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    TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

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    • N
      Nothingtoseehere @malmessi
      last edited by

      @malmessi Ok sorry, I don't know about that scenario. But I suppose that if the engine doesn't start a combat, then there shouldn't be one.

      ubernautU 1 Reply Last reply Reply Quote 0
      • ubernautU
        ubernaut Lobby Moderators @Nothingtoseehere
        last edited by

        @Nothingtoseehere yo

        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

        1 Reply Last reply Reply Quote 0
        • ubernautU
          ubernaut Lobby Moderators @malmessi
          last edited by

          @malmessi can you share the combat move or before combat autosave?

          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

          M 1 Reply Last reply Reply Quote 0
          • ubernautU
            ubernaut Lobby Moderators @Nothingtoseehere
            last edited by

            @Nothingtoseehere we’ll have to do it later im gonna be tied up for the next few hours

            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

            1 Reply Last reply Reply Quote 1
            • N
              Nothingtoseehere @Nothingtoseehere
              last edited by

              Nothingtoseehere said:

              @ubernaut A fewbattles with scramble and OOL decisions .

              This links to the save file at the end of cm. I'm available for now.

              ubernautU 1 Reply Last reply Reply Quote 0
              • ubernautU
                ubernaut Lobby Moderators @Nothingtoseehere
                last edited by

                @Nothingtoseehere im around now did you change anything?

                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                N 1 Reply Last reply Reply Quote 0
                • N
                  Nothingtoseehere @ubernaut
                  last edited by

                  @ubernaut No

                  ubernautU 1 Reply Last reply Reply Quote 1
                  • ubernautU
                    ubernaut Lobby Moderators @Nothingtoseehere
                    last edited by ubernaut

                    @panther we had an odd situation i believe i/we made the right call but just wanted to double check with you

                    in the first version of this battle ( the transjordan one) @Nothingtoseehere made a retreat with his paratroopers to syria. i declared that an illegal retreat since there were no ground forces in the battle to retreat with other than his amphibious assault inf. that's correct yeah? bc the engine allowed it.

                    another odd thing about this battle the engine seems to allow his transport unloading an amphibious assault to retreat from sz 53 to sz 72 (the red sea) even though that path is not crossable for his side since i hold the canal

                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                    PantherP 1 Reply Last reply Reply Quote 0
                    • M
                      malmessi @ubernaut
                      last edited by

                      @ubernaut said:

                      @malmessi can you share the combat move or before combat autosave?

                      Sure, I am a good play tester ah ah Us13 turn is what you have to check in ShowHistory

                      John ALL - Enry AX Usa13.tsvg

                      M ubernautU 2 Replies Last reply Reply Quote 0
                      • M
                        malmessi @malmessi
                        last edited by

                        image.jpeg

                        Maybe I solved, manaul says air trasp is a sort of structure and can be bombed,
                        Not realistic but now I know why TripleA did not trigger a combat 😠

                        1 Reply Last reply Reply Quote 1
                        • PantherP
                          Panther Admin Moderators Lobby Moderators @ubernaut
                          last edited by Panther

                          @ubernaut said:

                          in the first version of this battle ( the transjordan one) @Nothingtoseehere made a retreat with his paratroopers to syria. i declared that an illegal retreat since there were no ground forces in the battle to retreat with other than his amphibious assault inf. that's correct yeah? bc the engine allowed it.

                          Unless specific rules apply for TWW (I don't know), this your decision is correct for the core games (V3, Global1940).

                          another odd thing about this battle the engine seems to allow his transport unloading an amphibious assault to retreat from sz 53 to sz 72 (the red sea) even though that path is not crossable for his side since i hold the canal

                          Sounds odd to me, too. Also it sounds irregular to me, that unloading for an amphibious assault as a consequence of a retreat into a territory that had not been declared during the Conduct Combat Phase should be allowed - but that might be a special rule in TWW (?).

                          Don't always trust TripleA when it comes to rules questions. Know the rules before you start … and better check what TripleA has done.

                          C 1 Reply Last reply Reply Quote 1
                          • C
                            Cernel Moderators Lobby Moderators @Panther
                            last edited by

                            @Panther said:

                            @ubernaut said:

                            in the first version of this battle ( the transjordan one) @Nothingtoseehere made a retreat with his paratroopers to syria. i declared that an illegal retreat since there were no ground forces in the battle to retreat with other than his amphibious assault inf. that's correct yeah? bc the engine allowed it.

                            Unless specific rules apply for TWW (I don't know), this is correct for core games.

                            Are you thinking about V3 paratroopers or 1940 paratroopers (beside Classic 3rd Edition paratroopers: I'm sure you are not thinking about those.)?

                            C 1 Reply Last reply Reply Quote 1
                            • C
                              Cernel Moderators Lobby Moderators @Cernel
                              last edited by

                              I'm asking because, in the case detailed by @ubernaut, I'm fairly certain that retreat is not possible under V3 rules. My understanding is that you need to start the battle with at least 1 non-offloaded and non-paratrooped land unit (which I understand was not present in this case) for your paratroopers to retreat wherever that unit can retreat or could have retreated if it survived.

                              PantherP 1 Reply Last reply Reply Quote 2
                              • PantherP
                                Panther Admin Moderators Lobby Moderators @Cernel
                                last edited by Panther

                                @Cernel

                                In V3 Paratroopers may retreat if attacking along with land units from adjacent territories.
                                As this was not given in that specific case. I confirmed @ubernaut 's decision.

                                Just for completeness: Paratroopers in Global 1940 may retreat if attacking along with land units from
                                adjacent territories, too.

                                I reworded my above answer a bit, to make clear, that 'correct' referred to @ubernaut 's decision - and not to what the engine seemed to have allowed, provided we are under a v3 or Global1940 ruleset.

                                Don't always trust TripleA when it comes to rules questions. Know the rules before you start … and better check what TripleA has done.

                                C ubernautU 2 Replies Last reply Reply Quote 2
                                • C
                                  Cernel Moderators Lobby Moderators @Panther
                                  last edited by

                                  @Panther Yah, thanks. It was not clear to me if the correct was for the program or @ubernaut's. I'll take a look at the save (Haven't.) and consider if to make a problem report.

                                  1 Reply Last reply Reply Quote 2
                                  • C
                                    Cernel Moderators Lobby Moderators
                                    last edited by

                                    Yes, there is definitely a program problem here. The program allows paratroopers to retreat whence their air transports entered the embattled territory if they did so from a land zone (in this case, Syria). I'm fairly certain this is not a TWW thing, but I'll test it using V3 just to make sure (as that would also be a better reference for a problem report).

                                    1 Reply Last reply Reply Quote 1
                                    • C
                                      Cernel Moderators Lobby Moderators
                                      last edited by

                                      https://github.com/triplea-game/triplea/issues/14988

                                      ubernautU 1 Reply Last reply Reply Quote 1
                                      • ubernautU
                                        ubernaut Lobby Moderators @Cernel
                                        last edited by

                                        @Cernel did you see the thing with the naval retreat allowing the transport to retreat into sz 72?

                                        @panther the reason it was doing this is bc i scrambled the naval fighters into 53 and can win that battle forcing a retreat of the transport

                                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                        C 1 Reply Last reply Reply Quote 0
                                        • ubernautU
                                          ubernaut Lobby Moderators @Panther
                                          last edited by

                                          @Panther and thanks for confirming that 🙂

                                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                          1 Reply Last reply Reply Quote 0
                                          • C
                                            Cernel Moderators Lobby Moderators @ubernaut
                                            last edited by

                                            @ubernaut said:

                                            @Cernel did you see the thing with the naval retreat allowing the transport to retreat into sz 72?

                                            I did not look around at all. Can you give me the game-save and tell me which round and whose turn I should look at?

                                            N ubernautU 2 Replies Last reply Reply Quote 1

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