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    TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

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    • PantherP
      Panther Admin Moderators Lobby Moderators @Cernel
      last edited by Panther

      @Cernel

      In V3 Paratroopers may retreat if attacking along with land units from adjacent territories.
      As this was not given in that specific case. I confirmed @ubernaut 's decision.

      Just for completeness: Paratroopers in Global 1940 may retreat if attacking along with land units from
      adjacent territories, too.

      I reworded my above answer a bit, to make clear, that 'correct' referred to @ubernaut 's decision - and not to what the engine seemed to have allowed, provided we are under a v3 or Global1940 ruleset.

      Don't always trust TripleA when it comes to rules questions. Know the rules before you start … and better check what TripleA has done.

      C ubernautU 2 Replies Last reply Reply Quote 2
      • C
        Cernel Moderators Lobby Moderators @Panther
        last edited by

        @Panther Yah, thanks. It was not clear to me if the correct was for the program or @ubernaut's. I'll take a look at the save (Haven't.) and consider if to make a problem report.

        1 Reply Last reply Reply Quote 2
        • C
          Cernel Moderators Lobby Moderators
          last edited by

          Yes, there is definitely a program problem here. The program allows paratroopers to retreat whence their air transports entered the embattled territory if they did so from a land zone (in this case, Syria). I'm fairly certain this is not a TWW thing, but I'll test it using V3 just to make sure (as that would also be a better reference for a problem report).

          1 Reply Last reply Reply Quote 1
          • C
            Cernel Moderators Lobby Moderators
            last edited by

            https://github.com/triplea-game/triplea/issues/14988

            ubernautU 1 Reply Last reply Reply Quote 1
            • ubernautU
              ubernaut Lobby Moderators @Cernel
              last edited by

              @Cernel did you see the thing with the naval retreat allowing the transport to retreat into sz 72?

              @panther the reason it was doing this is bc i scrambled the naval fighters into 53 and can win that battle forcing a retreat of the transport

              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

              C 1 Reply Last reply Reply Quote 0
              • ubernautU
                ubernaut Lobby Moderators @Panther
                last edited by

                @Panther and thanks for confirming that 🙂

                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                1 Reply Last reply Reply Quote 0
                • C
                  Cernel Moderators Lobby Moderators @ubernaut
                  last edited by

                  @ubernaut said:

                  @Cernel did you see the thing with the naval retreat allowing the transport to retreat into sz 72?

                  I did not look around at all. Can you give me the game-save and tell me which round and whose turn I should look at?

                  N ubernautU 2 Replies Last reply Reply Quote 1
                  • N
                    Nothingtoseehere @Cernel
                    last edited by

                    @Cernel: It isn't in the save, just something @ubernaut noticed in testing.

                    C 1 Reply Last reply Reply Quote 1
                    • C
                      Cernel Moderators Lobby Moderators @Nothingtoseehere
                      last edited by

                      @Nothingtoseehere said:

                      @Cernel: It isn't in the save, just something @ubernaut noticed in testing.

                      Ok. What should I do exactly to reproduce it?

                      1 Reply Last reply Reply Quote 1
                      • ubernautU
                        ubernaut Lobby Moderators @Cernel
                        last edited by ubernaut

                        @Cernel so wat you need to is load this before battle save:

                        autosaveBeforeBattle.tsvg

                        scramble the fighters from transjordan to sz 53 then retreat the german forces in that sea battle sz 72 (the red sea will be available as a retreat option. this should not be possible since allies hold the canal

                        but also i think there might be a bigger problem here, @panther in naval battle forces should only be able to retreat along the path(s) they followed into battle right?

                        i have noticed the engine allowing similar alternative not taken paths as retreat options in recent games. in this one i think it allows 4 different option when it should allow only one i believe (sz52)

                        Screenshot 2026-09-17 at 9.16.12 AM.png

                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                        C 1 Reply Last reply Reply Quote 1
                        • ubernautU
                          ubernaut Lobby Moderators @malmessi
                          last edited by ubernaut

                          @malmessi this is the turn start i cant tell what is happening in your battle but it sounds like you figured out you accidentally did a bombing raid and not an attack is that right?

                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                          1 Reply Last reply Reply Quote 0
                          • C
                            Cernel Moderators Lobby Moderators @ubernaut
                            last edited by

                            @ubernaut Yah, that's crazy to be sure. You should be able to retreat only to 52 Sea Zone (being whence the transport came).

                            I confirm the problem (on Windows 10). Do you intend to report it?

                            1 Reply Last reply Reply Quote 0

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