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    TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

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    • N Offline
      Nothingtoseehere @ubernaut
      last edited by Nothingtoseehere

      @ubernaut said in TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4:

      @nothingtoseehere btw gonna assume the same attack for us at this point if u want i can just marti roll those assuming u wouldn't do that scramble

      @ubernaut Just do it yourself. I won't scramble this time either.

      ubernautU 2 Replies Last reply Reply Quote 1
      • ubernautU Offline
        ubernaut Moderators @Nothingtoseehere
        last edited by

        @nothingtoseehere not sure wat u r asking but yeah i will attempt same tech and pass on politics

        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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        • ubernautU Offline
          ubernaut Moderators @Nothingtoseehere
          last edited by

          @nothingtoseehere cool hopefully will have time to finish it today was done yesterday 😛

          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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          • ubernautU Offline
            ubernaut Moderators
            last edited by

            TripleA Turn Summary: Usa round 3

            TripleA Turn Summary for game: Total World War: December 1941 3.0

            Game History

            Round: 3
            
                Research Technology - Usa
                    Usa spend 0 on tech rolls
                        Usa roll 2,8,1,4,2,9,2,3,1,2,10,3 and gets 0 hits
            
                Combat Move - Usa
                    Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
                    Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
                    Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
                    Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
                    Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
                    Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport
                    Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East
                    Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
                    Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
                    Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
                    Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk
                    Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry
                    Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank
                    Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank
                    1 americanStrategicBomber moved from Cameroon to 61 Sea Zone
                    1 americanNavalFighter moved from Azores to 61 Sea Zone
                    1 americanDestroyer moved from 12 Sea Zone to 24 Sea Zone
            
                Combat - Usa
                    Battle in 24 Sea Zone
                        Usa attack with 1 americanDestroyer; Britain loiter and taunt
                        Germany defend with 1 germanSubmarine
                            Usa roll DepthChargeAttack dice in 24 Sea Zone : 0/1 hits, 0.08 expected hits
                        1 germanSubmarine owned by the Germany submerged
                    Battle in 61 Sea Zone
                        Usa attack with 1 americanNavalFighter and 1 americanStrategicBomber
                        Germany defend with 1 germanSubmarine
                            Usa roll DepthChargeAttack dice in 61 Sea Zone : 0/1 hits, 0.08 expected hits
                        1 germanSubmarine owned by the Germany submerged
                    Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry
                    Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry
                    Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport
                    Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport
                    Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport
                    Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran
                    Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk
                    Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel
                    Trigger SovietFarEastLLUsa2: Russia takes ownership of territory Soviet Far East
                    Trigger LLquFL2: has removed 1 americanFighter owned by Usa in Queensland
                    Trigger LLquFL1: has removed 1 Pg owned by Britain in Queensland
                    Trigger LLquFL1: Britain has 1 britishFighter placed in Queensland
                    Trigger americanProd1: Usa has 1 Material placed in Washington
                    1 americanNavalFighter and 1 americanStrategicBomber moved from 61 Sea Zone to Gibraltar
                    1 americanAirTransport and 1 americanParatrooper moved from Azores to Gibraltar
                    1 americanFighter moved from Gilbert Islands to Dutch New Guinea
                    1 americanFighter moved from Gilbert Islands to Queensland
                    4 americanMarines moved from Washington to 30 Sea Zone
                    2 americanInfantrys moved from Eastern US to 36 Sea Zone
                    1 americanCruiser, 1 americanDestroyer, 4 americanMarines and 2 americanTransports moved from 30 Sea Zone to 39 Sea Zone
                    1 americanDestroyer, 2 americanInfantrys and 1 americanTransport moved from 36 Sea Zone to 39 Sea Zone
                    2 americanInfantrys and 4 americanMarines moved from 39 Sea Zone to Azores
                    1 americanInfantry and 1 americanMarine moved from Azores to 39 Sea Zone
                    1 americanCombatEngineer moved from Azores to 39 Sea Zone
                    1 americanCombatEngineer and 1 americanTransport moved from 39 Sea Zone to 30 Sea Zone
                    1 americanCombatEngineer moved from 30 Sea Zone to Washington
                    1 americanBattleship, 1 americanInfantry, 1 americanMarine and 1 americanTransport moved from 39 Sea Zone to 41 Sea Zone
                    1 americanInfantry and 1 americanMarine moved from 41 Sea Zone to Gibraltar
                    1 Material and 1 Truck moved from Central Norway to 12 Sea Zone
                    1 Material, 1 Truck and 1 americanTransport moved from 12 Sea Zone to 14 Sea Zone
                    1 Material and 1 Truck moved from 14 Sea Zone to Archangel
                    3 americanInfantrys and 1 americanMarine moved from French Guyana to 58 Sea Zone
                    1 americanDestroyer, 3 americanInfantrys, 1 americanMarine and 2 americanTransports moved from 58 Sea Zone to 62 Sea Zone
                    3 americanInfantrys and 1 americanMarine moved from 62 Sea Zone to West Africa
                    3 americanInfantrys and 1 americanMarine moved from Wake Island to 124 Sea Zone
                    2 americanCarriers, 1 americanCruiser, 4 americanDestroyers, 3 americanInfantrys, 1 americanMarine, 2 americanNavalFighters and 2 americanTransports moved from 124 Sea Zone to 118 Sea Zone
                    1 americanCombatEngineer and 1 americanInfantry moved from Hawaiian Islands to 115 Sea Zone
                    1 Truck and 1 americanArtillery moved from Hawaiian Islands to 115 Sea Zone
                    1 Truck, 1 americanArtillery and 1 americanTransport moved from 115 Sea Zone to 105 Sea Zone
                    1 americanCombatEngineer, 1 americanInfantry and 1 americanTransport moved from 115 Sea Zone to 118 Sea Zone
                    1 americanAntiTankGun and 1 americanArtillery moved from British Columbia to 104 Sea Zone
                    2 americanSubmarines moved from 116 Sea Zone to 123 Sea Zone
                    1 americanSubmarine moved from 132 Sea Zone to 130 Sea Zone
                    1 Material and 1 Train moved from Washington to Los Angeles
                    1 Train and 2 americanAntiAirGuns moved from Los Angeles to Southwestern US
                    1 Train and 1 americanInfantry moved from British Columbia to Washington
                    1 Truck moved from New York to Washington
                    1 Truck and 1 americanAntiAirGun moved from Washington to New York
            
                Purchase Units - Usa
                    Usa buy 2 americanInfantrys, 2 americanNavalFighters, 1 americanSubmarine and 5 americanTransports; Remaining resources: 0 PUs; 12 techTokens; 
                    Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan
            
                Place Units - Usa
                    2 americanNavalFighters placed in Hawaiian Islands
                    4 americanTransports placed in 30 Sea Zone
                    1 americanSubmarine and 1 americanTransport placed in 156 Sea Zone
                    1 americanInfantry placed in Washington
                    1 americanInfantry placed in San Francisco
            
                Turn Complete - Usa
                    Trigger LLaMA: has removed 1 Material owned by Usa in Archangel
                    Trigger LLaTRA: has removed 1 Truck owned by Usa in Archangel
                    Trigger LLaMA: Russia has 1 Material placed in Archangel
                    Trigger LLaTRA: Russia has 1 Truck placed in Archangel
                    Usa collect 69 PUs; end with 69 PUs
                    Units generate 6 techTokens; Usa end with 18 techTokens
            

            Combat Hit Differential Summary :

            Usa DepthChargeAttack : -0.17
            

            Savegame

            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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            • ubernautU Offline
              ubernaut Moderators @Nothingtoseehere
              last edited by

              @nothingtoseehere go for 🇹🇷

              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

              N 2 Replies Last reply Reply Quote 0
              • N Offline
                Nothingtoseehere
                last edited by

                TripleA Manual Gamesave Post: Turkey round 3

                TripleA Manual Gamesave Post for game: Total World War: December 1941 3.0

                Game History

                Round: 3
                
                    Combat Move - Turkey
                        Trigger TurkeyAllied10: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Turkey
                        Trigger TurkeyAlliesWar2: Changing Relationship for Turkey and Finland from Neutral to Allied
                        Trigger TurkeyAlliesWar2: Changing Relationship for Turkey and DanubeAxis from Neutral to Allied
                        Trigger TurkeyAlliesWar2: Changing Relationship for Turkey and VichyFrance from Neutral to Allied
                        Trigger TurkeyAlliesWar2: Changing Relationship for Turkey and Manchuria from Neutral to Allied
                        Trigger TurkeyAlliesWar2: Changing Relationship for Turkey and Thailand from Neutral to Allied
                        Trigger TurkeyAlliesWar: Changing Relationship for Turkey and Canada from Neutral to War
                        Trigger TurkeyAlliesWar: Changing Relationship for Turkey and Australia from Neutral to War
                        Trigger TurkeyAlliesWar: Changing Relationship for Turkey and India from Neutral to War
                        Trigger TurkeyAlliesWar: Changing Relationship for Turkey and Egypt from Neutral to War
                        Trigger TurkeyAlliesWar: Changing Relationship for Turkey and ExiledAllies from Neutral to War
                        Trigger TurkeyAlliesWar: Changing Relationship for Turkey and SouthAfrica from Neutral to War
                        Trigger TurkeyAlliesWar: Changing Relationship for Turkey and China from Neutral to War
                        1 turkishDestroyer moved from 54 Sea Zone to 52 Sea Zone
                        1 turkishSubmarine moved from 55 Sea Zone to 52 Sea Zone
                

                Combat Hit Differential Summary :

                Savegame

                1 Reply Last reply Reply Quote 0
                • N Offline
                  Nothingtoseehere @ubernaut
                  last edited by

                  @ubernaut Just a Depth Charge attack I'm going to assume submerge.

                  1 Reply Last reply Reply Quote 0
                  • N Offline
                    Nothingtoseehere
                    last edited by

                    TripleA Turn Summary: Turkey round 3

                    TripleA Turn Summary for game: Total World War: December 1941 3.0

                    Game History

                    Round: 3
                    
                        Combat Move - Turkey
                            Trigger TurkeyAllied10: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Turkey
                            Trigger TurkeyAlliesWar2: Changing Relationship for Turkey and Finland from Neutral to Allied
                            Trigger TurkeyAlliesWar2: Changing Relationship for Turkey and DanubeAxis from Neutral to Allied
                            Trigger TurkeyAlliesWar2: Changing Relationship for Turkey and VichyFrance from Neutral to Allied
                            Trigger TurkeyAlliesWar2: Changing Relationship for Turkey and Manchuria from Neutral to Allied
                            Trigger TurkeyAlliesWar2: Changing Relationship for Turkey and Thailand from Neutral to Allied
                            Trigger TurkeyAlliesWar: Changing Relationship for Turkey and Canada from Neutral to War
                            Trigger TurkeyAlliesWar: Changing Relationship for Turkey and Australia from Neutral to War
                            Trigger TurkeyAlliesWar: Changing Relationship for Turkey and India from Neutral to War
                            Trigger TurkeyAlliesWar: Changing Relationship for Turkey and Egypt from Neutral to War
                            Trigger TurkeyAlliesWar: Changing Relationship for Turkey and ExiledAllies from Neutral to War
                            Trigger TurkeyAlliesWar: Changing Relationship for Turkey and SouthAfrica from Neutral to War
                            Trigger TurkeyAlliesWar: Changing Relationship for Turkey and China from Neutral to War
                            1 turkishDestroyer moved from 54 Sea Zone to 52 Sea Zone
                            1 turkishSubmarine moved from 55 Sea Zone to 52 Sea Zone
                    
                        Combat - Turkey
                            Battle in 52 Sea Zone
                                Turkey attack with 1 turkishDestroyer and 1 turkishSubmarine
                                Britain defend with 1 britishSubmarine
                                    Turkey roll DepthChargeAttack dice in 52 Sea Zone : 1/1 hits, 0,08 expected hits
                                    1 britishSubmarine owned by the Britain lost in 52 Sea Zone
                                Turkey win, taking 52 Sea Zone from Neutral with 1 turkishDestroyer and 1 turkishSubmarine remaining. Battle score for attacker is 7
                                Casualties for Britain: 1 britishSubmarine
                    
                        Non Combat Move - Turkey
                            1 turkishArtillery moved from Western Turkey to Turkey
                            1 turkishAntiTankGun moved from Eastern Turkey to Turkey
                            1 turkishInfantry moved from Turkey to Eastern Turkey
                    
                        Purchase Units - Turkey
                            Trigger TurkeyAllied2: Setting requiresUnits to turkishBarracks for unitAttachment attached to turkishCombatEngineer
                            Trigger TurkeyAllied1: Setting requiresUnits to turkishBarracks for unitAttachment attached to turkishInfantry
                            Trigger TurkeyAllied4: Setting requiresUnits to turkishFactory for unitAttachment attached to turkishArtillery
                            Trigger TurkeyAllied3: Setting requiresUnits to turkishFactory for unitAttachment attached to turkishTank
                            Trigger TurkeyAllied6: Setting requiresUnits to turkishDocks for unitAttachment attached to turkishSubmarine
                            Trigger TurkeyAllied5: Setting requiresUnits to turkishDocks for unitAttachment attached to turkishTransport
                            Trigger TurkeyAllied8: Setting requiresUnits to turkishFactory for unitAttachment attached to turkishAntiAirGun
                            Trigger TurkeyAllied7: Setting requiresUnits to turkishDocks for unitAttachment attached to turkishDestroyer
                            Trigger TurkeyAllied9: Setting requiresUnits to turkishAircraftPlant for unitAttachment attached to turkishFighter
                    
                        Turn Complete - Turkey
                            Turkey collect 7 PUs; end with 7 PUs
                    

                    Combat Hit Differential Summary :

                    Turkey DepthChargeAttack : 0,92
                    

                    Savegame

                    1 Reply Last reply Reply Quote 1
                    • N Offline
                      Nothingtoseehere @ubernaut
                      last edited by

                      @ubernaut I'm still figuring out what to do with Germany.

                      ubernautU 1 Reply Last reply Reply Quote 1
                      • ubernautU Offline
                        ubernaut Moderators @Nothingtoseehere
                        last edited by

                        @nothingtoseehere dam lol

                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                        N 1 Reply Last reply Reply Quote 0
                        • N Offline
                          Nothingtoseehere @ubernaut
                          last edited by

                          @ubernaut I get notified for the fix tww threat anyways. You don't need to mention me.

                          ubernautU 2 Replies Last reply Reply Quote 1
                          • ubernautU Offline
                            ubernaut Moderators @Nothingtoseehere
                            last edited by

                            @nothingtoseehere cool

                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                            1 Reply Last reply Reply Quote 0
                            • ubernautU Offline
                              ubernaut Moderators @Nothingtoseehere
                              last edited by

                              @nothingtoseehere should we replace the file or just leave as is for this game? it's just a display issue doesn't effect gameplay

                              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                              N 1 Reply Last reply Reply Quote 0
                              • N Offline
                                Nothingtoseehere @ubernaut
                                last edited by

                                @ubernaut I don't mind. Honestly, I don't pay much attention to the little tech icons.

                                ubernautU 1 Reply Last reply Reply Quote 1
                                • ubernautU Offline
                                  ubernaut Moderators @Nothingtoseehere
                                  last edited by

                                  @nothingtoseehere still might be good to test it at least for the next game

                                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                  N 1 Reply Last reply Reply Quote 0
                                  • N Offline
                                    Nothingtoseehere @ubernaut
                                    last edited by

                                    @ubernaut At our current speed that might be quite a while.

                                    ubernautU 2 Replies Last reply Reply Quote 1
                                    • ubernautU Offline
                                      ubernaut Moderators @Nothingtoseehere
                                      last edited by

                                      @nothingtoseehere had a few moments today to test the bombing raid die throw i was talking abt it turns out it those battles sort of go automatically and the miss throw only really stays visible if it happens on the last throw they flash if you see them before and just show up as rolls a 0 in history so sorry for any confusion abt that.

                                      Screenshot 2025-02-14 at 9.40.25 PM.png

                                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                      • ubernautU Offline
                                        ubernaut Moderators @Nothingtoseehere
                                        last edited by

                                        @nothingtoseehere still working on it?

                                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                        N 1 Reply Last reply Reply Quote 0
                                        • N Offline
                                          Nothingtoseehere @ubernaut
                                          last edited by

                                          @ubernaut yeah sometimes. Currently I'm on a short vacation over the weekend. I was also kind of distracted from looking more than a few minutes at a time. I only found out about a few places whether they are easy, hard or impossible to hold and that all the bigger attacks are probably a bad idea.

                                          ubernautU 1 Reply Last reply Reply Quote 1
                                          • ubernautU Offline
                                            ubernaut Moderators @Nothingtoseehere
                                            last edited by

                                            @nothingtoseehere no worries and no rush gonna be busy this week and travelling the week after so i wouldnt be able to do much on my end anyway

                                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                            N 2 Replies Last reply Reply Quote 0

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