TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4
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TripleA Move Summary: Usa round 3
TripleA Move Summary for game: Total World War: December 1941 3.0
Game History
Round: 3 Research Technology - Usa Usa spend 0 on tech rolls Usa removing all Technology Tokens after successful research. Usa discover ImprovedGunLaying Combat Move - Usa Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk 1 americanStrategicBomber moved from Cameroon to 61 Sea Zone 1 americanNavalFighter moved from Azores to 61 Sea Zone 1 americanDestroyer moved from 12 Sea Zone to 24 Sea Zone -
@nothingtoseehere prolly an obvious scramble but figured id let u choose if u wer around
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@ubernaut Still up
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@nothingtoseehere going to lobby
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@nothingtoseehere that last battle i disabled two fo the neutrals i dont think i can reenable them so im going to replay the battle locally with same results
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@nothingtoseehere looks like it goes back to my tech roll
gonna have to reroll that as well -
@nothingtoseehere ok the last save file that’s not screwed up is actually my british turn must have gotten disabled during italy's turn

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@nothingtoseehere ok i looks like it got screwed up during the battle we did for your italy turn i think it’s too far back to try to fix it at this point. unless someone knows a way to change that i think we just have leave the remaining neutrals untouched no moar bidding and no invasions. lmk wat u think
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@ubernaut I think I wouldn't mind redoing Italy. I can just edit the rolls for tech and combat and redo ncm and prod. Are you okay with that?
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@ubernaut wouldn't even need to redo tech and cm since I have an unscrewed save after it. just reroll battles and redo ncm and prod.
Edit: Actually the cm save from here also seems fine to me. -
@ubernaut If you'd rather reroll, that's fine with me too.
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@nothingtoseehere well if u want to redo the battle we can i suppose lmk
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@ubernaut As I said I don't mind doing Italy again. Not right now though. Dinner time again over here. I'll ping you when I got the time.
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@nothingtoseehere no worries
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@ubernaut Hey, I have a bit of time now.
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TripleA Manual Gamesave Post: Italy round 3
TripleA Manual Gamesave Post for game: Total World War: December 1941 3.0
Game History
Round: 3 Research Technology - Italy Trigger italianaTISW: Italy gains access to ImprovedSpecialWarfare Italy roll 4,3,8,11,11,10 and gets 0 hits Combat Move - Italy Trigger italianSW5: Setting combatOffenseEffect to 2:italianCombatEngineer for territoryEffectAttachment attached to Urban Trigger italianSW6: Setting combatOffenseEffect to 2:italianAlpineInfantry for territoryEffectAttachment attached to Mountain Trigger italianSW4: Setting combatOffenseEffect to 2:italianAlpineInfantry for territoryEffectAttachment attached to Hills Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry 1 italianSubmarine moved from 41 Sea Zone to 43 Sea Zone 1 italianStrategicBomber moved from Southern Ukraine to Southern Caucasus 1 italianTransport moved from 48 Sea Zone to 46 Sea Zone 1 italianBattleship moved from 49 Sea Zone to 48 Sea Zone 1 italianInfantry moved from Sicily to 46 Sea Zone 1 italianInfantry moved from Southern Italy to 46 Sea Zone 2 italianInfantrys and 1 italianTransport moved from 46 Sea Zone to 48 Sea Zone 2 italianInfantrys moved from 48 Sea Zone to Malta 2 italianInfantrys moved from Sicily to 48 Sea Zone 1 italianBattleship moved from 48 Sea Zone to 43 Sea Zone 2 italianInfantrys and 1 italianTransport moved from 48 Sea Zone to 43 Sea Zone 1 italianSubmarine moved from 42 Sea Zone to 43 Sea Zone 1 italianNavalFighter moved from Algeria to 43 Sea Zone 1 italianFighter moved from Southern Spain to 43 Sea Zone 2 italianInfantrys moved from 43 Sea Zone to GibraltarCombat Hit Differential Summary :
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@nothingtoseehere i just tried to run it locally i think it goes too fast when u r playing both sides will have to screen shot it next time there is a real bombing raid
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@ubernaut Why did I even play both sides you selected Allies and it showed the allied flags with your name?
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@nothingtoseehere no idea lol the speed it was going at looked like it was on does nothing or something
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