TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4
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@nothingtoseehere i just tried to run it locally i think it goes too fast when u r playing both sides will have to screen shot it next time there is a real bombing raid
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@ubernaut Why did I even play both sides you selected Allies and it showed the allied flags with your name?
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@nothingtoseehere no idea lol the speed it was going at looked like it was on does nothing or something
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@nothingtoseehere i just checked the save it looks fine
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@ubernaut Yeah me too
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@nothingtoseehere btw gonna assume the same attack for us at this point if u want i can just marti roll those assuming u wouldn't do that scramble
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@ubernaut tech and diplomacy same as here?
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TripleA Turn Summary: Italy round 3
TripleA Turn Summary for game: Total World War: December 1941 3.0
Game History
Round: 3 Research Technology - Italy Trigger italianaTISW: Italy gains access to ImprovedSpecialWarfare Italy roll 4,3,8,11,11,10 and gets 0 hits Combat Move - Italy Trigger italianSW5: Setting combatOffenseEffect to 2:italianCombatEngineer for territoryEffectAttachment attached to Urban Trigger italianSW6: Setting combatOffenseEffect to 2:italianAlpineInfantry for territoryEffectAttachment attached to Mountain Trigger italianSW4: Setting combatOffenseEffect to 2:italianAlpineInfantry for territoryEffectAttachment attached to Hills Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank 1 italianSubmarine moved from 41 Sea Zone to 43 Sea Zone 1 italianStrategicBomber moved from Southern Ukraine to Southern Caucasus 1 italianTransport moved from 48 Sea Zone to 46 Sea Zone 1 italianBattleship moved from 49 Sea Zone to 48 Sea Zone 1 italianInfantry moved from Sicily to 46 Sea Zone 1 italianInfantry moved from Southern Italy to 46 Sea Zone 2 italianInfantrys and 1 italianTransport moved from 46 Sea Zone to 48 Sea Zone 2 italianInfantrys moved from 48 Sea Zone to Malta 2 italianInfantrys moved from Sicily to 48 Sea Zone 1 italianBattleship moved from 48 Sea Zone to 43 Sea Zone 2 italianInfantrys and 1 italianTransport moved from 48 Sea Zone to 43 Sea Zone 1 italianSubmarine moved from 42 Sea Zone to 43 Sea Zone 1 italianNavalFighter moved from Algeria to 43 Sea Zone 1 italianFighter moved from Southern Spain to 43 Sea Zone 2 italianInfantrys moved from 43 Sea Zone to Gibraltar Combat - Italy Strategic bombing raid in Southern Caucasus Russia roll AntiAircraftGun dice in Southern Caucasus : 0/1 hits, 0,08 expected hits Bombing raid in Southern Caucasus rolls: 1 and causes: 1 damage to unit: Rail Bombing raid in Southern Caucasus causes 1 damage total. Battle in Malta Italy attack with 2 italianInfantrys Britain defend with 1 Flagpole, 1 britishAirfield, 1 britishAntiAirGun, 1 britishEntrenchment, 1 britishFighter, 1 britishFortification, 1 britishInfantry, 1 britishNavalFighter, 1 britishParatrooper and 1 britishTacticalBomber Italy roll dice for 1 italianBattleship and 1 italianCruiser in Malta, round 2 : 1/3 hits, 1,08 expected hits Italy roll dice for 2 italianInfantrys in Malta, round 2 : 0/2 hits, 0,17 expected hits Britain roll dice for 1 britishAntiAirGun, 1 britishEntrenchment, 1 britishFighter, 1 britishFortification, 1 britishInfantry, 1 britishNavalFighter, 1 britishParatrooper and 1 britishTacticalBomber in Malta, round 2 : 4/8 hits, 4,42 expected hits 2 italianInfantrys owned by the Italy lost in Malta 1 britishAntiAirGun owned by the Britain lost in Malta Britain win with 1 britishEntrenchment, 1 britishFighter, 1 britishFortification, 1 britishInfantry, 1 britishNavalFighter, 1 britishParatrooper and 1 britishTacticalBomber remaining. Battle score for attacker is -2 Casualties for Italy: 2 italianInfantrys Casualties for Britain: 1 britishAntiAirGun Battle in Gibraltar Italy attack with 2 italianInfantrys Britain defend with 1 Flagpole, 1 britishAirfield, 1 britishAntiAirGun, 1 britishArtillery, 1 britishDocks, 1 britishFortification, 2 britishInfantrys, 2 britishMarines, 1 britishStrategicBomber and 2 britishTacticalBombers Italy roll dice for 1 italianBattleship in Gibraltar, round 2 : 0/2 hits, 0,83 expected hits Italy roll dice for 2 italianInfantrys in Gibraltar, round 2 : 0/2 hits, 0,17 expected hits Britain roll dice for 1 britishAntiAirGun, 1 britishArtillery, 1 britishFortification, 2 britishInfantrys, 2 britishMarines, 1 britishStrategicBomber and 2 britishTacticalBombers in Gibraltar, round 2 : 3/9 hits, 3,75 expected hits 2 italianInfantrys owned by the Italy lost in Gibraltar Britain win with 1 britishAntiAirGun, 1 britishArtillery, 1 britishFortification, 2 britishInfantrys, 2 britishMarines, 1 britishStrategicBomber and 2 britishTacticalBombers remaining. Battle score for attacker is -6 Casualties for Italy: 2 italianInfantrys Non Combat Move - Italy Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry 1 italianStrategicBomber moved from Southern Caucasus to Romania 1 italianFighter moved from Cyrenaica to Sicily 1 italianNavalFighter moved from 43 Sea Zone to Sicily 1 Truck and 1 italianAntiAirGun moved from Southern Italy to Northern Italy 1 Truck and 1 italianInfantry moved from Northern Italy to Northern Spain 1 Truck, 1 italianAntiAirGun, 1 italianInfantry and 1 italianTank moved from Vichy France to Northern Spain 1 italianAirTransport moved from Cyrenaica to Sicily 1 Material and 1 Truck moved from Tripolitania to Cyrenaica 1 italianCombatEngineer moved from Al Kufrah to Cyrenaica 1 italianMarine moved from Al Kufrah to Cyrenaica 1 italianAlpineInfantry, 1 italianArtillery and 1 italianInfantry moved from Cyrenaica to Al Kufrah 1 italianFighter moved from 43 Sea Zone to Cyrenaica 1 italianAntiAirGun, 1 italianArtillery, 2 italianMech.Infantrys and 1 italianTank moved from Southern Ukraine to Kharkov 1 italianInfantry moved from Kharkov to Orel Kursk 1 italianInfantry moved from Orel Kursk to Pskov 1 italianSubmarine moved from 48 Sea Zone to 43 Sea Zone 1 Train moved from Northern Italy to Rome 1 Train, 1 italianAlpineInfantry and 1 italianInfantry moved from Rome to Southern Spain 1 Truck moved from Northern Spain to Vichy France 1 italianInfantry moved from Rome to Northern Italy Purchase Units - Italy Italy buy 1 italianAirfield, 1 italianAlpineInfantry, 2 italianInfantrys, 1 italianParatrooper, 1 italianSubmarine and 1 italianTransport; Remaining resources: 0 PUs; 6 techTokens; Place Units - Italy 1 italianTransport placed in 47 Sea Zone 1 italianSubmarine placed in 50 Sea Zone Units in Cyrenaica being upgraded or consumed: 1 Material 1 italianAirfield placed in Cyrenaica 1 italianInfantry placed in Rome 1 italianAlpineInfantry, 1 italianInfantry and 1 italianParatrooper placed in Sicily Turn Complete - Italy Italy collect 26 PUs; end with 26 PUs Units generate 6 techTokens; Italy end with 12 techTokens
Combat Hit Differential Summary :
Italy regular : -1,25 Russia AntiAircraftGun : -0,08 Britain regular : -1,17
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@ubernaut said in TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4:
@nothingtoseehere btw gonna assume the same attack for us at this point if u want i can just marti roll those assuming u wouldn't do that scramble
@ubernaut Just do it yourself. I won't scramble this time either.
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@nothingtoseehere not sure wat u r asking but yeah i will attempt same tech and pass on politics
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@nothingtoseehere cool hopefully will have time to finish it today was done yesterday
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TripleA Turn Summary: Usa round 3
TripleA Turn Summary for game: Total World War: December 1941 3.0
Game History
Round: 3 Research Technology - Usa Usa spend 0 on tech rolls Usa roll 2,8,1,4,2,9,2,3,1,2,10,3 and gets 0 hits Combat Move - Usa Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank 1 americanStrategicBomber moved from Cameroon to 61 Sea Zone 1 americanNavalFighter moved from Azores to 61 Sea Zone 1 americanDestroyer moved from 12 Sea Zone to 24 Sea Zone Combat - Usa Battle in 24 Sea Zone Usa attack with 1 americanDestroyer; Britain loiter and taunt Germany defend with 1 germanSubmarine Usa roll DepthChargeAttack dice in 24 Sea Zone : 0/1 hits, 0.08 expected hits 1 germanSubmarine owned by the Germany submerged Battle in 61 Sea Zone Usa attack with 1 americanNavalFighter and 1 americanStrategicBomber Germany defend with 1 germanSubmarine Usa roll DepthChargeAttack dice in 61 Sea Zone : 0/1 hits, 0.08 expected hits 1 germanSubmarine owned by the Germany submerged Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel Trigger SovietFarEastLLUsa2: Russia takes ownership of territory Soviet Far East Trigger LLquFL2: has removed 1 americanFighter owned by Usa in Queensland Trigger LLquFL1: has removed 1 Pg owned by Britain in Queensland Trigger LLquFL1: Britain has 1 britishFighter placed in Queensland Trigger americanProd1: Usa has 1 Material placed in Washington 1 americanNavalFighter and 1 americanStrategicBomber moved from 61 Sea Zone to Gibraltar 1 americanAirTransport and 1 americanParatrooper moved from Azores to Gibraltar 1 americanFighter moved from Gilbert Islands to Dutch New Guinea 1 americanFighter moved from Gilbert Islands to Queensland 4 americanMarines moved from Washington to 30 Sea Zone 2 americanInfantrys moved from Eastern US to 36 Sea Zone 1 americanCruiser, 1 americanDestroyer, 4 americanMarines and 2 americanTransports moved from 30 Sea Zone to 39 Sea Zone 1 americanDestroyer, 2 americanInfantrys and 1 americanTransport moved from 36 Sea Zone to 39 Sea Zone 2 americanInfantrys and 4 americanMarines moved from 39 Sea Zone to Azores 1 americanInfantry and 1 americanMarine moved from Azores to 39 Sea Zone 1 americanCombatEngineer moved from Azores to 39 Sea Zone 1 americanCombatEngineer and 1 americanTransport moved from 39 Sea Zone to 30 Sea Zone 1 americanCombatEngineer moved from 30 Sea Zone to Washington 1 americanBattleship, 1 americanInfantry, 1 americanMarine and 1 americanTransport moved from 39 Sea Zone to 41 Sea Zone 1 americanInfantry and 1 americanMarine moved from 41 Sea Zone to Gibraltar 1 Material and 1 Truck moved from Central Norway to 12 Sea Zone 1 Material, 1 Truck and 1 americanTransport moved from 12 Sea Zone to 14 Sea Zone 1 Material and 1 Truck moved from 14 Sea Zone to Archangel 3 americanInfantrys and 1 americanMarine moved from French Guyana to 58 Sea Zone 1 americanDestroyer, 3 americanInfantrys, 1 americanMarine and 2 americanTransports moved from 58 Sea Zone to 62 Sea Zone 3 americanInfantrys and 1 americanMarine moved from 62 Sea Zone to West Africa 3 americanInfantrys and 1 americanMarine moved from Wake Island to 124 Sea Zone 2 americanCarriers, 1 americanCruiser, 4 americanDestroyers, 3 americanInfantrys, 1 americanMarine, 2 americanNavalFighters and 2 americanTransports moved from 124 Sea Zone to 118 Sea Zone 1 americanCombatEngineer and 1 americanInfantry moved from Hawaiian Islands to 115 Sea Zone 1 Truck and 1 americanArtillery moved from Hawaiian Islands to 115 Sea Zone 1 Truck, 1 americanArtillery and 1 americanTransport moved from 115 Sea Zone to 105 Sea Zone 1 americanCombatEngineer, 1 americanInfantry and 1 americanTransport moved from 115 Sea Zone to 118 Sea Zone 1 americanAntiTankGun and 1 americanArtillery moved from British Columbia to 104 Sea Zone 2 americanSubmarines moved from 116 Sea Zone to 123 Sea Zone 1 americanSubmarine moved from 132 Sea Zone to 130 Sea Zone 1 Material and 1 Train moved from Washington to Los Angeles 1 Train and 2 americanAntiAirGuns moved from Los Angeles to Southwestern US 1 Train and 1 americanInfantry moved from British Columbia to Washington 1 Truck moved from New York to Washington 1 Truck and 1 americanAntiAirGun moved from Washington to New York Purchase Units - Usa Usa buy 2 americanInfantrys, 2 americanNavalFighters, 1 americanSubmarine and 5 americanTransports; Remaining resources: 0 PUs; 12 techTokens; Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan Place Units - Usa 2 americanNavalFighters placed in Hawaiian Islands 4 americanTransports placed in 30 Sea Zone 1 americanSubmarine and 1 americanTransport placed in 156 Sea Zone 1 americanInfantry placed in Washington 1 americanInfantry placed in San Francisco Turn Complete - Usa Trigger LLaMA: has removed 1 Material owned by Usa in Archangel Trigger LLaTRA: has removed 1 Truck owned by Usa in Archangel Trigger LLaMA: Russia has 1 Material placed in Archangel Trigger LLaTRA: Russia has 1 Truck placed in Archangel Usa collect 69 PUs; end with 69 PUs Units generate 6 techTokens; Usa end with 18 techTokens
Combat Hit Differential Summary :
Usa DepthChargeAttack : -0.17
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@nothingtoseehere go for
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TripleA Manual Gamesave Post: Turkey round 3
TripleA Manual Gamesave Post for game: Total World War: December 1941 3.0
Game History
Round: 3 Combat Move - Turkey Trigger TurkeyAllied10: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Turkey Trigger TurkeyAlliesWar2: Changing Relationship for Turkey and Finland from Neutral to Allied Trigger TurkeyAlliesWar2: Changing Relationship for Turkey and DanubeAxis from Neutral to Allied Trigger TurkeyAlliesWar2: Changing Relationship for Turkey and VichyFrance from Neutral to Allied Trigger TurkeyAlliesWar2: Changing Relationship for Turkey and Manchuria from Neutral to Allied Trigger TurkeyAlliesWar2: Changing Relationship for Turkey and Thailand from Neutral to Allied Trigger TurkeyAlliesWar: Changing Relationship for Turkey and Canada from Neutral to War Trigger TurkeyAlliesWar: Changing Relationship for Turkey and Australia from Neutral to War Trigger TurkeyAlliesWar: Changing Relationship for Turkey and India from Neutral to War Trigger TurkeyAlliesWar: Changing Relationship for Turkey and Egypt from Neutral to War Trigger TurkeyAlliesWar: Changing Relationship for Turkey and ExiledAllies from Neutral to War Trigger TurkeyAlliesWar: Changing Relationship for Turkey and SouthAfrica from Neutral to War Trigger TurkeyAlliesWar: Changing Relationship for Turkey and China from Neutral to War 1 turkishDestroyer moved from 54 Sea Zone to 52 Sea Zone 1 turkishSubmarine moved from 55 Sea Zone to 52 Sea Zone
Combat Hit Differential Summary :
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@ubernaut Just a Depth Charge attack I'm going to assume submerge.
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TripleA Turn Summary: Turkey round 3
TripleA Turn Summary for game: Total World War: December 1941 3.0
Game History
Round: 3 Combat Move - Turkey Trigger TurkeyAllied10: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Turkey Trigger TurkeyAlliesWar2: Changing Relationship for Turkey and Finland from Neutral to Allied Trigger TurkeyAlliesWar2: Changing Relationship for Turkey and DanubeAxis from Neutral to Allied Trigger TurkeyAlliesWar2: Changing Relationship for Turkey and VichyFrance from Neutral to Allied Trigger TurkeyAlliesWar2: Changing Relationship for Turkey and Manchuria from Neutral to Allied Trigger TurkeyAlliesWar2: Changing Relationship for Turkey and Thailand from Neutral to Allied Trigger TurkeyAlliesWar: Changing Relationship for Turkey and Canada from Neutral to War Trigger TurkeyAlliesWar: Changing Relationship for Turkey and Australia from Neutral to War Trigger TurkeyAlliesWar: Changing Relationship for Turkey and India from Neutral to War Trigger TurkeyAlliesWar: Changing Relationship for Turkey and Egypt from Neutral to War Trigger TurkeyAlliesWar: Changing Relationship for Turkey and ExiledAllies from Neutral to War Trigger TurkeyAlliesWar: Changing Relationship for Turkey and SouthAfrica from Neutral to War Trigger TurkeyAlliesWar: Changing Relationship for Turkey and China from Neutral to War 1 turkishDestroyer moved from 54 Sea Zone to 52 Sea Zone 1 turkishSubmarine moved from 55 Sea Zone to 52 Sea Zone Combat - Turkey Battle in 52 Sea Zone Turkey attack with 1 turkishDestroyer and 1 turkishSubmarine Britain defend with 1 britishSubmarine Turkey roll DepthChargeAttack dice in 52 Sea Zone : 1/1 hits, 0,08 expected hits 1 britishSubmarine owned by the Britain lost in 52 Sea Zone Turkey win, taking 52 Sea Zone from Neutral with 1 turkishDestroyer and 1 turkishSubmarine remaining. Battle score for attacker is 7 Casualties for Britain: 1 britishSubmarine Non Combat Move - Turkey 1 turkishArtillery moved from Western Turkey to Turkey 1 turkishAntiTankGun moved from Eastern Turkey to Turkey 1 turkishInfantry moved from Turkey to Eastern Turkey Purchase Units - Turkey Trigger TurkeyAllied2: Setting requiresUnits to turkishBarracks for unitAttachment attached to turkishCombatEngineer Trigger TurkeyAllied1: Setting requiresUnits to turkishBarracks for unitAttachment attached to turkishInfantry Trigger TurkeyAllied4: Setting requiresUnits to turkishFactory for unitAttachment attached to turkishArtillery Trigger TurkeyAllied3: Setting requiresUnits to turkishFactory for unitAttachment attached to turkishTank Trigger TurkeyAllied6: Setting requiresUnits to turkishDocks for unitAttachment attached to turkishSubmarine Trigger TurkeyAllied5: Setting requiresUnits to turkishDocks for unitAttachment attached to turkishTransport Trigger TurkeyAllied8: Setting requiresUnits to turkishFactory for unitAttachment attached to turkishAntiAirGun Trigger TurkeyAllied7: Setting requiresUnits to turkishDocks for unitAttachment attached to turkishDestroyer Trigger TurkeyAllied9: Setting requiresUnits to turkishAircraftPlant for unitAttachment attached to turkishFighter Turn Complete - Turkey Turkey collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
Turkey DepthChargeAttack : 0,92
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@ubernaut I'm still figuring out what to do with Germany.
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@nothingtoseehere dam lol
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@ubernaut I get notified for the fix tww threat anyways. You don't need to mention me.