TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4
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@nothingtoseehere if youβre sitll up I can probably put my combat together in real time
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@ubernaut Still there?
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Hi guys, sorry for spamming again...
We are playing to practice and when you will finish this game we would be very happy to challange you...BTW
I have a question about this one

We captured chinese capital with Jap and TripleA asked this but I did not find anything in the manual
Plus in the chinese tirn TripleA propmt for a material ena da bunker as "unplaved from previous turn" but nothing was left from previous turn...
I am writing here because I suppose those possible bugs are related to the xml fiel you suggested me to use and not to TripleA in general...
Any hint or suggestion ?
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@malmessi That looks strange, especially since the units are from FIC. If you capture all capitals from a faction, and it or its allies liberate one of the capitals, you should get a starting bonus of Engineer+ Factory. But this is something different.
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no impact on the game for both strange things.... maybe I should ask Belee or a developer ?
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@malmessi Yeah, you could try that, though I think a lot of developers aren't that familiar with tww.
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@malmessi said in TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4:
no impact on the game for both strange things.... maybe I should ask Belee or a developer ?
Post the save where the error occured. Maybe @wc_sumpton will take a look.
As Nothingtoseehere said, I'm not real familiar with TWW.
What triplea engine version you on ? I guess you should make a separate thread for this so we don't bug on these guys

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@nothingtoseehere hey man got pretty busy and havent been able to wrap up my turn yet might not get another shot until the weekend
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@beelee said in TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4:
I guess you should make a separate thread for this so we don't bug on these guys
Sorry,, no trace of that bug in Jap8 show history so I opened rus8 and played tha attack again but it has not happened to me.
Just to my friend playing from his own pc so I'll stop posting here and when I will be able to post detyails I will open a new thred, sorry again -
@malmessi no worries

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@ubernaut I was on vacation over the weekend anyway. So no worries.
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@malmessi what version of the engine did this bug occur on?
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TripleA Turn Summary: Usa round 9
TripleA Turn Summary for game: Total World War: December 1941 3.0
Game History
Round: 9 Research Technology - Usa Trigger americanaTIM: Usa gains access to ImprovedMechanization Usa spend 0 on tech rolls Usa roll 9,8,7,9,2,2,8,8,11 and gets 0 hits Combat Move - Usa Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank 2 americanTransports moved from 61 Sea Zone to 40 Sea Zone 4 americanInfantrys moved from Azores to 40 Sea Zone 4 americanInfantrys and 2 americanTransports moved from 40 Sea Zone to 61 Sea Zone 4 americanInfantrys moved from 61 Sea Zone to Morrocco 2 americanMarines moved from Western Sahara to 61 Sea Zone 2 americanMarines moved from 61 Sea Zone to Morrocco 1 americanAirTransport, 1 americanArtillery, 4 americanInfantrys, 2 americanMech.Infantrys, 1 americanNavalFighter, 1 americanParatrooper and 1 americanTank moved from Western Sahara to Morrocco Combat - Usa VichyFrance scrambles 2 units out of Algeria to defend against the attack in Morrocco Battle in Morrocco Usa attack with 1 americanAirTransport, 1 americanArtillery, 8 americanInfantrys, 2 americanMarines, 2 americanMech.Infantrys, 1 americanNavalFighter, 1 americanParatrooper and 1 americanTank VichyFrance defend with 1 Flagpole, 1 Protectorate, 1 Rail and 1 germanAirfield; Italy defend with 1 italianAirTransport, 2 italianFighters, 1 italianNavalFighter and 1 italianParatrooper; Germany defend with 1 UnitsForExiledAllies, 1 germanAntiAirGun, 2 germanArtillerys, 1 germanCombatEngineer, 3 germanEntrenchments, 1 germanFighter, 2 germanParatroopers and 1 germanTank Germany roll AntiAircraftGun dice in Morrocco : 0/1 hits, 0.08 expected hits Usa roll dice for 1 americanBattleship and 1 americanCruiser in Morrocco, round 2 : 0/3 hits, 1.33 expected hits Usa roll dice for 1 americanAirTransport, 1 americanArtillery, 8 americanInfantrys, 2 americanMarines, 2 americanMech.Infantrys, 1 americanNavalFighter, 1 americanParatrooper and 1 americanTank in Morrocco, round 2 : 3/17 hits, 4.00 expected hits VichyFrance roll dice for 1 germanAntiAirGun, 2 germanArtillerys, 1 germanCombatEngineer, 3 germanEntrenchments, 1 germanFighter, 2 germanParatroopers, 1 germanTank, 1 italianAirTransport, 2 italianFighters, 1 italianNavalFighter and 1 italianParatrooper in Morrocco, round 2 : 5/15 hits, 6.17 expected hits 5 americanInfantrys owned by the Usa lost in Morrocco 1 germanParatrooper owned by the Germany, 1 italianParatrooper owned by the Italy and 1 germanAntiAirGun owned by the Germany lost in Morrocco Usa roll dice for 1 americanAirTransport, 1 americanArtillery, 3 americanInfantrys, 2 americanMarines, 2 americanMech.Infantrys, 1 americanNavalFighter, 1 americanParatrooper and 1 americanTank in Morrocco, round 3 : 4/12 hits, 3.17 expected hits VichyFrance roll dice for 2 germanArtillerys, 1 germanCombatEngineer, 3 germanEntrenchments, 1 germanFighter, 1 germanParatrooper, 1 germanTank, 1 italianAirTransport, 2 italianFighters and 1 italianNavalFighter in Morrocco, round 3 : 8/12 hits, 5.42 expected hits 2 americanMarines owned by the Usa, 3 americanInfantrys owned by the Usa, 1 americanParatrooper owned by the Usa, 1 americanArtillery owned by the Usa and 1 americanMech.Infantry owned by the Usa lost in Morrocco 1 germanCombatEngineer owned by the Germany, 2 germanArtillerys owned by the Germany and 1 germanParatrooper owned by the Germany lost in Morrocco 1 americanNavalFighter owned by the Usa and 1 americanAirTransport owned by the Usa retreated 1 americanTank owned by the Usa and 1 americanMech.Infantry owned by the Usa retreated to Western Sahara VichyFrance win with 3 germanEntrenchments, 1 germanFighter, 1 germanTank, 1 italianAirTransport, 2 italianFighters and 1 italianNavalFighter remaining. Battle score for attacker is -17 Casualties for Usa: 1 americanArtillery, 8 americanInfantrys, 2 americanMarines, 1 americanMech.Infantry and 1 americanParatrooper Casualties for Germany: 1 germanAntiAirGun, 2 germanArtillerys, 1 germanCombatEngineer and 2 germanParatroopers Casualties for Italy: 1 italianParatrooper Moving scrambled unit from Morrocco back to originating territory: Algeria Moving scrambled unit from Morrocco back to originating territory: Algeria Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel Trigger americanProd1: Usa has 1 Material placed in Washington 1 americanAirTransport moved from Morrocco to Azores 1 americanNavalFighter moved from Morrocco to Western Sahara 1 americanNavalFighter moved from Sumatra to 146 Sea Zone 2 americanNavalFighters moved from Hawaiian Islands to Alaska 1 americanNavalFighter moved from 125 Sea Zone to Hawaiian Islands 2 americanMarines moved from Northeastern US to 30 Sea Zone 2 americanInfantrys moved from New York to 30 Sea Zone 4 americanMarines moved from Washington to 30 Sea Zone 1 americanArtillery and 1 americanInfantry moved from Florida Peninsula to 37 Sea Zone 2 americanInfantrys, 6 americanMarines and 4 americanTransports moved from 30 Sea Zone to 39 Sea Zone 1 americanArtillery, 1 americanInfantry and 1 americanTransport moved from 37 Sea Zone to 39 Sea Zone 1 americanArtillery, 3 americanInfantrys and 6 americanMarines moved from 39 Sea Zone to Azores 1 americanCombatEngineer moved from Marshall Islands to 132 Sea Zone 1 americanCombatEngineer and 1 americanTransport moved from 132 Sea Zone to 131 Sea Zone 2 americanInfantrys and 1 americanMarine moved from Caroline Islands to 131 Sea Zone 6 americanInfantrys moved from Marshall Islands to 125 Sea Zone 1 americanAdvancedSubmarine, 4 americanCarriers, 1 americanCruiser, 5 americanDestroyers, 6 americanInfantrys, 7 americanNavalFighters, 2 americanSubmarines and 3 americanTransports moved from 125 Sea Zone to 146 Sea Zone 1 americanCombatEngineer, 2 americanInfantrys, 1 americanMarine and 3 americanTransports moved from 131 Sea Zone to 146 Sea Zone 1 americanCombatEngineer, 8 americanInfantrys and 1 americanMarine moved from 146 Sea Zone to Dutch New Guinea 1 americanDestroyer moved from 116 Sea Zone to 111 Sea Zone 1 americanSubmarine moved from 119 Sea Zone to 124 Sea Zone 1 americanSubmarine moved from 121 Sea Zone to 126 Sea Zone 1 americanAdvancedSubmarine and 1 americanSubmarine moved from 116 Sea Zone to 131 Sea Zone 1 americanAdvancedSubmarine and 1 americanSubmarine moved from 125 Sea Zone to 131 Sea Zone 4 americanTransports moved from 39 Sea Zone to 30 Sea Zone 1 Train and 1 americanCombatEngineer moved from New York to Los Angeles 2 Materials and 1 Train moved from Washington to Los Angeles 2 Trains moved from Los Angeles to Central US 1 Truck moved from Western Sahara to West Africa Purchase Units - Usa Usa buy 1 americanAircraftPlant, 1 americanArtillery, 2 americanCarriers, 1 americanDestroyer, 7 americanInfantrys and 2 americanNavalFighters; Remaining resources: 0 PUs; 9 techTokens; Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan Place Units - Usa Units in Los Angeles being upgraded or consumed: 2 Materials 1 americanAircraftPlant placed in Los Angeles 2 americanNavalFighters placed in Hawaiian Islands Units in 156 Sea Zone being upgraded or consumed: 2 americanHulls 2 americanCarriers and 1 americanDestroyer placed in 156 Sea Zone 1 americanArtillery placed in New York 4 americanInfantrys placed in Washington 3 americanInfantrys placed in Northeastern US Turn Complete - Usa Usa collect 72 PUs; end with 72 PUs Units generate 9 techTokens; Usa end with 18 techTokensCombat Hit Differential Summary :
Germany AntiAircraftGun : -0.08 VichyFrance regular : 1.42 Usa regular : -1.50 -
@nothingtoseehere tough round for me lol back to you
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TripleA Turn Summary: Turkey round 9
TripleA Turn Summary for game: Total World War: December 1941 3.0
Game History
Round: 9 Combat Move - Turkey 1 turkishInfantry moved from Turkey to Syria VichyFrance take Syria from ExiledAllies 1 turkishAntiTankGun, 3 turkishArtillerys, 1 turkishCombatEngineer and 4 turkishInfantrys moved from Turkey to Eastern Turkey 1 turkishTank moved from Western Turkey to Eastern Turkey Combat - Turkey Battle in Eastern Turkey Turkey attack with 1 turkishAntiTankGun, 3 turkishArtillerys, 1 turkishCombatEngineer, 4 turkishInfantrys and 1 turkishTank Britain defend with 1 Flagpole and 1 britishInfantry Turkey roll dice for 1 turkishAntiTankGun, 3 turkishArtillerys, 1 turkishCombatEngineer, 4 turkishInfantrys and 1 turkishTank in Eastern Turkey, round 2 : 0/9 hits, 1,42 expected hits Britain roll dice for 1 britishInfantry in Eastern Turkey, round 2 : 0/1 hits, 0,33 expected hits Turkey roll dice for 1 turkishAntiTankGun, 3 turkishArtillerys, 1 turkishCombatEngineer, 4 turkishInfantrys and 1 turkishTank in Eastern Turkey, round 3 : 1/9 hits, 1,42 expected hits Britain roll dice for 1 britishInfantry in Eastern Turkey, round 3 : 0/1 hits, 0,33 expected hits 1 britishInfantry owned by the Britain lost in Eastern Turkey Turkey win, taking Eastern Turkey from Britain with 1 turkishAntiTankGun, 3 turkishArtillerys, 1 turkishCombatEngineer, 4 turkishInfantrys and 1 turkishTank remaining. Battle score for attacker is 3 Casualties for Britain: 1 britishInfantry Non Combat Move - Turkey 6 turkishInfantrys moved from Western Turkey to Turkey 3 turkishInfantrys moved from Bulgaria to Greece 1 Truck and 1 turkishAntiAirGun moved from Turkey to Eastern Turkey 1 Truck moved from Eastern Turkey to Turkey Purchase Units - Turkey Turkey buy 1 turkishArtillery and 1 turkishInfantry; Remaining resources: 0 PUs; Place Units - Turkey 1 turkishArtillery and 1 turkishInfantry placed in Turkey Turn Complete - Turkey Turkey collect 7 PUs; end with 7 PUsCombat Hit Differential Summary :
Turkey regular : -1,83 Britain regular : -0,67 -
@ubernaut Just Turkey for now. Still thinking about Germany.
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TripleA Move Summary: Germany round 10
TripleA Move Summary for game: Total World War: December 1941 3.0
Game History
Round: 10 Research Technology - Germany Trigger germanaTIM: Germany gains access to ImprovedMechanization Trigger germanaTIL: Germany gains access to ImprovedLogistics Trigger germanaTSPA: Germany gains access to SelfPropelledArtillery Trigger germanaTIDS: Germany gains access to ImprovedDefensiveStructures Germany removing all Technology Tokens after successful research. Germany discover SelfPropelledArtillery Combat Move - Germany Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to germanAirTransport Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry 1 germanInfantry moved from Eastern Karelia to Novgorod 1 germanTacticalBomber moved from Eastern Finland to Novgorod 1 germanFighter moved from Finland to Novgorod 2 germanInfantrys moved from Pskov to Novgorod 2 germanStrategicBombers moved from Northern Germany to 41 Sea Zone 1 germanFighter moved from Algeria to 41 Sea Zone 2 germanFighters moved from Tripolitania to 41 Sea Zone 1 germanAdvancedNavalFighter moved from Eastern Germany to 41 Sea Zone 1 germanInfantry moved from Eastern Ukraine to Caucasus 2 germanInfantrys moved from Voronezh to Caucasus 1 germanTacticalBomber moved from Turkey to Caucasus 2 germanFighters moved from Orel Kursk to Caucasus 2 germanNavalFighters moved from Denmark to Low Countries 2 germanNavalFighters moved from Norway to Low Countries 1 germanFighter, 2 germanInfantrys, 2 germanNavalFighters and 1 germanTacticalBomber moved from Northern Germany to Low Countries -
@ubernaut Some battles. Also, more tech luck for my guys. I'm starting to feel embarrassed about the discrepancy.
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