and 1 tactical_bomber moved from Novgorod to Bessarabia 1 armour moved from Bryansk to Bessarabia 1 artillery and 5 infantry moved from Western Ukraine to Bessarabia 2 russian_paras moved from Russia to Bessarabia EDIT: 2 russian_paras moved from Caucasus to Bessarabia 1 submarine moved from 123 Sea Zone to 125 Sea Zone 1 artillery and 4 infantry moved from Belarus to Eastern Poland 1 elite and 1 infantry moved from Bryansk to Ukraine EDIT: 1 artillery moved from Bryansk to Ukraine Combat - Russians Battle in Eastern Poland Russians attack with 1 artillery and 4 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery and 4 infantry in Eastern Poland, round 2 : 3/5 hits, 1.17 expected hits Germans roll dice for 2 infantry in Eastern Poland, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Ukraine Russians attack with 1 artillery, 1 elite and 1 infantry Germans defend with 1 german_para and 1 german_paraBoost Russians roll dice for 1 artillery, 1 elite and 1 infantry in Ukraine, round 2 : 0/4 hits, 1.17 expected hits Germans roll dice for 1 german_para and 1 german_paraBoost in Ukraine, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Ukraine 1 german_paraBoost owned by the Germans lost in Ukraine Russians roll dice for 1 artillery and 1 elite in Ukraine, round 3 : 1/3 hits, 1.00 expected hits Germans roll dice for 1 german_para in Ukraine, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Ukraine 1 german_para owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 elite remaining. Battle score for attacker is -3 Casualties for Russians: 1 artillery and 1 infantry Casualties for Germans: 1 german_para and 1 german_paraBoost Battle in Bessarabia Russians attack with 1 Soviet_Commisar_3, 3 armour, 1 artillery, 2 fighters, 5 infantry, 1 mech_infantry, 4 russian_paras and 1 tactical_bomber Germans defend with 3 armour, 2 artilleries and 11 infantry Russians roll dice for 1 Soviet_Commisar_3, 3 armour, 1 artillery, 2 fighters, 5 infantry, 1 mech_infantry, 4 russian_paras and 1 tactical_bomber in Bessarabia, round 2 : 7/20 hits, 6.50 expected hits Germans roll dice for 3 armour, 2 artilleries and 11 infantry in Bessarabia, round 2 : 9/16 hits, 5.83 expected hits 4 russian_paras owned by the Russians and 5 infantry owned by the Russians lost in Bessarabia 7 infantry owned by the Germans lost in Bessarabia Russians roll dice for 1 Soviet_Commisar_3, 3 armour, 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Bessarabia, round 3 : 3/11 hits, 5.00 expected hits Germans roll dice for 3 armour, 2 artilleries and 4 infantry in Bessarabia, round 3 : 4/9 hits, 3.50 expected hits 1 mech_infantry owned by the Russians, 2 armour owned by the Russians and 1 artillery owned by the Russians lost in Bessarabia 3 infantry owned by the Germans lost in Bessarabia 1 tactical_bomber owned by the Russians and 2 fighters owned by the Russians retreated 1 Soviet_Commisar_3 owned by the Russians and 1 armour owned by the Russians retreated to Western Ukraine Germans win with 3 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is -19 Casualties for Russians: 2 armour, 1 artillery, 5 infantry, 1 mech_infantry and 4 russian_paras Casualties for Germans: 10 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 108 Sea Zone Non Combat Move - Russians Trigger RussianFctrys: Setting isLandTransportable to true for unitAttachment attached to russian_minor Trigger Wolfpack at108 SeaZones: Germans has 1 Wolfpack placed in 108 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 1 Russian_Rail owned by Russians in Western Ukraine Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Caucasus 2 fighters moved from Bessarabia to Bryansk 1 tactical_bomber moved from Bessarabia to Bryansk 1 R_Europe_Rail moved from Russia to Buryatia 1 R_Europe_Rail and 1 infantry moved from Buryatia to Western Ukraine 1 Russian_Rail moved from Russia to Buryatia 1 Russian_Rail and 1 infantry moved from Buryatia to Western Ukraine 4 mine_unarmeds moved from Bryansk to Belarus 2 Russian_Engineers, 1 aaGun and 5 infantry moved from Belarus to Bryansk 1 artillery moved from Volgograd to Tambov 1 Russian_Rail and 1 mech_infantry moved from Russia to Caucasus 1 armour moved from Urals to Russia 3 infantry moved from Archangel to Smolensk 1 infantry moved from Novgorod to Karelia 1 artillery moved from Novgorod to Archangel 1 aaGun and 2 infantry moved from Novgorod to Belarus 1 elite moved from Russia to Bryansk 1 Soviet_Commisar moved from Russia to Bryansk 10 mine_unarmeds moved from Russia to Bryansk Place Units - Russians 1 Tank_General, 4 armour, 1 elite and 2 infantry placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Belarus: 4 mine_unarmeds EDIT: Adding units owned by Changer to Belarus: 4 R_mine_Belarus_BALTs EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Western Ukraine: 1 Soviet_Commisar_3, 1 armour and 2 infantry EDIT: Adding units owned by Russians to Western Ukraine: 1 1stCorps EDIT: Adding units owned by Russians to 1st Corps: 1 Soviet_Commisar_3, 1 armour and 2 infantry EDIT: Removing units owned by Russians from 1st Corps: 1 1stCorps EDIT: Removing units owned by Russians from Bryansk: 1 Soviet_Commisar and 2 infantry EDIT: Adding units owned by Russians to Bryansk: 1 2ndCorps EDIT: Removing units owned by Russians from 2nd Corps: 1 2ndCorps EDIT: Adding units owned by Russians to 2nd Corps: 1 Soviet_Commisar_1 and 3 infantry EDIT: Removing units owned by Russians from Russia: 1 Tank_General and 5 armour EDIT: Adding units owned by Russians to Russia: 1 1stTankArmy EDIT: Removing units owned by Russians from 1st Tank: 1 1stTankArmy EDIT: Adding units owned by Russians to 1st Tank: 1 Tank_General3 and 5 armour EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 36 PUs; end with 36 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUsCombat Hit Differential Summary :
Germans regular : 4.17 Russians regular : -0.83 -
Well that sucked lol Had 87% in Bess. Got my ass kicked lol
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How's J3 coming ?
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: Global 40 Expansion UHD Boxes
Game History
Round: 3 Purchase Units - Japanese Japanese buy 2 Japan_destroyers, 3 armour, 1 artillery, 1 elite and 5 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu 2 infantry moved from Chahar to Suiyuyan 1 bomber moved from Anhwe to Suiyuyan 2 infantry moved from Hopei to Shensi 1 bomber moved from Anhwe to Shensi 2 infantry moved from Anhwe to Kweichow 3 armour moved from Shantung to Kweichow 1 armour and 1 mech_infantry moved from Yunnan to Szechwan 1 artillery and 4 infantry moved from Yunnan to Szechwan 5 fighters and 4 tactical_bombers moved from Kwangsi to Kweichow 1 tactical_bomber moved from Anhwe to Suiyuyan 1 fighter moved from Anhwe to Shensi Combat - Japanese Battle in Kweichow Japanese attack with 3 armour, 5 fighters, 2 infantry and 4 tactical_bombers Chinese defend with 3 infantry Japanese roll dice for 3 armour, 5 fighters, 2 infantry and 4 tactical_bombers in Kweichow, round 2 : 6/14 hits, 7.00 expected hits Chinese roll dice for 3 infantry in Kweichow, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese lost in Kweichow 3 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 3 armour, 5 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Chinese: 3 infantry Battle in Suiyuyan Japanese attack with 1 bomber, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Suiyuyan, round 2 : 2/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Szechwan Japanese attack with 1 armour, 1 artillery, 4 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery, 4 infantry and 1 mech_infantry in Szechwan, round 2 : 2/7 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 armour, 1 artillery, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Shensi Japanese attack with 1 bomber, 1 fighter and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in Shensi, round 2 : 2/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 108 Sea Zone Non Combat Move - Japanese Trigger Wolfpack at108 SeaZones: Germans has 1 Wolfpack placed in 108 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Hopei Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Yunnan 5 fighters and 4 tactical_bombers moved from Kweichow to Kwangsi 1 tactical_bomber moved from Suiyuyan to Anhwe 1 fighter moved from Shensi to Anhwe 1 bomber moved from Shensi to Kwangsi 1 bomber moved from Suiyuyan to Kwangsi 1 Japan_destroyer, 1 carrier, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone 1 artillery and 1 elite moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 elite moved from Kwangsi to Yunnan 4 infantry moved from Kwangsi to Yunnan 4 transports moved from 36 Sea Zone to 6 Sea Zone 1 artillery, 1 elite, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 1 artillery, 1 elite and 2 infantry moved from 36 Sea Zone to Kwangsi 1 Japan_destroyer moved from 19 Sea Zone to 34 Sea Zone 1 aaGun moved from Anhwe to Kweichow 1 infantry moved from Jehol to Chahar 1 J_Rail moved from Kiangsu to Korea 1 J_Rail and 1 infantry moved from Korea to Hopei 2 artilleries moved from Hopei to Suiyuyan 2 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 J_Rail moved from Kiangsu to Manchuria 1 J_Rail and 1 infantry moved from Manchuria to Yunnan Place Units - Japanese 2 Japan_destroyers placed in 6 Sea Zone 1 artillery, 1 elite and 5 infantry placed in Japan 3 armour placed in Shantung Turn Complete - Japanese Japanese collect 35 PUs; end with 37 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 45 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 55 PUsCombat Hit Differential Summary :
Chinese regular : -1.00 Japanese regular : 0.17 -
So sorry for the long delay, I was too caught up with some other stuff

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I am a king of procrastination so I need a kick in my ass from time to time

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Hallo
Game History
Round: 3 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 elite, 1 marine, 2 submarines and 1 transport; Remaining resources: 0 PUs; Place Units - Americans Units in Western United States being upgraded or consumed: 1 infantry 1 marine placed in Western United States Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States Combat - Americans Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 108 Sea Zone Non Combat Move - Americans Trigger Wolfpack at108 SeaZones: Germans has 1 Wolfpack placed in 108 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Western United States Trigger RailMovementAutoPlaceRemoveAmericans: has removed 5 Rails owned by Americans in Eastern United States 1 artillery and 1 marine moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 1 marine and 1 transport moved from 10 Sea Zone to 25 Sea Zone 1 artillery moved from 25 Sea Zone to Midway 1 marine moved from 25 Sea Zone to Midway 2 usa_fighters moved from Hawaiian Islands to Midway 1 artillery and 1 marine moved from Hawaiian Islands to 26 Sea Zone 2 Heavy_BBs, 1 artillery, 1 cruiser, 1 destroyer, 1 marine, 1 submarine and 1 transport moved from 26 Sea Zone to 16 Sea Zone 1 Rail and 1 elite moved from Eastern United States to Western United States Place Units - Americans 1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone 1 submarine placed in 101 Sea Zone 1 elite placed in Eastern United States Americans undo move 1. 1 carrier placed in 101 Sea Zone 1 destroyer and 1 transport placed in 101 Sea Zone 1 artillery placed in Central United States 1 destroyer and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Note to players Americans: <body>America has joined the Allies, and declared war on Germany and Italy!</body> Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Americans collect 52 PUs; end with 52 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu 1 fighter moved from Tsinghai to Shensi 1 infantry moved from Kansu to Shensi 3 infantry moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 4 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 2 : 2/5 hits, 1.17 expected hits Japanese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 108 Sea Zone Non Combat Move - Chinese Trigger Wolfpack at108 SeaZones: Germans has 1 Wolfpack placed in 108 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu 1 fighter moved from Shensi to Tsinghai Place Units - Chinese 1 infantry placed in Sikang 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 8 PUs Purchase Units - British British buy 1 UK_LCV, 1 carrier, 7 infantry, 2 uk_armours and 1 uk_fighter; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Turning on Edit Mode EDIT: Turning off Edit Mode 1 bomber and 1 uk_fighter moved from United Kingdom to Holland Belgium EDIT: 3 uk_paras moved from United Kingdom to Holland Belgium 1 artillery moved from British Somaliland to 76 Sea Zone 1 artillery, 1 battleship and 1 transport moved from 76 Sea Zone to 80 Sea Zone 1 artillery moved from 80 Sea Zone to Iraq 1 infantry moved from Northwest Persia to Iraq Combat - British Battle in Iraq British attack with 1 artillery and 1 infantry Neutral_Axis defend with 3 infantry British roll dice for 1 battleship in Iraq, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 artillery and 1 infantry in Iraq, round 2 : 1/2 hits, 0.67 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits 1 artillery owned by the British lost in Iraq 2 infantry owned by the Neutral_Axis lost in Iraq 1 infantry owned by the British retreated to Northwest Persia Neutral_Axis win with 1 infantry remaining. Battle score for attacker is 2 Casualties for British: 1 artillery Casualties for Neutral_Axis: 2 infantry Battle in Holland Belgium British attack with 1 bomber, 1 uk_fighter and 3 uk_paras Germans defend with 2 infantry British roll dice for 1 bomber, 1 uk_fighter and 3 uk_paras in Holland Belgium, round 2 : 1/5 hits, 1.67 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Holland Belgium British roll dice for 1 bomber, 1 uk_fighter and 3 uk_paras in Holland Belgium, round 3 : 2/5 hits, 1.67 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium British win, taking Holland Belgium from Germans with 1 bomber, 1 uk_fighter and 3 uk_paras remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 108 Sea Zone Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Trans-Jordan 1 bomber and 1 uk_fighter moved from Holland Belgium to United Kingdom 1 uk_fighter and 1 uk_tactical_bomber moved from Egypt to Caucasus 1 infantry moved from British Somaliland to 76 Sea Zone 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 76 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Trans-Jordan 1 uk_armour moved from Belgian Congo to Egypt 1 mech_infantry and 1 uk_armour moved from Kenya to Egypt 1 infantry moved from Kenya to Anglo Egyptian Sudan 1 uk_armour moved from Union of South Africa to Belgian Congo 2 Rails and 2 infantry moved from Union of South Africa to Trans-Jordan 1 artillery moved from Egypt to Trans-Jordan 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Shan State to French Indo China 1 infantry moved from Burma to Shan State 1 infantry moved from India to Burma 1 uk_tactical_bomber moved from India to Caucasus Place Units - British Trigger Wolfpack at108 SeaZones: Germans has 1 Wolfpack placed in 108 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone 5 infantry and 1 uk_armour placed in India 2 infantry placed in Union of South Africa 1 uk_armour placed in Egypt 1 carrier placed in 98 Sea Zone 1 uk_fighter placed in 98 Sea Zone 1 UK_LCV placed in United Kingdom Turn Complete - British Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,1,2,1,1,4,6,1 British collect 44 PUs (6 lost to blockades); end with 44 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 50 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 55 PUsCombat Hit Differential Summary :
Chinese regular : 0.83 Japanese regular : -0.67 Germans regular : -1.00 Neutral_Axis regular : 0.00 British regular : 0.33EXP Game 6 Victory UK3edit.tsvg
Hey we can edit here lol
Forgot UK Air is LL
Edit
Hmm ... wonder if the powers that be should change that. Most people are honest. Not any fun to win by cheating
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hmm place got fckd up.



Egypt too. Everything else seems ok. GD it. Spent a lot of time trying to make those as geographically correct as I could

Guess I'll have to manually move them. How's it look for you ?
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That doesn't really make any sense. I haven't updated triplea. I did add Elks fix but that doesn't affect place. Tweaked S Italy a CH because it's PU number was covered up.Don't recall that till recently either.
Well, I'll fix for next update. I'm gonna shit can the LM box and move the soviet AGs over. Guess we'll just leave that space blank for now
Edit2
I guess I should remove the Victory Cities too, since EXP doesn't use them. Make some more room -
I think I found what happened. When you added the varaibles for take over of Italy, you have minor Fctry listed first. I will change the order and see if it fixes itself

Pretty sure unitList is the order they show up for place. I think some of it is hardwired. Goes AB, NB, Fctry, Inf, Arty, Mech, Armor, Ftr, Tac, Bmbr
Trprt, SS, DD, CA, BB, CV
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Well that didn't work. Idk wtf is going on. I'll just fix it manually, but not knowing what caused it, means it might happen again.W/e F it
Edit2
Minor Factories have nutted up somehow. Screwing everything up. Trying to track it down. -
Oh, I don't understand why that happened. I accidentally did the Japanese turn on 2.6 version thought, might that have caused problems?
Yeah in another game I also noticed that the units got pushed out of the first place, when you have units of different nationalities. I am not sure if that already was like that or if something fckd up.
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: Global 40 Expansion UHD Boxes
Game History
Round: 3 Purchase Units - Italians Italians buy 1 armour, 4 infantry and 1 italian_para; Remaining resources: 1 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy 1 artillery and 3 infantry moved from Tobruk to Alexandria 1 armour, 1 artillery and 1 mech_infantry moved from Algeria to Morocco 1 bomber moved from Southern Italy to Alexandria Combat - Italians Battle in Morocco Italians attack with 1 armour, 1 artillery and 1 mech_infantry French defend with 1 infantry Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Morocco, round 2 : 2/3 hits, 1.17 expected hits French roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Morocco 1 infantry owned by the French lost in Morocco Italians win, taking Morocco from French with 1 armour and 1 artillery remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for French: 1 infantry Turning on Edit Mode EDIT: Removing units owned by Italians from Morocco: 1 artillery EDIT: Adding units owned by Italians to Morocco: 1 mech_infantry EDIT: Turning off Edit Mode Battle in Alexandria Italians attack with 1 artillery, 1 bomber and 3 infantry British defend with 1 infantry Italians roll dice for 1 artillery, 1 bomber and 3 infantry in Alexandria, round 2 : 1/5 hits, 1.67 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Alexandria Italians win, taking Alexandria from British with 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 108 Sea Zone Non Combat Move - Italians Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium Trigger Wolfpack at108 SeaZones: Germans has 1 Wolfpack placed in 108 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Bessarabia 1 bomber moved from Alexandria to Greece 2 armour moved from Greece to Romania 4 infantry moved from Greece to Bulgaria 1 Rail moved from Southern Italy to Northern Italy 1 Rail and 1 infantry moved from Northern Italy to Bessarabia 2 artilleries and 3 infantry moved from Romania to Bessarabia 1 infantry moved from Northern Italy to 97 Sea Zone 1 infantry moved from 97 Sea Zone to Greece EDIT: 3 italian_paras moved from Southern Italy to Greece Place Units - Italians 2 infantry and 1 italian_para placed in Southern Italy 1 armour and 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 15 PUs; end with 16 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 19 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 24 PUsCombat Hit Differential Summary :
French regular : 0.67 Italians regular : 0.17 British regular : -0.33 -
hehe that was Italy in 5, never did a turn so fast

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Yea I haven't tracked it down yet. Panzer and my game is correct. I did mess with the minors so they could move allowing the Engnrs to move them. Maybe something happened there.
Idky it would though. Anyway, it doesn't affect gameplay. I just like the look better.
We'll get it sorted 
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@victoryfirst said in #6: VictoryFirst (Axis) vs. barnee (Allies) | G40 House Rules Expansion by The Captain:
Yeah in another game I also noticed that the units got pushed out of the first place, when you have units of different nationalities.
yea,if you control the TTy your dudes will place first. Some SZs can be controlled, but most can't
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Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 air_transport, 1 artillery and 1 fighter; Remaining resources: 3 PUs; Combat Move - ANZAC Combat - ANZAC Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 108 Sea Zone Non Combat Move - ANZAC Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium Trigger Wolfpack at108 SeaZones: Germans has 1 Wolfpack placed in 108 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes ANZAC take Celebes from Dutch 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 aaGun moved from Sumatra to 41 Sea Zone 1 aaGun and 1 transport moved from 41 Sea Zone to 42 Sea Zone 1 aaGun moved from 42 Sea Zone to Java 1 fighter moved from Java to India 1 fighter moved from Queensland to Java 1 fighter and 2 infantry moved from New South Wales to Queensland 2 infantry moved from Queensland to Northern Territory Place Units - ANZAC 1 air_transport, 1 artillery and 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 21 PUs; end with 24 PUs Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 1 PUs; end with 25 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 27 PUs Combat Move - French Combat - French Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 108 Sea Zone Non Combat Move - French Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium Trigger Wolfpack at108 SeaZones: Germans has 1 Wolfpack placed in 108 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 destroyer moved from 76 Sea Zone to 98 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
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@beelee said in #6: VictoryFirst (Axis) vs. barnee (Allies) | G40 House Rules Expansion by The Captain:
I did mess with the minors so they could move allowing the Engnrs to move them. Maybe something happened there.
Idky it would though.wow who woulda thunk it ? lol That's what screwed everything up.
Anyway, I reverted it, so will have to use edit, delete and place, when moving with Engnrs. Russia's still move.
I'll try and fix in the future, but I dislike place being messed up more than not being able to move the Fctrys
Also, if you need to recover something on git, hit commits, select the one you want and hit the commit # and you can restore branch.
Then switch to that branch and DL zip and you get the full package.
Took a while to figure that out. :angry_face: lol
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With your input, this post could be even better 💗
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