TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

    Scheduled Pinned Locked Moved Play By Forum
    819 Posts 8 Posters 470.1k Views 7 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • ubernautU Offline
      ubernaut Moderators @Nothingtoseehere
      last edited by

      @nothingtoseehere lol how was russia the only positive results here? lmfao

      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

      N 1 Reply Last reply Reply Quote 0
      • N Offline
        Nothingtoseehere @ubernaut
        last edited by

        @ubernaut You mean it's playing against type?

        ubernautU 2 Replies Last reply Reply Quote 1
        • ubernautU Offline
          ubernaut Moderators @Nothingtoseehere
          last edited by

          @nothingtoseehere yeah lol should have sometime to look at it today had enough to look at your move but not mine yesterday

          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

          1 Reply Last reply Reply Quote 0
          • ubernautU Offline
            ubernaut Moderators
            last edited by

            TripleA Move Summary: Usa round 10

            TripleA Move Summary for game: Total World War: December 1941 3.0

            Game History

            Round: 10
            
                Research Technology - Usa
                    Trigger americanaTAH: Usa gains access to AdvancedHulls
                    Trigger americanaTIC: Usa gains access to ImprovedCarriers
                    Usa spend 0 on tech rolls
                    Usa removing all Technology Tokens after successful research.
                    Usa discover AdvancedGunLaying
            
                Politics - Usa
                    Usa spend 5 PUs on Political Action: Political Action AlliesProposeAlliancewithBrazil
                        Political Action AlliesProposeAlliancewithBrazil : rolling (1 out of 10) result: 6 = Failure!
                        Usa fails on action: Political Action AlliesProposeAlliancewithBrazil
            
                Combat Move - Usa
                    Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
                    Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
                    Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train
                    Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck
                    Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
                    Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
                    Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
                    Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport
                    Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
                    Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
                    Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
                    1 americanTransport moved from 61 Sea Zone to 40 Sea Zone
                    1 americanInfantry moved from Azores to 40 Sea Zone
                    1 americanInfantry and 1 americanTransport moved from 40 Sea Zone to 61 Sea Zone
                    1 americanInfantry moved from 61 Sea Zone to Morrocco
                    1 americanNavalFighter moved from Western Sahara to 61 Sea Zone
            

            Savegame

            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

            1 Reply Last reply Reply Quote 0
            • ubernautU Offline
              ubernaut Moderators @Nothingtoseehere
              last edited by

              @nothingtoseehere quickie potential ool for whenever

              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

              N 1 Reply Last reply Reply Quote 0
              • N Offline
                Nothingtoseehere @ubernaut
                last edited by

                @ubernaut I'm still up randomly. So we could do it now.

                ubernautU 2 Replies Last reply Reply Quote 0
                • ubernautU Offline
                  ubernaut Moderators @Nothingtoseehere
                  last edited by

                  @nothingtoseehere cool firing it up now

                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                  1 Reply Last reply Reply Quote 0
                  • ubernautU Offline
                    ubernaut Moderators
                    last edited by

                    TripleA Turn Summary: Usa round 10

                    TripleA Turn Summary for game: Total World War: December 1941 3.0

                    Game History

                    Round: 10
                    
                        Research Technology - Usa
                            Trigger americanaTAH: Usa gains access to AdvancedHulls
                            Trigger americanaTIC: Usa gains access to ImprovedCarriers
                            Usa spend 0 on tech rolls
                                Usa roll 3,6,1,12,7,12,12,12,1,12,5,2,9,2,1,11,6,6 and gets 5 hits
                            Usa removing all Technology Tokens after successful research.
                            Usa discover AdvancedGunLaying
                    
                        Politics - Usa
                            Usa spend 5 PUs on Political Action: Political Action AlliesProposeAlliancewithBrazil
                                Political Action AlliesProposeAlliancewithBrazil : rolling (1 out of 10) result: 6 = Failure!
                                Usa fails on action: Political Action AlliesProposeAlliancewithBrazil
                    
                        Combat Move - Usa
                            Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
                            Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
                            Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train
                            Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck
                            Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
                            Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
                            Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
                            Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport
                            Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
                            Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
                            Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
                            Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry
                            Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank
                            Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank
                            1 americanTransport moved from 61 Sea Zone to 40 Sea Zone
                            1 americanInfantry moved from Azores to 40 Sea Zone
                            1 americanInfantry and 1 americanTransport moved from 40 Sea Zone to 61 Sea Zone
                            1 americanInfantry moved from 61 Sea Zone to Morrocco
                            1 americanNavalFighter moved from Western Sahara to 61 Sea Zone
                    
                        Combat - Usa
                            VichyFrance scrambles 1 units out of Algeria to defend against the attack in Morrocco
                            Battle in Morrocco
                                Usa attack with 1 americanInfantry
                                VichyFrance defend with 1 Flagpole, 1 Protectorate, 1 Rail and 1 germanAirfield; Italy defend with 2 italianInfantrys, 1 italianMech.Infantry and 1 italianNavalFighter; Germany defend with 1 Truck, 1 UnitsForExiledAllies, 1 germanAirTransport, 1 germanCombatEngineer, 3 germanEntrenchments, 1 germanInfantry, 1 germanParatrooper and 2 germanTanks; Spain defend with 1 spanishFighter
                                    Usa roll dice for 1 americanBattleship in Morrocco, round 2 : 2/2 hits, 1.00 expected hits
                                    Usa roll dice for 1 americanInfantry in Morrocco, round 2 : 0/1 hits, 0.17 expected hits
                                    VichyFrance roll dice for 1 germanAirTransport, 1 germanCombatEngineer, 3 germanEntrenchments, 1 germanInfantry, 1 germanParatrooper, 2 germanTanks, 2 italianInfantrys, 1 italianMech.Infantry, 1 italianNavalFighter and 1 spanishFighter in Morrocco, round 2 : 7/13 hits, 5.42 expected hits
                                    1 americanInfantry owned by the Usa lost in Morrocco
                                    1 germanInfantry owned by the Germany and 1 italianInfantry owned by the Italy lost in Morrocco
                                VichyFrance win with 1 germanAirTransport, 1 germanCombatEngineer, 3 germanEntrenchments, 1 germanParatrooper, 2 germanTanks, 1 italianInfantry, 1 italianMech.Infantry, 1 italianNavalFighter and 1 spanishFighter remaining. Battle score for attacker is 3
                                Casualties for Usa: 1 americanInfantry
                                Casualties for Germany: 1 germanInfantry
                                Casualties for Italy: 1 italianInfantry
                            Moving scrambled unit from Morrocco  back to originating territory: Algeria
                            Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry
                            Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train
                            Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry
                            Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck
                            Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport
                            Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport
                            Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport
                            Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran
                            Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel
                            Trigger americanProd1: Usa has 1 Material placed in Washington
                            1 americanNavalFighter moved from 61 Sea Zone to Azores
                            1 americanAirTransport moved from Azores to Washington
                            2 americanNavalFighters moved from Alaska to 109 Sea Zone
                            2 americanNavalFighters moved from Hawaiian Islands to 109 Sea Zone
                            1 americanNavalFighter moved from Hawaiian Islands to Johnston Island
                            4 americanInfantrys moved from Washington to 30 Sea Zone
                            1 americanArtillery moved from New York to 30 Sea Zone
                            3 americanInfantrys moved from Northeastern US to 30 Sea Zone
                            1 americanArtillery, 7 americanInfantrys and 4 americanTransports moved from 30 Sea Zone to 39 Sea Zone
                            1 americanArtillery and 7 americanInfantrys moved from 39 Sea Zone to Azores
                            1 americanArtillery and 1 americanInfantry moved from Azores to 39 Sea Zone
                            1 americanArtillery, 1 americanInfantry and 1 americanTransport moved from 39 Sea Zone to 61 Sea Zone
                            3 americanTransports moved from 61 Sea Zone to 40 Sea Zone
                            1 americanInfantry and 5 americanMarines moved from Azores to 40 Sea Zone
                            1 americanInfantry, 5 americanMarines and 3 americanTransports moved from 40 Sea Zone to 61 Sea Zone
                            1 americanArtillery, 2 americanInfantrys and 5 americanMarines moved from 61 Sea Zone to Western Sahara
                            1 americanInfantry and 1 americanMarine moved from Dutch New Guinea to 146 Sea Zone
                            1 americanCombatEngineer and 1 americanInfantry moved from Dutch New Guinea to 146 Sea Zone
                            4 americanInfantrys moved from Dutch New Guinea to 146 Sea Zone
                            2 americanInfantrys moved from Dutch New Guinea to 146 Sea Zone
                            1 americanAdvancedSubmarine, 4 americanCarriers, 1 americanCombatEngineer, 1 americanCruiser, 5 americanDestroyers, 8 americanInfantrys, 1 americanMarine, 8 americanNavalFighters, 2 americanSubmarines and 6 americanTransports moved from 146 Sea Zone to 127 Sea Zone
                            4 americanTransports moved from 39 Sea Zone to 30 Sea Zone
                            1 americanSubmarine moved from 126 Sea Zone to 127 Sea Zone
                            2 americanAdvancedSubmarines and 2 americanSubmarines moved from 131 Sea Zone to 127 Sea Zone
                            1 americanSubmarine moved from 124 Sea Zone to 127 Sea Zone
                            1 americanDestroyer moved from 111 Sea Zone to 108 Sea Zone
                            2 americanCarriers and 1 americanDestroyer moved from 156 Sea Zone to 109 Sea Zone
                            1 Train moved from Central US to Los Angeles
                            1 Train and 1 americanCombatEngineer moved from Los Angeles to Washington
                            1 Train moved from Central US to Washington
                            1 Truck moved from West Africa to Western Sahara
                    
                        Purchase Units - Usa
                            Usa buy 1 americanDestroyer, 5 americanInfantrys, 1 americanMech.Infantry, 2 americanNavalFighters, 1 americanParatrooper, 1 americanSubmarine and 1 americanTank; Remaining resources: 0 PUs; 0 techTokens; 
                            Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan
                    
                        Place Units - Usa
                            2 americanNavalFighters placed in Hawaiian Islands
                            1 americanDestroyer and 1 americanSubmarine placed in 30 Sea Zone
                            1 americanMech.Infantry and 1 americanTank placed in New York
                            3 americanInfantrys and 1 americanParatrooper placed in Washington
                            2 americanInfantrys placed in Northeastern US
                    
                        Activate Technology - Usa
                            Usa activating AdvancedGunLaying
                            Trigger americanIH3: Setting attack to 7 for unitAttachment attached to americanBattleship-damaged
                            Trigger americanIH2: Setting attack to 7 for unitAttachment attached to americanBattleship
                            Trigger americanIH1: Setting attack to 6 for unitAttachment attached to americanCruiser
                            Trigger americanIH1: Setting isAAforCombatOnly to true for unitAttachment attached to americanCruiser
                            Trigger americanIH1: Setting mayOverStackAA to true for unitAttachment attached to americanCruiser
                            Trigger americanIH1: Setting maxAAattacks to 1 for unitAttachment attached to americanCruiser
                            Trigger americanIH1: Setting maxRoundsAA to -1 for unitAttachment attached to americanCruiser
                            Trigger americanIH1: Setting typeAA to CruiserAntiAircraftGun for unitAttachment attached to americanCruiser
                            Trigger americanIH1: Setting targetsAA to germanAdvancedTacticalBomber:germanAdvancedNavalFighter:russianAdvancedTacticalBomber:russianAdvancedNavalFighter:japaneseAdvancedTacticalBomber:japaneseAdvancedNavalFighter:britishAdvancedTacticalBomber:britishAdvancedNavalFighter:italianAdvancedTacticalBomber:italianAdvancedNavalFighter:americanAdvancedTacticalBomber:americanAdvancedNavalFighter:germanFighter:germanAdvancedFighter:germanNavalFighter:germanTacticalBomber:germanStrategicBomber:germanHeavyStrategicBomber:germanAirTransport:italianFighter:italianAdvancedFighter:italianNavalFighter:italianTacticalBomber:italianStrategicBomber:italianHeavyStrategicBomber:italianAirTransport:japaneseFighter:japaneseAdvancedFighter:japaneseNavalFighter:japaneseTacticalBomber:japaneseStrategicBomber:japaneseHeavyStrategicBomber:japaneseAirTransport:brazilianFighter:swedishFighter:spanishFighter:turkishFighter:chineseFighter:chineseTacticalBomber:russianFighter:russianAdvancedFighter:russianNavalFighter:russianTacticalBomber:russianStrategicBomber:russianHeavyStrategicBomber:russianAirTransport:britishFighter:britishAdvancedFighter:britishNavalFighter:britishTacticalBomber:britishStrategicBomber:britishHeavyStrategicBomber:britishAirTransport:americanFighter:americanAdvancedFighter:americanNavalFighter:americanTacticalBomber:americanStrategicBomber:americanHeavyStrategicBomber:americanAirTransport for unitAttachment attached to americanCruiser
                            Trigger americanAGL3: Setting bombard to 7 for unitAttachment attached to americanBattleship-damaged
                            Trigger americanAGL1: Setting bombard to 5 for unitAttachment attached to americanCruiser
                            Trigger americanAGL2: Setting bombard to 7 for unitAttachment attached to americanBattleship
                    
                        Turn Complete - Usa
                            Usa collect 72 PUs; end with 72 PUs
                            Units generate 9 techTokens; Usa end with 9 techTokens
                    

                    Combat Hit Differential Summary :

                    VichyFrance regular : 1.58
                    Usa regular : 0.83
                    

                    Savegame

                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                    1 Reply Last reply Reply Quote 0
                    • ubernautU Offline
                      ubernaut Moderators @Nothingtoseehere
                      last edited by

                      @nothingtoseehere 🇹🇷 time

                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                      N 2 Replies Last reply Reply Quote 0
                      • N Offline
                        Nothingtoseehere @ubernaut
                        last edited by

                        @ubernaut I'm having trouble posting from Tripea.

                        1 Reply Last reply Reply Quote 1
                        • LaFayetteL Online
                          LaFayette Admin
                          last edited by

                          There's a good chance the in-game posting is broken after we upgraded the forums.

                          N 1 Reply Last reply Reply Quote 1
                          • N Offline
                            Nothingtoseehere @LaFayette
                            last edited by

                            @LaFayette Is there a workaround?

                            1 Reply Last reply Reply Quote 1
                            • N Offline
                              Nothingtoseehere @ubernaut
                              last edited by

                              @ubernaut Hmm ok just posting by hand: triplea_3915_10tur_cm.tsvg

                              ubernautU 1 Reply Last reply Reply Quote 0
                              • ubernautU Offline
                                ubernaut Moderators @Nothingtoseehere
                                last edited by

                                @Nothingtoseehere firing it up now

                                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                N 1 Reply Last reply Reply Quote 0
                                • LaFayetteL Online
                                  LaFayette Admin
                                  last edited by

                                  2.7 might have this fixed. Though, we may need to patch it.
                                  Manual upload should work fine. Though... please wait before uploading anything for about an hour. I'm in process of running restore.

                                  1 Reply Last reply Reply Quote 0
                                  • N Offline
                                    Nothingtoseehere @ubernaut
                                    last edited by

                                    @ubernaut: Would you mind if I changed my losses from the last round of combat via edit? To be specific, I would prefer to keep the Engineer instead of the one Artillery?

                                    ubernautU 1 Reply Last reply Reply Quote 0
                                    • ubernautU Offline
                                      ubernaut Moderators @Nothingtoseehere
                                      last edited by

                                      @Nothingtoseehere no problem 🙂

                                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                      1 Reply Last reply Reply Quote 0

                                      Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                      Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                      With your input, this post could be even better 💗

                                      Register Login
                                      • 1
                                      • 2
                                      • 3
                                      • 4
                                      • 5
                                      • 6
                                      • 7
                                      • 40
                                      • 41
                                      • 5 / 41
                                      • First post
                                        Last post
                                      Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums