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    TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

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    • ubernautU Offline
      ubernaut Moderators @Nothingtoseehere
      last edited by

      @nothingtoseehere :italy: is up good round for me overall i reckon

      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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      • N Offline
        Nothingtoseehere @ubernaut
        last edited by

        @ubernaut Yeah, I have a hard time finding combat moves that don't make me regret not protecting those 2 transports that Britain managed to sink without loss.

        ubernautU 1 Reply Last reply Reply Quote 1
        • ubernautU Offline
          ubernaut Moderators @Nothingtoseehere
          last edited by

          @nothingtoseehere yeah i hear ya feel free to take ur time i certainly did lol

          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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          • N Offline
            Nothingtoseehere
            last edited by

            TripleA Manual Gamesave Post: Italy round 3

            TripleA Manual Gamesave Post for game: Total World War: December 1941 3.0

            Game History

            Round: 3
            
                Research Technology - Italy
                    Trigger italianaTISW: Italy gains access to ImprovedSpecialWarfare
                        Italy roll 4,3,8,11,11,10 and gets 0 hits
            
                Combat Move - Italy
                    Trigger italianSW5: Setting combatOffenseEffect to 2:italianCombatEngineer for territoryEffectAttachment attached to Urban
                    Trigger italianSW6: Setting combatOffenseEffect to 2:italianAlpineInfantry for territoryEffectAttachment attached to Mountain
                    Trigger italianSW4: Setting combatOffenseEffect to 2:italianAlpineInfantry for territoryEffectAttachment attached to Hills
                    Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
                    Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
                    Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
                    Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
                    Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport
                    Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
                    1 italianSubmarine moved from 41 Sea Zone to 43 Sea Zone
                    1 italianStrategicBomber moved from Southern Ukraine to Southern Caucasus
                    1 italianTransport moved from 48 Sea Zone to 46 Sea Zone
                    1 italianBattleship moved from 49 Sea Zone to 48 Sea Zone
                    1 italianInfantry moved from Sicily to 46 Sea Zone
                    1 italianInfantry moved from Southern Italy to 46 Sea Zone
                    2 italianInfantrys and 1 italianTransport moved from 46 Sea Zone to 48 Sea Zone
                    2 italianInfantrys moved from 48 Sea Zone to Malta
                    2 italianInfantrys moved from Sicily to 48 Sea Zone
                    1 italianBattleship moved from 48 Sea Zone to 43 Sea Zone
                    2 italianInfantrys and 1 italianTransport moved from 48 Sea Zone to 43 Sea Zone
                    1 italianSubmarine moved from 42 Sea Zone to 43 Sea Zone
                    1 italianNavalFighter moved from Algeria to 43 Sea Zone
                    1 italianFighter moved from Southern Spain to 43 Sea Zone
                    2 italianInfantrys moved from 43 Sea Zone to Gibraltar
            

            Combat Hit Differential Summary :

            Savegame

            ubernautU 2 Replies Last reply Reply Quote 0
            • N Offline
              Nothingtoseehere @ubernaut
              last edited by

              @ubernaut So Here goes nothing. Some battles but mostly ool if even that.

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              • ubernautU Offline
                ubernaut Moderators @Nothingtoseehere
                last edited by

                @nothingtoseehere heading to lobby

                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                • N Offline
                  Nothingtoseehere
                  last edited by

                  TripleA Turn Summary: Italy round 3

                  TripleA Turn Summary for game: Total World War: December 1941 3.0

                  Game History

                  Round: 3
                  
                      Research Technology - Italy
                          Trigger italianaTISW: Italy gains access to ImprovedSpecialWarfare
                              Italy roll 4,3,8,11,11,10 and gets 0 hits
                  
                      Combat Move - Italy
                          Trigger italianSW5: Setting combatOffenseEffect to 2:italianCombatEngineer for territoryEffectAttachment attached to Urban
                          Trigger italianSW6: Setting combatOffenseEffect to 2:italianAlpineInfantry for territoryEffectAttachment attached to Mountain
                          Trigger italianSW4: Setting combatOffenseEffect to 2:italianAlpineInfantry for territoryEffectAttachment attached to Hills
                          Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
                          Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
                          Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
                          Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
                          Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport
                          Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
                          Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry
                          Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank
                          Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank
                          1 italianSubmarine moved from 41 Sea Zone to 43 Sea Zone
                          1 italianStrategicBomber moved from Southern Ukraine to Southern Caucasus
                          1 italianTransport moved from 48 Sea Zone to 46 Sea Zone
                          1 italianBattleship moved from 49 Sea Zone to 48 Sea Zone
                          1 italianInfantry moved from Sicily to 46 Sea Zone
                          1 italianInfantry moved from Southern Italy to 46 Sea Zone
                          2 italianInfantrys and 1 italianTransport moved from 46 Sea Zone to 48 Sea Zone
                          2 italianInfantrys moved from 48 Sea Zone to Malta
                          2 italianInfantrys moved from Sicily to 48 Sea Zone
                          1 italianBattleship moved from 48 Sea Zone to 43 Sea Zone
                          2 italianInfantrys and 1 italianTransport moved from 48 Sea Zone to 43 Sea Zone
                          1 italianSubmarine moved from 42 Sea Zone to 43 Sea Zone
                          1 italianNavalFighter moved from Algeria to 43 Sea Zone
                          1 italianFighter moved from Southern Spain to 43 Sea Zone
                          2 italianInfantrys moved from 43 Sea Zone to Gibraltar
                  
                      Combat - Italy
                          Strategic bombing raid in Southern Caucasus
                                  Russia roll AntiAircraftGun dice in Southern Caucasus : 0/1 hits, 0,08 expected hits
                              Bombing raid in Southern Caucasus rolls: 4 and causes: 4 damage to unit: Rail
                              Bombing raid in Southern Caucasus causes 4 damage total. 
                          Battle in Malta
                              Italy attack with 2 italianInfantrys
                              Britain defend with 1 Flagpole, 1 britishAirfield, 1 britishAntiAirGun, 1 britishEntrenchment, 1 britishFighter, 1 britishFortification, 1 britishInfantry, 1 britishNavalFighter, 1 britishParatrooper and 1 britishTacticalBomber
                                  Italy roll dice for 1 italianBattleship and 1 italianCruiser in Malta, round 2 : 1/3 hits, 1,08 expected hits
                                  Italy roll dice for 2 italianInfantrys in Malta, round 2 : 0/2 hits, 0,17 expected hits
                                  Britain roll dice for 1 britishAntiAirGun, 1 britishEntrenchment, 1 britishFighter, 1 britishFortification, 1 britishInfantry, 1 britishNavalFighter, 1 britishParatrooper and 1 britishTacticalBomber in Malta, round 2 : 4/8 hits, 4,42 expected hits
                                  2 italianInfantrys owned by the Italy lost in Malta
                                  1 britishAntiAirGun owned by the Britain lost in Malta
                              Britain win with 1 britishEntrenchment, 1 britishFighter, 1 britishFortification, 1 britishInfantry, 1 britishNavalFighter, 1 britishParatrooper and 1 britishTacticalBomber remaining. Battle score for attacker is -2
                              Casualties for Italy: 2 italianInfantrys
                              Casualties for Britain: 1 britishAntiAirGun
                          Battle in Gibraltar
                              Italy attack with 2 italianInfantrys
                              Britain defend with 1 Flagpole, 1 britishAirfield, 1 britishAntiAirGun, 1 britishArtillery, 1 britishDocks, 1 britishFortification, 2 britishInfantrys, 2 britishMarines, 1 britishStrategicBomber and 2 britishTacticalBombers
                                  Italy roll dice for 1 italianBattleship in Gibraltar, round 2 : 1/2 hits, 0,83 expected hits
                                  Italy roll dice for 2 italianInfantrys in Gibraltar, round 2 : 0/2 hits, 0,17 expected hits
                                  Britain roll dice for 1 britishAntiAirGun, 1 britishArtillery, 1 britishFortification, 2 britishInfantrys, 2 britishMarines, 1 britishStrategicBomber and 2 britishTacticalBombers in Gibraltar, round 2 : 2/9 hits, 3,75 expected hits
                                  2 italianInfantrys owned by the Italy lost in Gibraltar
                                  1 britishAntiAirGun owned by the Britain lost in Gibraltar
                              Britain win with 1 britishArtillery, 1 britishFortification, 2 britishInfantrys, 2 britishMarines, 1 britishStrategicBomber and 2 britishTacticalBombers remaining. Battle score for attacker is -2
                              Casualties for Italy: 2 italianInfantrys
                              Casualties for Britain: 1 britishAntiAirGun
                  
                      Non Combat Move - Italy
                          Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry
                          Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies
                          Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport
                          Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport
                          Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport
                          Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry
                          1 italianStrategicBomber moved from Southern Caucasus to Romania
                          1 italianFighter moved from Cyrenaica to Sicily
                          1 italianNavalFighter moved from 43 Sea Zone to Sicily
                          1 Truck and 1 italianAntiAirGun moved from Southern Italy to Northern Italy
                          1 Truck and 1 italianInfantry moved from Northern Italy to Northern Spain
                          1 Truck, 1 italianAntiAirGun, 1 italianInfantry and 1 italianTank moved from Vichy France to Northern Spain
                          1 italianAirTransport moved from Cyrenaica to Sicily
                          1 Material and 1 Truck moved from Tripolitania to Cyrenaica
                          1 italianCombatEngineer moved from Al Kufrah to Cyrenaica
                          1 italianMarine moved from Al Kufrah to Cyrenaica
                          1 italianAlpineInfantry, 1 italianArtillery and 1 italianInfantry moved from Cyrenaica to Al Kufrah
                          1 italianFighter moved from 43 Sea Zone to Cyrenaica
                          1 italianAntiAirGun, 1 italianArtillery, 2 italianMech.Infantrys and 1 italianTank moved from Southern Ukraine to Kharkov
                          1 italianInfantry moved from Kharkov to Orel Kursk
                          1 italianInfantry moved from Orel Kursk to Pskov
                          1 italianSubmarine moved from 48 Sea Zone to 43 Sea Zone
                          1 Train moved from Northern Italy to Rome
                          1 Train, 1 italianAlpineInfantry and 1 italianInfantry moved from Rome to Southern Spain
                          1 Truck moved from Northern Spain to Vichy France
                          1 italianInfantry moved from Rome to Northern Italy
                  
                      Purchase Units - Italy
                          Italy buy 1 italianAirfield, 1 italianAlpineInfantry, 2 italianInfantrys, 1 italianParatrooper, 1 italianSubmarine and 1 italianTransport; Remaining resources: 0 PUs; 6 techTokens; 
                  
                      Place Units - Italy
                          Units in Cyrenaica being upgraded or consumed: 1 Material
                          1 italianAirfield placed in Cyrenaica
                          1 italianAlpineInfantry, 1 italianInfantry and 1 italianParatrooper placed in Sicily
                          1 italianSubmarine placed in 50 Sea Zone
                          1 italianInfantry placed in Rome
                          1 italianTransport placed in 47 Sea Zone
                  
                      Turn Complete - Italy
                          Italy collect 26 PUs; end with 26 PUs
                          Units generate 6 techTokens; Italy end with 12 techTokens
                  

                  Combat Hit Differential Summary :

                  Italy regular : -0,25
                  Russia AntiAircraftGun : -0,08
                  Britain regular : -2,17
                  

                  Savegame

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                  • N Offline
                    Nothingtoseehere @ubernaut
                    last edited by

                    @ubernaut :united_states: is up

                    ubernautU 2 Replies Last reply Reply Quote 1
                    • ubernautU Offline
                      ubernaut Moderators @Nothingtoseehere
                      last edited by

                      @nothingtoseehere first chance to look at it today weighing a few options tomorrow is knocked out too but will keep u posted

                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                      • ubernautU Offline
                        ubernaut Moderators
                        last edited by

                        TripleA Move Summary: Usa round 3

                        TripleA Move Summary for game: Total World War: December 1941 3.0

                        Game History

                        Round: 3
                        
                            Research Technology - Usa
                                Usa spend 0 on tech rolls
                                Usa removing all Technology Tokens after successful research.
                                Usa discover ImprovedGunLaying
                        
                            Combat Move - Usa
                                Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
                                Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
                                Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
                                Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
                                Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
                                Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport
                                Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East
                                Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
                                Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
                                Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
                                Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk
                                1 americanStrategicBomber moved from Cameroon to 61 Sea Zone
                                1 americanNavalFighter moved from Azores to 61 Sea Zone
                                1 americanDestroyer moved from 12 Sea Zone to 24 Sea Zone
                        

                        Savegame

                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                        • ubernautU Offline
                          ubernaut Moderators @Nothingtoseehere
                          last edited by

                          @nothingtoseehere prolly an obvious scramble but figured id let u choose if u wer around

                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                          • N Offline
                            Nothingtoseehere @ubernaut
                            last edited by

                            @ubernaut Still up

                            ubernautU 4 Replies Last reply Reply Quote 1
                            • ubernautU Offline
                              ubernaut Moderators @Nothingtoseehere
                              last edited by

                              @nothingtoseehere going to lobby

                              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                              • ubernautU Offline
                                ubernaut Moderators @Nothingtoseehere
                                last edited by

                                @nothingtoseehere that last battle i disabled two fo the neutrals i dont think i can reenable them so im going to replay the battle locally with same results

                                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                • ubernautU Offline
                                  ubernaut Moderators @Nothingtoseehere
                                  last edited by

                                  @nothingtoseehere looks like it goes back to my tech roll 😕 gonna have to reroll that as well

                                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                  • ubernautU Offline
                                    ubernaut Moderators @Nothingtoseehere
                                    last edited by

                                    @nothingtoseehere ok the last save file that’s not screwed up is actually my british turn must have gotten disabled during italy's turn 😕

                                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                    • ubernautU Offline
                                      ubernaut Moderators @Nothingtoseehere
                                      last edited by

                                      @nothingtoseehere ok i looks like it got screwed up during the battle we did for your italy turn i think it’s too far back to try to fix it at this point. unless someone knows a way to change that i think we just have leave the remaining neutrals untouched no moar bidding and no invasions. lmk wat u think

                                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                      • N Offline
                                        Nothingtoseehere @ubernaut
                                        last edited by

                                        @ubernaut I think I wouldn't mind redoing Italy. I can just edit the rolls for tech and combat and redo ncm and prod. Are you okay with that?

                                        N 1 Reply Last reply Reply Quote 0
                                        • N Offline
                                          Nothingtoseehere @Nothingtoseehere
                                          last edited by Nothingtoseehere

                                          @ubernaut wouldn't even need to redo tech and cm since I have an unscrewed save after it. just reroll battles and redo ncm and prod.
                                          Edit: Actually the cm save from here also seems fine to me.

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                                          • N Offline
                                            Nothingtoseehere @ubernaut
                                            last edited by

                                            @ubernaut If you'd rather reroll, that's fine with me too.

                                            ubernautU 1 Reply Last reply Reply Quote 0

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