TripleA Logo TripleA Forum
    • TripleA Website
    • Recent
    • Popular
    • Register
    • Login

    TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

    Scheduled Pinned Locked Moved Play By Forum
    1.1k Posts 10 Posters 721.6k Views 7 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • ubernautU
      ubernaut Lobby Moderators @malmessi
      last edited by

      @malmessi can you share the combat move or before combat autosave?

      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

      M 1 Reply Last reply Reply Quote 0
      • ubernautU
        ubernaut Lobby Moderators @Nothingtoseehere
        last edited by

        @Nothingtoseehere we’ll have to do it later im gonna be tied up for the next few hours

        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

        1 Reply Last reply Reply Quote 1
        • N
          Nothingtoseehere @Nothingtoseehere
          last edited by

          Nothingtoseehere said:

          @ubernaut A fewbattles with scramble and OOL decisions .

          This links to the save file at the end of cm. I'm available for now.

          ubernautU 1 Reply Last reply Reply Quote 0
          • ubernautU
            ubernaut Lobby Moderators @Nothingtoseehere
            last edited by

            @Nothingtoseehere im around now did you change anything?

            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

            N 1 Reply Last reply Reply Quote 0
            • N
              Nothingtoseehere @ubernaut
              last edited by

              @ubernaut No

              ubernautU 1 Reply Last reply Reply Quote 0
              • ubernautU
                ubernaut Lobby Moderators @Nothingtoseehere
                last edited by ubernaut

                @panther we had an odd situation i believe i/we made the right call but just wanted to double check with you

                in the first version of this battle ( the transjordan one) @Nothingtoseehere made a retreat with his paratroopers to syria. i declared that an illegal retreat since there were no ground forces in the battle to retreat with other than his amphibious assault inf. that's correct yeah? bc the engine allowed it.

                another odd thing about this battle the engine seems to allow his transport unloading an amphibious assault to retreat from sz 53 to sz 72 (the red sea) even though that path is not crossable for his side since i hold the canal

                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                PantherP 1 Reply Last reply Reply Quote 0
                • M
                  malmessi @ubernaut
                  last edited by

                  @ubernaut said:

                  @malmessi can you share the combat move or before combat autosave?

                  Sure, I am a good play tester ah ah Us13 turn is what you have to check in ShowHistory

                  John ALL - Enry AX Usa13.tsvg

                  M 1 Reply Last reply Reply Quote 0
                  • M
                    malmessi @malmessi
                    last edited by

                    image.jpeg

                    Maybe I solved, manaul says air trasp is a sort of structure and can be bombed,
                    Not realistic but now I know why TripleA did not trigger a combat 😠

                    1 Reply Last reply Reply Quote 0
                    • PantherP
                      Panther Admin Moderators Lobby Moderators @ubernaut
                      last edited by Panther

                      @ubernaut said:

                      in the first version of this battle ( the transjordan one) @Nothingtoseehere made a retreat with his paratroopers to syria. i declared that an illegal retreat since there were no ground forces in the battle to retreat with other than his amphibious assault inf. that's correct yeah? bc the engine allowed it.

                      Unless specific rules apply for TWW (I don't know), this your decision is correct for the core games (V3, Global1940).

                      another odd thing about this battle the engine seems to allow his transport unloading an amphibious assault to retreat from sz 53 to sz 72 (the red sea) even though that path is not crossable for his side since i hold the canal

                      Sounds odd to me, too. Also it sounds irregular to me, that unloading for an amphibious assault as a consequence of a retreat into a territory that had not been declared during the Conduct Combat Phase should be allowed - but that might be a special rule in TWW (?).

                      Don't always trust TripleA when it comes to rules questions. Know the rules before you start … and better check what TripleA has done.

                      C 1 Reply Last reply Reply Quote 0
                      • C
                        Cernel Moderators Lobby Moderators @Panther
                        last edited by

                        @Panther said:

                        @ubernaut said:

                        in the first version of this battle ( the transjordan one) @Nothingtoseehere made a retreat with his paratroopers to syria. i declared that an illegal retreat since there were no ground forces in the battle to retreat with other than his amphibious assault inf. that's correct yeah? bc the engine allowed it.

                        Unless specific rules apply for TWW (I don't know), this is correct for core games.

                        Are you thinking about V3 paratroopers or 1940 paratroopers (beside Classic 3rd Edition paratroopers: I'm sure you are not thinking about those.)?

                        C 1 Reply Last reply Reply Quote 0
                        • C
                          Cernel Moderators Lobby Moderators @Cernel
                          last edited by

                          I'm asking because, in the case detailed by @ubernaut, I'm fairly certain that retreat is not possible under V3 rules. My understanding is that you need to start the battle with at least 1 non-offloaded and non-paratrooped land unit (which I understand was not present in this case) for your paratroopers to retreat wherever that unit can retreat or could have retreated if it survived.

                          PantherP 1 Reply Last reply Reply Quote 1
                          • PantherP
                            Panther Admin Moderators Lobby Moderators @Cernel
                            last edited by Panther

                            @Cernel

                            In V3 Paratroopers may retreat if attacking along with land units from adjacent territories.
                            As this was not given in that specific case. I confirmed @ubernaut 's decision.

                            Just for completeness: Paratroopers in Global 1940 may retreat if attacking along with land units from
                            adjacent territories, too.

                            I reworded my above answer a bit, to make clear, that 'correct' referred to @ubernaut 's decision - and not to what the engine seemed to have allowed, provided we are under a v3 or Global1940 ruleset.

                            Don't always trust TripleA when it comes to rules questions. Know the rules before you start … and better check what TripleA has done.

                            C 1 Reply Last reply Reply Quote 1
                            • C
                              Cernel Moderators Lobby Moderators @Panther
                              last edited by

                              @Panther Yah, thanks. It was not clear to me if the correct was for the program or @ubernaut's. I'll take a look at the save (Haven't.) and consider if to make a problem report.

                              1 Reply Last reply Reply Quote 1
                              • C
                                Cernel Moderators Lobby Moderators
                                last edited by

                                Yes, there is definitely a program problem here. The program allows paratroopers to retreat whence their air transports entered the embattled territory if they did so from a land zone (in this case, Syria). I'm fairly certain this is not a TWW thing, but I'll test it using V3 just to make sure (as that would also be a better reference for a problem report).

                                1 Reply Last reply Reply Quote 0
                                • C
                                  Cernel Moderators Lobby Moderators
                                  last edited by

                                  https://github.com/triplea-game/triplea/issues/14988

                                  1 Reply Last reply Reply Quote 0

                                  Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                  Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                  With your input, this post could be even better 💗

                                  Register Login
                                  • 1
                                  • 2
                                  • 5
                                  • 6
                                  • 7
                                  • 8
                                  • 9
                                  • 57
                                  • 58
                                  • 7 / 58
                                  • First post
                                    Last post
                                  Powered by NodeBB Forums