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    TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

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    • N
      Nothingtoseehere @ubernaut
      last edited by

      @ubernaut No

      ubernautU 1 Reply Last reply Reply Quote 0
      • ubernautU
        ubernaut Lobby Moderators @Nothingtoseehere
        last edited by ubernaut

        @panther we had an odd situation i believe i/we made the right call but just wanted to double check with you

        in the first version of this battle ( the transjordan one) @Nothingtoseehere made a retreat with his paratroopers to syria. i declared that an illegal retreat since there were no ground forces in the battle to retreat with other than his amphibious assault inf. that's correct yeah? bc the engine allowed it.

        another odd thing about this battle the engine seems to allow his transport unloading an amphibious assault to retreat from sz 53 to sz 72 (the red sea) even though that path is not crossable for his side since i hold the canal

        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

        PantherP 1 Reply Last reply Reply Quote 0
        • M
          malmessi @ubernaut
          last edited by

          @ubernaut said:

          @malmessi can you share the combat move or before combat autosave?

          Sure, I am a good play tester ah ah Us13 turn is what you have to check in ShowHistory

          John ALL - Enry AX Usa13.tsvg

          M 1 Reply Last reply Reply Quote 0
          • M
            malmessi @malmessi
            last edited by

            image.jpeg

            Maybe I solved, manaul says air trasp is a sort of structure and can be bombed,
            Not realistic but now I know why TripleA did not trigger a combat 😠

            1 Reply Last reply Reply Quote 0
            • PantherP
              Panther Admin Moderators Lobby Moderators @ubernaut
              last edited by Panther

              @ubernaut said:

              in the first version of this battle ( the transjordan one) @Nothingtoseehere made a retreat with his paratroopers to syria. i declared that an illegal retreat since there were no ground forces in the battle to retreat with other than his amphibious assault inf. that's correct yeah? bc the engine allowed it.

              Unless specific rules apply for TWW (I don't know), this your decision is correct for the core games (V3, Global1940).

              another odd thing about this battle the engine seems to allow his transport unloading an amphibious assault to retreat from sz 53 to sz 72 (the red sea) even though that path is not crossable for his side since i hold the canal

              Sounds odd to me, too. Also it sounds irregular to me, that unloading for an amphibious assault as a consequence of a retreat into a territory that had not been declared during the Conduct Combat Phase should be allowed - but that might be a special rule in TWW (?).

              Don't always trust TripleA when it comes to rules questions. Know the rules before you start … and better check what TripleA has done.

              C 1 Reply Last reply Reply Quote 0
              • C
                Cernel Moderators Lobby Moderators @Panther
                last edited by

                @Panther said:

                @ubernaut said:

                in the first version of this battle ( the transjordan one) @Nothingtoseehere made a retreat with his paratroopers to syria. i declared that an illegal retreat since there were no ground forces in the battle to retreat with other than his amphibious assault inf. that's correct yeah? bc the engine allowed it.

                Unless specific rules apply for TWW (I don't know), this is correct for core games.

                Are you thinking about V3 paratroopers or 1940 paratroopers (beside Classic 3rd Edition paratroopers: I'm sure you are not thinking about those.)?

                C 1 Reply Last reply Reply Quote 0
                • C
                  Cernel Moderators Lobby Moderators @Cernel
                  last edited by

                  I'm asking because, in the case detailed by @ubernaut, I'm fairly certain that retreat is not possible under V3 rules. My understanding is that you need to start the battle with at least 1 non-offloaded and non-paratrooped land unit (which I understand was not present in this case) for your paratroopers to retreat wherever that unit can retreat or could have retreated if it survived.

                  PantherP 1 Reply Last reply Reply Quote 1
                  • PantherP
                    Panther Admin Moderators Lobby Moderators @Cernel
                    last edited by Panther

                    @Cernel

                    In V3 Paratroopers may retreat if attacking along with land units from adjacent territories.
                    As this was not given in that specific case. I confirmed @ubernaut 's decision.

                    Just for completeness: Paratroopers in Global 1940 may retreat if attacking along with land units from
                    adjacent territories, too.

                    I reworded my above answer a bit, to make clear, that 'correct' referred to @ubernaut 's decision - and not to what the engine seemed to have allowed, provided we are under a v3 or Global1940 ruleset.

                    Don't always trust TripleA when it comes to rules questions. Know the rules before you start … and better check what TripleA has done.

                    C 1 Reply Last reply Reply Quote 1
                    • C
                      Cernel Moderators Lobby Moderators @Panther
                      last edited by

                      @Panther Yah, thanks. It was not clear to me if the correct was for the program or @ubernaut's. I'll take a look at the save (Haven't.) and consider if to make a problem report.

                      1 Reply Last reply Reply Quote 1
                      • C
                        Cernel Moderators Lobby Moderators
                        last edited by

                        Yes, there is definitely a program problem here. The program allows paratroopers to retreat whence their air transports entered the embattled territory if they did so from a land zone (in this case, Syria). I'm fairly certain this is not a TWW thing, but I'll test it using V3 just to make sure (as that would also be a better reference for a problem report).

                        1 Reply Last reply Reply Quote 0
                        • C
                          Cernel Moderators Lobby Moderators
                          last edited by

                          https://github.com/triplea-game/triplea/issues/14988

                          1 Reply Last reply Reply Quote 0

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